g_LocalPlayer = localPlayer;
g_PlayerController = localPlayerController;
// TOTAL
int totalPlayers = totalEnemies + totalBots;
// ๐ฅ PLAYER NA HO TOH KUCH DRAW NAHI HOGA
if (totalPlayers <= 0)
return;
// TEXT BUFFER
char textBuffer[64];
sprintf(
textBuffer,
"E:%d B:%d T:%d",
totalEnemies,
totalBots,
totalPlayers
);
// SCREEN
float screenWidth = Canvas->SizeX;
// ==============================
// ๐ฅ GLASS STYLE BLOCK
// ==============================
// BOX SIZE
float rectWidth = 185.0f;
float rectHeight = 34.0f;
// POSITION
float centerX = screenWidth / 2.0f;
float posY = 42.0f;
FVector2D rectPos(
centerX - rectWidth / 2.0f,
posY
);
// ==============================
// ๐ฅ SHADOW
// ==============================
DrawFilledRect(
Canvas,
FVector2D(rectPos.X + 2.5f, rectPos.Y + 2.5f),
rectWidth,
rectHeight,
FLinearColor(0.f, 0.f, 0.f, 0.20f)
);
// ==============================
// ๐ฅ MAIN GLASS BACKGROUND
// ==============================
DrawFilledRect(
Canvas,
rectPos,
rectWidth,
rectHeight,
FLinearColor(0.08f, 0.08f, 0.08f, 0.28f)
);
// ==============================
// ๐ฅ TOP LIGHT EFFECT
// ==============================
DrawFilledRect(
Canvas,
FVector2D(rectPos.X + 1.5f, rectPos.Y + 1.5f),
rectWidth - 3.0f,
8.0f,
FLinearColor(1.f, 1.f, 1.f, 0.06f)
);
// ==============================
// ๐ฅ BORDER
// ==============================
FLinearColor borderColor = FLinearColor(
1.f,
1.f,
1.f,
0.30f
);
DrawLine(
Canvas,
rectPos,
FVector2D(rectPos.X + rectWidth, rectPos.Y),
1.3f,
borderColor
);
DrawLine(
Canvas,
FVector2D(rectPos.X, rectPos.Y + rectHeight),
FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
1.3f,
borderColor
);
DrawLine(
Canvas,
rectPos,
FVector2D(rectPos.X, rectPos.Y + rectHeight),
1.3f,
borderColor
);
DrawLine(
Canvas,
FVector2D(rectPos.X + rectWidth, rectPos.Y),
FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
1.3f,
borderColor
);
// ==============================
// ๐ฅ INNER GLOW
// ==============================
DrawLine(
Canvas,
FVector2D(rectPos.X + 1, rectPos.Y + 1),
FVector2D(rectPos.X + rectWidth - 1, rectPos.Y + 1),
1.0f,
FLinearColor(0.4f, 0.8f, 1.f, 0.08f)
);
// ==============================
// ๐ฅ FONT
// ==============================
tslFontUI->LegacyFontSize = 15.f;
// ==============================
// ๐ฅ TEXT POSITION
// ==============================
FVector2D textPos(
centerX - 56.0f,
rectPos.Y + 7.0f
);
// ==============================
// ๐ฅ TEXT
// ==============================
DrawOutlinedTextFPS(
Canvas,
textBuffer,
textPos,
FLinearColor(1.f, 1.f, 1.f, 1.f),
FLinearColor(0.f, 0.f, 0.f, 1.f),
false
);
}
}
Credit @darkxdevoloper
PUBG GLOBAL 4.4 :- 64
Gname Java 0xe776400
VMatrix_Offsets 0xeccbc70
Vworld_Offsets 0xea34230
GNames_Offset 0x85dbcec
GEngine_Offset 0xeccbc70
โค1
SagAR-PUBGM-KR-SOURCE-ONLINE .zip
57.5 MB
GAME : PUBGM - KR SOURCE
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK
PASSWORD :
Any Problem #CarverOwner
Credit : #Nabeelnav4
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK
PASSWORD :
@CarverOwnerAny Problem #CarverOwner
Credit : #Nabeelnav4
Static calls
The sdk can be used via static calls to the imported classes, like so:
BGMi GL 4.4
Constructor calls
Or you can just new it up like so
BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'
// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMi GL 4.4
Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
โค1
Static calls
The sdk can be used via static calls to the imported classes, like so:
BGMi GL 4.4
Constructor calls
Or you can just new it up like so
BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'
// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMi GL 4.4
Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
Media is too big
VIEW IN TELEGRAM
LO TUM BHI DEKHLO NEW KEY LOGIN SYSTEM
YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE ANDR LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI ๐
YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE ANDR LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI ๐
โค3๐ฅ1
4.4 Dump Tool Update Complete
Chlo Kuch Naya Banate He Kuch Idea Do
โค2
HOOK_LUND_LIB] ANOGS + 0x2328F0
HOOK_LUND_LIB] ANOGS + 0x23607C
PATCH_LUND_LIB ANOGS + 0x2B1110 == BYTES: 00 00 80 D2 C0 03 5F D6
HOOK_LUND_LIB] ANOGS + 0x32F1B4
HOOK_LUND_LIB] ANOGS + 0x32F334
HOOK_LUND_LIB] ANOGS + 0x36A5B8
HOOK_LUND_LIB] ANOGS + 0x371418
HOOK_LUND_LIB] ANOGS + 0x3763C4//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x37FD78
HOOK_LUND_LIB] ANOGS + 0x39F56C
HOOK_LUND_LIB] ANOGS + 0x3A564C//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x3F99E8
HOOK_LUND_LIB] ANOGS + 0x3FC5C8
HOOK_LUND_LIB] ANOGS + 0x431800
PATCH_LUND_LIB ANOGS + 0x43C280 == BYTES: 00 00 80 D2 C0 03 5F D6
HOOK_LUND_LIB] ANOGS + 0x461F04
HOOK_LUND_LIB] ANOGS + 0x4633F4
HOOK_LUND_LIB] ANOGS + 0x465790
HOOK_LUND_LIB] ANOGS + 0x4B03BC//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x4DFBC0
HOOK_LUND_LIB] ANOGS + 0x4DFE48
HOOK_LUND_LIB] ANOGS + 0x4E0018//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x5026EC
HOOK_LUND_LIB] ANOGS + 0x505A44
HOOK_LUND_LIB] ANOGS + 0x50C1F8
PATCH_LUND_LIB ANOGS + 0x5201E0 == BYTES: 00 00 80 D2 C0 03 5F D6
PATCH_LUND_LIB UE4 + 0x54BBAB4 == BYTES: 50 00 00 58 00 02 1F D6 80 C6 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x58C179C == BYTES: 50 00 00 58 00 02 1F D6 00 09 DD E9 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5952F70 == BYTES: 00 00 80 D2 C0 03 5F D6
PATCH_LUND_LIB UE4 + 0x597F140 == BYTES: 50 00 00 58 00 02 1F D6 00 BF F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x59831BC == BYTES: 50 00 00 58 00 02 1F D6 00 B0 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x59843BC == BYTES: 50 00 00 58 00 02 1F D6 80 4D 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x59D9E18 == BYTES: 50 00 00 58 00 02 1F D6 00 41 91 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x5A1F1DC
PATCH_LUND_LIB UE4 + 0x5B23898 == BYTES: 50 00 00 58 00 02 1F D6 80 B2 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5B246D4 == BYTES: 50 00 00 58 00 02 1F D6 00 4B 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5F3D578 == BYTES: 50 00 00 58 00 02 1F D6 80 B7 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5F5E698 == BYTES: 50 00 00 58 00 02 1F D6 00 C4 F1 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x6785F48
PATCH_LUND_LIB UE4 + 0x67866E4 == BYTES: 1F 20 03 D5
HOOK_LUND_LIB] UE4 + 0x6787854
HOOK_LUND_LIB] UE4 + 0x6787C0C
PATCH_LUND_LIB UE4 + 0x67DFAD8 == BYTES: 50 00 00 58 00 02 1F D6 00 B5 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x67ECFA8 == BYTES: 50 00 00 58 00 02 1F D6 80 43 91 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x6811D04
PATCH_LUND_LIB UE4 + 0x6CD51F8 == BYTES: 50 00 00 58 00 02 1F D6 00 46 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x730C824 == BYTES: 50 00 00 58 00 02 1F D6 80 C1 F1 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x790AC40
PATCH_LUND_LIB UE4 + 0x7971F28 == BYTES: 00 00 80 D2 C0 03 5F D6
PATCH_LUND_LIB UE4 + 0x995D5AC == BYTES: 50 00 00 58 00 02 1F D6 00 BA F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x9DFFBF0 == BYTES: B1 71 B5 D0 31 82 2E 91 20 02 1F D6
PATCH_LUND_LIB UE4 + 0xA124448 == BYTES: 50 00 00 58 00 02 1F D6 00 0E DD E9 76 00 00 B4
PATCH_LUND_LIB UE4 + 0xA3C0194 == BYTES: 50 00 00 58 00 02 1F D6 80 48 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0xA3C01C4 == BYTES: 50 00 00 58 00 02 1F D6 80 BC F1 EA 76 00 00 B4//@AADARSH_VIPP
Pura Telegram Mod bypass same Just One one Offset Different Between All developer Randi ๐คก
Cr :-
โค7
Chlo Kuch Naya Banate He Kuch Idea Do
โค1
ui.xml
4.6 KB
โค1
BGMI is a dead Game, you can accept or reject it but you cant deny it
Ek time iska ek standard tha. Aajke time pr jo bhi log khel rahe unme se 90% chutiyas, immatured bigre huien bachhe hein, 10% purane bande jo matured hein.
