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Instead of creating and destroying opengl textures for each window/pixmap each time, create textures and re-use them; never destroying them.
This is more efficient and leads to lower memory usage (nvidia leaks memory on texture create/destroy, on purpose).

https://git.dec05eba.com/phoenix/tree/TODO
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Не жрать, это мое
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Me when I work on an Imperishable Friday Night
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I've fixated on terumoko recently...
I can't be saved
Forwarded from ☕️рыр 🪵 м🐳мент🌭 (Балтичка ₍^. .^₎ ⟆)
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DAAAAMN PS2 games at 120 FPS

ON PLAYSTATION 5
Finally they got 120 FPS somewhere
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Me
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