#game The Last Night
[ Website | E3 2017 Reveal Trailer ]
“
•The 2017 reveal trailer was already closely studied & emulated in many upcoming indie games, and I'll admit it's frustrating that some of them are coming out before the original. Hence why we're not going to reveal our latest breakthroughs, which I think will be seen as the natural evolution of 2.5D.
•If you already like our work in 2017, expect another slap in the face next time we show the game. It's just insane, there's nothing even approaching The Last Night visually. I'm so proud that with persistence & patience we somehow reached that level of originality & quality as we're such a small team.
” [1]
Source [1]: https://www.reddit.com/r/thelastnight/comments/fqn4a7/now_would_be_a_perfect_time_for_an_update_on_the/flsppvq/
Where did I heard this: https://www.youtube.com/watch?v=i1vJKYHmtP4
[ Website | E3 2017 Reveal Trailer ]
“
•The 2017 reveal trailer was already closely studied & emulated in many upcoming indie games, and I'll admit it's frustrating that some of them are coming out before the original. Hence why we're not going to reveal our latest breakthroughs, which I think will be seen as the natural evolution of 2.5D.
•If you already like our work in 2017, expect another slap in the face next time we show the game. It's just insane, there's nothing even approaching The Last Night visually. I'm so proud that with persistence & patience we somehow reached that level of originality & quality as we're such a small team.
” [1]
Source [1]: https://www.reddit.com/r/thelastnight/comments/fqn4a7/now_would_be_a_perfect_time_for_an_update_on_the/flsppvq/
Where did I heard this: https://www.youtube.com/watch?v=i1vJKYHmtP4
边界条件之场
#game The Last Night [ Website | E3 2017 Reveal Trailer ] “ •The 2017 reveal trailer was already closely studied & emulated in many upcoming indie games, and I'll admit it's frustrating that some of them are coming out before the original. Hence why we're…
TLN_E32017_rooftop.gif
7.1 MB
最初公开的演示画面
边界条件之场
#game The Last Night [ Website | E3 2017 Reveal Trailer ] “ •The 2017 reveal trailer was already closely studied & emulated in many upcoming indie games, and I'll admit it's frustrating that some of them are coming out before the original. Hence why we're…
TLN_secret.gif
12.2 MB
如果你加入 newsletter 的话页面上会给的小彩蛋
边界条件之场
#game GOG 跨区观察 GOG 的价格显示好像完全取决于你的 IP,账户设置里的地区与货币设置对价格完全没有影响 🤔(货币设置仅仅影响单位,并不影响实际换算后的价格) 比如同一个账号,以美国 IP 登录就会显示「美区」价格,以中国 IP 登录就会看到大部分游戏便宜了许多(😂
#game GOG 跨区观察
(我的账号)以中国 IP 登陆的时候账户中的货币单位设置有 USD 和 CNY 可选,钱包页面也可以看到分开的中美两个钱包。但是以美国 IP 登陆的时候就只能看到美元钱包。
以美国 IP 登陆时货币单位设置没有可选项(甚至不是可展开菜单)。但如果在以中国 IP 登陆的时候把货币单位设置成 CNY,回到美国 IP 下会看到货币单位设置仍然显示为 CNY 且仍然没有可选项,不过全站的定价以及用于显示的货币单位仍然是 USD。🤷♀️
(我的账号)以中国 IP 登陆的时候账户中的货币单位设置有 USD 和 CNY 可选,钱包页面也可以看到分开的中美两个钱包。但是以美国 IP 登陆的时候就只能看到美元钱包。
以美国 IP 登陆时货币单位设置没有可选项(甚至不是可展开菜单)。但如果在以中国 IP 登陆的时候把货币单位设置成 CNY,回到美国 IP 下会看到货币单位设置仍然显示为 CNY 且仍然没有可选项,不过全站的定价以及用于显示的货币单位仍然是 USD。🤷♀️
边界条件之场
#game Kentucky Route Zero 没有配音有点意外,但是想想光目前这些就花了 7 年,再给文本配音确实是巨大的额外工作 🤔
吐槽:图中这位歌手出场的时候骑着机车,加上着装和迎面狂风吹出来的发型,我完全没想到是一位女士(是我 stereotype 了,我紫菜
边界条件之场
Hi, this is Boo. I can’t come to the phone right now but please leave me a messiagio and I’ll get back to you.
Breakthrough for Exomoon Hunting
My highest respect, sir. Since I know no more what I will choose at this point in my life.
“
I was all in. I decided that I’d make up the difference for travel expenses through my own salary, skip on students, and just publish in the cheaper journals.
All that mattered was finding exomoons.
”
My highest respect, sir. Since I know no more what I will choose at this point in my life.
“
I was all in. I decided that I’d make up the difference for travel expenses through my own salary, skip on students, and just publish in the cheaper journals.
All that mattered was finding exomoons.
”
YouTube
Breakthrough for Exomoon Hunting
Exomoons represent an oustanding challenge in modern astronomy. The quest for their detection has been a topic central to Cool Worlds' mission and methods developed a decade ago have largely guided that effort. But after years of trying, we have been revisiting…
#game Control (by Remedy) Critique: A Mess And A Masterpiece
Shit plot, utterly intriguing world … right, that is how I felt after finishing the main game.
Shit plot, utterly intriguing world … right, that is how I felt after finishing the main game.
YouTube
Control Critique: A Mess And A Masterpiece
A game about understanding. Or perhaps a game about nothing at all. Control is as much a mess as it is a masterpiece, but I loved it all the same. Hopefully that description is vague enough to match the game!
