List of books recommended for learning C (Beginners to Advanced)
Beginner:
C Programming - A Modern Approach
Effective C
Beej's Guide to C Programming - Free Online Book
Intermediate
Modern C
21st Century C - C tips from new school
Advanced
Linux Programming Interface
Secure Coding in C and C++
Advanced Programming in the Unix Environment
Windows via C/C++
Authors and books to avoid like a plague: (because they teach bad programming practices or/and because they are not standard compliant or/and because they use code snippets that themselves lead to Undefined Behavior)
Teach Yourself C by Herbert Schildt
Programming in ANSI C by Balaguruswamy
Let Us C and Pointers in C by Yashwant Kanitkar
Beginning C by Ivor Horton
C How to Prgram by Deitel and Deitel
Beginner:
C Programming - A Modern Approach
Effective C
Beej's Guide to C Programming - Free Online Book
Intermediate
Modern C
21st Century C - C tips from new school
Advanced
Linux Programming Interface
Secure Coding in C and C++
Advanced Programming in the Unix Environment
Windows via C/C++
Authors and books to avoid like a plague: (because they teach bad programming practices or/and because they are not standard compliant or/and because they use code snippets that themselves lead to Undefined Behavior)
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List of books recommended for learning C++ (Beginners to Advanced)
Beginner:
C++ Primer (by Stanley Lippman)
Programming: Principles and Practice Using C++
If you prefer online tutorials (learning trails) to a book, then Welcome Back to C++ (Microsoft Docs) is a decent learning guide but this assumes you have programmed in C++03 before.
Intermediate:
Effective Modern C++
C++ Templates: The Complete Guide
C++ 17 - The Complete Guide
C++ 20 - The Complete Guide
Functional Programming in C++
Advanced:
C++ Concurrency In Action
Large Scale C++ volume I, Process and architecture
Authors and books to avoid like a plague: (because they teach bad programming practices or/and because they are not standard compliant or/and because they use code snippets that themselves lead to Undefined Behavior)
Beginning C++ by Herbert Schildt
Programming in C++ by Balaguruswamy
Let Us C++ by Yashwant Kanitkar
Computer Science with C++ by Sumita Arora
Beginning C++ by Ivor Horton
C++ How to Program by Deitel and Deitel
C++ Primer Plus by Stephen Prata
Video Resources for C/C++
(This section is a work in progress and will be updated as and when good resources for beginners are discovered)
These resources are not an alternative for the books mentioned earlier. They can at best act as complimentary resources. They can't substitute the books.
C
1. Low Level Programming in C (CSE 325)
C++
1. Hacking C++ (Comprehensive collection of videos on varied topics)
2. Effective C++ (Scott Meyer's lectures for his book Effective Modern C++)
Data Structures and Algorithms : DSA
C++ Lectures in Russian
Author: Konstantin Vladimirov, a former engineer at Intel and currently an engineering manager at Syntacore.
1. Basic C++ Course: Designed for individuals with prior experience in C language and Algorithms, this course provides a solid foundation in C++ programming.
Watch here: Basic C++ Course
2. C++ Course for Master's Students: Tailored for advanced learners, this course delves into cutting-edge concepts of C++.
Watch here: C++ For Master's Students
3. Lectures on C++ Standard: For those seeking a deeper insight, this series explores the intricacies of the language as specified in the standard.
Watch here: Standard C++
4. Informal Series of Lectures on GNU Toolchain: Gain practical knowledge and into the GNU toolchain through this set of lectures.
Watch here: Toolchain
Beginner:
C++ Primer (by Stanley Lippman)
Programming: Principles and Practice Using C++
If you prefer online tutorials (learning trails) to a book, then Welcome Back to C++ (Microsoft Docs) is a decent learning guide but this assumes you have programmed in C++03 before.
Intermediate:
Effective Modern C++
C++ Templates: The Complete Guide
C++ 17 - The Complete Guide
C++ 20 - The Complete Guide
Functional Programming in C++
Advanced:
C++ Concurrency In Action
Large Scale C++ volume I, Process and architecture
Authors and books to avoid like a plague: (because they teach bad programming practices or/and because they are not standard compliant or/and because they use code snippets that themselves lead to Undefined Behavior)
Video Resources for C/C++
(This section is a work in progress and will be updated as and when good resources for beginners are discovered)
These resources are not an alternative for the books mentioned earlier. They can at best act as complimentary resources. They can't substitute the books.
