PUBG_SDK_OFFSET-master.zip
4.7 MB
PUBG_SDK_OFFSET-master.zip
Password :
PUBGM KR VNG TW BGMi
Supported by eternal ESP
64 GB RAM
Developer : #Nabeelnav7
Password :
@Nabeelnav7PUBGM KR VNG TW BGMi
Supported by eternal ESP
64 GB RAM
Developer : #Nabeelnav7
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How to make a java signkill
Stark Mera baap
Credit:-: offline jhaat
Stark Mera baap
Credit:-: offline jhaat
โค4
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DARK โข BYPASS
0x4B4B54 1 day Flag Fix ๐ซ CR ๐ #AADARSH_VIPP โ
๐ #SOURCE_WALA_VIP
Working ha kya 100% ?
โค1
DARK โข BYPASS
Khao tumhari 1inc ki nunu ki kasam
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Media is too big
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How to make a java signkill
Stark mera papa
Credit:-: offline jhaat
Stark mera papa
Credit:-: offline jhaat
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FULL FIX AIMBOT
โก๏ธSRC UPLOADING...โ
โก๏ธREACTION DEO FAST โ
โก๏ธSRC UPLOADING...โ
โก๏ธREACTION DEO FAST โ
PVT SRC 4.3.0 BGMI.zip
10.1 MB
๐ฝ๐๐๐๐๐๐๐ ๐๐๐ ๐๐ ๐๐๐ ๐.3 ๐
๐๐=> (๐๐๐๐๐) ๐
โโโโโโโโโโโโโโโโโโ
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๐ ๐๐๐ ๐ ๐๐
๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐๐~
โโโโโโโโโโโโโโโโโโโ
๐ฅ ๐๐ ๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐ ๐ ๐๐ ๐๐๐๐
https://t.me/darkxdevoloper
๐๐=> (๐๐๐๐๐) ๐
โโโโโโโโโโโโโโโโโโ
๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐
๐ ๐๐๐๐๐๐ ๐๐๐
๐ ๐โ ๐๐๐๐๐๐ ๐๐๐๐๐๐
๐ ๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐
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๐ ๐๐๐ ๐ ๐๐
๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐๐~
@BgmiSrcLeaker ๐โโโโโโโโโโโโโโโโโโโ
๐ฅ ๐๐ ๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
๐ฅ ๐๐ ๐๐๐๐๐
โโโโโโโโโโโโโโโโโโ
๐๐๐๐ ๐ ๐๐ ๐๐๐๐
https://t.me/darkxdevoloper
โค1
give me some website related ideas what should i make in comments
PUBGM 4.4 X64.zip
8.3 MB
PUBGM SRC 4.4 / 64bit
GL / KR
UI -: https://t.me/darkxdevoloper/14777?single
POST RENDER BASE
Esp + AIMBOT
ZIP PASSWORD -:
Join -: https://t.me/darkxdevoloper
GL / KR
UI -: https://t.me/darkxdevoloper/14777?single
POST RENDER BASE
Esp + AIMBOT
ZIP PASSWORD -:
@BgmiSrcLeakerJoin -: https://t.me/darkxdevoloper
void UGameViewportClient::DrawTransition(UCanvas* Canvas)
{
if (bSuppressTransitionMessage == false)
{
switch (GetOuterUEngine()->TransitionType)//@AADARSH_VIPP
{
case ETransitionType::Loading:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "LoadingMessage", "LOADING").ToString());
break;
case ETransitionType::Saving:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "SavingMessage", "SAVING").ToString());
break;
case ETransitionType::Connecting:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "ConnectingMessage", "CONNECTING").ToString());
break;
case ETransitionType::Precaching:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "PrecachingMessage", "PRECACHING").ToString());
break;
case ETransitionType::Paused:
DrawTransitionMessage(Canvas, NSLOCTEXT("GameViewportClient", "PausedMessage", "PAUSED").ToString());
break;
case ETransitionType::WaitingToConnect:
DrawTransitionMessage(Canvas, TEXT("Waiting to connect...")); //@AADARSH_VIPP
break;
}
}
}//@AADARSH_VIPP
If you want to find PostRender and DrawTransition you can try starting the search from here
โค3
DARK โข BYPASS
PATCH_LIB("libanogs.so", "0x3B4480", "00 00 80 D2 C0 03 5F D6"); //10yr online fix + integrity + detection ๐ฅ 300+ CALL IN C FILE ๐ฅ CR ~ Cxf
Still 10 year fix By ColdxFire
Memory Structure Initializer //10 year fix
Memory Structure Initializer //10 year fix
๐ฅ3โค1
package com.example.espoverlay;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
public class ESPView extends View {
Paint linePaint;
Paint boxPaint;
Paint textPaint;
Paint distancePaint;
List<Player> players = new ArrayList<>();
public ESPView(Context context) {
super(context);
// RED LINE PAINT
linePaint = new Paint();
linePaint.setColor(Color.RED);
linePaint.setStrokeWidth(4f);
// GREEN BOX PAINT
boxPaint = new Paint();
boxPaint.setColor(Color.GREEN);
boxPaint.setStyle(Paint.Style.STROKE);
boxPaint.setStrokeWidth(4f);
// WHITE TEXT
textPaint = new Paint();
textPaint.setColor(Color.WHITE);
textPaint.setTextSize(32f);
// YELLOW DISTANCE
distancePaint = new Paint();
distancePaint.setColor(Color.YELLOW);
distancePaint.setTextSize(28f);
// SAMPLE PLAYERS
players.add(new Player(250, 500, "Enemy_1", 120));
players.add(new Player(500, 400, "Enemy_2", 80));
players.add(new Player(800, 350, "Enemy_3", 150));
players.add(new Player(1100, 600, "Enemy_4", 60));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float centerX = getWidth() / 2f;
float topY = 80;
for (Player p : players) {
// =====================
// RED ESP LINE
// =====================
canvas.drawLine(
centerX,
topY,
p.x,
p.y,
linePaint
);
// =====================
// GREEN BOX
// =====================
float boxLeft = p.x - 80;
float boxTop = p.y - 40;
float boxRight = p.x + 80;
float boxBottom = p.y;
canvas.drawRect(
boxLeft,
boxTop,
boxRight,
boxBottom,
boxPaint
);
// =====================
// PLAYER NAME
// =====================
canvas.drawText(
p.name,
p.x - 60,
p.y - 50,
textPaint
);
// =====================
// DISTANCE
// =====================
canvas.drawText(
p.distance + "M",
p.x - 25,
p.y + 30,
distancePaint
);
}
// REFRESH
invalidate();
}
// =========================
// PLAYER CLASS
// =========================
static class Player {
float x;
float y;
String name;
int distance;
Player(float x, float y,
String name,
int distance) {
this.x = x;
this.y = y;
this.name = name;
this.distance = distance;
}
}
}
Generate Java version_4.4.0
GAME GL KR VNG TW BGMI
package com.example.espoverlay;
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ESPView espView = new ESPView(this);
setContentView(espView);
}
}
GL KR VNG TW BGMI 64 GB
<application
android:hardwareAccelerated="true"
/>
NEW JAVA VERSION
Games BGMI GL KR VNG TW
USE THE YOUR LOADER PROJECT
DEVELOPER #NABEELNAV7
โค4