Kisko ko pta h kya lowda imgui krafton logo pr stuck ho rha h usko kaise fix kre ?
Loader me
Loader me
🤣5❤3
DARK • BYPASS
Kisko ko pta h kya lowda imgui krafton logo pr stuck ho rha h usko kaise fix kre ? Loader me
Without byapss aara chaman chutiyo
❤2🤣1
Flash 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::Flash)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->STCharacterMovement)
{
auto movement = character->STCharacterMovement;
const float multiplier = 2f;
movement->MaxWalkSpeed = 600.0f * multiplier;
movement->MaxAcceleration = 2048.0f * multiplier;
movement->bSpecialMoveSpeedCheck = false;
}
}
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Fast Parachute 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FastParachute)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->ParachuteComponent)
{
auto p = character->ParachuteComponent;
const float multiplier = 1.8f;
p->FreeFall_AcceFall = 600.0f * multiplier;
p->FreeFall_MaxFreeFallSpeed = 1200.0f * multiplier;
p->FreeFall_AcceForward = 600.0f * multiplier;
p->FreeFall_MaxForwardSpeed = 1200.0f * multiplier;
p->Opened_AcceFall = 400.0f * multiplier;
p->Opened_MaxFreeFallSpeed = 800.0f * multiplier;
p->Opened_AcceForward = 400.0f * multiplier;
p->Opened_MaxForwardSpeed = 800.0f * multiplier;
p->UseNewVerifyHeightInParachuteOpen = 0.0f;
}
}
120 FPS 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FPS120) {
auto objs = SDK::UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto obj = objs.GetByIndex(i);
if (obj && obj->IsA(SDK::USTExtraGameInstance::StaticClass())) {
auto& s = reinterpret_cast<SDK::USTExtraGameInstance*>(obj)->UserDetailSetting;
s.PUBGDeviceFPSDef = s.PUBGDeviceFPSVerySmooth = s.PUBGDeviceFPSLow = 120;
s.PUBGDeviceFPSMid = s.PUBGDeviceFPSHigh = s.PUBGDeviceFPSHDR = 120;
s.PUBGDeviceFPSUltralHigh = s.PUBGDeviceFPSUltimateHigh = s.PUBGDeviceFPSUltimateHighTA = 120;
break;
}
}
if (auto s = SDK::UGameUserSettings::GetGameUserSettings()) {
s->FrameRateLimit = 120.0f; s->bUseVSync = false; s->ApplySettings(true);
}
}
❤3
DARK • BYPASS
Ye lund bhosdu 𝐏𝐨𝐬𝐭𝐑𝐞𝐧𝐝𝐞𝐫 0xA00A9F0 ofset s flag fix kr ra h fix smjhe fix lund k devloper 🤣🤣
KHUD S KR RA M BESK TODA KM AATA HO RANDI TARE TRA NHI AVIWA K PAPA BOL BOL K BHEK MAG TA 🤣🤣 OR POSTRANDER S FLAG FIX K DETA H TU LUND K DEVLOPER 🤣🤣
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