DARK • BYPASS
Cheat Loader4.4.apk
TRAIL KEY FOR 5H
CHEATLOADERx4.4CHEATLOADERx4.4BGMI 4.4 64 BIT.apk
97.9 MB
BGMI 4.4 64 SIGNKILL 💵
➡️NO BLACK SCREEN
➡️NO CRASH ISSUE
➡️NO NEED CRASH FIXER
➡️SUPPORT ALL DEVICE
➡️SUPPORT JAVA+IMGUI
DIAMOND YT PVT SIGNKILL
Join :- https://t.me/darkxdevoloper
❤3🙈1
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::MagicBullet) {
auto localCharacter = reinterpret_cast<SDK::ACharacter*>(localPlayer);
if (localCharacter && localCharacter->Mesh) {
auto Mesh = localCharacter->Mesh;
auto Skeletal = *reinterpret_cast<SDK::USkeletalMesh**>(reinterpret_cast<uintptr_t>(Mesh) + 0x9A8);
if (Skeletal && Skeletal->PhysicsAsset) {
auto PhysicsAsset = Skeletal->PhysicsAsset;
auto& Setups = PhysicsAsset->SkeletalBodySetups;
for (int i = 0; i < Setups.Num(); i++) {
auto BodySetup = Setups[i];
if (!BodySetup) continue;
auto& BoxElems = BodySetup->AggGeom.BoxElems;
for (int j = 0; j < BoxElems.Num(); j++) {
auto& Box = BoxElems[j];
Box.X = 135.0f;
Box.Y = 135.0f;
Box.Z = 185.0f;
}
}
}
}
}
for 4.4 bgmi updated magic bullet sdk based
https://t.me/darkxdevoloper
❤4
Mundo Build apk needed at low price - Note: Not BBOX core orginal mundo
Anonymous Poll
80%
Yes
20%
No
Zcore users, please wait. Zcor server is currently down due to a hosting issue so responses may be slow
Please do not spam It will be fixed automatically within 2–3 hours.
Please do not spam It will be fixed automatically within 2–3 hours.
❤5
fake damage fix 4.4 bgmi sdk based:
no recoil 4.4 bgmi sdk based:
no shake 4.4 bgmi sdk based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FakeDamageFix)
{
auto localCharacter = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (localCharacter && localCharacter->WeaponManagerComponent)
{
auto WeaponManagerComponent = localCharacter->WeaponManagerComponent;
auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int)propSlot.GetValue() >= 1 && (int)propSlot.GetValue() <= 3)
{
auto CurrentWeaponReplicated = (SDK::ASTExtraShootWeapon *)WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated && CurrentWeaponReplicated->ShootWeaponComponent)
{
auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;
auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent;
if (ShootWeaponEntityComponent)
{
if (ShootWeaponEntityComponent->BulletNumSingleShot == 1)
{
ShootWeaponEntityComponent->BulletNumSingleShot = 0;
}
}
}
}
}
}
no recoil 4.4 bgmi sdk based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::NoRecoil) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->WeaponManagerComponent) {
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon*>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon) {
auto& recoil = weapon->RecoilInfo;
recoil.RecoilValueClimb = 0.0f;
recoil.RecoilValueFail = 0.0f;
recoil.VerticalRecoilVariation = 0.0f;
recoil.RecoilSpeedVertical = 0.0f;
recoil.VerticalRecoilMin = 0.0f;
recoil.VerticalRecoilMax = 0.0f;
recoil.VerticalRecoveryModifier = 0.0f;
recoil.RecovertySpeedVertical = 0.0f;
recoil.VerticalRecoveryClamp = 0.0f;
}
}
}
no shake 4.4 bgmi sdk based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::NoShake) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->WeaponManagerComponent) {
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon*>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon) {
weapon->ShootCameraShake = nullptr;
weapon->BulletExplodeCameraShakeClassOnScope = nullptr;
}
}
}
❤2
ZORD RANDI BYPASS.txt
1.9 KB
ZORD RANDI BYPASS.txt
‼️Zord 2 kodi ki Randi Tuje apna channel pe Mod dalana bula duga
Name note kr le Nikon Owner Ka Open Challange Hai
Tera src update k challenge to complete kr deaa bat update ki thi update kr k leak kr de
‼️Zord 2 kodi ki Randi Tuje apna channel pe Mod dalana bula duga
Name note kr le Nikon Owner Ka Open Challange Hai
