DARK β€’ BYPASS
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Architect of Code | Developer | Reverse Engineer

πŸ”¬ Reverse Engineering & Android
πŸ’» C/C++ | Programming
πŸ› οΈ Projects & Experiments
πŸ“š Educational Content

πŸš€ Welcome to DARK SRC

By:- @darkxazanur
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SAGAR-PUBG-OFFSETS_4.4.0-master (1).zip
330.9 KB
SAGAR-PUBG-OFFSETS_4.4.0-master.zip

PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"

Password : @Nabeelnav4

Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.

These will be updated as soon as there's a new SDK available.

I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:

public const int RootComponent = 0x0188;

Developer #Nabeelnav4
❀1πŸ”₯1
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
14.1 MB
SAGAR-PUBGM BGMI KR ESP SOURCE .zip

Pubg Mobile BGMI KR Gameloop ESP Source

UPDATE 4.4

DEVELOPER @Nabeelnav4

Credit : #Nabeelnav4
π—¨π—£π——π—”π—§π—˜ π—•π—Ÿπ—’π—–π—ž π—’π—™π—™π—¦π—˜π—§

ππ”ππ†πŒ 𝐆𝐋 4.4.0 32 𝗔𝗑𝗗 64 ππˆπ“

32 π—•π—œπ—§

MemoryPatch::createWithHex("libgcloud.so", 0x104BF4,"00 20 70 47").Modify();// update skip

64 π—•π—œπ—§

MemoryPatch::createWithHex("libgcloud.so", 0x1DD284,"C0 03 5F D6").Modify();// update skip
;

π…πˆππƒ 𝐁𝐘:- #Manish8x

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
❀1
Forwarded from SPY
Sexy hack Azan bhai😍😍
❀3
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x33BE4
original("7F 45 4C 46 01 01 01 00")
replaced("88")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x4F3BE
original("7F 45 4C 46 01 01 01 00")
replaced("32")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x423A2
original("7F 45 4C 46 01 01 01 00")
replaced("BF")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x6496E
original("7F 45 4C 46 01 01 01 00")
replaced("23")
gg.clearResults()

PUBGM NEW LUA BYPASS ALL BAN FIX

Credit : #CarverOwner
❀1
JJJ - HIDE.zip
40.9 MB
❀1
g_LocalPlayer = localPlayer;
g_PlayerController = localPlayerController;

// TOTAL
int totalPlayers = totalEnemies + totalBots;

// πŸ”₯ PLAYER NA HO TOH KUCH DRAW NAHI HOGA
if (totalPlayers <= 0)
    return;

// TEXT BUFFER
char textBuffer[64];

sprintf(
    textBuffer,
    "E:%d  B:%d  T:%d",
    totalEnemies,
    totalBots,
    totalPlayers
);

// SCREEN
float screenWidth = Canvas->SizeX;

// ==============================
// πŸ”₯ GLASS STYLE BLOCK
// ==============================

// BOX SIZE
float rectWidth  = 185.0f;
float rectHeight = 34.0f;

// POSITION
float centerX = screenWidth / 2.0f;
float posY = 42.0f;

FVector2D rectPos(
    centerX - rectWidth / 2.0f,
    posY
);

// ==============================
// πŸ”₯ SHADOW
// ==============================

DrawFilledRect(
    Canvas,
    FVector2D(rectPos.X + 2.5f, rectPos.Y + 2.5f),
    rectWidth,
    rectHeight,
    FLinearColor(0.f, 0.f, 0.f, 0.20f)
);

// ==============================
// πŸ”₯ MAIN GLASS BACKGROUND
// ==============================

DrawFilledRect(
    Canvas,
    rectPos,
    rectWidth,
    rectHeight,
    FLinearColor(0.08f, 0.08f, 0.08f, 0.28f)
);

// ==============================
// πŸ”₯ TOP LIGHT EFFECT
// ==============================

DrawFilledRect(
    Canvas,
    FVector2D(rectPos.X + 1.5f, rectPos.Y + 1.5f),
    rectWidth - 3.0f,
    8.0f,
    FLinearColor(1.f, 1.f, 1.f, 0.06f)
);

