DARK β€’ BYPASS
2.56K subscribers
2.04K photos
462 videos
2.43K files
1.69K links
Architect of Code | Developer | Reverse Engineer

πŸ”¬ Reverse Engineering & Android
πŸ’» C/C++ | Programming
πŸ› οΈ Projects & Experiments
πŸ“š Educational Content

πŸš€ Welcome to DARK SRC

By:- @darkxazanur
Download Telegram
SAGAR-SDK.txt
2.3 MB
SAGAR-SDK.txt

PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION

gWorld: 0x8D8A10C
gName: 0x8A5DFE8

Developer : #Nabeelnav4
GNames_Offset Offset : 0x44c7b30
GEngine_Offset Offset : 0x8d029d0 //UEngine
GEngine_Offset Offset : 0x9218ea0 //UlocalPlayer
GUObject_Offset Offset : 0x907abf8
GetActorArray_Offset Offset : 0x5fd9ff8
Canvas_Map_Offset Offset : 0x8eb7278
Process_Event_Offset Offset : 0x5b6ed6c //Child
Process_Event_Offset Offset : 0x472c904 //Main
GNativeAndroidApp_Offset Offset : 0x8eb6be8
Actors_Offset Offset : 0x70

PUBGM 32 BUT Offset 4.40

ONLY PUBGM MOBILE

DEVELOPER #Nabeelnav4
C
//Report Clear & 10 Year Offset

PATCH_LIB("libanogs.so","0x9100E","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x8E868","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x6F308","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x8F000","00 00 80 D2 C0 03 5F D6");
// Developer : @Nabeelnav4

PATCH_LIB("libanogs.so","0x1C611C","78 00 00 00");
PATCH_LIB("libanogs.so","0x26F344","78 00 00 00");
PATCH_LIB("libanogs.so","0x448F8C","78 00 00 00");
PATCH_LIB("libanogs.so","0x448F94","79 00 00 00");
PATCH_LIB("libanogs.so","0x463C60","78 00 00 00");
PATCH_LIB("libanogs.so","0x46C730","78 00 00 00");

32bit report block_4.4 PUBGM

Credit : #Nabeelnav4
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("16,384;4,294,967,295;1,000", gg.TYPE_QWORD)
gg.refineNumber("16384", gg.TYPE_QWORD)
valueMTG = gg.getResults(1)
gg.clearResults()
time = gg.getRangesList("libUE4.so")[1].start
OffsetAddresssMalik = valueMTG[1].address - time + 0x4
Malik1 = string.format("%x", OffsetAddresssMalik)

Value Script Find GUbjectArray 32 Bit For All Seasons Coming By Malik Enjoy PUBGM 4.4

CREDIT : #Nabeelnav4
❀1
Send mod
if (THUNDER::FIRESPEED) {
if (g_LocalPlayer->bIsWeaponFiring) {
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 3.0f;
}else{
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 1.0f;
}
}

SDK BASE SPEED FIRE
WORKING ALL PUBG BGMI ALL  BITS 32+64 BOTH
Credit: #Nabeelnav4
❀2
This media is not supported in your browser
VIEW IN TELEGRAM
Non root Offsets Visibility in Java πŸ˜‚
#define Gname Java 0xe833500
#define VMatrix_Offsets 0xed88d70
#define Vworld_Offsets 0xeaf1330
#define GNames_Offset 0x86143b8
#define GEngine_Offset 0xed88d70 //UEngine
#define GEngine_Offset 0xed88d30 //UEngine
#define GUObject_Offset 0xeaee660
#define GetActorArrary_Offset 0xa38279c
#define CanvasMap_Offset 0xeae9530
#define ProcessEvent_Offset 0x8886734 //Child
#define ProcessEvent_Offset 0x9ecd218 //Main
#define KillMessage_Offset 0x5c95270
#define GNativeApp_Offset 0xe833090
#define Termination_Offsets 0x5d2e30c
#define Gworld_Offset 0xedb1640

PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST

Credit : #Nabeelnav4
SAGAR-PUBG-OFFSETS_4.4.0-master (1).zip
330.9 KB
SAGAR-PUBG-OFFSETS_4.4.0-master.zip

PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"

Password : @Nabeelnav4

Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.

These will be updated as soon as there's a new SDK available.

I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:

public const int RootComponent = 0x0188;

Developer #Nabeelnav4
❀1πŸ”₯1
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
14.1 MB
SAGAR-PUBGM BGMI KR ESP SOURCE .zip

Pubg Mobile BGMI KR Gameloop ESP Source

UPDATE 4.4

DEVELOPER @Nabeelnav4

Credit : #Nabeelnav4
π—¨π—£π——π—”π—§π—˜ π—•π—Ÿπ—’π—–π—ž π—’π—™π—™π—¦π—˜π—§

ππ”ππ†πŒ 𝐆𝐋 4.4.0 32 𝗔𝗑𝗗 64 ππˆπ“

32 π—•π—œπ—§

MemoryPatch::createWithHex("libgcloud.so", 0x104BF4,"00 20 70 47").Modify();// update skip

64 π—•π—œπ—§

MemoryPatch::createWithHex("libgcloud.so", 0x1DD284,"C0 03 5F D6").Modify();// update skip
;

