DARK โ€ข BYPASS
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Architect of Code | Developer | Reverse Engineer

๐Ÿ”ฌ Reverse Engineering & Android
๐Ÿ’ป C/C++ | Programming
๐Ÿ› ๏ธ Projects & Experiments
๐Ÿ“š Educational Content

๐Ÿš€ Welcome to DARK SRC

By:- @darkxazanur
Download Telegram
โค1๐Ÿ‘1
โค1๐Ÿ‘1๐Ÿคฉ1
Undetected Src Leak By @MadSrcLeakers UCANVAS.zip
10.7 MB
Game Version: BGMI 4.6 [Latest]๐ŸŽฏ

Diffrent Render Hook

Skins Added

Arm: 64BIT๐ŸŽ

Features]๐Ÿ’‹

1.Max Skins Fully
2.Smooth Esp
3. Power Full Aimbot
4. Power Full Bullet Track
Many More.....

Password:
@MadSrcLeakers
Ui Link: up
Warning ๐Ÿƒ Don't Forget to Give Credit /Joining Channel , Otherwise No Private Stuff Will Be Leaked Next Time.


SHERE & SUPPORT USE GAYS โค๏ธ
โžœ แดŠแดษชษด : https://t.me/darkxdevoloper
โžœ แดŠแดษชษด : https://t.me/darkxdevoloper
-------------------------------------------
 โ™ก         โใ…ค           โŽ™           โŒฒ
หกแถฆแตแต‰    แถœแต’แตแตแต‰โฟแต—       หขแตƒแต›แต‰         หขสฐแตƒสณแต‰
โค2๐Ÿ‘1๐Ÿคฉ1
libUe4_BGMI-4.6+C FILE.7z
252.6 MB
๐๐†๐Œ๐ˆ 4.6.0 ๐‚ ๐…๐ˆ๐‹๐„ + ๐‹๐Ž๐€๐ƒ๐„๐ƒ ๐‹๐ˆ๐

๐€๐‘๐Œ :- 64 ๐๐ˆ๐“

libUE4.so.c

๐‚๐ซ๐ž๐๐ข๐ญ:-
@PRO_GAMER_VIP_OWNER

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
โค2๐Ÿ‘2
Bkl abhi jo log 10 yers kha rahe to salo tum log chor do hack bnana๐Ÿ˜‚
โค1
DARK โ€ข BYPASS
296 Star โญ Hai Agar Kisi Ko Buy Yeha Gift Karna Hai Tho Dm Karo @Mr_Lezend_Op Sold ๐Ÿ‘‰ https://t.me/darkxdevoloper/21945?single
ALL STAR SOLD BUY NEW CUSTOMER ๐Ÿ˜˜
TRUST ๐Ÿ’ฏ

DEAL DONE IN 260 RS โœ…

THANKS FOR YOUR TRUST ๐Ÿ’•
@MR_LEZEND_OP ๐Ÿ’•

JOIN - https://t.me/darkxdevoloper
๐Ÿฅฐ1
๐—•๐—˜๐—ง๐—” ๐—ฃ๐—จ๐—•๐—š๐—  4.7.1 ๐˜…64 ๐—•๐—œ๐—ง

http://k.gjacky.com/1375135419/230/apkupdate/4.7.1.21595/1375135419_230_4.7.1.21595_20260924155659_1189713074_apkupdate.apk

๐—•๐—˜๐—ง๐—” ๐—ฃ๐—จ๐—•๐—š๐—  4.7.1 ๐˜…32 ๐—•๐—œ๐—ง

http://k.gjacky.com/1375135419/49/apkupdate/4.7.1.21590/1375135419_49_4.7.1.21590_20260924154152_1531040110_apkupdate.apk

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
๐๐„๐“๐€ ๐๐”๐๐†๐Œ 4.7.1 ๐ฑ64

#define GNames_Offset 0x8F1E518
#define GUObject_Offset 0xF8A6D60
#define GetActorArray_Offset 0xACD8C38
#define ProcessEvent_Offset 0x9193C6C
#define GNativeAndroidApp_Offset  0xF5C9628
#define K2_drawLine_Offset 0xB1E467C
#define K2_drawText_Offset 0xB1E490C
#define K2_drawTexture_Offset 0xB1E4700
#define PostRender_Offset 0xABDF824
#define Actors_Offset 0xA0

#define LineOfSightTo_Offset 0xaad885c
#define ShootBulletInner_Offset 0x7258ea4
#define UpdateVolleyShootParameters_Offset 0x72b12e0
#define GetMuzzleTransform_Offset 0x7273528
#define ClientOnDamageToOther_Offset 0x69fcb44
#define BroadcastFatalDamageToClientWithStructNew_Offset 0x69da144
#define GetMovementBase_Offset 0x61d5130
#define GetCameraRotation_Offset 0xaf1afc8
#define GetCameraLocation_Offset 0xaf1afd8
#define GetAccessoriesVRecoilFactor_Offset 0x7276878
#define GetAccessoriesHRecoilFactor_Offset 0x72768f8

