На паре кадров, опубликованных в самом начале проекта Morrowind Screenshots, было видно главного героя. Это потому, что первые скриншоты были геймплейными, а мысль публиковать их родилась как раз в процессе игры. Но с самого начала стало понятно, что мой персонаж должен быть фотографом, а не героем кадра. Больше он в кадре не появлялся никогда.
The main character was visible in a couple of shots published at the very beginning of the Morrowind Screenshots project. That's because the first screenshots were gameplay ones, and the idea of publishing them was born just in the process of playing. But from the very beginning it was clear to me that my character should become a photographer, not the hero of the frame. He never appeared in the frame again.
#mwscr
The main character was visible in a couple of shots published at the very beginning of the Morrowind Screenshots project. That's because the first screenshots were gameplay ones, and the idea of publishing them was born just in the process of playing. But from the very beginning it was clear to me that my character should become a photographer, not the hero of the frame. He never appeared in the frame again.
#mwscr
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Pompeya - 90. Волшебная песня, которая никогда не надоедает. Кстати, темп песни составляет ровно 90 ударов в минуту.
Pompeya - 90. A magical song that never gets old. By the way, the tempo of the song is exactly 90 beats per minute.
#music
Pompeya - 90. A magical song that never gets old. By the way, the tempo of the song is exactly 90 beats per minute.
#music
YouTube
90
Provided to YouTube by Symphonic Distribution
90 · Pompeya
Tropical
℗ 2013 No Shame
Released on: 2013-10-29
Artist: Pompeya
Auto-generated by YouTube.
90 · Pompeya
Tropical
℗ 2013 No Shame
Released on: 2013-10-29
Artist: Pompeya
Auto-generated by YouTube.
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Кто такой Д. Бриянт, чей прах хранится в урне, запечатлённой на этом кадре? Это завсегдатай старых форумов The Elder Scrolls, который умер во время разработки третьей части. Разработчики таким образом решили увековечить его имя. Быть похороненным в Morrowind - роскошь, которую невозможно купить.
Who is D. Bryant, whose ashes are kept in the urn captured on this shot? He was a regular at the old The Elder Scrolls forums who died during the development of the third installment. The developers decided to immortalize his name in this way. To be buried in Morrowind is a luxury that cannot be bought.
#mwscr #tes
Who is D. Bryant, whose ashes are kept in the urn captured on this shot? He was a regular at the old The Elder Scrolls forums who died during the development of the third installment. The developers decided to immortalize his name in this way. To be buried in Morrowind is a luxury that cannot be bought.
#mwscr #tes
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Ремастер Oblivion официально вышел. Графику и игровые механики действительно переработали. Движок основан на Unreal Engine 5. Музыку, по крайней мере, в трейлере, частично слышно старую. Новые подробности появляются. Не планирую трогать проект в ближайшее время, но интересно посмотреть, как Bethesda поступает со своей классикой.
The Oblivion remaster is officially out. The graphics and game mechanics have really been reworked. The engine is based on Unreal Engine 5. The music, at least in the trailer, is partially old. New details are emerging. I don't plan to touch the project in the near future, but I'm curious how Bethesda handles its classics.
#tes
The Oblivion remaster is officially out. The graphics and game mechanics have really been reworked. The engine is based on Unreal Engine 5. The music, at least in the trailer, is partially old. New details are emerging. I don't plan to touch the project in the near future, but I'm curious how Bethesda handles its classics.
#tes
YouTube
The Elder Scrolls IV: Oblivion Remastered - Official Reveal
The Elder Scrolls IV: Oblivion Remastered is here! Experience the beloved classic with a modern look and refined suite of features and updates.
Bethesda Game Studios’ foundational open world role-playing game set the stage for nearly everything they have…
Bethesda Game Studios’ foundational open world role-playing game set the stage for nearly everything they have…
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Я задумался, что стал бы делать с проектом Morrowind Screenshots, если бы завтра вышел такой же ремастер Morrowind, как вышел вчера для Oblivion. Если бы проект был достоин внимания, я бы просто стал делать скриншоты ещё и там, помечая их как "ремастер". Ещё можно было бы делать интересные сравнения старой и новой картинки. Но я почти уверен, что такого ремастера не будет. Morrowind слишком отличается от современных игр. Скорее уж ремейк.
