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dm for demo @darkxazanur
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[ 4.2 ] Vision G Series Wall Hack ( 13 Fix ).apk
98.1 MB
âĄī¸ Vision G Series Wall Hack
Old apk delete karo new update â¤ī¸
Features âī¸
đ Vision Wall Hack
đ Aimbot - 180° Re
đ All Guun - No ReC
đ Small - Crosshair
đ Premium X efect
đ 120 FPS Smooth
đ Main I'd đ¯ Safe
Acc Login - TW đŦ / FB đŦ
đĻ LOGIN KEY đ
âļī¸ UI -> https://t.me/darkxsrc/9366
đCREDIT -> #LEZEND_CHEATS
Old apk delete karo new update â¤ī¸
Features âī¸
đ Vision Wall Hack
đ Aimbot - 180° Re
đ All Guun - No ReC
đ Small - Crosshair
đ Premium X efect
đ 120 FPS Smooth
đ Main I'd đ¯ Safe
Acc Login - TW đŦ / FB đŦ
đĻ LOGIN KEY đ
Next9Gen>30D-C36gkâļī¸ UI -> https://t.me/darkxsrc/9366
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ramadan me ye he sab ata ha hamesha mere insta pe
đ2â¤1đ¤¯1đĢĄ1
AKASH ALL BAN FIX SRC 4.2.zip
38.1 MB
ALL BAN FIX BGMI SRC 4.2 / 64 BIT
đ LEAK BY AKASH PAPA
POST RENDER BASE
> Esp
> AIMBOT
AUR IS SRC ME AIM BOT KA GLITCH FIX HAI MOJ KARO LONDO
PAPA IS ALWAYS OP FUCK YOU MY HEATERS TUMHARI MA KI CHUT SELING KAROGE JAO ALL BAN FIX HAI MERE PYARE BHAI LOG MAJE KARO
BYPASS ADDED MAIN ID SAFE
PASSWORD=.
CREDIT NA DENE WALE KI MA KI CHUT FAD DUNGA ALL BAN FIX HAI ENJOY KARO
đ LEAK BY AKASH PAPA
POST RENDER BASE
> Esp
> AIMBOT
AUR IS SRC ME AIM BOT KA GLITCH FIX HAI MOJ KARO LONDO
PAPA IS ALWAYS OP FUCK YOU MY HEATERS TUMHARI MA KI CHUT SELING KAROGE JAO ALL BAN FIX HAI MERE PYARE BHAI LOG MAJE KARO
BYPASS ADDED MAIN ID SAFE
PASSWORD=.
@AKASHOFFICIALMODECREDIT NA DENE WALE KI MA KI CHUT FAD DUNGA ALL BAN FIX HAI ENJOY KARO
â¤6
CHEAT LOADER JAVA+IMGUI HIDE ESP V0.6 .apk
4 MB
Specifications : đ
Twitter+Fb Direct
Features :
TRAIL KEY:-
1DxazanxFo4pQuK1JOFOR Rebranding and RESELLER SHIP
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#define ACharacter_Mesh 0x3f0
#define AStaticMeshComponent_StaticMesh 0x7e4
#define AActor_RootComponent 0x1b0
#define USceneComponent_RelativeLocation 0x178
#define USceneComponent_ComponentVelocity 0x250
#define AUAEPlayerController_PlayerKey 0x738
#define AUAECharacter_PlayerName 0x720
#define AUAECharacter_PlayerKey 0x738
#define AUAECharacter_TeamID 0x748
#define AUAECharacter_bIsAI 0x7d4
#define ASTExtraCharacter_Health 0xae8
#define ASTExtraCharacter_HealthMax 0xaec
#define ASTExtraCharacter_bDead 0xb00
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x1d70
#define ASTExtraBaseCharacter_NearDeatchComponent 0x1550
#define ASTExtraBaseCharacter_NearDeathBreath 0x1560
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x4bc
#define USTCharacterNearDeathComp_BreathMax 0x164
#define USTCharacterNearDeathComp_Breath 0x18c
#define ASTExtraShootWeapon_ShootWeaponComponent 0xca0
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x2d0
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0xf8c
#define UShootWeaponEntity_BulletFireSpeed 0x484
#define APlayerController_PlayerCameraManager 0x410
#define APlayerCameraManager_CameraCacheEntry 0x420
#define ASTExtraPlayerController_bIsPressingFireBtn 0x2bcc
#define ASTExtraVehicleBase_VehicleShapeType 0x549
#define AController_ControlRotation 0x3c8
uintptr_t GWorld = 0xA5BD59C;
uintptr_t GNames = 0xA1CF494;
uintptr_t ViewMatrix = 0xA5A14A4;
uintptr_t Position = 0x1b0;
uintptr_t RootComponent = 0x1b0;
uintptr_t SkeletalMeshComponent = 0x3f0;
uintptr_t FixAttachInfoList = 0x1a0;
uintptr_t MinLOD = 0x7e4;
uintptr_t Health = 0xae8;
uintptr_t bDead = 0xb00;
uintptr_t PlayerName = 0x720;
uintptr_t TeamID = 0x748;
uintptr_t Role = 0x160;
uintptr_t bIsAI = 0x7d4;
uintptr_t ActorChildren = 0x1a4;
uintptr_t WeaponEntityComp = 0x620;
uintptr_t DrawShootLineTime = 0x134;
uintptr_t UploadInterval = 0x170;
uintptr_t CurBulletNumInClip = 0x0;
uintptr_t bIsGunADS = 0xcf4;
uintptr_t bIsWeaponFiring = 0x1200;
uintptr_t Controller = 0x3cc;
uintptr_t ControlRotation = 0x3c8;
uintptr_t WeaponManagerComponent = 0x1d70;
uintptr_t CurrentWeaponReplicated = 0x4bc;
uintptr_t ShootWeaponEntityComp = 0xf8c;
uintptr_t BulletFireSpeed = 0x484;
uintptr_t AccessoriesVRecoilFactor = 0x9c4;
uintptr_t AccessoriesHRecoilFactor = 0x9cc;
uintptr_t AccessoriesRecoveryFactor = 0x9c8;
uintptr_t RecoilKickADS = 0xad8;
uintptr_t ExtraHitPerformScale = 0xae0;
uintptr_t ShootInterval = 0x4b4;
uintptr_t GameDeviationFactor = 0xa18;
uintptr_t AnimationKick = 0xadc;
uintptr_t SwitchWeaponSpeedScale = 0x21f0;
uintptr_t FieldOfView = 0x31c;
int bDead = 0xb00;
int health = 0xae8;
int teamID = 0x748;
int isBot = 0x7d4;
int name = 0x720;
int me = 0x160;
int headLoc = 0x1b0;
int locationPntr = 0x1b0;
int boneStruct = 0x3f0;
int boneMatrix = 0x1b0;
int bonePntr = 0x7e4;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x1a4;
int weaponValidation = 0xf0;
int weaponValidationValue = 2;
int ammo = 0x3e18a70
int weaponIDPntr = 0x620;
int weaponID = 0x168;
int isGunADS = 0xcf4;
int isGunFiring = 0x1200;
int Controller = 0x3cc;
int Rotator = 0x3c8;;
4.3 0 đđđđđđđđ đđ đ đđđ đđđđ đđđđđđ đ32
đđĢđđđĸđ:-@Manish8x
â¤2
32bit SDK.txt
7 MB
PUBG MOBILE 4.3.0
Offset PUBGM 4.3.0(x64).h
3.4 KB
PUBG MOBILE OFFSET.H
libanogs.idb
43.8 MB
đđđđ đđđđđđ 32 BIT 4.3 c file đī¸
đđđđ đđđđ đđđđđđ đ
đđđđđđ đŗ :- #Manish8x
â¤3
#define ACharacter_Mesh 0x510
#define AStaticMeshComponent_StaticMesh 0x990
#define AActor_RootComponent 0x208
#define USceneComponent_RelativeLocation 0x1e4
#define USceneComponent_ComponentVelocity 0x2c0
#define AUAEPlayerController_PlayerKey 0x980
#define AUAECharacter_PlayerName 0x960
#define AUAECharacter_PlayerKey 0x980
#define AUAECharacter_TeamID 0x998
#define AUAECharacter_bIsAI 0xa40
#define ASTExtraCharacter_Health 0xe60
#define ASTExtraCharacter_HealthMax 0xe64
#define ASTExtraCharacter_bDead 0xe7c
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x25b8
#define ASTExtraBaseCharacter_NearDeatchComponent 0x1be8
#define ASTExtraBaseCharacter_NearDeathBreath 0x1c00
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x5c8
#define USTCharacterNearDeathComp_BreathMax 0x1cc
#define USTCharacterNearDeathComp_Breath 0x204
#define ASTExtraShootWeapon_ShootWeaponComponent 0xf80
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x398
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0x1360
#define UShootWeaponEntity_BulletFireSpeed 0x560
#define APlayerController_PlayerCameraManager 0x548
#define APlayerCameraManager_CameraCacheEntry 0x520
#define ASTExtraPlayerController_bIsPressingFireBtn 0x3868
#define ASTExtraVehicleBase_VehicleShapeType 0x70d
#define AController_ControlRotation 0x4e0
uintptr_t GWorld = 0xe498300;
uintptr_t GNames = 0xe498308;
uintptr_t ViewMatrix = 0xe9ea4f0;
uintptr_t Position = 0x218;
uintptr_t RootComponent = 0x208;
uintptr_t SkeletalMeshComponent = 0x510;
uintptr_t FixAttachInfoList = 0x200;
uintptr_t MinLOD = 0x990;
uintptr_t Health = 0xe60;
uintptr_t bDead = 0xe7c;
uintptr_t PlayerName = 0x960;
uintptr_t TeamID = 0x998;
uintptr_t Role = 0x1a8;
uintptr_t bIsAI = 0xa40;
uintptr_t ObserverCameraFPPMode = 0x72d0;
uintptr_t ActorChildren = 0x1f8;
uintptr_t WeaponEntityComp = 0x7e0;
uintptr_t DrawShootLineTime = 0x134;
uintptr_t UploadInterval = 0x170;
uintptr_t CurBulletNumInClip = 0x0;
uintptr_t bIsGunADS = 0x1134;
uintptr_t bIsWeaponFiring = 0x1800;
uintptr_t Controller = 0x4e8;
uintptr_t ControlRotation = 0x4e0;
uintptr_t WeaponManagerComponent = 0x25b8;
uintptr_t CurrentWeaponReplicated = 0x5c8;
uintptr_t ShootWeaponEntityComp = 0x1360;
uintptr_t BulletFireSpeed = 0x560;
uintptr_t AccessoriesVRecoilFactor = 0xbc8;
uintptr_t AccessoriesHRecoilFactor = 0xbd0;
uintptr_t AccessoriesRecoveryFactor = 0xbcc;
uintptr_t RecoilKickADS = 0xcf0;
uintptr_t ExtraHitPerformScale = 0xcf8;
uintptr_t ShootInterval = 0x5a0;
uintptr_t GameDeviationFactor = 0xc2c;
uintptr_t AnimationKick = 0xcf4;
uintptr_t SwitchWeaponSpeedScale = 0x2bec;
uintptr_t FieldOfView = 0x39c;
int bDead = 0xe7c;
int health = 0xe60;
int teamID = 0x998;
int isBot = 0xa40;
int name = 0x960;
int me = 0x1a8;
int headLocPntr = 0x72d0;
int headLoc = 0x218;
int locationPntr = 0x208;
int boneStruct = 0x510;
int boneMatrix = 0x208;
int bonePntr = 0x990;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x1f8;
int weaponValidation = 0x138;
int weaponValidationValue = 2;
int ammo = 0x70e5238
int weaponIDPntr = 0x7e0;
int weaponID = 0x1e0;
int isGunADS = 0x1134;
int isGunFiring = 0x1800;
int Controller = 0x4e8;
int Rotator = 0x4e0;;
4.3 0 đđđđđđđđ đđ đ đđđ đđđđ đđđđđđ đ64
đđĢđđđĸđ:-@Manish8x
â¤1
64đđđ
#define MessageBoxExt:- 0x8205120
32đđđ
#define MessageBoxExt:- 0x4E700A0;
đđđđ đđđđđđ 4.3.0