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DARK โข BYPASS
0x4B4B54 1 day Flag Fix ๐ซ CR ๐ #AADARSH_VIPP โ
๐ #SOURCE_WALA_VIP
Working ha kya 100% ?
โค1
DARK โข BYPASS
Khao tumhari 1inc ki nunu ki kasam
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How to make a java signkill
Stark mera papa
Credit:-: offline jhaat
Stark mera papa
Credit:-: offline jhaat
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VIEW IN TELEGRAM
FULL FIX AIMBOT
โก๏ธSRC UPLOADING...โ
โก๏ธREACTION DEO FAST โ
โก๏ธSRC UPLOADING...โ
โก๏ธREACTION DEO FAST โ
PVT SRC 4.3.0 BGMI.zip
10.1 MB
๐ฝ๐๐๐๐๐๐๐ ๐๐๐ ๐๐ ๐๐๐ ๐.3 ๐
๐๐=> (๐๐๐๐๐) ๐
โโโโโโโโโโโโโโโโโโ
๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐
๐ ๐๐๐๐๐๐ ๐๐๐
๐ ๐โ ๐๐๐๐๐๐ ๐๐๐๐๐๐
๐ ๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐
๐ ๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐
๐ ๐๐๐ ๐ ๐๐
๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐๐~
โโโโโโโโโโโโโโโโโโโ
๐ฅ ๐๐ ๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐ ๐ ๐๐ ๐๐๐๐
https://t.me/darkxdevoloper
๐๐=> (๐๐๐๐๐) ๐
โโโโโโโโโโโโโโโโโโ
๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐
๐ ๐๐๐๐๐๐ ๐๐๐
๐ ๐โ ๐๐๐๐๐๐ ๐๐๐๐๐๐
๐ ๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐
๐ ๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐
๐ ๐๐๐ ๐ ๐๐
๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐๐~
@BgmiSrcLeaker ๐โโโโโโโโโโโโโโโโโโโ
๐ฅ ๐๐ ๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐ ๐ ๐๐ ๐๐๐๐
https://t.me/darkxdevoloper
โค1
give me some website related ideas what should i make in comments
PUBGM 4.4 X64.zip
8.3 MB
PUBGM SRC 4.4 / 64bit
GL / KR
UI -: https://t.me/darkxdevoloper/14777?single
POST RENDER BASE
Esp + AIMBOT
ZIP PASSWORD -:
Join -: https://t.me/darkxdevoloper
GL / KR
UI -: https://t.me/darkxdevoloper/14777?single
POST RENDER BASE
Esp + AIMBOT
ZIP PASSWORD -:
@BgmiSrcLeakerJoin -: https://t.me/darkxdevoloper
void UGameViewportClient::DrawTransition(UCanvas* Canvas)
{
if (bSuppressTransitionMessage == false)
{
switch (GetOuterUEngine()->TransitionType)//@AADARSH_VIPP
{
case ETransitionType::Loading:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "LoadingMessage", "LOADING").ToString());
break;
case ETransitionType::Saving:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "SavingMessage", "SAVING").ToString());
break;
case ETransitionType::Connecting:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "ConnectingMessage", "CONNECTING").ToString());
break;
case ETransitionType::Precaching:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "PrecachingMessage", "PRECACHING").ToString());
break;
case ETransitionType::Paused:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "PausedMessage", "PAUSED").ToString());
break;
case ETransitionType::WaitingToConnect:
DrawTransitionMessage(Canvas, TEXT("Waiting to connect...")); //@AADARSH_VIPP
break;
}
}
}//@AADARSH_VIPP
If you want to find PostRender and DrawTransition you can try starting the search from here
โค3
DARK โข BYPASS
PATCH_LIB("libanogs.so", "0x3B4480", "00 00 80 D2 C0 03 5F D6"); //10yr online fix + integrity + detection ๐ฅ 300+ CALL IN C FILE ๐ฅ CR ~ Cxf
Still 10 year fix By ColdxFire
Memory Structure Initializer //10 year fix
Memory Structure Initializer //10 year fix
๐ฅ3โค1
package com.example.espoverlay;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
public class ESPView extends View {
Paint linePaint;
Paint boxPaint;
Paint textPaint;
Paint distancePaint;
List<Player> players = new ArrayList<>();
public ESPView(Context context) {
super(context);
// RED LINE PAINT
linePaint = new Paint();
linePaint.setColor(Color.RED);
linePaint.setStrokeWidth(4f);
// GREEN BOX PAINT
boxPaint = new Paint();
boxPaint.setColor(Color.GREEN);
boxPaint.setStyle(Paint.Style.STROKE);
boxPaint.setStrokeWidth(4f);
// WHITE TEXT
textPaint = new Paint();
textPaint.setColor(Color.WHITE);
textPaint.setTextSize(32f);
// YELLOW DISTANCE
distancePaint = new Paint();
distancePaint.setColor(Color.YELLOW);
distancePaint.setTextSize(28f);
// SAMPLE PLAYERS
players.add(new Player(250, 500, "Enemy_1", 120));
players.add(new Player(500, 400, "Enemy_2", 80));
players.add(new Player(800, 350, "Enemy_3", 150));
players.add(new Player(1100, 600, "Enemy_4", 60));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float centerX = getWidth() / 2f;
float topY = 80;
for (Player p : players) {
// =====================
// RED ESP LINE
// =====================
canvas.drawLine(
centerX,
topY,
p.x,
p.y,
linePaint
);
// =====================
// GREEN BOX
// =====================
float boxLeft = p.x - 80;
float boxTop = p.y - 40;
float boxRight = p.x + 80;
float boxBottom = p.y;
canvas.drawRect(
boxLeft,
boxTop,
boxRight,
boxBottom,
boxPaint
);
// =====================
// PLAYER NAME
// =====================
canvas.drawText(
p.name,
p.x - 60,
p.y - 50,
textPaint
);
// =====================
// DISTANCE
// =====================
canvas.drawText(
p.distance + "M",
p.x - 25,
p.y + 30,
distancePaint
);
}
// REFRESH
invalidate();
}
// =========================
// PLAYER CLASS
// =========================
static class Player {
float x;
float y;
String name;
int distance;
Player(float x, float y,
String name,
int distance) {
this.x = x;
this.y = y;
this.name = name;
this.distance = distance;
}
}
}
Generate Java version_4.4.0
GAME GL KR VNG TW BGMI
package com.example.espoverlay;
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ESPView espView = new ESPView(this);
setContentView(espView);
}
}
GL KR VNG TW BGMI 64 GB
<application
android:hardwareAccelerated="true"
/>
NEW JAVA VERSION
Games BGMI GL KR VNG TW
USE THE YOUR LOADER PROJECT
DEVELOPER #NABEELNAV7
โค4
Need a custom-made BGMI Global or any game loader source? ๐ฎ
DM me anytime.
Price depends on the work and your budget
@darkxazanur
DM me anytime.
Price depends on the work and your budget
@darkxazanur
โค2
SOURCE WALA
0x67866e4 1F 20 03 D5
0x5952f70 00 00 80 D2 C0 03 5F D6
0x5aeef64 00 00 80 D2 C0 03 5F D6
0x5bfe3e4 00 00 80 D2 C0 03 5F D6
0x6c50334 00 00 80 D2 C0 03 5F D6
0x5bfd0fc 00 00 80 D2 C0 03 5F D6
0x62b7a1c 00 00 80 D2 C0 03 5F D6
PATCH_LIB("libanogs.so","0x1DEA8C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x41CBC4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B03BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4C9C48","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x505A44","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x507938","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x50C1F8","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51E4BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51EE78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");
0x228168
0x330494
0x3315A0
0x338680
0x373064
0x3A564C
0x51FA80
Dominator Dump
โค2
STRLEN:-
SwapBuffers:-
UpdateVolley:-
MessageBoxExt:-
ShootBulletInner:-
ClientCoronaLab: -
Postrender:-
PUBGM 4.4 64 BIT UE4 OFFSET
JOIN @darkxdevoloper
0xcc8de10SwapBuffers:-
0xcc8f7a0UpdateVolley:-
0x6BD8D84MessageBoxExt:-
0x84048f4ShootBulletInner:-
0x6B85D04ClientCoronaLab: -
0x7D1EB1CPostrender:-
0xA253214PUBGM 4.4 64 BIT UE4 OFFSET
JOIN @darkxdevoloper
โค1