if (THUNDER::FIRESPEED) {
if (g_LocalPlayer->bIsWeaponFiring) {
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 3.0f;
}else{
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 1.0f;
}
}SDK BASE SPEED FIRE
WORKING ALL PUBG BGMI ALL BITS 32+64 BOTH
Credit: #Nabeelnav4
β€2
This media is not supported in your browser
VIEW IN TELEGRAM
Non root Offsets Visibility in Java π
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST
Credit : #Nabeelnav4
#define Gname Java 0xe833500
#define VMatrix_Offsets 0xed88d70
#define Vworld_Offsets 0xeaf1330
#define GNames_Offset 0x86143b8
#define GEngine_Offset 0xed88d70 //UEngine
#define GEngine_Offset 0xed88d30 //UEngine
#define GUObject_Offset 0xeaee660
#define GetActorArrary_Offset 0xa38279c
#define CanvasMap_Offset 0xeae9530
#define ProcessEvent_Offset 0x8886734 //Child
#define ProcessEvent_Offset 0x9ecd218 //Main
#define KillMessage_Offset 0x5c95270
#define GNativeApp_Offset 0xe833090
#define Termination_Offsets 0x5d2e30c
#define Gworld_Offset 0xedb1640
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST
Credit : #Nabeelnav4
SAGAR-PUBG-OFFSETS_4.4.0-master (1).zip
330.9 KB
SAGAR-PUBG-OFFSETS_4.4.0-master.zip
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
Developer #Nabeelnav4
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
@Nabeelnav4Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
public const int RootComponent = 0x0188;
Developer #Nabeelnav4
β€1π₯1
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
14.1 MB
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
Credit : #Nabeelnav4
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
@Nabeelnav4Credit : #Nabeelnav4
π¨π£πππ§π πππ’ππ π’πππ¦ππ§
πππππ ππ 4.4.0 32 ππ‘π 64 πππ
πππππ ππ 4.4.0 32 ππ‘π 64 πππ
32 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x104BF4,"00 20 70 47").Modify();// update skip
64 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x1DD284,"C0 03 5F D6").Modify();// update skip
;
π πππ ππ:- #Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
β€1
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x33BE4
original("7F 45 4C 46 01 01 01 00")
replaced("88")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x4F3BE
original("7F 45 4C 46 01 01 01 00")
replaced("32")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x423A2
original("7F 45 4C 46 01 01 01 00")
replaced("BF")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x6496E
original("7F 45 4C 46 01 01 01 00")
replaced("23")
gg.clearResults()
PUBGM NEW LUA BYPASS ALL BAN FIX
Credit : #CarverOwner
β€1
g_LocalPlayer = localPlayer;
g_PlayerController = localPlayerController;
// TOTAL
int totalPlayers = totalEnemies + totalBots;
// π₯ PLAYER NA HO TOH KUCH DRAW NAHI HOGA
if (totalPlayers <= 0)
return;
// TEXT BUFFER
char textBuffer[64];
sprintf(
textBuffer,
"E:%d B:%d T:%d",
totalEnemies,
totalBots,
totalPlayers
);
// SCREEN
float screenWidth = Canvas->SizeX;
// ==============================
// π₯ GLASS STYLE BLOCK
// ==============================
// BOX SIZE
float rectWidth = 185.0f;
float rectHeight = 34.0f;
// POSITION
float centerX = screenWidth / 2.0f;
float posY = 42.0f;
FVector2D rectPos(
centerX - rectWidth / 2.0f,
posY
);
// ==============================
// π₯ SHADOW
// ==============================
DrawFilledRect(
Canvas,
FVector2D(rectPos.X + 2.5f, rectPos.Y + 2.5f),
rectWidth,
rectHeight,
FLinearColor(0.f, 0.f, 0.f, 0.20f)
);
// ==============================
// π₯ MAIN GLASS BACKGROUND
// ==============================
DrawFilledRect(
Canvas,
rectPos,
rectWidth,
rectHeight,
FLinearColor(0.08f, 0.08f, 0.08f, 0.28f)
);
// ==============================
// π₯ TOP LIGHT EFFECT
// ==============================
DrawFilledRect(
Canvas,
FVector2D(rectPos.X + 1.5f, rectPos.Y + 1.5f),
rectWidth - 3.0f,
8.0f,
FLinearColor(1.f, 1.f, 1.f, 0.06f)
);
// ==============================
// π₯ BORDER
// ==============================
FLinearColor borderColor = FLinearColor(
1.f,
1.f,
1.f,
0.30f
);
DrawLine(
Canvas,
rectPos,
FVector2D(rectPos.X + rectWidth, rectPos.Y),
1.3f,
borderColor
);
DrawLine(
Canvas,
FVector2D(rectPos.X, rectPos.Y + rectHeight),
FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
1.3f,
borderColor
);
DrawLine(
Canvas,
rectPos,
FVector2D(rectPos.X, rectPos.Y + rectHeight),
1.3f,
borderColor
);
DrawLine(
Canvas,
FVector2D(rectPos.X + rectWidth, rectPos.Y),
FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
1.3f,
borderColor
);
// ==============================
// π₯ INNER GLOW
// ==============================
DrawLine(
Canvas,
FVector2D(rectPos.X + 1, rectPos.Y + 1),
FVector2D(rectPos.X + rectWidth - 1, rectPos.Y + 1),
1.0f,
FLinearColor(0.4f, 0.8f, 1.f, 0.08f)
);
// ==============================
// π₯ FONT
// ==============================
tslFontUI->LegacyFontSize = 15.f;
// ==============================
// π₯ TEXT POSITION
// ==============================
FVector2D textPos(
centerX - 56.0f,
rectPos.Y + 7.0f
);
// ==============================
// π₯ TEXT
// ==============================
DrawOutlinedTextFPS(
Canvas,
textBuffer,
textPos,
FLinearColor(1.f, 1.f, 1.f, 1.f),
FLinearColor(0.f, 0.f, 0.f, 1.f),
false
);
}
}
Credit @darkxdevoloper
PUBG GLOBAL 4.4 :- 64
Gname Java 0xe776400
VMatrix_Offsets 0xeccbc70
Vworld_Offsets 0xea34230
GNames_Offset 0x85dbcec
GEngine_Offset 0xeccbc70
β€1
SagAR-PUBGM-KR-SOURCE-ONLINE .zip
57.5 MB
GAME : PUBGM - KR SOURCE
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK
PASSWORD :
Any Problem #CarverOwner
Credit : #Nabeelnav4
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK
PASSWORD :
@CarverOwnerAny Problem #CarverOwner
Credit : #Nabeelnav4
Static calls
The sdk can be used via static calls to the imported classes, like so:
BGMi GL 4.4
Constructor calls
Or you can just new it up like so
BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'
// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMi GL 4.4
Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
β€1
Static calls
The sdk can be used via static calls to the imported classes, like so:
BGMi GL 4.4
Constructor calls
Or you can just new it up like so
BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'
// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMi GL 4.4
Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
Media is too big
VIEW IN TELEGRAM
LO TUM BHI DEKHLO NEW KEY LOGIN SYSTEM
YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE ANDR LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI π
YE PANEL NHI HE ISKA SYSTEM HI ALG HE SRC KE ANDR LOGIN CODES CHENGE UI LOGIN CODES CHENGE OR ISME HOSTING YA KUCH KHARINA BHI NHI π
β€3π₯1
4.4 Dump Tool Update Complete
Chlo Kuch Naya Banate He Kuch Idea Do
β€2