// ==============================
// πŸ”₯ BORDER
// ==============================

FLinearColor borderColor = FLinearColor(
    1.f,
    1.f,
    1.f,
    0.30f
);

DrawLine(
    Canvas,
    rectPos,
    FVector2D(rectPos.X + rectWidth, rectPos.Y),
    1.3f,
    borderColor
);

DrawLine(
    Canvas,
    FVector2D(rectPos.X, rectPos.Y + rectHeight),
    FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
    1.3f,
    borderColor
);

DrawLine(
    Canvas,
    rectPos,
    FVector2D(rectPos.X, rectPos.Y + rectHeight),
    1.3f,
    borderColor
);

DrawLine(
    Canvas,
    FVector2D(rectPos.X + rectWidth, rectPos.Y),
    FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
    1.3f,
    borderColor
);

// ==============================
// πŸ”₯ INNER GLOW
// ==============================

DrawLine(
    Canvas,
    FVector2D(rectPos.X + 1, rectPos.Y + 1),
    FVector2D(rectPos.X + rectWidth - 1, rectPos.Y + 1),
    1.0f,
    FLinearColor(0.4f, 0.8f, 1.f, 0.08f)
);

// ==============================
// πŸ”₯ FONT
// ==============================

tslFontUI->LegacyFontSize = 15.f;

// ==============================
// πŸ”₯ TEXT POSITION
// ==============================

FVector2D textPos(
    centerX - 56.0f,
    rectPos.Y + 7.0f
);

// ==============================
// πŸ”₯ TEXT
// ==============================

DrawOutlinedTextFPS(
    Canvas,
    textBuffer,
    textPos,
    FLinearColor(1.f, 1.f, 1.f, 1.f),
    FLinearColor(0.f, 0.f, 0.f, 1.f),
    false
);
}
}



Credit @darkxdevoloper
PUBG GLOBAL 4.4 :- 64

Gname Java 0xe776400
VMatrix_Offsets 0xeccbc70
Vworld_Offsets 0xea34230
GNames_Offset 0x85dbcec
GEngine_Offset 0xeccbc70
❀1
SagAR-PUBGM-KR-SOURCE-ONLINE .zip
57.5 MB
GAME : PUBGM - KR SOURCE
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK

PASSWORD : @CarverOwner

Any Problem #CarverOwner

Credit : #Nabeelnav4
Static calls
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'

// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')

//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})

BGMi GL 4.4

Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')

Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})

BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
❀1
Static calls
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'

// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')

//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})

BGMi GL 4.4

Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')

Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})

BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
Media is too big
VIEW IN TELEGRAM
LO TUM BHI DEKHLO NEW KEY LOGIN SYSTEM

YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE ANDR LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI πŸ˜‚
❀3πŸ”₯1
4.4 Dump Tool Update Complete
Chlo Kuch Naya Banate He Kuch Idea Do
❀2
DARK β€’ BYPASS
LO TUM BHI DEKHLO NEW KEY LOGIN SYSTEM YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE ANDR LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI πŸ˜‚
30+ reaction do leak karte h ye
❀8πŸ”₯5
HOOK_LUND_LIB] ANOGS + 0x2328F0
HOOK_LUND_LIB] ANOGS + 0x23607C
PATCH_LUND_LIB ANOGS + 0x2B1110 == BYTES: 00 00 80 D2 C0 03 5F D6
HOOK_LUND_LIB] ANOGS + 0x32F1B4
HOOK_LUND_LIB] ANOGS + 0x32F334
HOOK_LUND_LIB] ANOGS + 0x36A5B8
HOOK_LUND_LIB] ANOGS + 0x371418
HOOK_LUND_LIB] ANOGS + 0x3763C4//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x37FD78
HOOK_LUND_LIB] ANOGS + 0x39F56C
HOOK_LUND_LIB] ANOGS + 0x3A564C//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x3F99E8
HOOK_LUND_LIB] ANOGS + 0x3FC5C8
HOOK_LUND_LIB] ANOGS + 0x431800
PATCH_LUND_LIB ANOGS + 0x43C280 == BYTES: 00 00 80 D2 C0 03 5F D6
HOOK_LUND_LIB] ANOGS + 0x461F04
HOOK_LUND_LIB] ANOGS + 0x4633F4
HOOK_LUND_LIB] ANOGS + 0x465790
HOOK_LUND_LIB] ANOGS + 0x4B03BC//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x4DFBC0
HOOK_LUND_LIB] ANOGS + 0x4DFE48
HOOK_LUND_LIB] ANOGS + 0x4E0018//@AADARSH_VIPP
HOOK_LUND_LIB] ANOGS + 0x5026EC
HOOK_LUND_LIB] ANOGS + 0x505A44
HOOK_LUND_LIB] ANOGS + 0x50C1F8
PATCH_LUND_LIB ANOGS + 0x5201E0 == BYTES: 00 00 80 D2 C0 03 5F D6

