PUBGM GL_4.4_64Bit_LibOffsets.zip
74.5 KB
๐๐๐๐๐ ๐๐ 64๐๐ข๐ญ 4.4.0 ๐๐๐ ๐๐ญ๐ซ๐ข๐ง๐ ๐ฌ ๐๐๐๐ฌ๐๐ญ๐ฌ
๐๐๐ฌ๐ฌ๐ฐ๐จ๐ซ๐:-@Manish8x
๐๐ญ๐ซ๐ฅ๐๐ง ๐๐ค๐ข๐ง :-0xcc8de10
๐๐ ๐ฅ๐๐ฐ๐๐ฉ๐๐ฎ๐๐๐๐ซ๐ฌ :-0xcc8f7a0
๐๐ญ๐.
๐๐๐๐ ๐๐:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
ANOGS == 0x1DEA8C
ANOGS == 0x1ECD44 00 00 80 D2 C0 03 5F D6//@AADARSH_VIPP
ANOGS == 0x213360 C0 03 5F D6
ANOGS == 0x21C558 00 00 80 D2 C0 03 5F D6
ANOGS == 0x21D34C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x223728 00 00 80 D2 C0 03 5F D6
ANOGS == 0x2242F0 00 00 80 D2 C0 03 5F D6
ANOGS == 0x224D90 00 00 80 D2 C0 03 5F D6
ANOGS == 0x23607C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x29BF24
ANOGS == 0x36A5B8 00 00 80 D2 C0 03 5F D6 28 5A 90 72 77 00 00 00
ANOGS == 0x371418 00 00 80 D2 C0 03 5F D6
ANOGS == 0x37FD78 00 00 80 D2 C0 03 5F D6
ANOGS == 0x39F56C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x3A4CCC
ANOGS == 0x3A564C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x431800 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4B03BC 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4D8194 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4F4248 00 00 80 D2 C0 03 5F D6
ANOGS == 0x5026EC C0 03 5F D6
ANOGS == 0x505A44 00 00 80 D2 C0 03 5F D6
ANOGS == 0x50C1F8 00 00 80 D2 C0 03 5F D6
UE4 == 0x5952F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x6152F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x67866E4 1F 20 03 D5
UE4 == 0x6811D04 D1 61 CD F0 31 02 3D 91 20 02 1F D6
UE4 == 0x78157F0
UE4 == 0x790AC40
UE4 == 0xC25DF70
Two 95 = 295 Cheat Dump
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SAGAR-SDK.txt
2.3 MB
SAGAR-SDK.txt
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
Developer : #Nabeelnav4
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
gWorld: 0x8D8A10C
gName: 0x8A5DFE8
Developer : #Nabeelnav4
DARK โข BYPASS
SAGAR-SDK.txt
Sagar account banned ๐ซ
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__int64 __fastcall (*osub_53a7444)(ASTExtraPlayerController *a1, FFatalDamageParameter *a2);
__int64 __fastcall sub_53a7444(ASTExtraPlayerController *a1, FFatalDamageParameter *a2)
{
if (a1->PlayerKey == a2->CauserKey) {
a2->CauserClothAvatarID = new_Skin.XSuits; //1406469;
int WeaponID = g_LocalPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->GetWeaponID();
if (WeaponID == 101004) {
a2 -> CauserWeaponAvatarID = new_Skin.M416_1;
}
else if (WeaponID == 101003) {
a2 -> CauserWeaponAvatarID = new_Skin.Scar;
}
else if (WeaponID == 101001) {
a2 -> CauserWeaponAvatarID = new_Skin.AKM;
}
else if (WeaponID == 101006) {
a2 -> CauserWeaponAvatarID = new_Skin.AUG;
}
else if (WeaponID == 101005) {
a2 -> CauserWeaponAvatarID = new_Skin.Groza;
}
else if (WeaponID == 105002) {
a2 -> CauserWeaponAvatarID = new_Skin.DP28;
}
else if (WeaponID == 105001) {
a2 -> CauserWeaponAvatarID = new_Skin.M249;
}
else if (WeaponID == 101008) {
a2 -> CauserWeaponAvatarID = new_Skin.M762;
}
else if (WeaponID == 102005) {
a2 -> CauserWeaponAvatarID = new_Skin.Bizon;
}
else if (WeaponID == 103001) {
a2 -> CauserWeaponAvatarID = new_Skin.K98;
}
else if (WeaponID == 103002) {
a2 -> CauserWeaponAvatarID = new_Skin.M24;
}
else if (WeaponID == 103003) {
a2 -> CauserWeaponAvatarID = new_Skin.AWM;
}
else if (WeaponID == 102004) {
a2 -> CauserWeaponAvatarID = new_Skin.Thompson;
}
else if (WeaponID == 101102) {
a2 -> CauserWeaponAvatarID = new_Skin.ACE32;
}
else if (WeaponID == 102002) {
a2 -> CauserWeaponAvatarID = new_Skin.UMP;
}
else if (WeaponID == 102001) {
a2 -> CauserWeaponAvatarID = new_Skin.UZI;
