DARK โ€ข BYPASS
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Architect of Code | Developer | Reverse Engineer

๐Ÿ”ฌ Reverse Engineering & Android
๐Ÿ’ป C/C++ | Programming
๐Ÿ› ๏ธ Projects & Experiments
๐Ÿ“š Educational Content

๐Ÿš€ Welcome to DARK SRC

By:- @darkxazanur
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Scout op jis bande k bare me bat kr rha tha vo mil gy
โค3
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FULL FIX AIMBOT
โžก๏ธSRC UPLOADING...โœ…
โžก๏ธREACTION DEO FAST โœ…
PVT SRC 4.3.0 BGMI.zip
10.1 MB
๐Ÿฝ๐๐‘๐„๐Œ๐ˆ๐”๐Œ ๐’๐‘๐‚ ๐Ÿ”๐Ÿ’ ๐๐ˆ๐“ ๐Ÿ’.3 ๐ŸŒŸ
         ๐”๐ˆ=> (๐‚๐‹๐ˆ๐‚๐Š)  ๐Ÿ˜‚
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ‘‘ ๐’๐Œ๐Ž๐Ž๐“๐‡ ๐€๐ˆ๐Œ๐๐Ž๐“
๐Ÿ‘‘ ๐’๐Œ๐Ž๐Ž๐“๐‡ ๐„๐’๐
๐Ÿ‘‘ ๐ŸŽโ„… ๐€๐ˆ๐Œ๐๐Ž๐“ ๐†๐‹๐ˆ๐“๐‚๐‡
๐Ÿ‘‘ ๐’๐Œ๐€๐‘๐“ ๐๐”๐‹๐‹๐„๐“ ๐“๐‘๐€๐‚๐Š
๐Ÿ‘‘ ๐’๐Œ๐€๐‹๐‹ ๐‚๐‘๐Ž๐’๐’๐‡๐€๐ˆ๐‘
๐Ÿ‘‘ ๐Ÿ๐Ÿ๐ŸŽ ๐…๐๐’
๐Ÿ‘‘ ๐€๐‹๐‹ ๐’๐Š๐ˆ๐ ๐”๐๐‹๐Ž๐‚๐Š ๐Ÿ˜Ž
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ˜๐๐€๐’๐’~
@BgmiSrcLeaker ๐Ÿ‘ˆ
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ”ฅ ๐๐Ž ๐‹๐€๐†
๐Ÿ”ฅ ๐๐Ž ๐‚๐‘๐„๐’๐‡
๐Ÿ”ฅ ๐๐Ž ๐„๐‘๐‘๐Ž๐‘
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐‰๐Ž๐ˆ๐ ๐…๐Ž๐‘ ๐Œ๐Ž๐‘๐„

https://t.me/darkxdevoloper
โค1
give me some website related ideas what should i make in comments
Uploading ๐Ÿ‘
โค1
PUBGM 4.4 X64.zip
8.3 MB
PUBGM SRC 4.4 / 64bit

GL / KR

UI -: https://t.me/darkxdevoloper/14777?single

POST RENDER BASE

Esp + AIMBOT

ZIP PASSWORD -: @BgmiSrcLeaker

Join -: https://t.me/darkxdevoloper
void UGameViewportClient::DrawTransition(UCanvas* Canvas)
{
if (bSuppressTransitionMessage == false)
{
  switch (GetOuterUEngine()->TransitionType)//@AADARSH_VIPP
  {
  case ETransitionType::Loading:
   DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "LoadingMessage", "LOADING").ToString());
   break;
  case ETransitionType::Saving:
   DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "SavingMessage", "SAVING").ToString());
   break;
  case ETransitionType::Connecting:
   DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "ConnectingMessage", "CONNECTING").ToString());
   break;
  case ETransitionType::Precaching:
   DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "PrecachingMessage", "PRECACHING").ToString());
   break;
  case ETransitionType::Paused:
   DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "PausedMessage", "PAUSED").ToString());
   break;
  case ETransitionType::WaitingToConnect:
   DrawTransitionMessage(Canvas, TEXT("Waiting to connect...")); //@AADARSH_VIPP
   break;
  }
}
}//@AADARSH_VIPP

If you want to find PostRender and DrawTransition you can try starting the search from here
โค3
DARK โ€ข BYPASS
PATCH_LIB("libanogs.so", "0x3B4480", "00 00 80 D2 C0 03 5F D6"); //10yr online fix + integrity + detection ๐Ÿ”ฅ 300+ CALL IN C FILE ๐Ÿ”ฅ CR ~ Cxf
Still 10 year fix By ColdxFire

Memory Structure Initializer //10 year fix
๐Ÿ”ฅ3โค1
package com.example.espoverlay;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;

import java.util.ArrayList;
import java.util.List;

public class ESPView extends View {

Paint linePaint;
Paint boxPaint;
Paint textPaint;
Paint distancePaint;

List<Player> players = new ArrayList<>();

public ESPView(Context context) {
super(context);

// RED LINE PAINT
linePaint = new Paint();
linePaint.setColor(Color.RED);
linePaint.setStrokeWidth(4f);

// GREEN BOX PAINT
boxPaint = new Paint();
boxPaint.setColor(Color.GREEN);
boxPaint.setStyle(Paint.Style.STROKE);
boxPaint.setStrokeWidth(4f);

// WHITE TEXT
textPaint = new Paint();
textPaint.setColor(Color.WHITE);
textPaint.setTextSize(32f);

// YELLOW DISTANCE
distancePaint = new Paint();
distancePaint.setColor(Color.YELLOW);
distancePaint.setTextSize(28f);

// SAMPLE PLAYERS
players.add(new Player(250, 500, "Enemy_1", 120));
players.add(new Player(500, 400, "Enemy_2", 80));
players.add(new Player(800, 350, "Enemy_3", 150));
players.add(new Player(1100, 600, "Enemy_4", 60));
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);

float centerX = getWidth() / 2f;
float topY = 80;

for (Player p : players) {

// =====================
// RED ESP LINE
// =====================

canvas.drawLine(
centerX,
topY,
p.x,
p.y,
linePaint
);

// =====================
// GREEN BOX
// =====================

float boxLeft = p.x - 80;
float boxTop = p.y - 40;
float boxRight = p.x + 80;
float boxBottom = p.y;

canvas.drawRect(
boxLeft,
boxTop,
boxRight,
boxBottom,
boxPaint
);

// =====================
// PLAYER NAME
// =====================

canvas.drawText(
p.name,
p.x - 60,
p.y - 50,
textPaint
);

// =====================
// DISTANCE
// =====================

canvas.drawText(
p.distance + "M",
p.x - 25,
p.y + 30,
distancePaint
);
}

// REFRESH
invalidate();
}

// =========================
// PLAYER CLASS
// =========================

static class Player {

float x;
float y;

String name;

int distance;

Player(float x, float y,
String name,
int distance) {

this.x = x;
this.y = y;

this.name = name;

this.distance = distance;
}
}
}

Generate Java version_4.4.0
GAME GL KR VNG TW BGMI

package com.example.espoverlay;

import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

ESPView espView = new ESPView(this);

setContentView(espView);
}
}

GL KR VNG TW BGMI 64 GB

<application
android:hardwareAccelerated="true"
/>

NEW JAVA VERSION
Games BGMI GL KR VNG TW
USE THE YOUR LOADER PROJECT

DEVELOPER #NABEELNAV7
โค4
Need a custom-made BGMI Global or any game loader source? ๐ŸŽฎ
DM me anytime.

Price depends on the work and your budget

@darkxazanur
โค2
SOURCE WALA
0x67866e4 1F 20 03 D5
0x5952f70 00 00 80 D2 C0 03 5F D6
0x5aeef64 00 00 80 D2 C0 03 5F D6
0x5bfe3e4 00 00 80 D2 C0 03 5F D6
0x6c50334 00 00 80 D2 C0 03 5F D6
0x5bfd0fc 00 00 80 D2 C0 03 5F D6
0x62b7a1c 00 00 80 D2 C0 03 5F D6

PATCH_LIB("libanogs.so","0x1DEA8C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x41CBC4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B03BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4C9C48","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x505A44","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x507938","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x50C1F8","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51E4BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51EE78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");

