🍓 Compared to other games in the series, the original Devil May Cry’s stages are incredibly short. Someone who knows what they’re doing can comfortably get through the game in two hours with little to no struggle (as far as navigation goes). It gives DMC1 a very arcade-like quality, one that encourages replaying the game often.
Which makes sense, considering Kamiya would have grown up in an era where arcades would have been his main method of playing video games. It’s only natural that such a design philosophy would seep into his game. It also makes Devil May Cry 1 all the better.
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🍕 @devilmaycry_5
Which makes sense, considering Kamiya would have grown up in an era where arcades would have been his main method of playing video games. It’s only natural that such a design philosophy would seep into his game. It also makes Devil May Cry 1 all the better.
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#fact
🍕 @devilmaycry_5
🍓در مقایسه با دیگر بازی های این سری، مراحل دویل می کرای اصلی واقعا کوتاه هستند. کسی که میدونه داره چکار میکنه میتونه به راحتی در دوساعت بدون سختیی (از نظر مسیریابی) بازیو تموم کنه. این باعث میشه که دویل می کرای ۱ سبکی مانند بازی های آرکید داشته باشه که تشویق میکنه بازی اغلب دوباره بازی بشه. که با عقل جور در میاد. چون کامیا خودش در دوره ای بزرگ شده که بازی های آرکیدی روش اصلی بازی کردنش بودن. پس طبیعیه که ایده همچین طراحی ای به بازی هایش هم سرایت کند. این ویژگی های دویل می کرای ۱ را بهتر میکنند.
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#fact
🍕 @devilmaycry_5
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#fact
🍕 @devilmaycry_5