Deconstructing Flutter
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Fragment shaders in Flutter let you create complex visuals that run directly on GPU. This issue covers some theory, practical examples, and implementation guides.
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Reworked the old article about shapes:
- class hierarchy overview
- more examples on built-in shape border implementations
- updated custom border example
- removed clipping examples from article

Big thanks to PlugFox for pointing out issues with the previous revision of the article

A new separate article on clipping with more meaningful examples is coming later
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Recently had the pleasure of giving a talk at the Flutter Riga meetup.

It was my first time speaking on stage. For someone who has a social anxiety disorder, it was really hard to dare to do it.

I picked up a few useful lessons, one being that live coding doesn't work particularly well at offline events πŸ˜„

Now I’m applying to a few other conferences this summer
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