0x228168
0x330494
0x3315A0
0x338680
0x373064
0x3A564C
0x51FA80

Dominator Dump
โค2
STRLEN:- 0xcc8de10
SwapBuffers:- 0xcc8f7a0
UpdateVolley:- 0x6BD8D84
MessageBoxExt:- 0x84048f4
ShootBulletInner:- 0x6B85D04
ClientCoronaLab: -0x7D1EB1C
Postrender:- 0xA253214

PUBGM 4.4 64 BIT UE4 OFFSET
JOIN @darkxdevoloper
โค1
PATCH_LIB("libUE4.so","0x7D1EB1C","00 00 80 D2 C0 03 5F D6");//Corona
PATCH_LIB("libUE4.so","0x5CF4304","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libUE4.so", "0x6AF6D18","1F 20 03 D5");
//cr Thunder bro โ™ฅ

DELAY TERMINATION BAN

SUPPORT ONLY IN PUBGM GL KR 4.4 64 BIT

JOIN @darkxdevoloper
โค1
โค3
PATCH_LIB("libUE4.so","0x5952F70","00 00 80 D2 C0 03 5F D6");//Termination
PATCH_LIB("libUE4.so","0x67866E4", "1F 20 03 D5");// Termination
PATCH_LIB("libUE4.so","0x6152F70","00 00 80 D2 C0 03 5F D6"); // Termination


Join @darkxdevoloper
โค2
char *__fastcall sub_2B4710(char **a1, const char *a2)
{
char *result; // x0
char *v4; // x19
__int64 v5; // x2
__int64 v6; // x20
__int64 v7; // x21
const char *v8; // x1
char *v9; // x3
__int64 v10; // x0

if ( !a2 )
sub_2B2E88("basic_string::_S_construct null not valid");
result = (char *)strlen(a2);
v4 = result;
if ( !result )
{
*a1 = (char *)&unk_3EAA58;
return result;
}
if ( (unsigned __int64)(result - 4040) > 0xFFFFFFFFFFFFEFFELL )
{
v10 = sub_276898(result + 25);
*(_QWORD *)(v10 + 8) = v4;
*(_DWORD *)(v10 + 16) = 0;
v7 = v10;
v9 = (char *)(v10 + 24);
v8 = a2;
if ( v4 == (_BYTE *)&dword_0 + 1 )
{
result = (char *)*(unsigned __int8 *)a2;
*(_BYTE *)(v7 + 24) = (_BYTE)result;
goto LABEL_8;
}
}
else
{
v5 = ((_WORD)result + 57) & 0xFFF;
v6 = 0x3FFFFFFFFFFFFFF9LL;
if ( (unsigned __int64)&result[-v5 + 4096] <= 0x3FFFFFFFFFFFFFF9LL )
v6 = (__int64)&result[-v5 + 4096];
v7 = sub_276898(v6 + 25);
v8 = a2;
v9 = (char *)(v7 + 24);
*(_QWORD *)(v7 + 8) = v6;
*(_DWORD *)(v7 + 16) = 0;
}
result = (char *)memcpy(v9, v8, (size_t)v4);
v9 = result;
LABEL_8:
if ( (_UNKNOWN *)v7 != &unk_3EAA40 )
{
result = &v4[v7];
*(_QWORD *)v7 = v4;
v4[v7 + 24] = 0;
}
*a1 = v9;
return result;
}
#Alex PostRender New.zip
9.9 MB
If u want bgmi version

Drop 10 reaction I will leak ๐Ÿคช
โค6๐Ÿ‘3๐Ÿ™ˆ3๐Ÿ”ฅ2
BGMI SRC 4.3.zip
64.3 MB
โญ Pure c++ imgui + Emoji ( zero java base integrate).
โญ Undetected new custom EGL with rare Input with emoji support.

๐ŸŽฎ BGMI 4.3.0 (64bit)

Ui

Aimbot glitch 100% fix ๐Ÿฅณ

CR #coldxfirehu

๐Ÿ”ตOfficial channel: @darkxdevoloper
โค1๐Ÿ”ฅ1