C
1. Low Level Programming in C (CSE 325)
C++
1. Hacking C++ (Comprehensive collection of videos on varied topics)
2. Effective C++ (Scott Meyer's lectures for his book Effective Modern C++)
Data Structures and Algorithms : DSA
C++ Lectures in Russian
Author: Konstantin Vladimirov, a former engineer at Intel and currently an engineering manager at Syntacore.
1. Basic C++ Course: Designed for individuals with prior experience in C language and Algorithms, this course provides a solid foundation in C++ programming.
Watch here: Basic C++ Course
2. C++ Course for Master's Students: Tailored for advanced learners, this course delves into cutting-edge concepts of C++.
Watch here: C++ For Master's Students
3. Lectures on C++ Standard: For those seeking a deeper insight, this series explores the intricacies of the language as specified in the standard.
Watch here: Standard C++
4. Informal Series of Lectures on GNU Toolchain: Gain practical knowledge and into the GNU toolchain through this set of lectures.
Watch here: Toolchain
Docs
Welcome Back to C++ - Modern C++
Learn about the new programming idioms in modern C++ and their rationale. Understand some of the advantages of modern C++.
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C++ Guidelines - This site lists guidelines for C++ Programmers. Both Bjarne Stroustrup and Herb Sutter monitor the guidelines here to ensure they reflect the current standards on best programming practices.
CPP Best Practices - This site is maintained by Jason Turner (one of the cppcast podcast host) and perfectly compliments the site above.
CPP Best Practices - This site is maintained by Jason Turner (one of the cppcast podcast host) and perfectly compliments the site above.
isocpp.github.io
C++ Core Guidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
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C++ Documentation - CppReference
Only quote this site in your answers. Quotes from other sites like CProgramming or CPlusPLus are not authentic and don't reflect the C++ standard or Modern Programming guidelines. Accordingly, any links to such sites will be deleted.
Only quote this site in your answers. Quotes from other sites like CProgramming or CPlusPLus are not authentic and don't reflect the C++ standard or Modern Programming guidelines. Accordingly, any links to such sites will be deleted.
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Best IDEs for C/C++ Development
When a user asks for a recommendation for the best development environment on a platform, they are usually concerned about just the coding editor. But a development environment is much more than that. It includes at the minimum a powerful code editor, a debugger, a compiler, a linker and build tools to manage your source code and artifacts.
A software like Visual Studio combines all of them in one package. But some others like to mix and match. Keeping in mind that most of the users who ask this question are beginners, here are a few recommendations.
Before I list down the IDEs to use, let me list the ones that you should avoid.
Turbo C and Turbo C++
Dev C++
Both these are relics of the past and were/are no longer suitable for C and C++ development. Please avoid them at all costs and switch to the more modern development environments listed below.
Windows
Microsoft Visual Studio (Latest Community Edition). The Community Edition is free for use. The Professional and the Enterprise edition come with more bells and whistles that are geared towards a team of developers and you will have to pay for them. For most individuals, the Community Edition should be perfect.
CLion - This is arguably as good as Visual Studio. It however is free only if you are a student. You need to provide them with your school/college email id to be able to use their IDE for free. This software package comes bundled with the build tools like compiler et al. You will not have to install them separately
For Windows it is recommended to stick with Visual Studio or CLion. If you are familiar with alternate installation of compilation tools then other IDEs like Code Blocks or an editor like VS Code are good enough
For Windows the best compilation platform is the one offered by Microsoft itself and it comes bundled with the Visual Studio package installer or the CLion installer. You can install the compilation platform alone as well without the Visual Studio editor/debugger
Some users prefer to install GCC or Clang on their Windows machines. To do that you will have to use MSYS2 (if you are from a Linux env and prefer the entire Linux build platform). Cygwin and MinGW are not recommended as they lag behind MSYS2 on the latest version of the build tools. Unless you want to be stuck with an old version of GCC or Clang, use MSYS2.
Update - Winlibs offers a complete standalone build environment that features GCC or Clang for Windows. This is a better alternative to MSYS2 even.
Once you install the required environment, you can change your Visual Studio settings or the CLion settings to point to these installations.
Visual Studio Code
This unlike Visual Studio is just a code editor (packed with some useful features). People who don't want a bulky software installation like Visual Studio, usually prefer Code. But remember that this is just an editor. You must install the build platform following the steps mentioned earlier and configure Code Editor's settings to point to the installation environment.
Code Blocks
This is just like Visual Studio Code. You install Code Blocks and then change its settings to point to the compiler, debugger et al that you want to use and you are good to go.
There are other IDEs like QTCreator etc etc which deserve special mention. But they are best avoided by beginners because they enforce certain rules on developers which are best avoided as a beginner.
