__int64 __fastcall (*osub_46EFD0)(__int64 a1, __int64 a2, int a3);
__int64 __fastcall hsub_46EFD0(__int64 a1, __int64 a2, int a3)
{
if (!a1 || !a2) return 1LL;
unsigned __int8* hdr = (unsigned __int8*)a1;
if ((hdr[0] ^ 0x56) != 0x56 || (hdr[1] ^ 0x4D) != 0x4D)
return 1LL;
*(_DWORD*)(a1 + 405 * 4) = 0;
memset((void*)a2, 0, a3 > 32 ? 32 : a3);
return 1LL;
}
HOOK_LIB("libanogs.so","0x46EFD0", hsub_46EFD0, osub_46EFD0);//Memory Tree
Cr - @ARPIT_OP
Try yourself
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ARPIT(void __fastcall, sub_21EC1C, (__int64 table, int index))
{
if (index >= 17)
index = 17;
}
osub_21EC1C(table, index);
}
HOOK_LIB("libanogs.so","0x21EC1C", hsub_21EC1C, osub_21EC1C);//10y
Cr - @ARPIT_OP
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IMGUI HIDE ESP BY @Blacklisted_Bypasss.zip
9.6 MB
IMGUI HIDE ESP
🆓 Features :- 👀
🤡 Hide esp
🤡 Detections Remove
🤡 Aimbot Fix 💯
🤡 Bullet Track safe
🤡 All Skin Added ♥️
🤡 Just add normal Bypass & run
🔒 Password -
@BLACKLISTED_BYPASSSPlease open Telegram to view this post
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Mundo sell karna start Karu ? Give reaction
Market price ke 40% off me karenge hum
Market price ke 40% off me karenge hum
😁6🌚4❤2🤔2
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Bgmi private src 4.3
PRIVATE SOURCE (1).zip
47.4 MB
Smooth esp
Smooth Aimbot , Bt
Less recoil
Pass -
Source -
-------------------------------------------
♡ ❍ㅤ ⎙ ⌲
ˡᶦᵏᵉ ᶜᵒᵐᵐᵉⁿᵗ ˢᵃᵛᵉ ˢʰᵃʳᵉ
Smooth Aimbot , Bt
Less recoil
Pass -
@ToxicSrcOfficialSource -
tab me
SHERE & SUPPORT USE GAYS -------------------------------------------
♡ ❍ㅤ ⎙ ⌲
ˡᶦᵏᵉ ᶜᵒᵐᵐᵉⁿᵗ ˢᵃᵛᵉ ˢʰᵃʳᵉ
❤1
32 𝐁𝐈𝐓 360 𝐁𝐓
BGMI 4.3 X32 @JOIN_NEW_SRC.zip
7.4 MB
UI>CLICK HERE
══════════════════
~ Game > BGMI
~ Bit > 32
~ Version > 4.3.0
~ Base Features
~ Smooth Esp
~ Bullet Track
~ Magic Bullet
~ X-Hit Effect
~ No Recoil
~ Small Cross
══════════════════
> Password:-@JOIN_NEW_SRC
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I Upload My Old Pvt Rander Source 😁
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LEZENDxANDROID AIM+ESP SOURCE 4.3.0 x64.zip
8.6 MB
Customize Esp
Bullet Track
Aimbot
Aimbot Fixed
Skin Added
Small Crosshair
Ipad View
@BgmiSrcLeakerhttps://t.me/darkxdevoloper
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#include <stdint.h>
#include <sys/mman.h>
#include <string.h>
#define ProcessEvent_Offset 0x8402184
#define GWorld_Offset 0x9D7D4A0
extern uintptr_t UE4;
void (*orig_ProcessEvent)(void* Object, void* Function, void* Params) = nullptr;
uintptr_t GetValidWorld() {
if (UE4 == 0) return 0;
return *(uintptr_t*)(UE4 + GWorld_Offset);
}
void new_ProcessEvent(void* Object, void* Function, void* Params) {
if (Object && Function) {
}
if (orig_ProcessEvent) {
orig_ProcessEvent(Object, Function, Params);
}
}
void PostrenderDraw() {
uintptr_t GWorld = GetValidWorld();
if (GWorld && UE4) {
uintptr_t TargetAddr = UE4 + ProcessEvent_Offset;
void** VTable = *(void***)GWorld;
if (VTable) {
int pe_idx = -1;
for (int i = 0; i < 250; i++) {
if ((uintptr_t)VTable[i] == TargetAddr) {
pe_idx = i;
break;
}
}
if (pe_idx != -1 && VTable[pe_idx] != (void*)new_ProcessEvent) {
auto f_mprotect = [](uintptr_t addr, size_t len, int prot) -> int {
uintptr_t page_size = 4096;
void* start = (void*)(addr & ~(page_size - 1));
return mprotect(start, page_size, prot);
};
orig_ProcessEvent = (void (*)(void*, void*, void*))VTable[pe_idx];
if (f_mprotect((uintptr_t)&VTable[pe_idx], sizeof(uintptr_t), PROT_READ | PROT_WRITE) == 0) {
VTable[pe_idx] = (void*)new_ProcessEvent;
}
}
}
}
}
Vtable Fix Some bugs & enjoy ✔️
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