== Avatar ==
internal static uint Avatar = 0x118;
internal static uint AvatarManager = 0x5c8;
internal static uint Avatar_IsVisible = 0xd8;
internal static uint Avatar_Data = 0x20;
internal static uint Avatar_Data_IsTeam = 0x71;
== Camera ==
internal static uint MainCameraTransform = 0x268;
internal static uint AimRotation = 0x47c;
internal static uint FollowCamera = 0x4e8;
internal static uint Camera = 0x28 + 0x30;
== Player ==
internal static uint Player_Name = 0x310 + 0xd0;
internal static uint Player_Data = 0x78 + 0x68;
internal static uint Player_IsDead = 0x48;
internal static uint Player_ShadowBase = 0x1938;
internal static uint XPose = 0x80;
== View / System ==
internal static uint DictionaryEntities = 0x74;
internal static uint MatchStatus = 0x48 + 0x10;
internal static uint LocalPlayer = 0x20 + 0x24;
internal static uint ViewMatrix = 0x48 + 0x130;
internal static uint CurrentMatch = 0xb0 + 0xc0;
== Weapon ==
internal static uint Weapon = 0x5e8;
internal static uint WeaponRecoil = 0x18 + 0x204;
internal static uint WeaponData = 0x1c + 0x4c;
internal static uint WeaponName = 0x80 + 0x40 + 0x30;
internal static uint Avatar = 0x118;
internal static uint AvatarManager = 0x5c8;
internal static uint Avatar_IsVisible = 0xd8;
internal static uint Avatar_Data = 0x20;
internal static uint Avatar_Data_IsTeam = 0x71;
== Camera ==
internal static uint MainCameraTransform = 0x268;
internal static uint AimRotation = 0x47c;
internal static uint FollowCamera = 0x4e8;
internal static uint Camera = 0x28 + 0x30;
== Player ==
internal static uint Player_Name = 0x310 + 0xd0;
internal static uint Player_Data = 0x78 + 0x68;
internal static uint Player_IsDead = 0x48;
internal static uint Player_ShadowBase = 0x1938;
internal static uint XPose = 0x80;
== View / System ==
internal static uint DictionaryEntities = 0x74;
internal static uint MatchStatus = 0x48 + 0x10;
internal static uint LocalPlayer = 0x20 + 0x24;
internal static uint ViewMatrix = 0x48 + 0x130;
internal static uint CurrentMatch = 0xb0 + 0xc0;
== Weapon ==
internal static uint Weapon = 0x5e8;
internal static uint WeaponRecoil = 0x18 + 0x204;
internal static uint WeaponData = 0x1c + 0x4c;
internal static uint WeaponName = 0x80 + 0x40 + 0x30;
LeftWrist = 0x4f0
Head = 0x4f8
Spine = 0x508
Hip = 0x518
Root = 0x520
RightCalf = 0x528
LeftCalf = 0x530
RightFoot = 0x538
LeftFoot = 0x540
RightWrist = 0x548
LeftHand = 0x550
LeftSholder = 0x560
RightSholder = 0x568
RightWristJoint = 0x570
LeftWristJoint = 0x578
LeftElbow = 0x580
RightElbow = 0x588
Head = 0x4f8
Spine = 0x508
Hip = 0x518
Root = 0x520
RightCalf = 0x528
LeftCalf = 0x530
RightFoot = 0x538
LeftFoot = 0x540
RightWrist = 0x548
LeftHand = 0x550
LeftSholder = 0x560
RightSholder = 0x568
RightWristJoint = 0x570
LeftWristJoint = 0x578
LeftElbow = 0x580
RightElbow = 0x588
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