Linux
Most Linux installations have GCC/G++/bintools et al pre-installed. If yours doesn't, check your distro's documentation to see how you can install these packages on your machine. If you prefer the LLVM environment, then check your distro's package manager documentation to see how you can install LLVM Clang.
The best code editors (IDEs) for Linux are
CLion
Visual Studio Code
QTCreator (Not for beginners)
Atom
ViM
emacs
MacOS
XCode (Usually is pre-installed & recommended)
CLion
Visual Studio Code
(Section In Progress. Suggestions and instructions from Mac users are welcome)
When a user asks for a recommendation for the best development environment on a platform, they are usually concerned about just the coding editor. But a development environment is much more than that. It includes at the minimum a powerful code editor, a debugger, a compiler, a linker and build tools to manage your source code and artifacts.
A software like Visual Studio combines all of them in one package. But some others like to mix and match. Keeping in mind that most of the users who ask this question are beginners, here are a few recommendations.
Before I list down the IDEs to use, let me list the ones that you should avoid.
Both these are relics of the past and were/are no longer suitable for C and C++ development. Please avoid them at all costs and switch to the more modern development environments listed below.
Windows
Microsoft Visual Studio (Latest Community Edition). The Community Edition is free for use. The Professional and the Enterprise edition come with more bells and whistles that are geared towards a team of developers and you will have to pay for them. For most individuals, the Community Edition should be perfect.
CLion - This is arguably as good as Visual Studio. It however is free only if you are a student. You need to provide them with your school/college email id to be able to use their IDE for free. This software package comes bundled with the build tools like compiler et al. You will not have to install them separately
For Windows it is recommended to stick with Visual Studio or CLion. If you are familiar with alternate installation of compilation tools then other IDEs like Code Blocks or an editor like VS Code are good enough
For Windows the best compilation platform is the one offered by Microsoft itself and it comes bundled with the Visual Studio package installer or the CLion installer. You can install the compilation platform alone as well without the Visual Studio editor/debugger
Some users prefer to install GCC or Clang on their Windows machines. To do that you will have to use MSYS2 (if you are from a Linux env and prefer the entire Linux build platform). Cygwin and MinGW are not recommended as they lag behind MSYS2 on the latest version of the build tools. Unless you want to be stuck with an old version of GCC or Clang, use MSYS2.
Update - Winlibs offers a complete standalone build environment that features GCC or Clang for Windows. This is a better alternative to MSYS2 even.
Once you install the required environment, you can change your Visual Studio settings or the CLion settings to point to these installations.
Visual Studio Code
This unlike Visual Studio is just a code editor (packed with some useful features). People who don't want a bulky software installation like Visual Studio, usually prefer Code. But remember that this is just an editor. You must install the build platform following the steps mentioned earlier and configure Code Editor's settings to point to the installation environment.
Code Blocks
This is just like Visual Studio Code. You install Code Blocks and then change its settings to point to the compiler, debugger et al that you want to use and you are good to go.
There are other IDEs like QTCreator etc etc which deserve special mention. But they are best avoided by beginners because they enforce certain rules on developers which are best avoided as a beginner.
Linux
Most Linux installations have GCC/G++/bintools et al pre-installed. If yours doesn't, check your distro's documentation to see how you can install these packages on your machine. If you prefer the LLVM environment, then check your distro's package manager documentation to see how you can install LLVM Clang.
The best code editors (IDEs) for Linux are
CLion
Visual Studio Code
QTCreator (Not for beginners)
Atom
ViM
emacs
MacOS
XCode (Usually is pre-installed & recommended)
CLion
Visual Studio Code
(Section In Progress. Suggestions and instructions from Mac users are welcome)
Visual Studio
Visual Studio: IDE and Code Editor for Software Development
Visual Studio dev tools & services make app development easy for any developer, on any platform & language. Develop with our code editor or IDE anywhere for free.
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Referencing the Standard and Understanding the Standardization Process
Referencing
Standardization Process
Referencing
Standardization Process
C++ Stories
[Tip] How to Reference the C++ Standard or a Proposal
You’re writing a document about C++, one feature or some cool programming technique. At one point you think that you have to prove that something works and that’s why you need to quote text from the Standard. How to do it?
