DARK • BYPASS
Abi to anti cheat 15% he on hua abi se 10 sal ? Please devoloper change karo jiska bhi ha ye tapa tap ka to naam he kharab kar dia atu jhatu devoloper se banwa ke 💀
Tier reset ke baad toh ye gayab hojayega tg se ya name change karlega loader ka
DARK • BYPASS
Sala abhi kiska ban aa rha h 😂😂😂
Pata ni bhai direct 10 sal 💀
DARK • BYPASS
Abi to anti cheat 15% he on hua abi se 10 sal ? Please devoloper change karo jiska bhi ha ye tapa tap ka to naam he kharab kar dia atu jhatu devoloper se banwa ke 💀
Jaat ka rebranding h chutiye 😂
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DARK • BYPASS
Jaat ka rebranding h chutiye 😂
Jaat ka ni sakta bhai 10 year
DARK • BYPASS
Jaat ka ni sakta bhai 10 year
To fake ss ha samajte kyu nahi
DARK • BYPASS
Tapatap Loader_1.0.apk
Beast bsdk kider ha uske hack ka rebranding 10 sal kha rha ha lowda 😂😂😂
🤣3
DARK • BYPASS
Abi to anti cheat 15% he on hua abi se 10 sal ? Please devoloper change karo jiska bhi ha ye tapa tap ka to naam he kharab kar dia atu jhatu devoloper se banwa ke 💀
Leave it brother ye ban fake ss ha not real
Koi chutiya ban pan wale ne kia hoga 😂😂
Koi chutiya ban pan wale ne kia hoga 😂😂
❤3
No Vehicle Damage 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::NoVehicleDamage) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter*>(localPlayer);
if (character && character->CurrentVehicle) {
auto vehicle = reinterpret_cast<SDK::ASTExtraVehicleBase*>(character->CurrentVehicle);
if (auto damageComp = vehicle->FindComponentByClass(SDK::UBioVehicleDamageComponent::StaticClass()); damageComp) {
auto comp = reinterpret_cast<SDK::UBioVehicleDamageComponent*>(damageComp);
comp->DefaultHitVehicleDamage = 0.0f; // stop damage
comp->HitVehicleDamagePercent = 0.0f; // zero scale
}
vehicle->CurrentVehicleHealth = vehicle->MaxVehicleHealth; // repair hp
vehicle->bIsVehicleDestroyed = false; // prevent destroy
if (vehicle->VehicleMovementComponent) {
*reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(vehicle->VehicleMovementComponent) + 0x07A0) = true; // tire immunity
}
vehicle->bServerSecurityCheckOnlyWhenDriverOn = false; // server bypass
}
}
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instant hit BGMI 4.4 SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::InstantHit)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->WeaponManagerComponent)
{
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon *>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon && weapon->ShootWeaponComponent)
{
auto entity = weapon->ShootWeaponComponent->ShootWeaponEntityComponent;
if (entity)
{
entity->BulletFireSpeed = 999999.0f;
}
}
}
}
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black sky BGMI 4.4 SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::BlackSky)
{
auto objs = SDK::UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); ++i)
{
auto obj = objs.GetByIndex(i);
if (obj && obj->IsA(SDK::USkyLightComponent::StaticClass()))
{
auto sky = reinterpret_cast<SDK::USkyLightComponent *>(obj);
sky->SetIntensity(0.0f);
SDK::FLinearColor black = {0.0f, 0.0f, 0.0f, 1.0f};
sky->SetLightColor(black);
sky->RecaptureSky();
}
}
}
iPad View BGMI 4.4 SDK based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::WideView) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter*>(localPlayer);
if (character && character->Controller) {
auto pc = reinterpret_cast<SDK::APlayerController*>(character->Controller);
if (pc && pc->PlayerCameraManager) {
pc->PlayerCameraManager->DefaultFOV = 130.0f;
}
}
}
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𝐁𝐠𝐦𝐢 4.4 𝐇𝐚𝐜𝐤 𝐎𝐟𝐟𝐬𝐞𝐭 𝐗64
PATCH_LIB("libUE4.so", "0x5CA1AE0","E0 03 26 1E");//𝐋𝐞𝐬𝐬 𝐑𝐞𝐜𝐨𝐢𝐥
PATCH_LIB("libUE4.so", "0x646DB8C", "00 0F 80 D2 C0 03 5F D6");//120 𝐅𝐩𝐬;𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
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