DARK โ€ข BYPASS
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Architect of Code | Developer | Reverse Engineer

๐Ÿ”ฌ Reverse Engineering & Android
๐Ÿ’ป C/C++ | Programming
๐Ÿ› ๏ธ Projects & Experiments
๐Ÿ“š Educational Content

๐Ÿš€ Welcome to DARK SRC

By:- @darkxazanur
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Live stream started
Script ended:
FixCrash Offset 1: 0x5753F8
FixCrash Offset 2: 0x575430
FixCrash Offset 3: 0x575300
FixCrash Offset 4: 0x575550
FixCrash Offset 5: 0x5755D8


PUBGM 4.4.0
๐Ÿ”ฅ2๐Ÿคฃ2โค1
โค1
8X_MANISH_(v4.4.0)_64Bit.zip
9.5 MB
๐—ฃ๐—จ๐—•๐—š๐—  ๐—š๐—Ÿ 4.4.0 | ๐—œ๐—ก๐—ง๐—˜๐—ฅ๐—ก๐—”๐—Ÿ ๐—ฆ๐——๐—ž !

๐—™๐˜‚๐—น๐—น๐˜† ๐—™๐—ถ๐˜…๐—ฒ๐—ฑ , 64 ๐—•๐—ถ๐˜ !

๐—ซ64 ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜๐˜€ ? :
https://t.me/darkxdevoloper/14601

Zip Pass ? :
@Manish8x

๐—ง๐—ข๐—ข๐—Ÿ ๐—•๐—ฌ:- @Manish8x

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x46f8;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794)
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;

๐๐”๐๐†๐Œ.๐†๐‹ 4.4.0 ๐Ž๐…๐…๐’๐„๐“ ๐๐€๐’๐„ ๐…๐€๐’๐“ ๐๐€๐‘๐€๐‚๐‡๐ˆ๐“ ๐—64 ๐๐ˆ๐“

๐‚๐‘๐€๐ƒ๐ˆ๐“:- @Manish8x

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
PUBGM GL 4.4.0 X64 @JOIN_NEW_SRC.zip
7.7 MB
UI>CLICK HERE
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
~ Game > PUBGM
~ Bit > 64
~ Version > 4.4.0
~ Base Features
~ Smooth Esp
~ Aimbot
~ X-Hit Effect
~ No Recoil
~ Small Cross
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
> Password:-
@JOIN_NEW_SRC

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
โค1
64bit SDK.txt
7.2 MB
๐—ฃ๐—จ๐—•๐—š๐—  ๐—š๐—Ÿ 4.4.0

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
Offsets PUBGM 4.4.0(x64).h
3.2 KB
๐—ฃ๐—จ๐—•๐—š๐—  ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง.๐—›

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
๐—ฃ๐—จ๐—•๐—š๐—  ๐—š๐—Ÿ 4.4.0 ๐˜…64 ๐—•๐—œ๐—ง