#define LineOfSightTo_Idx 246
#define ShootBulletInner_Idx 174
#define UpdateVolleyShootParameters_Idx 161
#define GetMuzzleTransform_Idx 316
#define ClientOnDamageToOther_Idx 940
#define BroadcastFatalDamageToClientWithStructNew_Idx 982
#define GetMovementBase_Idx 236;

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
โค2
BETA_(4.7.1)_64Bit.zip
6.5 MB
๐—•๐—˜๐—ง๐—” ๐—ฃ๐—จ๐—•๐—š๐—  4.7.1 | ๐—œ๐—ก๐—ง๐—˜๐—ฅ๐—ก๐—”๐—Ÿ ๐—ฆ๐——๐—ž !

๐—™๐˜‚๐—น๐—น๐˜† ๐—™๐—ถ๐˜…๐—ฒ๐—ฑ , 64 ๐—•๐—ถ๐˜ !

๐—ซ64 ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜๐˜€ ? :
https://t.me/darkxdevoloper/21949

๐—ญ๐—ถ๐—ฝ ๐—ฃ๐—ฎ๐˜€๐˜€ ? :
@JOIN_ALL_SRC

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
โค1
64Bit SDK.txt
8.9 MB
๐—•๐—˜๐—ง๐—” ๐—ฃ๐—จ๐—•๐—š๐—  4.7.1

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
Offsets BETA PUBGM 4.7.1(x64).h
3.3 KB
๐—•๐—˜๐—ง๐—” ๐—ฃ๐—จ๐—•๐—š๐—  ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง.๐—›

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
4.7.1 libanogs.so Full Changed โœ”๏ธ
๐Ÿ‘2๐Ÿ˜2โค1๐Ÿซก1
Ye behan ke lode scammer madar chod ka black box new core ha kisi ke pass to bhjeoo

#unrealhax scammer

@darkxazanur
โค2
๐๐”๐๐† ๐‹๐ˆ๐“๐„ 0.27.0 ๐’๐Œ4 ๐Š๐„๐˜ ๐Œ๐€๐Š๐„ ๐˜๐Ž๐”๐‘ ๐Ž๐ ๐๐€๐Š ๐”๐๐๐€๐‚๐Š ๐‘๐„๐๐€๐‚๐Š ๐“๐Ž๐Ž๐‹

[*] Keys extracted: 2

[+] SM4_KEY_FOUND:
    0x28CBB6E5749AC65749
    Q0hVTKey$nq*3ZFlQCiA

[+] SM4_KEY_FOUND:
    0x28CBB6E5749AC65749
    Q0hVTKey$nq*3ZFlQCiA
;

๐ƒ๐ฎ๐ฆ๐ฉ ๐๐ฒ:- @Manish8x

@Darkxdevoloper
@Darkxdevoloper
@Darkxdevoloper
2 colour name text
tslFont->LegacyFontSize = 21;

const char* text1 = "NIKON";
const char* text2 = " MOD";


float width1 = strlen(text1) * (tslFont->LegacyFontSize * 0.5f);
float width2 = strlen(text2) * (tslFont->LegacyFontSize * 0.5f);
float totalWidth = width1 + width2;


float posX = glWidth - totalWidth - 50.0f;
float posY = glHeight - tslFont->LegacyFontSize - 20.0f;


DrawOutlinedText(
HUD,
text1,
{posX, posY},
FLinearColor(0.0f, 0.85f, 0.85f, 1.0f),
COLOR_NONE,
true
);

DrawOutlinedText(
HUD,
text2,
{posX + width1, posY},
COLOR_WHITE,
COLOR_NONE,
true
);

Cr ~ #NIKON_DON

Very easy code ๐Ÿคฃ๐Ÿคฃ
โค1
๐๐ฎ๐›๐  ๐ฅ๐ข๐ญ๐ž ๐”๐ง๐ฅ๐ข๐ฆ๐ข๐ญ๐ž๐ ๐‡๐ž๐š๐ฅ๐ญ๐ก ๐’๐œ๐ซ๐ข๐ฉ๐ญ ๐š๐ฏ๐ฅ๐š๐›๐ฅ๐ž ๐€๐ง๐ฒ๐จ๐ง๐ž ๐ˆ๐ง๐ญ๐ซ๐ž๐ฌ๐ญ๐ž๐ ๐ƒ๐ฆ:- @Manish8x
โค1๐Ÿ‘1๐Ÿซก1
Anogs change hua kya? Anyone know?
โค2๐Ÿ‘1