DARK โ€ข BYPASS
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Architect of Code | Developer | Reverse Engineer

๐Ÿ”ฌ Reverse Engineering & Android
๐Ÿ’ป C/C++ | Programming
๐Ÿ› ๏ธ Projects & Experiments
๐Ÿ“š Educational Content

๐Ÿš€ Welcome to DARK SRC

By:- @darkxazanur
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๐๐„๐“๐€ ๐๐”๐๐†๐Œ 4.4.4 ๐ฑ32

#define GNames_Offset 0x512d660
#define GUObject_Offset 0xa5e0094
#define GNativeAndroidApp_Offset 0xa3f7fa4
#define GetActorArray_Offset 0x6c66488
#define ProcessEvent_Offset 0x67a6588
#define ULocalPlayer_CD 0xa7cd0a0
#define ULocalPlayer_CB 0x3d50a0
#define Actors_Offset 0x70

#define LineOfSightTo_Offset 0x6a61ea0
#define ShootBulletInner_Offset 0x386c2c0
#define UpdateVolleyShootParameters_Offset 0x38c27c8
#define GetMuzzleTransform_Offset 0x38865b0
#define ClientOnDamageToOther_Offset 0x30719b8
#define BroadcastFatalDamageToClientWithStructNew_Offset 0x304ad38
#define GetMovementBase_Offset 0x28ca99c
#define GetCameraRotation_Offset 0x6e84684
#define GetCameraLocation_Offset 0x6e846a0
#define GetAccessoriesVRecoilFactor_Offset 0x388a0fc
#define GetAccessoriesHRecoilFactor_Offset 0x388a1a4

#define LineOfSightTo_Idx 246
#define ShootBulletInner_Idx 174
#define UpdateVolleyShootParameters_Idx 161
#define GetMuzzleTransform_Idx 314
#define ClientOnDamageToOther_Idx 961
#define BroadcastFatalDamageToClientWithStructNew_Idx 1001
#define GetMovementBase_Idx 236;


Developer : #Nabeelnav7
โค2
Live stream started
PATCH_LIB("libanort.so", "0x18EE", "h 15 00 00 0A");
PATCH_LIB("libanort.so", "0x1473", "h 15 00 00 0A");

Developer #Nabeelnav7
64 BIT TERMINATION FIXER
โค1
PATCH_LIB("libanogs.so","0x48C8A4","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xBA7B4","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xBA6A0","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xBA4C0","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xBEA08","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3BF4C4","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3BFD40","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3B8F64","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3FD53C","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x1D55F4","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3E9864","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3BF240","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3BF114","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3B9930","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3AFEB8","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xC0E74","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xF3D94","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xEB124","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xB7CE4","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3FC148","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3BEFCC","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3FB67C","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3D88EC","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3D90C0","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0xEA74C ","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3FC360","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x9BB5C","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x9B6C0","\x00\x00\xA0\xE3");
PATCH_LIB("libanogs.so","0x3FD2B4","\x00\x00\xA0\xE3");



Developer : #Nabeelnav7

Bgmi 64 BIT all bans fixed with aimbot
โค3
Android-Mod-Menu-Sagar-main.zip
18.6 MB
Android-Mod-Menu-Sagar-main.zip

BGMI 64 BIT SRC 4.3
ANDROID 10 TO 16 supported
PASSWORD : @Nabeelnav7

Support Android up to Android 16. ARMv7 and ARM64 are supported.
โค4
SAGAR-PUBGM-SDK-4.4.zip
4.5 MB
SAGAR-PUBGM-SDK-4.4.zip

PUBGM_GL RAM 64 BIT SDK VERSION_4.4

NEW UPDATE SDK VERSION
ORIGINAL SDK ENJOY

PASSWORD @SagarModsOfficial
๐Ÿ˜ญ Mundo Base Crash Fixer ๐ŸŒŸ

static void SigSegvHandler(int sig, siginfo_t* info, void* context) {
LOGE("SIGSEGV caught!");
LOGE("Fault address: %p", info->si_addr);
_exit(0); // prevent infinite crash loop
}

static void InstallSigHandlers() {
struct sigaction sa{};
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = SigSegvHandler;
sigemptyset(&sa.sa_mask);

sigaction(SIGSEGV, &sa, nullptr);
sigaction(SIGABRT, &sa, nullptr);
sigaction(SIGBUS, &sa, nullptr);
}
//By Yahdikallah
//Cr Remover = MF

Credit: #Nabeelnav7
Test skin 1s fix

PATCH_LIB("libUE4.so", "0x6c081cc", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7bb19d0", "00 00 80 D2 C0 03 5F D6"); //1 second fixed
PATCH_LIB("libUE4.so", "0x7d50e38", "00 00 80 D2 C0 03 5F D6"); //1 second fixed