Vertical Angle:ULocalPlayer,0x30,0x4B8,0x4E0
Horizontal Angle:ULocalPlayer,0x30,0x4B8,0x4E0
Global Time Dilation:ULocalPlayer,0x30,0x4B8,0xE4
Character Soul 1:ULocalPlayer,0x30,0x4B8,0xE8
Character Jump:ULocalPlayer,0x30,0x4B8,0x5E0
8D Judgment:ULocalPlayer,0x30,0x4B8,0x1058
ADS Judgment:ULocalPlayer,0x30,0x4B8,0x1134
Micro Acceleration:ULocalPlayer,0x30,0x4B8,0x1168
479.5:ULocalPlayer,0x30,0x4B8,0x116C
Firing Judgment:ULocalPlayer,0x30,0x4B8,0x1818
Posture Judgment:ULocalPlayer,0x30,0x4B8,0x1828
Quick Prone:ULocalPlayer,0x30,0x4B8,0x1998
Pickup Radius:ULocalPlayer,0x30,0x4B8,0x1E8C
First-Person Judgment:ULocalPlayer,0x30,0x4B8,0x20E8
Wheel Forward/Back:ULocalPlayer,0x30,0x4B8,0x24BC
Wheel Left/Right:ULocalPlayer,0x30,0x4B8,0x24BC
Pickup Height:ULocalPlayer,0x30,0x4B8,0x25C0,0x204
Wall Pickup:ULocalPlayer,0x30,0x4B8,0x25C0,0x208
Peek Left/Right:ULocalPlayer,0x30,0x4B8,0x2B02
Peeking Judgment:ULocalPlayer,0x30,0x4B8,0x2B04
Instant Weapon Switch:ULocalPlayer,0x30,0x4B8,0x2BFC
Stand Half Height:ULocalPlayer,0x30,0x4B8,0x2D00
Crouch Half Height:ULocalPlayer,0x30,0x4B8,0x2D04
Prone Half Height:ULocalPlayer,0x30,0x4B8,0x2D08
Beautified Pointer:ULocalPlayer,0x30,0x4B8,0x2E50,0x3E8
Character Rotation:ULocalPlayer,0x30,0x4B8,0x1F0
Character Scale X:ULocalPlayer,0x30,0x4B8,0x1FC
Character Scale Y:ULocalPlayer,0x30,0x4B8,0x1FC
Character Scale Z:ULocalPlayer,0x30,0x4B8,0x1FC
Skeletal Animation Speed:ULocalPlayer,0x30,0x4B8,0xC80
Coordinate Pointer:ULocalPlayer,0x30,0x4B8,0x208
Punching Judgment Pointer:ULocalPlayer,0x30,0x4B8,0xFA8
Character Soul 2:ULocalPlayer,0x30,0x4B8,0x518,0x12A
Velocity X:ULocalPlayer,0x30,0x4B8,0x518,0x18C
Velocity Y:ULocalPlayer,0x30,0x4B8,0x518,0x18C
Velocity Z:ULocalPlayer,0x30,0x4B8,0x518,0x18C
Gravity Scale:ULocalPlayer,0x30,0x4B8,0x518,0x214
Max Step Height:ULocalPlayer,0x30,0x4B8,0x518,0x218
Jump Z Velocity:ULocalPlayer,0x30,0x4B8,0x518,0x21C
Movement Mode:ULocalPlayer,0x30,0x4B8,0x518,0x22C
479.5:ULocalPlayer,0x30,0x4B8,0x518,0x254
60000:ULocalPlayer,0x30,0x4B8,0x518,0x260
8192:ULocalPlayer,0x30,0x4B8,0x518,0x268
Landing Recoil:ULocalPlayer,0x30,0x4B8,0x518,0x270
2048:ULocalPlayer,0x30,0x4B8,0x518,0x27C
0.05:ULocalPlayer,0x30,0x4B8,0x518,0x28C
Use Controller Desired Rotation:ULocalPlayer,0x30,0x4B8,0x518,0x2B8
Push Force Factor:ULocalPlayer,0x30,0x4B8,0x518,0x2E4
Anti Stuck:ULocalPlayer,0x30,0x4B8,0x518,0x448
240:ULocalPlayer,0x30,0x4B8,0x518,0x610
670:ULocalPlayer,0x30,0x4B8,0x518,0xC90
Static Aspect Ratio:ๆœชๆ‰พๅˆฐๅ็งป
Third-Person FOV:ULocalPlayer,0x30,0x4B8,0x1D50,0x39C
Scope FOV:ULocalPlayer,0x30,0x4B8,0x1D70,0x39C
Camera FOV:ULocalPlayer,0x30,0x4B8,0x1D40,0x39C
Weapon ID:ULocalPlayer,0x30,0x4B8,0x2A90,0x1E0
Instant Switch Weapon:ULocalPlayer,0x30,0x4B8,0x2A90,0x248
Instant Putaway Weapon:ULocalPlayer,0x30,0x4B8,0x2A90,0x24C
Instant Fire Speed:ULocalPlayer,0x30,0x4B8,0x2A90,0x560
Weapon Fire Rate:ULocalPlayer,0x30,0x4B8,0x2A90,0x5A0
Weapon Accuracy:ULocalPlayer,0x30,0x4B8,0x2A90,0xC2C
Shotgun Vertical Spread:ULocalPlayer,0x30,0x4B8,0x2A90,0xC38
Shotgun Horizontal Spread:ULocalPlayer,0x30,0x4B8,0x2A90,0xC3C
Arm Recoil Control:ULocalPlayer,0x30,0x4B8,0x2A90,0xCEC
ADS Recoil Control:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF0
Hip Fire Recoil:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF4
Instant ADS Time:ULocalPlayer,0x30,0x4B8,0x2A90,0xC98
Hit Effect Scale:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF8
No Recoil Pointer:ULocalPlayer,0x30,0x4B8,0x2A90,0xF78
Crosshair Rotation Angle:ULocalPlayer,0x30,0x4B8,0x2A90,0x3B0
Crosshair RGB Color:ULocalPlayer,0x30,0x4B8,0x18A8
Vehicle Fixed Camera:ULocalPlayer,0x30,0x4B8,0xA30
Vehicle Forward/Back Key:ULocalPlayer,0x30,0x4B8,0xB81
Vehicle Left/Right Key:ULocalPlayer,0x30,0x4B8,0xB81
Vehicle Brake Key:ULocalPlayer,0x30,0x4B8,0xB81
Vehicle Horn Key:ULocalPlayer,0x30,0x4B8,0xBC9
Vehicle Coordinate Pointer:ULocalPlayer,0x30,0x4B8,0x1E10,0x280
Memory Range A23:ULocalPlayer,0x30,0x4B8,0x998,0x138;