I wondered what I would do with the Morrowind Screenshots project if the same remaster for Morrowind came out tomorrow, as it did yesterday for Oblivion. If the project was worthy of attention, I would just start taking screenshots there too, marking them as "remastered". I could also make interesting comparisons of the old and new graphics. But I'm pretty sure there won't be a remaster like that. Morrowind is too different from modern games. Rather, a remake.
#mwscr
I wondered what I would do with the Morrowind Screenshots project if the same remaster for Morrowind came out tomorrow, as it did yesterday for Oblivion. If the project was worthy of attention, I would just start taking screenshots there too, marking them as "remastered". I could also make interesting comparisons of the old and new graphics. But I'm pretty sure there won't be a remaster like that. Morrowind is too different from modern games. Rather, a remake.
#mwscr
❤10👍1
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Сделал таймлапс изменений на своём сайте. За кадром остались три переписанных с нуля движка, большой список проектов и работ разной степени готовности, раздел для скриншотов, который потом стал отдельным сайтом. Но всё было не то, и сапожник был без сапог. В какой-то момент я просто всё выбросил и сделал минимальный сайт с нуля, выбрав иконкой тот самый сапог. С тех пор сайт потихоньку развивается, и мне нравится этот процесс. Хотя пока он больше про форму, чем про содержание.
#site
I made a timelapse of changes on my website. You wouldn't see three engines rewritten from scratch, a large list of projects and works of varying degrees of completion, a section for screenshots, which later became a separate website. But it wasn't right, and the cobbler was without boots. At some point, I just threw everything away and made a minimal website from scratch, choosing that boot as an icon. Since then, the site has been slowly developing, and I like this process. Although so far it's more about form than content.
#site
❤4
Из похожих скриншотов, сделанных в одно и то же время, в одном и том же месте, я всегда выбираю какой-то один. Но иногда бывают кадры из одного места и с похожего ракурса, разделённые годами. Это происходит почти неосознанно, и мне кажется, в этом нет ничего плохого. Даже интересно снова запечатлеть то же самое место с накопленным опытом съёмки. Что-то вроде ремастера получается.
From similar screenshots taken at the same time, in the same place, I always choose one. But sometimes there are shots from the same place and from a similar perspective, separated by years. This happens almost unconsciously, and I don't think there is anything wrong with it. It's even interesting to re-capture the same place with the accumulated shooting experience. It's like a remaster.
#mwscr
From similar screenshots taken at the same time, in the same place, I always choose one. But sometimes there are shots from the same place and from a similar perspective, separated by years. This happens almost unconsciously, and I don't think there is anything wrong with it. It's even interesting to re-capture the same place with the accumulated shooting experience. It's like a remaster.
#mwscr
❤10
Когда нужно над чем-то поразмыслить, я часто слушаю атмосфернейший саундтрек из игры The Talos Principle, написанный композитором Дамьяном Мравунацем. Эта музыка была создана, чтобы сопровождать решение головоломок с философским подтекстом, и она идеально подходит для этого. Мысленно она погружает тебя в развалины древних цивилизаций, где будто бы нет такого понятия, как время. У тебя есть вечность, чтобы о чём-то подумать. Сама игра тоже замечательная. Есть вторая часть, а недавно вышел и ремастер первой.
When I need to ponder something, I often listen to the atmospheric soundtrack from The Talos Principle, composed by Damjan Mravunac. This music was created to accompany the solving of puzzles with a philosophical undertone, and it fits perfectly. It mentally immerses you in the ruins of ancient civilizations, where there is no concept of time. You have an eternity to think about something. The game itself is also wonderful. There is a sequel, and the recent remaster of first game.
#music
When I need to ponder something, I often listen to the atmospheric soundtrack from The Talos Principle, composed by Damjan Mravunac. This music was created to accompany the solving of puzzles with a philosophical undertone, and it fits perfectly. It mentally immerses you in the ruins of ancient civilizations, where there is no concept of time. You have an eternity to think about something. The game itself is also wonderful. There is a sequel, and the recent remaster of first game.
