4.4.0 ๐๐๐๐ ๐๐๐๐๐๐ 64 ๐๐๐ ๐๐๐ ๐๐ ๐ ๐๐๐
Gname Offset: 0xE776400) + 0x110);
GWorld Offset: 0xECF575C - 0x20) + 0x30);
VMatrix Offset: 0xECCBC70) + 0xc0);
Vworld Offset: 0xEA2A2D0
#define GNames_Offset 0x85DBCEC
#define GEngine_Offset 0xECCBC70 //UEngine
#define GEngine_Offset 0xECF15C0 //ULocalPlayer
#define GUObject Offset: 0xea31560
#define GetActorArray_Offset 0xA34A0D0
#define CanvasMap_Offset 0xEA2A2D0
#define GNativeAndroidApp_Offset 0xe775f98
#define Actors_Offset 0xA0
#define Postrender_Offset 0xA253214
#define K2_DrawText_Offset: 0xA8453EA;
๐ง๐ข๐ข๐ ๐๐ฌ:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
๐๐๐๐ ๐๐๐๐๐๐ 4.4.0 ๐64 ๐๐๐
#define ACharacter_Mesh 0x510
#define AStaticMeshComponent_StaticMesh 0x9a8
#define AActor_RootComponent 0x208
#define USceneComponent_RelativeLocation 0x1e4
#define USceneComponent_ComponentVelocity 0x2c0
#define AUAEPlayerController_PlayerKey 0x980
#define AUAECharacter_PlayerName 0x960
#define AUAECharacter_PlayerKey 0x980
#define AUAECharacter_TeamID 0x998
#define AUAECharacter_bIsAI 0xa40
#define ASTExtraCharacter_Health 0xe60
#define ASTExtraCharacter_HealthMax 0xe64
#define ASTExtraCharacter_bDead 0xe7c
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x25c8
#define ASTExtraBaseCharacter_NearDeatchComponent 0x1bf8
#define ASTExtraBaseCharacter_NearDeathBreath 0x1c10
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x5c8
#define USTCharacterNearDeathComp_BreathMax 0x1cc
#define USTCharacterNearDeathComp_Breath 0x204
#define ASTExtraShootWeapon_ShootWeaponComponent 0xf80
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x398
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0x1360
#define UShootWeaponEntity_BulletFireSpeed 0x560
#define APlayerController_PlayerCameraManager 0x548
#define APlayerCameraManager_CameraCacheEntry 0x520
#define ASTExtraPlayerController_bIsPressingFireBtn 0x3858
#define ASTExtraVehicleBase_VehicleShapeType 0x70d
#define AController_ControlRotation 0x4e0
uintptr_t Position = 0x00000;
uintptr_t RootComponent = 0x208;
uintptr_t SkeletalMeshComponent = 0x510;
uintptr_t FixAttachInfoList = 0x00000;
uintptr_t MinLOD = 0x9a8;
uintptr_t Health = 0xe60;
uintptr_t bDead = 0xe7c;
uintptr_t PlayerName = 0x960;
uintptr_t TeamID = 0x998;
uintptr_t Role = 0x1a8;
uintptr_t bIsAI = 0xa40;
uintptr_t ActorChildren = 0x1f8;
uintptr_t WeaponEntityComp = 0x7e8;
uintptr_t DrawShootLineTime = 0x134;
uintptr_t UploadInterval = 0x170;
uintptr_t CurBulletNumInClip = 0x0;
uintptr_t bIsGunADS = 0x1134;
uintptr_t bIsWeaponFiring = 0x1818;
uintptr_t Controller = 0x4e8;
uintptr_t ControlRotation = 0x4e0;
uintptr_t WeaponManagerComponent = 0x25c8;
uintptr_t CurrentWeaponReplicated = 0x5c8;
uintptr_t ShootWeaponEntityComp = 0x1360;
uintptr_t BulletFireSpeed = 0x560;
uintptr_t AccessoriesVRecoilFactor = 0xbc8;
uintptr_t AccessoriesHRecoilFactor = 0xbd0;
uintptr_t AccessoriesRecoveryFactor = 0xbcc;
uintptr_t RecoilKickADS = 0xcf0;
uintptr_t ExtraHitPerformScale = 0xcf8;
uintptr_t ShootInterval = 0x5a0;
uintptr_t GameDeviationFactor = 0xc2c;
uintptr_t AnimationKick = 0xcf4;
uintptr_t SwitchWeaponSpeedScale = 0x2bfc;
uintptr_t FieldOfView = 0x39c;
int bDead = 0xe7c;
int health = 0xe60;
int teamID = 0x998;