Intro Referencing the C++ Standard…
Intro Referencing the C++ Standard…
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C/C++ Open Source Libraries
A list of open source C++ libraries
A list of open source C libraries
Another list for C++ libraries (May overlap with the previous one)
How to Build X from scratch - A collection of tutorials on how you can build from scratch something like an emulator, game engine, a container like Docker etc etc
A list of open source C++ libraries
A list of open source C libraries
Another list for C++ libraries (May overlap with the previous one)
How to Build X from scratch - A collection of tutorials on how you can build from scratch something like an emulator, game engine, a container like Docker etc etc
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Member generation.png
273.1 KB
When are the special member functions (default constructor, copy/move constructor, copy/move assignment operators and destructor) generated?
The rules for generation of these special member functions is tabularized in the attached image.
The rules for generation of these special member functions is tabularized in the attached image.
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How to compare floating point numbers in C++?
Comparison of floating point numbers is a tricky business as floating point numbers are not represented exactly by your computer. An approximation is what is stored. So you can't compare floating point numbers directly using == operator. This would result in the wrong answer.
To understand how floating point numbers are stored and why comparing floating point numbers using == would fail, read this article.
Assuming you have read the article above, this is how you would compare floating point numbers for equality in C++.
N here represents the approximate number of rounding errors you expect before you compare the floating point numbers. This can be 1 for most use cases.
The code above can be translated to C by defining epsilon to be a very small floating point number (how small depends on how accurate or the precision you desire for comparisons). The rest of the code is straightforward to implement.
Comparison of floating point numbers is a tricky business as floating point numbers are not represented exactly by your computer. An approximation is what is stored. So you can't compare floating point numbers directly using == operator. This would result in the wrong answer.
To understand how floating point numbers are stored and why comparing floating point numbers using == would fail, read this article.
Assuming you have read the article above, this is how you would compare floating point numbers for equality in C++.
template<typename T>
bool fequal(T x, T y, int N)
{
T diff = std::abs(x-y);
T tolerance = N*std::numeric_limits::epsilon();
return (diff <= tolerance*std::abs(x) && diff <= tolerance*std::abs(y));
}
N here represents the approximate number of rounding errors you expect before you compare the floating point numbers. This can be 1 for most use cases.
The code above can be translated to C by defining epsilon to be a very small floating point number (how small depends on how accurate or the precision you desire for comparisons). The rest of the code is straightforward to implement.
CodeProject
Succinct Guide to Floating Point Format For C++ and C# Programmers
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Difference between keywords struct and class
Members of a class defined with the keyword class are private by default. Members of a class defined with the keyword struct are public by default.
In the absence of an access-specifier for a base class, public is assumed when the class is declared with the keyword struct and private is assumed when the class is declared using keyword class.
The keyword class can be used to declare template parameters while the keyword struct cannot be used to do this.
Advice : In general it is preferable to explicitly specify the access specifiers for the members of your class/struct instead of relying on the default.
Likewise it is preferred to make your base classes explicitly public, protected or private rather than relying on the default behavior depending on whether your class is declared using keyword struct or class.
This specifies your intentions clearly.
Now it brings us to the question of situations when a particular keyword should be preferred over the other.
You should use struct when you want to declare classes that are meant to behave like values i.e. classes which have very few methods and has public data. You should use the keyword class otherwise.
Members of a class defined with the keyword class are private by default. Members of a class defined with the keyword struct are public by default.
In the absence of an access-specifier for a base class, public is assumed when the class is declared with the keyword struct and private is assumed when the class is declared using keyword class.
The keyword class can be used to declare template parameters while the keyword struct cannot be used to do this.
Advice : In general it is preferable to explicitly specify the access specifiers for the members of your class/struct instead of relying on the default.
Likewise it is preferred to make your base classes explicitly public, protected or private rather than relying on the default behavior depending on whether your class is declared using keyword struct or class.
This specifies your intentions clearly.
Now it brings us to the question of situations when a particular keyword should be preferred over the other.
You should use struct when you want to declare classes that are meant to behave like values i.e. classes which have very few methods and has public data. You should use the keyword class otherwise.
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What is Undefined Behavior?
(https://stackoverflow.com/questions/2397984/undefined-unspecified-and-implementation-defined-behavior)
Undefined behavior is one of those aspects of the C and C++ language that can be surprising to programmers coming from other languages (other languages try to hide it better). Basically, it is possible to write C++ programs that do not behave in a predictable way, even though many C++ compilers will not report any errors in the program!
Let's look at a classic example:
The variable
According to section 2.14.5 paragraph 11 of the C++ standard, it invokes undefined behavior:
The effect of attempting to modify a string literal is undefined.