}
else if (WeaponID == 101002) {
a2 -> CauserWeaponAvatarID = new_Skin.M16A4;
}
}
return osub_53a7444(a1, a2);
}
Tools::Hook((void *) (UE4 + 0x53a7444), (void *) sub_53a7444, (void **) &osub_53a7444);KillMessage! All Pubgm 4.4.0 x64
BGMI 3.4.0 | 64 BIT
GNames_Offset Offset : 0x6f5d0b0
GEngine_Offset Offset : 0xc839f70 //ULocalPlayer
GEngine_Offset Offset : 0xc85aa78 //UEngine
GUObject_Offset Offset : 0xc603b70
GetActorArray_Offset Offset : 0x0
Canvas_Map_Offset Offset : 0xc23b320
Process_Event_Offset Offset : 0x71bc2a8 //Child
Process_Event_Offset Offset : 0x8729368 //Main
GNativeAndroidApp_Offset Offset : 0xc178f88
Actors_Offset Offset : 0xa0
PUBGM 4.40 OFFEST
DEVELOPER #Nabeelnav4
โค1
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SDK PEEK BASED GODVIEW
Credits : #Nabeelnav4
No credit = fak mother gay father gay โ
GAME PUBGM _4.4
USceneComponent *MeshContainer = localPlayer->MeshContainer;
if(MeshContainer)
{
if (localPlayer->IsClientPeeking)
{
if (!localPlayer->IsPeekLeft)
{
MeshContainer->RelativeLocation.Y = 160.f;
}
else
{
MeshContainer->RelativeLocation.Y = -160.f;
}
}
else
{
MeshContainer->RelativeLocation.Y = 0.f;
}
}
Credits : #Nabeelnav4
No credit = fak mother gay father gay โ
GAME PUBGM _4.4
๐ฅ2
PATCH_LIB("libanogs.so", "0x1C79D4", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1CCA48", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1DEA8C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1ECD44", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x23607C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x23DB70", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x269284", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x299DF8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x29BF24", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x2F4F04", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x330494", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x336194", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x338680", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x36A5B8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x371418", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3790C8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37AB7C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37F7F4", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37FC7C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37FD78", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x39F56C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A4CCC", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A564C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x431800", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B03BC", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B363C", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B39E0", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4C99D8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4D4C94", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4D5198", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x5058C4", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x505A44", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x50C1F8", "00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x51F920", "00 00 80 D2 C0 03 5F D6");
Cr :- StarkPapa
SAGAR-SDK.txt
2.3 MB
SAGAR-SDK.txt
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
Developer : #Nabeelnav4
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
gWorld: 0x8D8A10C
gName: 0x8A5DFE8
