Я на два шага ближе к тому, чтобы Tamriel Rebuilt в каком-то виде появился в Morrowind Screenshots. Первый шаг: для сайта я начал разработку раздела Extras, где, по задумке, смогут публиковаться любые материалы, которые не являются обычными ванильными постами. Туда смогут попасть и скриншоты, нарушающие основные правила проекта (как TR), но в чём-то интересные. Второй шаг: скачал самую свежую версию Tamriel Rebuilt.
Two steps closer to Tamriel Rebuilt appearing in Morrowind Screenshots in some form. The first step: I started developing the Extras section for the site, where, according to the concept, any materials that are not vanilla posts can be published. This section can also contain screenshots that violate the basic rules of the project (like TR), but are interesting in some way. Step two: I downloaded the latest version of Tamriel Rebuilt.
#mwscr
Two steps closer to Tamriel Rebuilt appearing in Morrowind Screenshots in some form. The first step: I started developing the Extras section for the site, where, according to the concept, any materials that are not vanilla posts can be published. This section can also contain screenshots that violate the basic rules of the project (like TR), but are interesting in some way. Step two: I downloaded the latest version of Tamriel Rebuilt.
#mwscr
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Аватарка и первый пост в Morrowind Screenshots буквально были взяты с одного и того же скриншота, сделанного на Плантации Дрена.
The avatar and the first post in Morrowind Screenshots were literally taken from the same screenshot made on the Dren Plantation.
#mwscr
The avatar and the first post in Morrowind Screenshots were literally taken from the same screenshot made on the Dren Plantation.
#mwscr
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Как-то раз решил нарисовать набор стикеров с персонажем-огурцом, немного вдохновленный Огурчиком Риком. Но дальше нескольких вариантов дело не пошло.
Once I decided to draw a set of stickers with a cucumber character, a little inspired by Pickle Rick. But after a few variants, things didn't go any further.
#graphic
Once I decided to draw a set of stickers with a cucumber character, a little inspired by Pickle Rick. But after a few variants, things didn't go any further.
#graphic
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Представьте, что кто-то купил участок земли у небольшой речушки, построил там город из дерева, камня и бетона, с мостами и арками, развесил повсюду фонари из бумаги, открыл лавки и таверны, поставил стражу следить за порядком. Город назвали Балмора. Поехали бы туда погостить?
Imagine that someone bought a piece of land near a small river, built a city of wood, stone and concrete, with bridges and arches, hung paper lanterns everywhere, opened shops and taverns, put guards to keep order. The city was named Balmora. Would you like to visit it?
#tes
Imagine that someone bought a piece of land near a small river, built a city of wood, stone and concrete, with bridges and arches, hung paper lanterns everywhere, opened shops and taverns, put guards to keep order. The city was named Balmora. Would you like to visit it?
#tes
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Альбом Gayana - Kingdom вместе с красивейшей одноимённой песней прошёл мимо меня в момент своего выхода в 2016 году. Но недавно мне всё таки посчастливилось на него наткнуться. При первом прослушивания казалось, что это незнакомый бриллиант из 80-х, но это именно стилизация под 80-е в современном звучании. Гулкие ударные, искрящие синтезаторы, женский вокал, полный мелизмов, отголоски музыки из первого Терминатора, общий вайб того времени - это не то, что должно было однозначно сработать, но оно сработало. Рекомендую.
The Gayana - Kingdom album, along with the beautiful song of the same name, passed me by when it was released in 2016. But recently, I still was lucky enough to come across it. At first, it seemed like some unfamiliar gem from the 80s, but it's actually a modern take on 80s music. Thundering drums, sparkling synths, female vocals with melismas, echoes of the Terminator soundtrack, the overall vibe of that time - this is not something that should have worked, but it did. I recommend it.
#music
The Gayana - Kingdom album, along with the beautiful song of the same name, passed me by when it was released in 2016. But recently, I still was lucky enough to come across it. At first, it seemed like some unfamiliar gem from the 80s, but it's actually a modern take on 80s music. Thundering drums, sparkling synths, female vocals with melismas, echoes of the Terminator soundtrack, the overall vibe of that time - this is not something that should have worked, but it did. I recommend it.
#music
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Итак, Tamriel Rebuilt. На данный момент я посетил город Некром, который смутил качеством своих моделей, и город Андотрен, который скорее понравился. Второй во многом основывается на моделях и текстурах из оригинальной игры и более-менее аккуратно их дополняет, что вызывает гораздо меньше отторжения. Там удалось даже что-то снять, и хочется снимать больше. Но и к первому городу я ещё присмотрюсь. Осталось понять, какое место все эти снимки могут занять в Morrowind Screenshots. Думаю, для этого нужно посетить больше новых мест.