Credit : #Nabeelnav7
if (AimBot[1]) {
ASTExtraPlayerCharacter *Target = GetTargetForAim();
if (Target) {
if (localPlayer->bIsWeaponFiring || localPlayer->bIsGunADS) {
FVector targetAimPos = Target->GetBonePos("neck_01", {});
targetAimPos.Z -= 1.2;

if (auto WeaponManagerComponent = localPlayer->WeaponManagerComponent) {
auto PropSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if (auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated) {
if (auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent) {
if (auto ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent) {

if (localPlayer->bIsGunADS && localPlayer->bIsWeaponFiring) {
float dist = localPlayer->GetDistanceTo(Target) / 100.f;
targetAimPos.Z -= dist * 1.3f;
}

if (localPlayer->bIsWeaponFiring) {
// Camera position & target direction
FVector gunlocation = localPlayerController->PlayerCameraManager->CameraCache.POV.Location;
FVector dir = targetAimPos - gunlocation;

// Normalize
float len = sqrtf(dir.X * dir.X + dir.Y * dir.Y + dir.Z * dir.Z);
if (len > 0.001f) {
dir.X /= len;
dir.Y /= len;
dir.Z /= len;
}

// Convert direction โ†’ pitch & yaw
FRotator aimrotation;
aimrotation.Yaw = atan2f(dir.Y, dir.X) * (180.f / PI);
aimrotation.Pitch = atan2f(dir.Z, sqrtf(dir.X * dir.X + dir.Y * dir.Y)) * (180.f / PI);
aimrotation.Roll = 0;

FRotator gunrotaton = localPlayerController->PlayerCameraManager->CameraCache.POV.Rotation;

FRotator deltaRotation;
deltaRotation.Pitch = aimrotation.Pitch - gunrotaton.Pitch;
deltaRotation.Yaw = aimrotation.Yaw - gunrotaton.Yaw;
deltaRotation.Roll = 0;

clampAngles(deltaRotation);

// Smooth aim
float smoothFactor = (localPlayer->bIsGunADS) ? 4.0f : 3.0f;
deltaRotation.Pitch /= smoothFactor;
deltaRotation.Yaw /= smoothFactor;

localPlayerController->AddYawInput(deltaRotation.Yaw);
localPlayerController->AddPitchInput(deltaRotation.Pitch);
}
}
}
}
}
}
}
}

FIX AIMBOT

Cr:- #Nabeelnav7
__int64 (*osub_1D081C)(__int64 a1, __int64 a2, __int64 a3, __int64 a4) = 0;

__int64 __fastcall hsub_1D081C(__int64 a1, __int64 a2, __int64 a3, __int64 a4)
{
return 0;
}
HOOK_LIB("libanogs.so", "0x1D081C", hsub_1D081C, osub_1D081C);

Report fixโœ…
GL KR TWN VNG โœ…
64 bitโœ…


CR:- #Nabeelnav7
โค1๐Ÿคฃ1
Anyone Have Vps I am looking to Give Free Encryption Bot For All users , for it to run I need Vps If anyone can give contact me

@ZENINXOP
โค1
Yo yo
โค3
0x67866e4 1F 20 03 D5
0x5952f70 00 00 80 D2 C0 03 5F D6
0x5aeef64 00 00 80 D2 C0 03 5F D6
0x5bfe3e4 00 00 80 D2 C0 03 5F D6
0x6c50334 00 00 80 D2 C0 03 5F D6
0x5bfd0fc 00 00 80 D2 C0 03 5F D6
0x62b7a1c 00 00 80 D2 C0 03 5F D6

PATCH_LIB("libanogs.so","0x1DEA8C","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x41CBC4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4B03BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x4C9C48","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x505A44","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x507938","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x50C1F8","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51E4BC","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x51EE78","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x37FD78","00 00 80 D2 C0 03 5F D6");

0x228168
0x330494
0x3315A0
0x338680
0x373064
0x3A564C
0x51FA80

Dominator Dump
if(CexyGun){
    auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
    if (WeaponManagerComponent) {
        auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
        if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) {
            auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
            if (CurrentWeaponReplicated) {
                auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
                auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
                if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
                    if (BigGun) {
                        CurrentWeaponReplicated->RootComponent->RelativeScale3D.Y = Gun_Size;
                        CurrentWeaponReplicated->RootComponent->RelativeScale3D.Z = Gun_Size;
                        CurrentWeaponReplicated->RootComponent->RelativeScale3D.X = Gun_Size;
                    }}}}}}
//Menรผ

ImGui::Checkbox("Big Gun", &CexyGun);

if (CexyGun) {
    ImGui::SameLine();
    ImGui::SliderFloat("Gun Size", &Gun_Size, 0.5f, 5.0f, "%.2f");
}

Big weapon

Developer #Nabeelnav7
PATCH_LIB("libanogs.so", "0x1DB944", "00 00 80 D2 C0 03 5F D6"); // Crash Fixer

32-bit

Crash Fixer and stop Investigation into imgui
Fix Termination

Developer : #Nabeelnav7
โค1
PUBGMOBILE_Global_4.4.0_uawebsite_livik01_MadTamizha.apk
1.3 GB
โค๏ธ PUBG Mobile Version: 4.4.0
๐ŸŒOfficial Website App
๐Ÿ—“Released Date : 11 .05.2026

@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
Jaguar Mod Dump.cpp
2.1 KB
Jaguar Mod Dump.cpp

Credit :- SOURCELEAKS