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Voice message
Koi username de Dedoo inka me dilasa dunga
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Koi username de Dedoo inka me dilasa dunga
pta chaala tum kuch or dedo usshe phele mai he de deya ๐ ๐
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Leaking this code
Old codes
if (Sikis && localPlayer) {
UCharacterMovementComponent* CharacterMovement = g_LocalPlayer->CharacterMovement;
if (CharacterMovement) {
CharacterMovement->JumpZVelocity = 2500.0f;
CharacterMovement->GravityScale = 0.3f;
CharacterMovement->AirControl = 5.0f;
}
}Old codes
if (totalEnemies + totalBots > 0) {
s = std::to_string(totalEnemies + totalBots);
} else {
s = "0";
}
// Text size & scale
float fontSize = (float)density / 12.0f;
auto textSize = ImGui::CalcTextSize2(s.c_str(), 0, fontSize);
// Positioning
float posX = (glWidth / 2.0f) - (textSize.x / 2.0f);
float posY = 65.0f;
// Box padding
float paddingX = 10.0f;
float paddingY = 5.0f;
// Box rectangle
ImVec2 boxMin(posX - paddingX, posY - paddingY);
ImVec2 boxMax(posX + textSize.x + paddingX, posY + textSize.y + paddingY);
// Draw box (outline + fill)
draw->AddRectFilled(boxMin, boxMax, IM_COL32(0, 0, 0, 255), 5.0f); // Black fill
draw->AddRect(boxMin, boxMax, IM_COL32(255, 215, 0, 255), 3.0f, 0, 0); // Gold outline
// Text outline for clarity
draw->AddText(NULL, fontSize, ImVec2(posX + 1, posY + 1), IM_COL32_BLACK, s.c_str());
draw->AddText(NULL, fontSize, ImVec2(posX - 1, posY - 1), IM_COL32_BLACK, s.c_str());
// Main text (bright red)
draw->AddText(NULL, fontSize, ImVec2(posX, posY), IM_COL32(255, 0, 0, 255), s.c_str());
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Old code
// Bullet Teleport SDK
std::vector<ASTExtraShootWeaponBulletBase*> WeaponBullets;
GetAllActors(WeaponBullets);
for (ASTExtraShootWeaponBulletBase* Bullet : WeaponBullets)
{
if (!Bullet)
continue;
if (TargetPlayer && TargetPlayer->RootComponent)
{
// Get target head position
FVector TargetHead = TargetPlayer->GetBonePos("Head", {});
// Access bullet root component
USceneComponent* BulletRootComponent =
reinterpret_cast<USceneComponent*>(Bullet->RootComponent);
// Force camera to target head
g_LocalController->PlayerCameraManager->CameraCache.POV.Location = TargetHead;
// Teleport bullet to target head
// Only Real Devs Knows How To Use This
Memory::Write<FVector>((uintptr_t)BulletRootComponent + 0x160, TargetHead);
}
}
Enjoy | Account Logout Code
if (ImGui::Button("Logout Account", ImVec2(ImGui::GetContentRegionAvailWidth(), 0)));
{
system(OBFUSCATE("rm -f /storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/SaveGames/logininfoFile.json"));
system(OBFUSCATE("rm -f /storage/emulated/0/Android/data/com.pubg.krmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/SaveGames/logininfoFile.json"));
system(OBFUSCATE("rm -f /storage/emulated/0/Android/data/com.vng.pubgmobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/SaveGames/logininfoFile.json"));
system(OBFUSCATE("rm -f /storage/emulated/0/Android/data/com.rekoo.pubgm/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/SaveGames/logininfoFile.json"));
}โค1
void FixBlackScreen() {
system("rm -rf /data/data/com.pubg.imobile/shared_prefs");
system("mkdir /data/data/com.pubg.imobile/shared_prefs");
system("chmod 777 /data/data/com.pubg.imobile/shared_prefs");
system("rm -rf /data/data/com.pubg.imobile/files");
system("rm -rf /data/data/com.pubg.imobile/databases");
system("rm -rf /data/data/com.pubg.imobile/files/login-identifier.txt");
system("rm -rf /data/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Intermediate");
system("rm -rf /data/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Intermediate");
system("rm -rf /data/data/com.pubg.imobile/files/TGPA");
system("rm -rf /data/data/com.pubg.imobile/files/TGPA");
system("rm -rf /data/data/com.pubg.imobile/files/ProgramBinaryCache");
system("rm -rf /data/data/com.pubg.imobile/files/ProgramBinaryCache");
system("chmod -R 000 /data/data/com.pubg.imobile/files/ano_tmp/ano.ano3.dat");
}
FixBlackScreen();Add your main CPP Automatically I'd longuot
โค3
fampay gateway source available no need merchant account directly receive the payment and sell you stuff without verifying yourself all process is automatic and fully verified only intrusted people can Dm and ask for trial
Contact ~ @ZENINXOP
Contact ~ @ZENINXOP
โค2
๐๐ฎ๐๐ ๐ฆ ๐
๐ฅ๐๐ฌ๐ก 4.6.1 ๐ฑ64 ๐๐ข๐ญ
#define ๐ฅ๐ฒ๐ฐ๐ฒ๐ถ๐๐ฒ๐๐ฟ๐ฎ๐๐๐๐ฑ_๐ข๐ณ๐ณ๐๐ฒ๐: 0xAFA034C
#define ๐๐ฟ๐ผ๐ฎ๐ฑ๐๐ฎ๐๐๐๐ฎ๐๐ฎ๐น๐๐ฎ๐บ๐ฎ๐ด๐ฒ๐ง๐ผ๐๐น๐ถ๐ฒ๐ป๐๐ช๐ถ๐๐ต๐ฆ๐๐ฟ๐๐ฐ๐๐ก๐ฒ๐_๐ข๐ณ๐ณ๐๐ฒ๐: 0x6775FE4
#define ๐๐ฟ๐ฒ๐ฎ๐๐ฒ๐ช๐ฒ๐ฎ๐ฝ๐ผ๐ป๐๐ป๐ฑ๐ฆ๐ธ๐ถ๐ป_๐ข๐ณ๐ณ๐๐ฒ๐: 0x669FF6C;
๐๐ถ๐ป๐ฑ ๐๐:- @Manish8x
@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
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1 word for this browser๐ฟ
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Ye public krta fir bhai log without Bypass safe imgui Real imgui 100 % Complete 2.5 subscribers 20 bnde add kraoo bs source public ๐ Join ~ https://t.me/darkxdevoloper
Bhai log aap sab ko free m WITHOUT BYPASS safe source provide kra ra fir bhai aap log 10 - 15 user add n kr skte ?
โค6
Undetected Src Leak By @MadSrcLeakers UCANVAS.zip
10.7 MB
Game Version: BGMI 4.6 [Latest]๐ฏ
Diffrent Render Hook
Skins Added
Arm: 64BIT๐
Features]๐
1.Max Skins Fully
2.Smooth Esp
3. Power Full Aimbot
4. Power Full Bullet Track
Many More.....
Password:
Ui Link: up
Warning ๐ Don't Forget to Give Credit /Joining Channel , Otherwise No Private Stuff Will Be Leaked Next Time.
https://t.me/darkxdevoloper
Diffrent Render Hook
Skins Added
Arm: 64BIT๐
Features]๐
1.Max Skins Fully
2.Smooth Esp
3. Power Full Aimbot
4. Power Full Bullet Track
Many More.....
Password:
@MadSrcLeakersUi Link: up
Warning ๐ Don't Forget to Give Credit /Joining Channel , Otherwise No Private Stuff Will Be Leaked Next Time.
https://t.me/darkxdevoloper
โค2๐2