I can hear people screaming "But wait, I can compile this no problem and get the output yellow" or "What do you mean undefined, string literals are stored in read-only memory, so the first assignment attempt results in a core dump". This is exactly the problem with undefined behavior. Basically, the standard allows anything to happen once you invoke undefined behavior (even nasal demons). If there is a "correct" behavior according to your mental model of the language, that model is simply wrong; The C++ standard has the only vote, period.
Other examples of undefined behavior include accessing an array beyond its bounds, dereferencing the null pointer, accessing objects after their lifetime ended or writing allegedly clever expressions like i++ + ++i.
Section 1.9 of the C++ standard also mentions undefined behavior's two less dangerous brothers, unspecified behavior and implementation-defined behavior:
Specifically, section 1.3.24 states:
--(continued)
(https://stackoverflow.com/questions/2397984/undefined-unspecified-and-implementation-defined-behavior)
Undefined behavior is one of those aspects of the C and C++ language that can be surprising to programmers coming from other languages (other languages try to hide it better). Basically, it is possible to write C++ programs that do not behave in a predictable way, even though many C++ compilers will not report any errors in the program!
Let's look at a classic example:
#include <iostream>
int main() {
char* p = "hello!\n"; // yes I know, deprecated conversion
p[0] = 'y';
p[5] = 'w';
std::cout << p;
}
The variable
p points to the string literal "hello!\n", and the two assignments below try to modify that string literal. What does this program do?According to section 2.14.5 paragraph 11 of the C++ standard, it invokes undefined behavior:
The effect of attempting to modify a string literal is undefined.
I can hear people screaming "But wait, I can compile this no problem and get the output yellow" or "What do you mean undefined, string literals are stored in read-only memory, so the first assignment attempt results in a core dump". This is exactly the problem with undefined behavior. Basically, the standard allows anything to happen once you invoke undefined behavior (even nasal demons). If there is a "correct" behavior according to your mental model of the language, that model is simply wrong; The C++ standard has the only vote, period.
Other examples of undefined behavior include accessing an array beyond its bounds, dereferencing the null pointer, accessing objects after their lifetime ended or writing allegedly clever expressions like i++ + ++i.
Section 1.9 of the C++ standard also mentions undefined behavior's two less dangerous brothers, unspecified behavior and implementation-defined behavior:
The semantic descriptions in this International Standard define a parameterized nondeterministic abstract machine.
Certain aspects and operations of the abstract machine are described in
this International Standard as implementation-defined (for example, sizeof(int)). These constitute the parameters of the abstract machine. Each implementation shall include documentation describing its characteristics and behavior in these respects.
Certain other aspects and operations of the abstract machine are described in this International Standard as unspecified (for example, order of evaluation of arguments to a function). Where possible, this International Standard defines a set of allowable behaviors. These define the nondeterministic aspects of the abstract machine.
Certain other operations are described in this International Standard as undefined (for example, the effect of dereferencing the null pointer). [ Note: this International Standard imposes no requirements on the behavior of programs that contain undefined behavior. —end note ]
Specifically, section 1.3.24 states:
Permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or without the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).
--(continued)
Stack Overflow
Undefined, unspecified and implementation-defined behavior
What is undefined behavior (UB) in C and C++? What about unspecified behavior and implementation-defined behavior? What is the difference between them?
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(continued) To understand the difference between Unspecified behavior and implementation defined behavior, you just have to know that the compiler has at times various (limited) ways it can execute your code. During the times where it can choose between any of these ways (because the standard imposes no specific choice and doesn't require the compiler to do so either), then the behavior is Unspecified.
During those times where the standard says that the compiler implementation can choose any of the ways but must also document which way it chooses, then the behavior is Implementation Defined.
For ex:
Here the compiler may decide to evaluate
If on the other hand, the standard required the compiler to document which argument it evaluated first, then Compiler A can choose to evaluate the first argument
According to the C++ standard, the order of evaluation of arguments is Unspecified Behavior.
During those times where the standard says that the compiler implementation can choose any of the ways but must also document which way it chooses, then the behavior is Implementation Defined.
For ex:
int a = f(x) + g(y);Here the compiler may decide to evaluate
g(y) before f(x) or vice-versa. The standard imposes no requirements on which argument to operator+ is evaluated first and it also doesn't require the compiler to document which operand it evaluated first. So this is an example of Unspecified Behavior.If on the other hand, the standard required the compiler to document which argument it evaluated first, then Compiler A can choose to evaluate the first argument
f(x) first always and compiler B can choose to evaluate g(y), the second operand first always. Both of these are acceptable according to the standard. This would be an example of Implementation Defined Behavior.According to the C++ standard, the order of evaluation of arguments is Unspecified Behavior.
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