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SDK PEEK BASED GODVIEW
Credits : #Nabeelnav4
No credit = fak mother gay father gay β
GAME PUBGM _4.4
USceneComponent *MeshContainer = localPlayer->MeshContainer;
if(MeshContainer)
{
if (localPlayer->IsClientPeeking)
{
if (!localPlayer->IsPeekLeft)
{
MeshContainer->RelativeLocation.Y = 160.f;
}
else
{
MeshContainer->RelativeLocation.Y = -160.f;
}
}
else
{
MeshContainer->RelativeLocation.Y = 0.f;
}
}
Credits : #Nabeelnav4
No credit = fak mother gay father gay β
GAME PUBGM _4.4
π₯2
PATCH_LIB("libanogs.so", "0x1C79D4", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1CCA48", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1DEA8C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1ECD44", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x23607C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x23DB70", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x269284", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x299DF8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x29BF24", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x2F4F04", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x330494", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x336194", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x338680", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x36A5B8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x371418", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3790C8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37AB7C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37F7F4", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37FC7C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37FD78", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x39F56C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A4CCC", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A564C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x431800", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B03BC", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B363C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B39E0", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4C99D8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4D4C94", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4D5198", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x5058C4", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x505A44", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x50C1F8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x51F920", "00 00 80 D2 C0 03 5F D6");
Cr :- StarkPapa
SAGAR-SDK.txt
2.3 MB
SAGAR-SDK.txt
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
Developer : #Nabeelnav4
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
gWorld: 0x8D8A10C
gName: 0x8A5DFE8
Developer : #Nabeelnav4
GNames_Offset Offset : 0x44c7b30
GEngine_Offset Offset : 0x8d029d0 //UEngine
GEngine_Offset Offset : 0x9218ea0 //UlocalPlayer
GUObject_Offset Offset : 0x907abf8
GetActorArray_Offset Offset : 0x5fd9ff8
Canvas_Map_Offset Offset : 0x8eb7278
Process_Event_Offset Offset : 0x5b6ed6c //Child
Process_Event_Offset Offset : 0x472c904 //Main
GNativeAndroidApp_Offset Offset : 0x8eb6be8
Actors_Offset Offset : 0x70
PUBGM 32 BUT Offset 4.40
ONLY PUBGM MOBILE
DEVELOPER #Nabeelnav4
C
32bit report block_4.4 PUBGM
Credit : #Nabeelnav4
//Report Clear & 10 Year Offset
PATCH_LIB("libanogs.so","0x9100E","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x8E868","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x6F308","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x8F000","00 00 80 D2 C0 03 5F D6");
// Developer : @Nabeelnav4
PATCH_LIB("libanogs.so","0x1C611C","78 00 00 00");
PATCH_LIB("libanogs.so","0x26F344","78 00 00 00");
PATCH_LIB("libanogs.so","0x448F8C","78 00 00 00");
PATCH_LIB("libanogs.so","0x448F94","79 00 00 00");
PATCH_LIB("libanogs.so","0x463C60","78 00 00 00");
PATCH_LIB("libanogs.so","0x46C730","78 00 00 00");
32bit report block_4.4 PUBGM
Credit : #Nabeelnav4
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("16,384;4,294,967,295;1,000", gg.TYPE_QWORD)
gg.refineNumber("16384", gg.TYPE_QWORD)
valueMTG = gg.getResults(1)
gg.clearResults()
time = gg.getRangesList("libUE4.so")[1].start
OffsetAddresssMalik = valueMTG[1].address - time + 0x4
Malik1 = string.format("%x", OffsetAddresssMalik)
Value Script Find GUbjectArray 32 Bit For All Seasons Coming By Malik Enjoy PUBGM 4.4
CREDIT : #Nabeelnav4
β€1
Send mod
if (THUNDER::FIRESPEED) {
if (g_LocalPlayer->bIsWeaponFiring) {
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 3.0f;
}else{
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 1.0f;
}
}SDK BASE SPEED FIRE
WORKING ALL PUBG BGMI ALL BITS 32+64 BOTH
Credit: #Nabeelnav4
β€2
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Non root Offsets Visibility in Java π
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST
Credit : #Nabeelnav4
#define Gname Java 0xe833500
#define VMatrix_Offsets 0xed88d70
#define Vworld_Offsets 0xeaf1330
#define GNames_Offset 0x86143b8
#define GEngine_Offset 0xed88d70 //UEngine
#define GEngine_Offset 0xed88d30 //UEngine
#define GUObject_Offset 0xeaee660
#define GetActorArrary_Offset 0xa38279c
#define CanvasMap_Offset 0xeae9530
#define ProcessEvent_Offset 0x8886734 //Child
#define ProcessEvent_Offset 0x9ecd218 //Main
#define KillMessage_Offset 0x5c95270
#define GNativeApp_Offset 0xe833090
#define Termination_Offsets 0x5d2e30c
#define Gworld_Offset 0xedb1640
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST
Credit : #Nabeelnav4
SAGAR-PUBG-OFFSETS_4.4.0-master (1).zip
330.9 KB
SAGAR-PUBG-OFFSETS_4.4.0-master.zip
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
Developer #Nabeelnav4
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
@Nabeelnav4Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
public const int RootComponent = 0x0188;
Developer #Nabeelnav4
β€1π₯1
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
14.1 MB
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
Credit : #Nabeelnav4
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
@Nabeelnav4Credit : #Nabeelnav4
π¨π£πππ§π πππ’ππ π’πππ¦ππ§
πππππ ππ 4.4.0 32 ππ‘π 64 πππ
πππππ ππ 4.4.0 32 ππ‘π 64 πππ
32 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x104BF4,"00 20 70 47").Modify();// update skip
64 πππ§
MemoryPatch::createWithHex("libgcloud.so", 0x1DD284,"C0 03 5F D6").Modify();// update skip
;
π πππ ππ:- #Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
β€1
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x33BE4
original("7F 45 4C 46 01 01 01 00")
replaced("88")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x4F3BE
original("7F 45 4C 46 01 01 01 00")
replaced("32")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x423A2
original("7F 45 4C 46 01 01 01 00")
replaced("BF")
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
name("libtersafe.so")
offset = 0x6496E
original("7F 45 4C 46 01 01 01 00")
replaced("23")
gg.clearResults()
PUBGM NEW LUA BYPASS ALL BAN FIX
Credit : #CarverOwner
β€1