Developer : #Nabeelnav4
GNames_Offset Offset : 0x44c7b30
GEngine_Offset Offset : 0x8d029d0 //UEngine
GEngine_Offset Offset : 0x9218ea0 //UlocalPlayer
GUObject_Offset Offset : 0x907abf8
GetActorArray_Offset Offset : 0x5fd9ff8
Canvas_Map_Offset Offset : 0x8eb7278
Process_Event_Offset Offset : 0x5b6ed6c //Child
Process_Event_Offset Offset : 0x472c904 //Main
GNativeAndroidApp_Offset Offset : 0x8eb6be8
Actors_Offset Offset : 0x70
PUBGM 32 BUT Offset 4.40
ONLY PUBGM MOBILE
DEVELOPER #Nabeelnav4
C
32bit report block_4.4 PUBGM
Credit : #Nabeelnav4
//Report Clear & 10 Year Offset
PATCH_LIB("libanogs.so","0x9100E","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x8E868","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x6F308","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x8F000","00 00 80 D2 C0 03 5F D6");
// Developer : @Nabeelnav4
PATCH_LIB("libanogs.so","0x1C611C","78 00 00 00");
PATCH_LIB("libanogs.so","0x26F344","78 00 00 00");
PATCH_LIB("libanogs.so","0x448F8C","78 00 00 00");
PATCH_LIB("libanogs.so","0x448F94","79 00 00 00");
PATCH_LIB("libanogs.so","0x463C60","78 00 00 00");
PATCH_LIB("libanogs.so","0x46C730","78 00 00 00");
32bit report block_4.4 PUBGM
Credit : #Nabeelnav4
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("16,384;4,294,967,295;1,000", gg.TYPE_QWORD)
gg.refineNumber("16384", gg.TYPE_QWORD)
valueMTG = gg.getResults(1)
gg.clearResults()
time = gg.getRangesList("libUE4.so")[1].start
OffsetAddresssMalik = valueMTG[1].address - time + 0x4
Malik1 = string.format("%x", OffsetAddresssMalik)
Value Script Find GUbjectArray 32 Bit For All Seasons Coming By Malik Enjoy PUBGM 4.4
CREDIT : #Nabeelnav4
โค1
Send mod
if (THUNDER::FIRESPEED) {
if (g_LocalPlayer->bIsWeaponFiring) {
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 3.0f;
}else{
g_LocalPlayer->STPlayerController->AcknowledgedPawn->CustomTimeDilation = 1.0f;
}
}SDK BASE SPEED FIRE
WORKING ALL PUBG BGMI ALL BITS 32+64 BOTH
Credit: #Nabeelnav4
โค2
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Non root Offsets Visibility in Java ๐
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST
Credit : #Nabeelnav4
#define Gname Java 0xe833500
#define VMatrix_Offsets 0xed88d70
#define Vworld_Offsets 0xeaf1330
#define GNames_Offset 0x86143b8
#define GEngine_Offset 0xed88d70 //UEngine
#define GEngine_Offset 0xed88d30 //UEngine
#define GUObject_Offset 0xeaee660
#define GetActorArrary_Offset 0xa38279c
#define CanvasMap_Offset 0xeae9530
#define ProcessEvent_Offset 0x8886734 //Child
#define ProcessEvent_Offset 0x9ecd218 //Main
#define KillMessage_Offset 0x5c95270
#define GNativeApp_Offset 0xe833090
#define Termination_Offsets 0x5d2e30c
#define Gworld_Offset 0xedb1640
PUBGM GL KR JAVA OFFEST 4.4 NEW UPDATE OFFEST
Credit : #Nabeelnav4
SAGAR-PUBG-OFFSETS_4.4.0-master (1).zip
330.9 KB
SAGAR-PUBG-OFFSETS_4.4.0-master.zip
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
Developer #Nabeelnav4
PUBG-OFFSETS-4.4.0
A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"
Password :
@Nabeelnav4Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.
These will be updated as soon as there's a new SDK available.
I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:
public const int RootComponent = 0x0188;
Developer #Nabeelnav4
โค1๐ฅ1
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
14.1 MB
SAGAR-PUBGM BGMI KR ESP SOURCE .zip
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
Credit : #Nabeelnav4
Pubg Mobile BGMI KR Gameloop ESP Source
UPDATE 4.4
DEVELOPER
@Nabeelnav4Credit : #Nabeelnav4