A little reminder that you don’t have to have everything figured out right now.
Some days you’ll be productive, some days you’ll barely get anything done. Both are part of the process.
Be a little kinder to yourself❤️
Some days you’ll be productive, some days you’ll barely get anything done. Both are part of the process.
Be a little kinder to yourself❤️
🔥1
Forwarded from CleanCodes
SO NOW, IT'S TIME FOR YOUR HELP! 🤲❤️
This message is for every Telegram channel owner and user in Ethiopia!
I'm competing in Unity Agency's Upwork Challenge, and I need your support.
I've always tried to support and encourage fellow Ethiopians whenever they participate in competitions and opportunities. Now, it's my turn to ask for that same support. ❤️
Please take a moment to visit the post below and show some love by reacting to my submission. Every reaction means a lot!
👉 https://t.me/unityDevTalks/1122
If you can, please forward this message to your friends and other Telegram communities.
Let's support each other and grow together! 🇪🇹❤️
This message is for every Telegram channel owner and user in Ethiopia!
I'm competing in Unity Agency's Upwork Challenge, and I need your support.
I've always tried to support and encourage fellow Ethiopians whenever they participate in competitions and opportunities. Now, it's my turn to ask for that same support. ❤️
Please take a moment to visit the post below and show some love by reacting to my submission. Every reaction means a lot!
👉 https://t.me/unityDevTalks/1122
If you can, please forward this message to your friends and other Telegram communities.
Let's support each other and grow together! 🇪🇹❤️
Random afternoon thought
How do games like Call of Duty have kill cams. It shows a short video of how you died in the shooter’s pov.
Is it recording the whole game and showing the clip before death? If it is and storing the whole game clip in memory, won’t it be overloaded in the case of infinite point and long game duration.
I genuinely have no idea how they do that. If you guys have any idea, let me know 👇
How do games like Call of Duty have kill cams. It shows a short video of how you died in the shooter’s pov.
Is it recording the whole game and showing the clip before death? If it is and storing the whole game clip in memory, won’t it be overloaded in the case of infinite point and long game duration.
I genuinely have no idea how they do that. If you guys have any idea, let me know 👇
I had a little problem with testing and companion isn't coming today unfortunately 😢
Forwarded from Mr. SeeFun.Dev (Sifen)
Your terminal, in your pocket.
Kiteline runs Claude Code on your own computer and puts every session on your phone. Self-hosted, open source.
kiteline.seefun.dev
github.com/sifenfisaha/kiteline
@sifendev
Kiteline runs Claude Code on your own computer and puts every session on your phone. Self-hosted, open source.
kiteline.seefun.dev
github.com/sifenfisaha/kiteline
@sifendev
Something has just started cooking 🔥
The problem with Companion testing is not easily fixable so it will be delayed unfortunately but it will be coming, until then let's start cooking
The problem with Companion testing is not easily fixable so it will be delayed unfortunately but it will be coming, until then let's start cooking