Ye game aab chaprio ka game hogaya, & Aur telegram community ki baat hi na karna better, har dusra berozgar banda khudko โdeveloperโ self declare karke baitha hai. No standards, no ethics, bas fake flex aur copied work.
๐ค Sabse bada reason?
BGMI kabhi global level ka ecosystem build hi nahi kar paya. Ye sirf Indian audience ke around limited reh gaya. As this game is primarily based on Indians, & in India youth = Chapri & Chapri = chapter close of everything. Game ka respect khatam. Community ka level khatam. Aur jo cheez chapriyo ke haath mein jaker apna standard lose kar deti haiโฆ uska chapter automatically close ho jata hai.
Ek time iska ek standard tha. Aajke time pr jo bhi log khel rahe unme se 90% chutiyas, immatured bigre huien bachhe hein, 10% purane bande jo matured hein.
Ye game aab chaprio ka game hogaya, & Aur telegram community ki baat hi na karna better, har dusra berozgar banda khudko โdeveloperโ self declare karke baitha hai. No standards, no ethics, bas fake flex aur copied work.
๐ค Sabse bada reason?
BGMI kabhi global level ka ecosystem build hi nahi kar paya. Ye sirf Indian audience ke around limited reh gaya. As this game is primarily based on Indians, & in India youth = Chapri & Chapri = chapter close of everything. Game ka respect khatam. Community ka level khatam. Aur jo cheez chapriyo ke haath mein jaker apna standard lose kar deti haiโฆ uska chapter automatically close ho jata hai.
๐คฃ13โค6
DARK โข BYPASS
BGMI is a dead Game, you can accept or reject it but you cant deny it Ek time iska ek standard tha. Aajke time pr jo bhi log khel rahe unme se 90% chutiyas, immatured bigre huien bachhe hein, 10% purane bande jo matured hein. Ye game aab chaprio ka gameโฆ
I Think Reality SunKar Kuch Kuch Chapriyo Bacche Ki Gard Par Mirchi Lag Gyi ๐ No Problem Tum Bano So Called Chapri Devloper Main Ja Rha Duty Pa ๐
Bgmi Main Majduri Karne Se Acha Khet Pa Jakar Karlo Majduri ๐ 2 Paisa Imandari Ka Hoga ๐
Bgmi Main Majduri Karne Se Acha Khet Pa Jakar Karlo Majduri ๐ 2 Paisa Imandari Ka Hoga ๐
๐ฅ5โค3๐1
PATCH_LIB("libanogs.so","0x8C8B8","00 20 70 47");
PATCH_LIB("libanogs.so","0x36649C","00 20 70 47");
PATCH_LIB("libanogs.so","0x1ceeb8e","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanogs.so","0x1cef15d","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanogs.so","0x1cf04c8","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanogs.so","0x1cf0662","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanogs.so","0x1cf733f","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanort.so","0x7D7EC","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanort.so","0x7DFB4","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanort.so","0x7E380","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libanort.so","0x7EBFA","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FF8","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FF0","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FE8","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FE0","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FD8","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FD0","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FC8","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FC0","00 00 A0 E3 1E FF 2F E1");
CR : STARK
PATCH_LIB("libUE4.so","0xC7FB8","00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so","0xC7FB0","00 00 A0 E3 1E FF 2F E1");
// 10 YEAR OFFINE FIX
// ALL BAN FIX โ
// 32BIT DSR KI MAKI CHUTE ๐คญ
โค4๐ฅ3๐คฃ2