So, Tamriel Rebuilt. At the moment, I visited the city of Necrom, which confused me with the quality of its models, and the city of Andothren, which I rather liked. The latter is largely based on models and textures from the original game and more or less accurately complements them, which causes much less rejection. I even managed to take some decent screenshots there, and I want to take more. But I'll take a closer look at the first city as well. It remains to be seen what place all these pictures can take in Morrowind Screenshots. I think I need to visit more new places for this.
#mwscr
So, Tamriel Rebuilt. At the moment, I visited the city of Necrom, which confused me with the quality of its models, and the city of Andothren, which I rather liked. The latter is largely based on models and textures from the original game and more or less accurately complements them, which causes much less rejection. I even managed to take some decent screenshots there, and I want to take more. But I'll take a closer look at the first city as well. It remains to be seen what place all these pictures can take in Morrowind Screenshots. I think I need to visit more new places for this.
#mwscr
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Однажды, выйдя на улицу, я посмотрел на небо и замер. Было в этих оттенках что-то очень знакомое и родное. Это же небо из Morrowind! Для сравнения - один из моих кадров, где было небо похожего оттенка. Жаль, в реальности нельзя было увидеть всё до горизонта.
One day, I went outside, looked up at the sky, and froze. There was something very familiar and native in these shades. This is the sky from Morrowind! For comparison, here is one of my screenshots with a similar sky. It's a pity that in reality you couldn't see everything to the horizon.
#tes #life #mwscr
One day, I went outside, looked up at the sky, and froze. There was something very familiar and native in these shades. This is the sky from Morrowind! For comparison, here is one of my screenshots with a similar sky. It's a pity that in reality you couldn't see everything to the horizon.
#tes #life #mwscr
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В 2017 году в одном из кадров, сделанных на движке OpenMW, уже после публикации я заметил проблему с текстурой двемерских развалин. Ради интереса я решил сравнить оригинальный движок и OpenMW в то же время суток и с того же ракурса. Помимо сломанной текстуры видно разницу в освещении, например, облака на закате оригинальный движок подкрашивал сильнее. Текстуру с тех пор поправили, а как обстоит дело с освещением - я не выяснял. Надо как-нибудь организовать ещё одно сравнение.
In 2017, in one of the screenshots made on the OpenMW engine, I noticed a problem with the texture of dwemer ruins after the publication. Out of curiosity, I decided to compare the original engine and OpenMW at the same time of day and from the same angle. In addition to the broken texture, there is a difference in lighting, for example, the original engine rendered the clouds at sunset more saturated. The texture has since been fixed, but I haven't looked into the lighting. I need to organize another comparison.
#mwscr
In 2017, in one of the screenshots made on the OpenMW engine, I noticed a problem with the texture of dwemer ruins after the publication. Out of curiosity, I decided to compare the original engine and OpenMW at the same time of day and from the same angle. In addition to the broken texture, there is a difference in lighting, for example, the original engine rendered the clouds at sunset more saturated. The texture has since been fixed, but I haven't looked into the lighting. I need to organize another comparison.
#mwscr
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Посетил ещё насколько городов, добавленных Tamriel Rebuilt. Общее впечатление от проекта не идеальное, но хорошее. По ощущениям там действительно можно что-то интересное снять, и в этом будет некий дух Morrowind. Поэтому я решил, что в основном разделе сайта Morrowind Screenshots всё таки найдётся место проекту, который достаточно бережно относится к лору и общему стилю игры. Такие посты будут помечаться как неофициальный контент с помощью метки с названием аддона. И выходить они будут реже, чем официальный контент. Думаю, стоит ожидать первый такой пост на этой неделе. А раздел Extras, находящийся в разработке, я оставлю для кое-чего другого.
I visited a few more cities added by Tamriel Rebuilt. The overall impression of the project is not perfect, but good. I feel like you can really capture something interesting there, and there will be some kind of Morrowind spirit in it. Therefore, I decided that the main section of the Morrowind Screenshots site will still have a place for a project that is quite careful about the lore and the general style of the game. Such posts will be marked as unofficial content with a tag containing the name of add-on. And they will be released less often than the official content. I think we should expect the first such post this week. And the Extras section, which is under development, I will leave for something else.
#mwscr
I visited a few more cities added by Tamriel Rebuilt. The overall impression of the project is not perfect, but good. I feel like you can really capture something interesting there, and there will be some kind of Morrowind spirit in it. Therefore, I decided that the main section of the Morrowind Screenshots site will still have a place for a project that is quite careful about the lore and the general style of the game. Such posts will be marked as unofficial content with a tag containing the name of add-on. And they will be released less often than the official content. I think we should expect the first such post this week. And the Extras section, which is under development, I will leave for something else.
#mwscr
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Помимо вопроса "Зачем это нужно?", к сегодняшней утечке скриншотов из ремейка Oblivion очень много вопросов. Почему так изменился стиль и настроение игры? Изменятся ли как-то сюжет, квесты и игровые механики? Останется ли нетронутой музыка? Какой движок использовался? Если это новый для серии движок, повлияет ли опыт создания ремейка на TES 6? Совместим ли ремейк с Creation Kit или каким-то другим инструментом моддинга? Будет ли вообще возможность делать моды? Если нет, можно ли это считать полноценным ремейком? Ждёт ли такая судьба и Morrowind? Слухов много, а что это на самом деле такое - мы должны скоро узнать.