int isBot = 0xa40;
int name = 0x960;
int me = 0x1a8;
int headLoc = 0x00000;
int locationPntr = 0x208;
int boneStruct = 0x510;
int boneMatrix = 0x208;
int bonePntr = 0x9a8;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x1f8;
int weaponValidation = 0x138;
int weaponValidationValue = 2;
int ammo = 0x72122d4
int weaponIDPntr = 0x7e8;
int weaponID = 0x1e0;
int isGunADS = 0x1134;
int isGunFiring = 0x1818;
int Controller = 0x4e8;
int Rotator = 0x4e0;
;
4.4.0 ๐๐๐๐๐๐๐๐ ๐๐ ๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐64
๐๐๐๐ ๐๐:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
โค1
PUBG Mobile Global_(4.4.0).apk
1.3 GB
Pubg global 4.4 64 Bit
SOURCE WALA
0x67866e4 1F 20 03 D5
0x5952f70 00 00 80 D2 C0 03 5F D6
0x5aeef64 00 00 80 D2 C0 03 5F D6
0x5bfe3e4 00 00 80 D2 C0 03 5F D6
0x6c50334 00 00 80 D2 C0 03 5F D6
0x5bfd0fc 00 00 80 D2 C0 03 5F D6
0x62b7a1c 00 00 80 D2 C0 03 5F D6
PATCH_LIB("libanogs.so","0x1DEA8C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x41CBC4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B03BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4C9C48","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x505A44","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x507938","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x50C1F8","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51E4BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51EE78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");
0x228168
0x330494
0x3315A0
0x338680
0x373064
0x3A564C
0x51FA80
Land Dump
DARK โข BYPASS
๐
This media is not supported in your browser
VIEW IN TELEGRAM
Isko bolo ๐
๐คฃ4โค2
EnemyCounter.cpp
3.3 KB
Private Enemy Counter Leaked
Share WithCredit
Share WithCredit
DARK โข BYPASS
Leaking This Enemy Counterโค๏ธ
Ye counter mast laga yar on top ha public ni hota to me ye he use karta lowda ๐๐๐
โค1
libanort.so
1.6 MB
Npatch signkill use
4.4 PUBG 64x
4.4 PUBG 64x
PUBG_(v4.4.0)_64Bit.zip
11.3 MB
SDK INTERNAL
SDK_4.4_64bit.txt
2.6 MB
External SDK_4.4_64bit.txt
โค1
DARK โข BYPASS
4.4.0 ๐๐๐๐ ๐๐๐๐๐๐ 64 ๐๐๐ ๐๐๐ ๐๐
๐
๐๐๐ Gname Offset: 0xE776400) + 0x110); GWorld Offset: 0xECF575C - 0x20) + 0x30); VMatrix Offset: 0xECCBC70) + 0xc0); Vworld Offset: 0xEA2A2D0 #define GNames_Offset 0x85DBCEC #define GEngine_Offset 0xECCBC70 //UEngine #defineโฆ
#define GNativeAndroidApp_Offset 0xe775f98
Script ended:
FixCrash Offset 1: 0x5753F8
FixCrash Offset 2: 0x575430
FixCrash Offset 3: 0x575300
FixCrash Offset 4: 0x575550
FixCrash Offset 5: 0x5755D8
PUBGM 4.4.0
FixCrash Offset 1: 0x5753F8
FixCrash Offset 2: 0x575430
FixCrash Offset 3: 0x575300
FixCrash Offset 4: 0x575550
FixCrash Offset 5: 0x5755D8
PUBGM 4.4.0
๐ฅ2๐คฃ2โค1
8X_MANISH_(v4.4.0)_64Bit.zip
9.5 MB
๐ฃ๐จ๐๐๐ ๐๐ 4.4.0 | ๐๐ก๐ง๐๐ฅ๐ก๐๐ ๐ฆ๐๐ !
๐๐๐น๐น๐ ๐๐ถ๐ ๐ฒ๐ฑ , 64 ๐๐ถ๐ !
๐ซ64 ๐ข๐ณ๐ณ๐๐ฒ๐๐ ? :
https://t.me/darkxdevoloper/14601
Zip Pass ? :@Manish8x
๐ง๐ข๐ข๐ ๐๐ฌ:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x46f8;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794)
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;๐๐๐๐๐.๐๐ 4.4.0 ๐๐ ๐ ๐๐๐ ๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐64 ๐๐๐
๐๐๐๐๐๐:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper