GPU Programming and HLSL with Chris Bieneman - CppCast 407 - C++Weekly Ep 537
Источник: Cᐩᐩ Weekly With Jason Turner
Источник: Cᐩᐩ Weekly With Jason Turner
YouTube
GPU Programming and HLSL with Chris Bieneman - CppCast 407 - C++Weekly Ep 537
This month Jason and Mathieu are joined by Chris Bieneman as we discuss GPU programming and HLSL.
News
https://devblogs.microsoft.com/oldnewthing/20260421-00/?p=112247
https://mpusz.github.io/mp-units/HEAD/blog/2026/04/11/preventing-integer-overflow-in…
News
https://devblogs.microsoft.com/oldnewthing/20260421-00/?p=112247
https://mpusz.github.io/mp-units/HEAD/blog/2026/04/11/preventing-integer-overflow-in…
Lightning Talk: How Fast Isn’t You Constexpr? - Hossein GhahramanzadehAnigh - CppCon 2025
Источник: CppCon
Источник: CppCon
YouTube
Lightning Talk: How Fast Isn’t You Constexpr? - Hossein GhahramanzadehAnigh - CppCon 2025
https://cppcon.org
---
Lightning Talk: How Fast Isn’t You Constexpr? - Hossein GhahramanzadehAnigh - CppCon 2025
---
I investigate the compile time + run time of running an algorithm in an effort to compare how much it takes the compiler to run the same…
---
Lightning Talk: How Fast Isn’t You Constexpr? - Hossein GhahramanzadehAnigh - CppCon 2025
---
I investigate the compile time + run time of running an algorithm in an effort to compare how much it takes the compiler to run the same…
Lightning Talk: Understanding Data Dependency Chains - Makar Kuznietsov - CppCon 2025
Источник: CppCon
Источник: CppCon
YouTube
Lightning Talk: Understanding Data Dependency Chains - Makar Kuznietsov - CppCon 2025
https://cppcon.org
---
Lightning Talk: Understanding Data Dependency Chains - Makar Kuznietsov - CppCon 2025
---
Long dependency chains in your code might completely nuke the performance. Even on the high-end systems there will be a significant slow-down…
---
Lightning Talk: Understanding Data Dependency Chains - Makar Kuznietsov - CppCon 2025
---
Long dependency chains in your code might completely nuke the performance. Even on the high-end systems there will be a significant slow-down…
CppCon 2025 Concept-based Generic Programming -- Bjarne Stroustrup
Источник: isocpp.org (Standard C++)
Источник: isocpp.org (Standard C++)
Kwayk: как я сделал Quake на Qt Quick3D и прикрутил физику из Death Stranding 2
Источник: Habr
Автор: glazunov999
Источник: Habr
Автор: glazunov999
Хабр
Kwayk: как я сделал Quake на Qt Quick3D и прикрутил физику из Death Stranding 2
Босс на e1m7 Получится ли сделать полноценную 3D -игру на Qt Quick3D ? Именно такой вопрос у меня возник, когда я начал изучать Quick3D . Казалось бы, рендер и партиклы есть, базовая физика в лице...