𝐅𝐈𝐗 6𝐇𝐑 𝐓𝐈𝐌𝐄 𝐋𝐈𝐌𝐈𝐓
𝐁𝐆𝐌𝐈 4.4 32 𝐁𝐈𝐓
𝐁𝐆𝐌𝐈 4.4 32 𝐁𝐈𝐓
MemoryPatch::createWithHex("libhdmpve.so",0x74BCA,"00 00 00 00").Modify();//on
MemoryPatch::createWithHex("libhdmpve.so",0x7463E,"00 00 00 00").Modify();//on
}else{
MemoryPatch::createWithHex("libhdmpve.so",0x74BCA,"8C EA 05 0C").Modify();//off
MemoryPatch::createWithHex("libhdmpve.so",0x7463E,"8C EA 06 0C").Modify();//off
}
;𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
❤2
DARK • BYPASS
tg://openmessage?user_id=8102065691 If u want any type of help dm here Src + bypass + kill sign + root module kernel hacks Kill making bypass making sab sikha dege 24/7 Free me sari chize free sikho dm fast
4,4 bgmi pubg kr vn all type
Src bypass kill sign main ID SAFE available
Free of cost dm fast( free freee freee )
Src bypass kill sign main ID SAFE available
Free of cost dm fast( free freee freee )
Kisko ko pta h kya lowda imgui krafton logo pr stuck ho rha h usko kaise fix kre ?
Loader me
Loader me
🤣5❤3
DARK • BYPASS
Kisko ko pta h kya lowda imgui krafton logo pr stuck ho rha h usko kaise fix kre ? Loader me
Without byapss aara chaman chutiyo
❤2🤣1
Flash 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::Flash)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->STCharacterMovement)
{
auto movement = character->STCharacterMovement;
const float multiplier = 2f;
movement->MaxWalkSpeed = 600.0f * multiplier;
movement->MaxAcceleration = 2048.0f * multiplier;
movement->bSpecialMoveSpeedCheck = false;
}
}
❤1
Fast Parachute 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FastParachute)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->ParachuteComponent)
{
auto p = character->ParachuteComponent;
const float multiplier = 1.8f;
p->FreeFall_AcceFall = 600.0f * multiplier;
p->FreeFall_MaxFreeFallSpeed = 1200.0f * multiplier;
p->FreeFall_AcceForward = 600.0f * multiplier;
p->FreeFall_MaxForwardSpeed = 1200.0f * multiplier;
p->Opened_AcceFall = 400.0f * multiplier;
p->Opened_MaxFreeFallSpeed = 800.0f * multiplier;
p->Opened_AcceForward = 400.0f * multiplier;
p->Opened_MaxForwardSpeed = 800.0f * multiplier;
p->UseNewVerifyHeightInParachuteOpen = 0.0f;
}
}
120 FPS 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FPS120) {
auto objs = SDK::UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto obj = objs.GetByIndex(i);
if (obj && obj->IsA(SDK::USTExtraGameInstance::StaticClass())) {
auto& s = reinterpret_cast<SDK::USTExtraGameInstance*>(obj)->UserDetailSetting;
s.PUBGDeviceFPSDef = s.PUBGDeviceFPSVerySmooth = s.PUBGDeviceFPSLow = 120;
s.PUBGDeviceFPSMid = s.PUBGDeviceFPSHigh = s.PUBGDeviceFPSHDR = 120;
s.PUBGDeviceFPSUltralHigh = s.PUBGDeviceFPSUltimateHigh = s.PUBGDeviceFPSUltimateHighTA = 120;
break;
}
}
if (auto s = SDK::UGameUserSettings::GetGameUserSettings()) {
s->FrameRateLimit = 120.0f; s->bUseVSync = false; s->ApplySettings(true);
}
}
❤3
DARK • BYPASS
Ye lund bhosdu 𝐏𝐨𝐬𝐭𝐑𝐞𝐧𝐝𝐞𝐫 0xA00A9F0 ofset s flag fix kr ra h fix smjhe fix lund k devloper 🤣🤣
KHUD S KR RA M BESK TODA KM AATA HO RANDI TARE TRA NHI AVIWA K PAPA BOL BOL K BHEK MAG TA 🤣🤣 OR POSTRANDER S FLAG FIX K DETA H TU LUND K DEVLOPER 🤣🤣
❤1
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