In addition to the question "Why is this necessary?", there are a lot of questions regarding today's leak of screenshots from the Oblivion remake. Why did the style and mood of the game change so much? Will the plot, quests and game mechanics change in any way? Will the music remain untouched? What engine was used? If this is a new engine for the series, will the experience of creating a remake affect TES 6? Will the remake be compatible with the Creation Kit or some other modding tool? Will it be possible to make mods at all? If not, can it be considered a full-fledged remake? Is the same fate awaiting Morrowind? There are a lot of rumors, but we should find out soon what it really is.
#tes
In addition to the question "Why is this necessary?", there are a lot of questions regarding today's leak of screenshots from the Oblivion remake. Why did the style and mood of the game change so much? Will the plot, quests and game mechanics change in any way? Will the music remain untouched? What engine was used? If this is a new engine for the series, will the experience of creating a remake affect TES 6? Will the remake be compatible with the Creation Kit or some other modding tool? Will it be possible to make mods at all? If not, can it be considered a full-fledged remake? Is the same fate awaiting Morrowind? There are a lot of rumors, but we should find out soon what it really is.
#tes
Reddit
From the oblivion community on Reddit: Oblivion images on Virtuos website
Explore this post and more from the oblivion community
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Сегодня посмотрел интервью Марка Эйдельштейна, молодого актёра, который недавно вместе с Юрой Борисовым ворвался в мировой кинематограф с фильмом "Анора", завоевавшим Оскар. Фильм я ещё не смотрел, но Марка уже видел в фильме "Сто лет тому вперёд", где он понравился и запомнился. Интервью оставляет светлое ощущение, Марк кажется умным и искренним. Интересно, что ждёт его дальше.
Today I watched an interview with Mark Eydelshteyn, a young actor who recently, together with Yura Borisov, broke into the world cinema with the film "Anora", which won an Oscar. I haven't seen the film yet, but I've already seen Mark in the film "One Hundred Years Ahead", where he was likeable and memorable. The interview leaves a bright feeling, Mark seems smart and sincere. I wonder what awaits him next.
#movie
Today I watched an interview with Mark Eydelshteyn, a young actor who recently, together with Yura Borisov, broke into the world cinema with the film "Anora", which won an Oscar. I haven't seen the film yet, but I've already seen Mark in the film "One Hundred Years Ahead", where he was likeable and memorable. The interview leaves a bright feeling, Mark seems smart and sincere. I wonder what awaits him next.
#movie
YouTube
Марк Эйдельштейн — Анора, Юра Борисов и Оскар. От буллинга до Голливуда (Eng subs)
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Выглядеть как на красной дорожке и получить…
Зарабатывайте больше на кофейном бизнесе вместе с CafeStore — https://clck.ru/3L4RJR
Выглядеть как на красной дорожке и получить…
🔥5
Сегодня был забавный случай. Забрал машину после ремонта, приехал уже домой, как звонят из автосервиса: "У нас автослесарь не может вспомнить, затянул он гайку или нет. Вернитесь, пожалуйста, иначе он ночью не уснет." Пришлось вернуться. Кажется, гайка и правда была не затянута. Теперь все будут спать спокойно.
Today there was a funny case. I picked up the car after the repair, arrived home, and they call from the car service: "Our auto mechanic can not remember whether he tightened the nut or not. Please come back, otherwise he won't sleep at night." I had to go back. It seems that the nut really was not tightened. Now everyone will sleep peacefully.
#life
Today there was a funny case. I picked up the car after the repair, arrived home, and they call from the car service: "Our auto mechanic can not remember whether he tightened the nut or not. Please come back, otherwise he won't sleep at night." I had to go back. It seems that the nut really was not tightened. Now everyone will sleep peacefully.
#life
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На паре кадров, опубликованных в самом начале проекта Morrowind Screenshots, было видно главного героя. Это потому, что первые скриншоты были геймплейными, а мысль публиковать их родилась как раз в процессе игры. Но с самого начала стало понятно, что мой персонаж должен быть фотографом, а не героем кадра. Больше он в кадре не появлялся никогда.
The main character was visible in a couple of shots published at the very beginning of the Morrowind Screenshots project. That's because the first screenshots were gameplay ones, and the idea of publishing them was born just in the process of playing. But from the very beginning it was clear to me that my character should become a photographer, not the hero of the frame. He never appeared in the frame again.
#mwscr
The main character was visible in a couple of shots published at the very beginning of the Morrowind Screenshots project. That's because the first screenshots were gameplay ones, and the idea of publishing them was born just in the process of playing. But from the very beginning it was clear to me that my character should become a photographer, not the hero of the frame. He never appeared in the frame again.
#mwscr
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