π…πˆππƒ 𝐁𝐘:- #Manish8x

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
❀1
Forwarded from SPY
Sexy hack Azan bhai😍😍
❀3
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x33BE4
original("7F 45 4C 46 01 01 01 00")
replaced("88")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x4F3BE
original("7F 45 4C 46 01 01 01 00")
replaced("32")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x423A2
original("7F 45 4C 46 01 01 01 00")
replaced("BF")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x6496E
original("7F 45 4C 46 01 01 01 00")
replaced("23")
gg.clearResults()

PUBGM NEW LUA BYPASS ALL BAN FIX

Credit : #CarverOwner
❀1
JJJ - HIDE.zip
40.9 MB
❀1
g_LocalPlayer = localPlayer;
g_PlayerController = localPlayerController;

// TOTAL
int totalPlayers = totalEnemies + totalBots;

// πŸ”₯ PLAYER NA HO TOH KUCH DRAW NAHI HOGA
if (totalPlayers <= 0)
    return;

// TEXT BUFFER
char textBuffer[64];

sprintf(
    textBuffer,
    "E:%d  B:%d  T:%d",
    totalEnemies,
    totalBots,
    totalPlayers
);

// SCREEN
float screenWidth = Canvas->SizeX;

// ==============================
// πŸ”₯ GLASS STYLE BLOCK
// ==============================

// BOX SIZE
float rectWidth  = 185.0f;
float rectHeight = 34.0f;

// POSITION
float centerX = screenWidth / 2.0f;
float posY = 42.0f;

FVector2D rectPos(
    centerX - rectWidth / 2.0f,
    posY
);

// ==============================
// πŸ”₯ SHADOW
// ==============================

DrawFilledRect(
    Canvas,
    FVector2D(rectPos.X + 2.5f, rectPos.Y + 2.5f),
    rectWidth,
    rectHeight,
    FLinearColor(0.f, 0.f, 0.f, 0.20f)
);

// ==============================
// πŸ”₯ MAIN GLASS BACKGROUND
// ==============================

DrawFilledRect(
    Canvas,
    rectPos,
    rectWidth,
    rectHeight,
    FLinearColor(0.08f, 0.08f, 0.08f, 0.28f)
);

// ==============================
// πŸ”₯ TOP LIGHT EFFECT
// ==============================

DrawFilledRect(
    Canvas,
    FVector2D(rectPos.X + 1.5f, rectPos.Y + 1.5f),
    rectWidth - 3.0f,
    8.0f,
    FLinearColor(1.f, 1.f, 1.f, 0.06f)
);

// ==============================
// πŸ”₯ BORDER
// ==============================

FLinearColor borderColor = FLinearColor(
    1.f,
    1.f,
    1.f,
    0.30f
);

DrawLine(
    Canvas,
    rectPos,
    FVector2D(rectPos.X + rectWidth, rectPos.Y),
    1.3f,
    borderColor
);

DrawLine(
    Canvas,
    FVector2D(rectPos.X, rectPos.Y + rectHeight),
    FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
    1.3f,
    borderColor
);

DrawLine(
    Canvas,
    rectPos,
    FVector2D(rectPos.X, rectPos.Y + rectHeight),
    1.3f,
    borderColor
);

DrawLine(
    Canvas,
    FVector2D(rectPos.X + rectWidth, rectPos.Y),
    FVector2D(rectPos.X + rectWidth, rectPos.Y + rectHeight),
    1.3f,
    borderColor
);

// ==============================
// πŸ”₯ INNER GLOW
// ==============================

DrawLine(
    Canvas,
    FVector2D(rectPos.X + 1, rectPos.Y + 1),
    FVector2D(rectPos.X + rectWidth - 1, rectPos.Y + 1),
    1.0f,
    FLinearColor(0.4f, 0.8f, 1.f, 0.08f)
);

// ==============================
// πŸ”₯ FONT
// ==============================

tslFontUI->LegacyFontSize = 15.f;

// ==============================
// πŸ”₯ TEXT POSITION
// ==============================

FVector2D textPos(
    centerX - 56.0f,
    rectPos.Y + 7.0f
);

// ==============================
// πŸ”₯ TEXT
// ==============================

DrawOutlinedTextFPS(
    Canvas,
    textBuffer,
    textPos,
    FLinearColor(1.f, 1.f, 1.f, 1.f),
    FLinearColor(0.f, 0.f, 0.f, 1.f),
    false
);
}
}



Credit @darkxdevoloper
PUBG GLOBAL 4.4 :- 64

Gname Java 0xe776400
VMatrix_Offsets 0xeccbc70
Vworld_Offsets 0xea34230
GNames_Offset 0x85dbcec
GEngine_Offset 0xeccbc70
❀1
SagAR-PUBGM-KR-SOURCE-ONLINE .zip
57.5 MB
GAME : PUBGM - KR SOURCE
ONLINE UPDATES MANU BUTTON SERVER MANAGEMENT UPDATING NEW UPDATE SDK VERSION IS NOT AVAILABLE SDK

PASSWORD : @CarverOwner

Any Problem #CarverOwner

Credit : #Nabeelnav4
Static calls
The sdk can be used via static calls to the imported classes, like so:
import {Player} from 'apubg-sdk'

// async/await
const shroud = await Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')

//promise
Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})

BGMi GL 4.4

Constructor calls
Or you can just new it up like so
const shroud = await new Player('account.d50fdc18fcad49c691d38466bed6f8fd')

Player.get('account.d50fdc18fcad49c691d38466bed6f8fd')
.then(shroud => {
// successful
})
.catch(exception => {
// failed, failure response here
})

BGMI GL SDK CALL _.4.4.0
Developer #Nabeelnav7
❀1