#music
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Если вам потребуется спроектировать полочку, или спланировать ремонт в квартире, используйте сразу программу SketchUp. Такой скорости, простоты и точности моделирования я нигде не встречал, а сравнить мне есть с чем. Там есть небольшой порог входа в виде необычного подхода к моделированию и нескольких базовых инструментов, которыми нужно научиться пользоваться, но потом программа раскрывается по полной. Это знание сэкономило бы мне кучу времени, приди оно раньше.
If you need to design a shelf, or plan a repair in an apartment, use SketchUp. I have never seen such speed, simplicity and accuracy of modeling anywhere, and I have something to compare with. There is a small entry threshold in the form of an unusual approach to modeling and several basic tools that you need to learn how to use, but then the program reveals itself in full. This knowledge would save me a lot of time, I wish I had it earlier.
#app
If you need to design a shelf, or plan a repair in an apartment, use SketchUp. I have never seen such speed, simplicity and accuracy of modeling anywhere, and I have something to compare with. There is a small entry threshold in the form of an unusual approach to modeling and several basic tools that you need to learn how to use, but then the program reveals itself in full. This knowledge would save me a lot of time, I wish I had it earlier.
#app
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Чтобы снять эти обои для телефона, пришлось поставить монитор на бок и запустить Morrowind в вертикальной ориентации. Это дало интересный новый взгляд на игру, расширив обзор в непривычном направлении. Точно буду делать ещё кадры в таком формате.
To capture this phone wallpaper, I had to put the monitor on its side and run Morrowind in portrait mode. This gave an interesting new perspective on the game, expanding the view in an unusual direction. I will definitely do more shots in this format.
#mwscr
To capture this phone wallpaper, I had to put the monitor on its side and run Morrowind in portrait mode. This gave an interesting new perspective on the game, expanding the view in an unusual direction. I will definitely do more shots in this format.
#mwscr
❤10🤯3
В последние недели я урывками исследую Tamriel Rebuilt, чтобы лучше понять, с чем имею дело и где можно поснимать. От многих городов впечатление примерно такое: это всё те же знакомые модели и текстуры, местами видоизменённые или скомпонованные в каком-то новом, интересном виде. Возникает странное чувство, что оригинальной игре недодали контента, ведь можно сделать ещё больше интересных городков, и ты всё ещё будешь ощущать себя в Морровинде. Но совсем новые модели и текстуры часто вырывают тебя из этого состояния — они подобраны хуже. Теперь интересно поисследовать, какие новые модели всё таки уловили нужный дух и за счёт чего.
In recent weeks, I have been exploring Tamriel Rebuilt in order to better understand what I am dealing with and where I can shoot. The impression from many cities is about the same: these are all the same familiar models and textures, sometimes modified or arranged in some new, interesting form. There is a strange feeling that the original game lacks content, because you can make even more interesting towns, and you will still feel like you are in Morrowind. But completely new models and textures often tear you out of this state — they are selected worse. Now it's interesting to explore which new models still managed to capture the right spirit and how.
#mwscr
In recent weeks, I have been exploring Tamriel Rebuilt in order to better understand what I am dealing with and where I can shoot. The impression from many cities is about the same: these are all the same familiar models and textures, sometimes modified or arranged in some new, interesting form. There is a strange feeling that the original game lacks content, because you can make even more interesting towns, and you will still feel like you are in Morrowind. But completely new models and textures often tear you out of this state — they are selected worse. Now it's interesting to explore which new models still managed to capture the right spirit and how.
#mwscr
❤6
Прогнал вчерашний кадр (второй) из Morrowind Screenshots через нейросеть. Немного непрошенного ужаса. Ребята с последней фотки выглядят наиболее угрожающе.
I ran yesterday's shot (the second) from Morrowind Screenshots through AI. A bit of uninvited horror. The guys in the last photo look the most menacing.
#mwscr #ai
I ran yesterday's shot (the second) from Morrowind Screenshots through AI. A bit of uninvited horror. The guys in the last photo look the most menacing.
#mwscr #ai
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