Squidthesid: https://www.youtube.com/channel/UCxR8q_XMkrrSc…
Squidthesid: https://www.youtube.com/channel/UCxR8q_XMkrrSc…
边界条件之场
#game Control (by Remedy) Critique: A Mess And A Masterpiece Shit plot, utterly intriguing world … right, that is how I felt after finishing the main game.
#game Control (by Remedy) 这游戏的低配友好程度令人震惊
并且即使跑在极低配,这游戏令人赞叹的 环境氛围/色彩使用/光照/总体视觉 设计依然得到了保留。
也许是得益于所有场景都是室内,视野内需渲染的内容数量在整个游戏过程中并没有极端的波动。初始场景你能跑到什么帧数,整个游戏过程基本就能保持什么帧数。(即使这些室内场景一个个都复杂且巨大,有时候还会动)
现代游戏的 upscaling 技术如 Temporal Upscaling 和 DLSS,相比于它们原始渲染的低分辨率图像,upscale 后的结果看上去好得惊人。对于高配机器来说这些技术被用来冲击光追等重负荷前沿实时视觉效果,但是对于低配老旧机型来说则是大幅提升了低原始渲染分辨率下的视觉体验。
对于 Control 这么一个 2019 年的游戏来说,Remedy 优秀的优化配合 upscaling,一般的老机器直接通过游戏内可调选项全拉最低应该就能获得不错的帧数。
绝望乞丐配置则可以在上面的基础上去手动修改游戏安装目录下的
并且即使跑在极低配,这游戏令人赞叹的 环境氛围/色彩使用/光照/总体视觉 设计依然得到了保留。
也许是得益于所有场景都是室内,视野内需渲染的内容数量在整个游戏过程中并没有极端的波动。初始场景你能跑到什么帧数,整个游戏过程基本就能保持什么帧数。(即使这些室内场景一个个都复杂且巨大,有时候还会动)
现代游戏的 upscaling 技术如 Temporal Upscaling 和 DLSS,相比于它们原始渲染的低分辨率图像,upscale 后的结果看上去好得惊人。对于高配机器来说这些技术被用来冲击光追等重负荷前沿实时视觉效果,但是对于低配老旧机型来说则是大幅提升了低原始渲染分辨率下的视觉体验。
对于 Control 这么一个 2019 年的游戏来说,Remedy 优秀的优化配合 upscaling,一般的老机器直接通过游戏内可调选项全拉最低应该就能获得不错的帧数。
绝望乞丐配置则可以在上面的基础上去手动修改游戏安装目录下的
renderer.ini 文件,把 m_iRenderResolutionX/Y 修改为任意分辨率(注意保持长宽比),暴力突破游戏内 720p 的 upscaling 原始分辨率底线。
边界条件之场
#game Control (by Remedy) 这游戏的低配友好程度令人震惊 并且即使跑在极低配,这游戏令人赞叹的 环境氛围/色彩使用/光照/总体视觉 设计依然得到了保留。 也许是得益于所有场景都是室内,视野内需渲染的内容数量在整个游戏过程中并没有极端的波动。初始场景你能跑到什么帧数,整个游戏过程基本就能保持什么帧数。(即使这些室内场景一个个都复杂且巨大,有时候还会动) 现代游戏的 upscaling 技术如 Temporal Upscaling 和 DLSS,相比于它们原始渲染的低分辨率图像,upscale…
极低配参考:
930M,GPU 瓶颈
显示分辨率 1920x1080,渲染分辨率 640x360
战斗时 30 fps 左右波动,平时 40-50 fps
至于 360p,我根本不相信这是 360p。Temporal upscaling 对于静态物体效果出乎意料得好,除了在持续进行呼吸运动的人物身上 artefact 比较明显。
930M,GPU 瓶颈
显示分辨率 1920x1080,渲染分辨率 640x360
战斗时 30 fps 左右波动,平时 40-50 fps
至于 360p,我根本不相信这是 360p。Temporal upscaling 对于静态物体效果出乎意料得好,除了在持续进行呼吸运动的人物身上 artefact 比较明显。
边界条件之场
极低配参考: 930M,GPU 瓶颈 显示分辨率 1920x1080,渲染分辨率 640x360 战斗时 30 fps 左右波动,平时 40-50 fps 至于 360p,我根本不相信这是 360p。Temporal upscaling 对于静态物体效果出乎意料得好,除了在持续进行呼吸运动的人物身上 artefact 比较明显。
作为对比,Outer Wilds 这种出于游戏机制被迫使用全图动态光照和长渲染距离的游戏,低配老旧机型就没有一点希望了。并且还不提供 upscale 选项。
======
Update: 2022-03-03
画面反而不是拦住老旧机型的障碍,这游戏的物理模拟太多了。
并且前阵子试了 Intel Iris Xe 锐炬显卡都能 1620p 30fps,牙膏厂核显实在是进步惊人。从去年开始的新设备不管什么形态应该都不会比 Xe 弱吧(
======
Update: 2022-03-03
画面反而不是拦住老旧机型的障碍,这游戏的物理模拟太多了。
并且前阵子试了 Intel Iris Xe 锐炬显卡都能 1620p 30fps,牙膏厂核显实在是进步惊人。从去年开始的新设备不管什么形态应该都不会比 Xe 弱吧(
#file_hosting #seafile 嗯?seafile 客户端文件监控采样率好像不够高,低到了手动快速操作都会出问题的程度 🤔
rapid manual rename:这不得不说十分狗屎。好在注意到了,去回收站捞回
s0 s1 s2
bb -> cc
Aa -------> Bb
sometimes later:
Bb: gOnE???
cc: content is actually Aa
Bb,再把 cc 换成正确的 bb。(这识别还不区分大小写,屎上加屎)