libanogs.so ~> 0x2124C8
libanogs.so ~> 0x21E9C4
libanogs.so ~> 0x228168
libanogs.so ~> 0x330494
libanogs.so ~> 0x362BF4
libanogs.so ~> 0x39F56C
libanogs.so ~> 0x3A564C
libanogs.so ~> 0x46EFD0
libanogs.so ~> 0x4D2E10 00 00 80 D2 C0 03 5F D6
libanogs.so ~> 0x4D4C94
Bgmi Safe✅ 4.4 64
DARK • BYPASS
Anyone have full ue4 c file send here @COLDXFIREE
Don't send 19 pages
Vinay randi ne challange dea tha next session kese s Src update nahi hoge challange ki maa ki chut 🤣🤣 vinay randi lund pkad ab
Season start hote h Karki ga src leak 🤣 🤣
Season start hote h Karki ga src leak 🤣 🤣
❤3
CANVAS 4.4.zip
8.9 MB
Canvas Src Bgmi 4.4.0
Ui : https://t.me/darkxdevoloper/15385?single
Password:
Credit: Nikon
Currently bypass added emjoy 🔥
Join & Share - https://t.me/darkxdevoloper
Ui : https://t.me/darkxdevoloper/15385?single
Password:
@BgmiSrcLeakerCredit: Nikon
Currently bypass added emjoy 🔥
Join & Share - https://t.me/darkxdevoloper
❤3
iRocket Source Post Render 4.4.zip
7.5 MB
Post Rander Src Bgmi 4.4.0
Ui : https://t.me/darkxdevoloper/15390
Password:
Credit: iRocketCheat
Join & Share - https://t.me/darkxdevoloper
Ui : https://t.me/darkxdevoloper/15390
Password:
@BgmiSrcLeakerCredit: iRocketCheat
Join & Share - https://t.me/darkxdevoloper
❤2
Cheat Loader4.4.apk
2.9 MB
CheatLoader_ Auto+Java4.0.4
😉😌😍🥰 FEATURES 🤩
💰 Aimbot 120m
💰B-Track_150m
💰Hide Screen Recording
💰X Hit Effect
💰Head-Lock
💰I pad View
💰360° Alert (esp)
💰Smart Esp (Visuals)
💰Grenade Warnings
---------
▶️Contact for reselling and rebranding ◀️
@Darkxazanur ✅
😉😌😍🥰 FEATURES 🤩
💰 Aimbot 120m
💰B-Track_150m
💰Hide Screen Recording
💰X Hit Effect
💰Head-Lock
💰I pad View
💰360° Alert (esp)
💰Smart Esp (Visuals)
💰Grenade Warnings
---------
▶️Contact for reselling and rebranding ◀️
@Darkxazanur ✅
❤5
DARK • BYPASS
Cheat Loader4.4.apk
TRAIL KEY FOR 5H
CHEATLOADERx4.4CHEATLOADERx4.4BGMI 4.4 64 BIT.apk
97.9 MB
BGMI 4.4 64 SIGNKILL 💵
➡️NO BLACK SCREEN
➡️NO CRASH ISSUE
➡️NO NEED CRASH FIXER
➡️SUPPORT ALL DEVICE
➡️SUPPORT JAVA+IMGUI
DIAMOND YT PVT SIGNKILL
Join :- https://t.me/darkxdevoloper
❤3🙈1
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::MagicBullet) {
auto localCharacter = reinterpret_cast<SDK::ACharacter*>(localPlayer);
if (localCharacter && localCharacter->Mesh) {
auto Mesh = localCharacter->Mesh;
auto Skeletal = *reinterpret_cast<SDK::USkeletalMesh**>(reinterpret_cast<uintptr_t>(Mesh) + 0x9A8);
if (Skeletal && Skeletal->PhysicsAsset) {
auto PhysicsAsset = Skeletal->PhysicsAsset;
auto& Setups = PhysicsAsset->SkeletalBodySetups;
for (int i = 0; i < Setups.Num(); i++) {
auto BodySetup = Setups[i];
if (!BodySetup) continue;
auto& BoxElems = BodySetup->AggGeom.BoxElems;
for (int j = 0; j < BoxElems.Num(); j++) {
auto& Box = BoxElems[j];
Box.X = 135.0f;
Box.Y = 135.0f;
Box.Z = 185.0f;
}
}
}
}
}
for 4.4 bgmi updated magic bullet sdk based
https://t.me/darkxdevoloper
❤4
Mundo Build apk needed at low price - Note: Not BBOX core orginal mundo
Anonymous Poll
80%
Yes
20%
No
Zcore users, please wait. Zcor server is currently down due to a hosting issue so responses may be slow
Please do not spam It will be fixed automatically within 2–3 hours.
Please do not spam It will be fixed automatically within 2–3 hours.
❤5
fake damage fix 4.4 bgmi sdk based:
no recoil 4.4 bgmi sdk based:
no shake 4.4 bgmi sdk based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FakeDamageFix)
{
auto localCharacter = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (localCharacter && localCharacter->WeaponManagerComponent)
{
auto WeaponManagerComponent = localCharacter->WeaponManagerComponent;
auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int)propSlot.GetValue() >= 1 && (int)propSlot.GetValue() <= 3)
{
auto CurrentWeaponReplicated = (SDK::ASTExtraShootWeapon *)WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated && CurrentWeaponReplicated->ShootWeaponComponent)
{
auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;
auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent;
if (ShootWeaponEntityComponent)
{
if (ShootWeaponEntityComponent->BulletNumSingleShot == 1)
{
ShootWeaponEntityComponent->BulletNumSingleShot = 0;
}
}
}
}
}
}
no recoil 4.4 bgmi sdk based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::NoRecoil) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->WeaponManagerComponent) {
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon*>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon) {
auto& recoil = weapon->RecoilInfo;
recoil.RecoilValueClimb = 0.0f;
recoil.RecoilValueFail = 0.0f;
recoil.VerticalRecoilVariation = 0.0f;
recoil.RecoilSpeedVertical = 0.0f;
recoil.VerticalRecoilMin = 0.0f;
recoil.VerticalRecoilMax = 0.0f;
recoil.VerticalRecoveryModifier = 0.0f;
recoil.RecovertySpeedVertical = 0.0f;
recoil.VerticalRecoveryClamp = 0.0f;
}
}
}
no shake 4.4 bgmi sdk based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::NoShake) {
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->WeaponManagerComponent) {
auto weapon = reinterpret_cast<SDK::ASTExtraShootWeapon*>(character->WeaponManagerComponent->CurrentWeaponReplicated);
if (weapon) {
weapon->ShootCameraShake = nullptr;
weapon->BulletExplodeCameraShakeClassOnScope = nullptr;
}
}
}
❤2