crosshair color 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
#include <cmath>
// credits : @knoxy_dev
if (knoxy::CrosshairColor) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter*>(localPlayer);
if (character && character->WeaponManagerComponent) {
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon*>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon && weapon->CachedCrossHairComponent) {
auto ch = weapon->CachedCrossHairComponent;
static float hue = 0.0f;
hue += 0.01f; if (hue > 6.28f) hue = 0.0f;
ch->MainTargetColor = { (sin(hue) + 1.0f) / 2.0f, (sin(hue + 2.09f) + 1.0f) / 2.0f, (sin(hue + 4.18f) + 1.0f) / 2.0f, 1.0f };
}
}
}
❤2
long jump 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::LongJump)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->STCharacterMovement)
{
auto m = character->STCharacterMovement;
m->JumpZVelocity = 1200.0f;
m->GravityScale = 0.5f;
m->AirControl = 1.0f;
m->BrakingDecelerationFalling = 0.0f;
character->VerticalFallingDamageCoefficient = 0.0f;
}
}
Less recoil 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::LessRecoil)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->WeaponManagerComponent)
{
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon *>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon)
{
auto &recoil = weapon->RecoilInfo;
recoil.RecoilValueClimb *= 0.25f;
recoil.RecoilValueFail *= 0.25f;
recoil.VerticalRecoilVariation *= 0.25f;
recoil.VerticalRecoilMin *= 0.25f;
recoil.VerticalRecoilMax *= 0.25f;
}
}
}
DARK • BYPASS
Abi to anti cheat 15% he on hua abi se 10 sal ? Please devoloper change karo jiska bhi ha ye tapa tap ka to naam he kharab kar dia atu jhatu devoloper se banwa ke 💀
Tier reset ke baad toh ye gayab hojayega tg se ya name change karlega loader ka
DARK • BYPASS
Sala abhi kiska ban aa rha h 😂😂😂
Pata ni bhai direct 10 sal 💀
DARK • BYPASS
Abi to anti cheat 15% he on hua abi se 10 sal ? Please devoloper change karo jiska bhi ha ye tapa tap ka to naam he kharab kar dia atu jhatu devoloper se banwa ke 💀
Jaat ka rebranding h chutiye 😂
Please open Telegram to view this post
VIEW IN TELEGRAM
❤1
DARK • BYPASS
Jaat ka rebranding h chutiye 😂
Jaat ka ni sakta bhai 10 year
DARK • BYPASS
Jaat ka ni sakta bhai 10 year
To fake ss ha samajte kyu nahi
DARK • BYPASS
Tapatap Loader_1.0.apk
Beast bsdk kider ha uske hack ka rebranding 10 sal kha rha ha lowda 😂😂😂
🤣3
DARK • BYPASS
Abi to anti cheat 15% he on hua abi se 10 sal ? Please devoloper change karo jiska bhi ha ye tapa tap ka to naam he kharab kar dia atu jhatu devoloper se banwa ke 💀
Leave it brother ye ban fake ss ha not real
Koi chutiya ban pan wale ne kia hoga 😂😂
Koi chutiya ban pan wale ne kia hoga 😂😂
❤3
No Vehicle Damage 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::NoVehicleDamage) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter*>(localPlayer);
if (character && character->CurrentVehicle) {
auto vehicle = reinterpret_cast<SDK::ASTExtraVehicleBase*>(character->CurrentVehicle);
if (auto damageComp = vehicle->FindComponentByClass(SDK::UBioVehicleDamageComponent::StaticClass()); damageComp) {
auto comp = reinterpret_cast<SDK::UBioVehicleDamageComponent*>(damageComp);
comp->DefaultHitVehicleDamage = 0.0f; // stop damage
comp->HitVehicleDamagePercent = 0.0f; // zero scale
}
vehicle->CurrentVehicleHealth = vehicle->MaxVehicleHealth; // repair hp
vehicle->bIsVehicleDestroyed = false; // prevent destroy
if (vehicle->VehicleMovementComponent) {
*reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(vehicle->VehicleMovementComponent) + 0x07A0) = true; // tire immunity
}
vehicle->bServerSecurityCheckOnlyWhenDriverOn = false; // server bypass
}
}
❤5👍4🔥2