๐——๐—จ๐— ๐—ฃ ๐—•๐—ฌ:- @Manish8x

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
PUBGM GL_4.4_64Bit_LibOffsets.zip
74.5 KB
๐๐”๐๐†๐Œ ๐†๐‹ 64๐๐ข๐ญ 4.4.0 ๐‹๐ˆ๐ ๐’๐ญ๐ซ๐ข๐ง๐ ๐ฌ ๐Ž๐Ÿ๐Ÿ๐ฌ๐ž๐ญ๐ฌ

๐๐š๐ฌ๐ฌ๐ฐ๐จ๐ซ๐:-
@Manish8x

๐’๐ญ๐ซ๐ฅ๐ž๐ง ๐’๐ค๐ข๐ง :-
0xcc8de10
๐„๐ ๐ฅ๐’๐ฐ๐š๐ฉ๐๐ฎ๐Ÿ๐Ÿ๐ž๐ซ๐ฌ :-
0xcc8f7a0
๐„๐ญ๐œ.

๐ƒ๐”๐Œ๐ ๐๐˜:-
@Manish8x

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
ANOGS == 0x1DEA8C
ANOGS == 0x1ECD44 00 00 80 D2 C0 03 5F D6//@AADARSH_VIPP
ANOGS == 0x213360 C0 03 5F D6
ANOGS == 0x21C558 00 00 80 D2 C0 03 5F D6
ANOGS == 0x21D34C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x223728 00 00 80 D2 C0 03 5F D6
ANOGS == 0x2242F0 00 00 80 D2 C0 03 5F D6
ANOGS == 0x224D90 00 00 80 D2 C0 03 5F D6
ANOGS == 0x23607C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x29BF24
ANOGS == 0x36A5B8 00 00 80 D2 C0 03 5F D6 28 5A 90 72 77 00 00 00
ANOGS == 0x371418 00 00 80 D2 C0 03 5F D6
ANOGS == 0x37FD78 00 00 80 D2 C0 03 5F D6
ANOGS == 0x39F56C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x3A4CCC
ANOGS == 0x3A564C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x431800 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4B03BC 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4D8194 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4F4248 00 00 80 D2 C0 03 5F D6
ANOGS == 0x5026EC C0 03 5F D6
ANOGS == 0x505A44 00 00 80 D2 C0 03 5F D6
ANOGS == 0x50C1F8 00 00 80 D2 C0 03 5F D6

UE4 == 0x5952F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x6152F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x67866E4 1F 20 03 D5
UE4 == 0x6811D04 D1 61 CD F0 31 02 3D 91 20 02 1F D6
UE4 == 0x78157F0
UE4 == 0x790AC40
UE4 == 0xC25DF70

Two 95 = 295 Cheat Dump
Hk vai ๐Ÿ‚ Enc lgao
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โค1
SAGAR-SDK.txt
2.3 MB
SAGAR-SDK.txt

PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION

gWorld: 0x8D8A10C
gName: 0x8A5DFE8

Developer : #Nabeelnav4
DARK โ€ข BYPASS
SAGAR-SDK.txt
Sagar account banned ๐Ÿšซ
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__int64 __fastcall (*osub_53a7444)(ASTExtraPlayerController *a1, FFatalDamageParameter *a2);
__int64 __fastcall sub_53a7444(ASTExtraPlayerController *a1, FFatalDamageParameter *a2)
{
if (a1->PlayerKey == a2->CauserKey) {
a2->CauserClothAvatarID = new_Skin.XSuits; //1406469;

int WeaponID = g_LocalPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->GetWeaponID();
if (WeaponID == 101004) {
a2 -> CauserWeaponAvatarID = new_Skin.M416_1;
}
else if (WeaponID == 101003) {
a2 -> CauserWeaponAvatarID = new_Skin.Scar;
}
else if (WeaponID == 101001) {
a2 -> CauserWeaponAvatarID = new_Skin.AKM;
}
else if (WeaponID == 101006) {
a2 -> CauserWeaponAvatarID = new_Skin.AUG;
}
else if (WeaponID == 101005) {
a2 -> CauserWeaponAvatarID = new_Skin.Groza;
}
else if (WeaponID == 105002) {
a2 -> CauserWeaponAvatarID = new_Skin.DP28;
}
else if (WeaponID == 105001) {
a2 -> CauserWeaponAvatarID = new_Skin.M249;
}
else if (WeaponID == 101008) {
a2 -> CauserWeaponAvatarID = new_Skin.M762;
}
else if (WeaponID == 102005) {
a2 -> CauserWeaponAvatarID = new_Skin.Bizon;
}
else if (WeaponID == 103001) {
a2 -> CauserWeaponAvatarID = new_Skin.K98;
}
else if (WeaponID == 103002) {
a2 -> CauserWeaponAvatarID = new_Skin.M24;
}
else if (WeaponID == 103003) {
a2 -> CauserWeaponAvatarID = new_Skin.AWM;
}
else if (WeaponID == 102004) {
a2 -> CauserWeaponAvatarID = new_Skin.Thompson;
}
else if (WeaponID == 101102) {
a2 -> CauserWeaponAvatarID = new_Skin.ACE32;
}
else if (WeaponID == 102002) {
a2 -> CauserWeaponAvatarID = new_Skin.UMP;
}
else if (WeaponID == 102001) {
a2 -> CauserWeaponAvatarID = new_Skin.UZI;
}
else if (WeaponID == 101002) {
a2 -> CauserWeaponAvatarID = new_Skin.M16A4;
}
}
return osub_53a7444(a1, a2);
}

Tools::Hook((void *) (UE4 + 0x53a7444), (void *) sub_53a7444, (void **) &osub_53a7444);

KillMessage! All Pubgm 4.4.0 x64

BGMI 3.4.0 | 64 BIT

GNames_Offset Offset : 0x6f5d0b0
GEngine_Offset Offset : 0xc839f70 //ULocalPlayer
GEngine_Offset Offset : 0xc85aa78 //UEngine
GUObject_Offset Offset : 0xc603b70
GetActorArray_Offset Offset : 0x0
Canvas_Map_Offset Offset : 0xc23b320
Process_Event_Offset Offset : 0x71bc2a8 //Child
Process_Event_Offset Offset : 0x8729368 //Main
GNativeAndroidApp_Offset Offset : 0xc178f88
Actors_Offset Offset : 0xa0


PUBGM 4.40 OFFEST

DEVELOPER #Nabeelnav4
โค1
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SDK PEEK BASED GODVIEW

USceneComponent *MeshContainer = localPlayer->MeshContainer;
if(MeshContainer)
{
if (localPlayer->IsClientPeeking)
{
if (!localPlayer->IsPeekLeft)
{
MeshContainer->RelativeLocation.Y = 160.f;
}
else
{
MeshContainer->RelativeLocation.Y = -160.f;
}
}
else
{
MeshContainer->RelativeLocation.Y = 0.f;
}
}



Credits : #Nabeelnav4
No credit = fak mother gay father gay โœ…

GAME PUBGM _4.4
๐Ÿ”ฅ2
SOCK 4.4 @DH_KING_of_WAR ๐Ÿ™‚๐Ÿ˜‚.zip
83.2 KB
SOCK Loaderโžก๏ธ4.4.0

๐Ÿ›กPASS @DH_KING_of_WAR
โค1
MENE ABHI JUST 1 NEW INVENTION KIYA HE ๐Ÿ˜‚ MENE 1 NEW LOGIN SYSTEM BANAA DIYA NO NEED PANEL NO NEED HOSTING NO ANY USE MONEY FULL FREE AND FULL CONTROL MOD PE USERS MANAGE AND KEYS MANAGE ๐Ÿ‘๐Ÿ˜… JALD HI PUBLIC KARUNGA
โค2๐Ÿ”ฅ1๐Ÿคฃ1