#game Outer Wilds — Storytelling Through Exploration
“
Player curiosity is the driving force in our game. It’s what moves the story forward, it’s how the story is told. That is our only driving force in this game, that’s it. If the player is not curious about the world around them, everything breaks down.
”
“
Player curiosity is the driving force in our game. It’s what moves the story forward, it’s how the story is told. That is our only driving force in this game, that’s it. If the player is not curious about the world around them, everything breaks down.
”
YouTube
How Outer Wilds Tells a Story Through Exploration
We examine the techniques the game designers utilize to incite player curiosity, how the writings of a lost civilization provide the player with clues about where to go and what to do next, and what this all looks like when it comes together in one of the…
#game Outer Wilds
惊了,这游戏优化好差啊
======
Update 2022-03-03:
Turns out …… 不是优化差,而是对于最低配置要求以下的硬件极其不宽容,因为这游戏需要实时模拟大量物理事件。
如果要强行跑的话光靠降特效、分辨率是不够的,要去降低物理模拟频率[1],但这样一来应该会对游戏产生很大影响,毕竟这游戏非常依赖各种物理模拟。
[1]: https://www.pcgamingwiki.com/wiki/Outer_Wilds#High_frame_rate
惊了,这游戏优化好差啊
======
Update 2022-03-03:
Turns out …… 不是优化差,而是对于最低配置要求以下的硬件极其不宽容,因为这游戏需要实时模拟大量物理事件。
如果要强行跑的话光靠降特效、分辨率是不够的,要去降低物理模拟频率[1],但这样一来应该会对游戏产生很大影响,毕竟这游戏非常依赖各种物理模拟。
[1]: https://www.pcgamingwiki.com/wiki/Outer_Wilds#High_frame_rate
#game Fez This is just unpractical.
𝟷. How is the Monolith puzzle in Fez supposed to be solved?
𝟸. Release Date Theory - Possible Monolith Solution
𝟷. How is the Monolith puzzle in Fez supposed to be solved?
𝟸. Release Date Theory - Possible Monolith Solution
边界条件之场
#film Ammonite (2020), no proper buildup 不到两个小时的时长,以这种节奏叙事能勉强维持住故事的骨架已经稍显意外了。这叙事风格倒是挺喜欢的,只是并不适合电影这种载体。
另,这电影的采声非常奇妙或者说可疑,有些声音已经达到了 asmr 级别但同时场景里其它理应大得多的声音都维持在正常音量。
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今天打开 GitHub 发现推出 dark mode 了!
#file_hosting #seafile gArBaGe cOlLeCtIoN 🤪
读文档记得把目录全翻一遍,免得错过什么重要的东西。
刚刚突然发现服务器上跑的几个东西崩了,ssh 上去一看磁盘空间一点不剩 🤔,排查了一下发现全给 seafile 占了。但是我没存这么多文件啊,去清空了一下 trash 发现磁盘剩余空间竟然没有增加,意识到有蹊跷。
稍微搜索了一下后滚回去翻文档,在垃圾回收(Seafile GC)章节里写了定期做 GC 是必要步骤,因为所有你删除的东西(即从 trash 中彻底删除)在做 GC 前并不会释放占用的 block。(并且不是直接明说的而是 imply)
当初部署的时候我根本没想到垃圾回收这种基础机制也要用户手动执行 🤪,而且在这一章之外的文档也没提到这个坑。
读文档记得把目录全翻一遍,免得错过什么重要的东西。
刚刚突然发现服务器上跑的几个东西崩了,ssh 上去一看磁盘空间一点不剩 🤔,排查了一下发现全给 seafile 占了。但是我没存这么多文件啊,去清空了一下 trash 发现磁盘剩余空间竟然没有增加,意识到有蹊跷。
稍微搜索了一下后滚回去翻文档,在垃圾回收(Seafile GC)章节里写了定期做 GC 是必要步骤,因为所有你删除的东西(即从 trash 中彻底删除)在做 GC 前并不会释放占用的 block。(并且不是直接明说的而是 imply)
当初部署的时候我根本没想到垃圾回收这种基础机制也要用户手动执行 🤪,而且在这一章之外的文档也没提到这个坑。
Can You Upload Your Mind & Live Forever? feat. Cyberpunk 2077
Kurzgesagt 的呈现真棒!(另,2077 梦幻联动)
Kurzgesagt 的呈现真棒!(另,2077 梦幻联动)
YouTube
Can You Upload Your Mind & Live Forever?
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Join the Patreon Bird Army 🐧 https://kgs.link/patreon
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Sources & further reading:
https://sites.google.com/view/sources-mindupload
The desire…
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Sources & further reading:
https://sites.google.com/view/sources-mindupload
The desire…
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#programming MineSweeper implemented in CSS + HTML using the Space Toggle trick (no JavaScript!)
「CSS is a programming language thanks to the Space Toggle trick」
我对 html 和 css 了解得很少,一直保持着它们不是编程语言的印象,看到这个还是挺震惊的(
Source: https://t.me/awesomeopensource/826
「CSS is a programming language thanks to the Space Toggle trick」
我对 html 和 css 了解得很少,一直保持着它们不是编程语言的印象,看到这个还是挺震惊的(
Source: https://t.me/awesomeopensource/826