PATCH_LUND_LIB UE4 + 0x54BBAB4 == BYTES: 50 00 00 58 00 02 1F D6 80 C6 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x58C179C == BYTES: 50 00 00 58 00 02 1F D6 00 09 DD E9 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5952F70 == BYTES: 00 00 80 D2 C0 03 5F D6
PATCH_LUND_LIB UE4 + 0x597F140 == BYTES: 50 00 00 58 00 02 1F D6 00 BF F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x59831BC == BYTES: 50 00 00 58 00 02 1F D6 00 B0 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x59843BC == BYTES: 50 00 00 58 00 02 1F D6 80 4D 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x59D9E18 == BYTES: 50 00 00 58 00 02 1F D6 00 41 91 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x5A1F1DC
PATCH_LUND_LIB UE4 + 0x5B23898 == BYTES: 50 00 00 58 00 02 1F D6 80 B2 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5B246D4 == BYTES: 50 00 00 58 00 02 1F D6 00 4B 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5F3D578 == BYTES: 50 00 00 58 00 02 1F D6 80 B7 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x5F5E698 == BYTES: 50 00 00 58 00 02 1F D6 00 C4 F1 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x6785F48
PATCH_LUND_LIB UE4 + 0x67866E4 == BYTES: 1F 20 03 D5
HOOK_LUND_LIB] UE4 + 0x6787854
HOOK_LUND_LIB] UE4 + 0x6787C0C
PATCH_LUND_LIB UE4 + 0x67DFAD8 == BYTES: 50 00 00 58 00 02 1F D6 00 B5 F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x67ECFA8 == BYTES: 50 00 00 58 00 02 1F D6 80 43 91 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x6811D04
PATCH_LUND_LIB UE4 + 0x6CD51F8 == BYTES: 50 00 00 58 00 02 1F D6 00 46 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x730C824 == BYTES: 50 00 00 58 00 02 1F D6 80 C1 F1 EA 76 00 00 B4
HOOK_LUND_LIB] UE4 + 0x790AC40
PATCH_LUND_LIB UE4 + 0x7971F28 == BYTES: 00 00 80 D2 C0 03 5F D6
PATCH_LUND_LIB UE4 + 0x995D5AC == BYTES: 50 00 00 58 00 02 1F D6 00 BA F1 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0x9DFFBF0 == BYTES: B1 71 B5 D0 31 82 2E 91 20 02 1F D6
PATCH_LUND_LIB UE4 + 0xA124448 == BYTES: 50 00 00 58 00 02 1F D6 00 0E DD E9 76 00 00 B4
PATCH_LUND_LIB UE4 + 0xA3C0194 == BYTES: 50 00 00 58 00 02 1F D6 80 48 91 EA 76 00 00 B4
PATCH_LUND_LIB UE4 + 0xA3C01C4 == BYTES: 50 00 00 58 00 02 1F D6 80 BC F1 EA 76 00 00 B4//@AADARSH_VIPP

Pura Telegram Mod bypass same Just One one Offset Different Between All developer Randi 🀑

Cr :- Stark
❀7