Tera src update k challenge to complete kr deaa bat update ki thi update kr k leak kr de
🤣2❤1
DARK • BYPASS
Ye lund bhosdu 𝐏𝐨𝐬𝐭𝐑𝐞𝐧𝐝𝐞𝐫 0xA00A9F0 ofset s flag fix kr ra h fix smjhe fix lund k devloper 🤣🤣
Jo Sala garib hove vo apni adat t garib hove 😂😂
❤1
tg://openmessage?user_id=8102065691
If u want any type of help dm here
Src + bypass + kill sign + root module kernel hacks
Kill making bypass making sab sikha dege 24/7
Free me sari chize free sikho dm fast
If u want any type of help dm here
Src + bypass + kill sign + root module kernel hacks
Kill making bypass making sab sikha dege 24/7
Free me sari chize free sikho dm fast
❤4🔥1
❤1
𝐅𝐈𝐗 6𝐇𝐑 𝐓𝐈𝐌𝐄 𝐋𝐈𝐌𝐈𝐓
𝐁𝐆𝐌𝐈 4.4 32 𝐁𝐈𝐓
𝐁𝐆𝐌𝐈 4.4 32 𝐁𝐈𝐓
MemoryPatch::createWithHex("libhdmpve.so",0x74BCA,"00 00 00 00").Modify();//on
MemoryPatch::createWithHex("libhdmpve.so",0x7463E,"00 00 00 00").Modify();//on
}else{
MemoryPatch::createWithHex("libhdmpve.so",0x74BCA,"8C EA 05 0C").Modify();//off
MemoryPatch::createWithHex("libhdmpve.so",0x7463E,"8C EA 06 0C").Modify();//off
}
;𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
❤2
DARK • BYPASS
tg://openmessage?user_id=8102065691 If u want any type of help dm here Src + bypass + kill sign + root module kernel hacks Kill making bypass making sab sikha dege 24/7 Free me sari chize free sikho dm fast
4,4 bgmi pubg kr vn all type
Src bypass kill sign main ID SAFE available
Free of cost dm fast( free freee freee )
Src bypass kill sign main ID SAFE available
Free of cost dm fast( free freee freee )
Kisko ko pta h kya lowda imgui krafton logo pr stuck ho rha h usko kaise fix kre ?
Loader me
Loader me
🤣5❤3
DARK • BYPASS
Kisko ko pta h kya lowda imgui krafton logo pr stuck ho rha h usko kaise fix kre ? Loader me
Without byapss aara chaman chutiyo
❤2🤣1
Flash 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::Flash)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->STCharacterMovement)
{
auto movement = character->STCharacterMovement;
const float multiplier = 2f;
movement->MaxWalkSpeed = 600.0f * multiplier;
movement->MaxAcceleration = 2048.0f * multiplier;
movement->bSpecialMoveSpeedCheck = false;
}
}
❤1
Fast Parachute 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FastParachute)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->ParachuteComponent)
{
auto p = character->ParachuteComponent;
const float multiplier = 1.8f;
p->FreeFall_AcceFall = 600.0f * multiplier;
p->FreeFall_MaxFreeFallSpeed = 1200.0f * multiplier;
p->FreeFall_AcceForward = 600.0f * multiplier;
p->FreeFall_MaxForwardSpeed = 1200.0f * multiplier;
p->Opened_AcceFall = 400.0f * multiplier;
p->Opened_MaxFreeFallSpeed = 800.0f * multiplier;
p->Opened_AcceForward = 400.0f * multiplier;
p->Opened_MaxForwardSpeed = 800.0f * multiplier;
p->UseNewVerifyHeightInParachuteOpen = 0.0f;
}
}
120 FPS 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FPS120) {
auto objs = SDK::UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto obj = objs.GetByIndex(i);
if (obj && obj->IsA(SDK::USTExtraGameInstance::StaticClass())) {
auto& s = reinterpret_cast<SDK::USTExtraGameInstance*>(obj)->UserDetailSetting;
s.PUBGDeviceFPSDef = s.PUBGDeviceFPSVerySmooth = s.PUBGDeviceFPSLow = 120;
s.PUBGDeviceFPSMid = s.PUBGDeviceFPSHigh = s.PUBGDeviceFPSHDR = 120;
s.PUBGDeviceFPSUltralHigh = s.PUBGDeviceFPSUltimateHigh = s.PUBGDeviceFPSUltimateHighTA = 120;
break;
}
}
if (auto s = SDK::UGameUserSettings::GetGameUserSettings()) {
s->FrameRateLimit = 120.0f; s->bUseVSync = false; s->ApplySettings(true);
}
}
❤3
DARK • BYPASS
Ye lund bhosdu 𝐏𝐨𝐬𝐭𝐑𝐞𝐧𝐝𝐞𝐫 0xA00A9F0 ofset s flag fix kr ra h fix smjhe fix lund k devloper 🤣🤣
KHUD S KR RA M BESK TODA KM AATA HO RANDI TARE TRA NHI AVIWA K PAPA BOL BOL K BHEK MAG TA 🤣🤣 OR POSTRANDER S FLAG FIX K DETA H TU LUND K DEVLOPER 🤣🤣
❤1