Forwarded from /dev/stdout
Instead of creating and destroying opengl textures for each window/pixmap each time, create textures and re-use them; never destroying them.
This is more efficient and leads to lower memory usage (nvidia leaks memory on texture create/destroy, on purpose).
https://git.dec05eba.com/phoenix/tree/TODO
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Forwarded from s better than k
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Forwarded from ☕️рыр 🪵 м🐳мент🌭 (Балтичка ₍^. .^₎ ⟆)
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