🎉 New Year Giveaway: CompKiller Subscription!
Hello, community!
We’re giving away subscription to compkiller.net!
How to join:
- Go to our Discord: discord.gg/compkiller
- Find the #giveaway channel
- Follow the instructions there
Important:
- 1 winner will get a 30‑day subscription
- The giveaway ends in the new year
- Winners will be announced in #giveaway
Rules:
- You need to be in our Discord server
- One entry per person
- No bots or spam
- Have acc in ck
Good luck!
— part
Hello, community!
We’re giving away subscription to compkiller.net!
How to join:
- Go to our Discord: discord.gg/compkiller
- Find the #giveaway channel
- Follow the instructions there
Important:
- 1 winner will get a 30‑day subscription
- The giveaway ends in the new year
- Winners will be announced in #giveaway
Rules:
- You need to be in our Discord server
- One entry per person
- No bots or spam
- Have acc in ck
Good luck!
— part
Discord
Join the Comp Killer Discord Server!
Official Comp Killer Community Server. Check out the Forum! | 2781 members
We have updated the software for the latest game version. Everyone with an active sub got compensated. Sorry for the delay gamers 😁
New skins has been added in cheat automatically, and cheat has been updated automatically too
reroll
Prizes:
— compkiller 30d subscribe
How to participate:
1. You need to have account in compkiller.net
2. Subscribe to @Compkiller_cs2
3. Subscribe to @LittleDedhvh
4. (Optional) Invite your friends to increase your chances
Winners will be selected randomly.
end 14.04 18:00 (GMT+3)
Prizes:
— compkiller 30d subscribe
How to participate:
1. You need to have account in compkiller.net
2. Subscribe to @Compkiller_cs2
3. Subscribe to @LittleDedhvh
4. (Optional) Invite your friends to increase your chances
Winners will be selected randomly.
end 14.04 18:00 (GMT+3)
Due to recent CS2 updates the cheat is currently down, all active subscriptions will be compensated.
Hey everyone! It's not only the summer that has been hot. Our update is almost out of the oven, and we are almost ready to drop a massive update for Comp Killer.
We are looking for creators in our community to give a first look.
Are you ready to show what's coming?
If you have a YouTube channel and you are interested in getting the update before it releases, please open a ticket on the forums using the link below and use the 'media' prefix.
https://compkiller.net/forums/support/categories/media.5/create
We are looking for creators in our community to give a first look.
Are you ready to show what's coming?
If you have a YouTube channel and you are interested in getting the update before it releases, please open a ticket on the forums using the link below and use the 'media' prefix.
https://compkiller.net/forums/support/categories/media.5/create
The major update is out!
A lot of overall improvements and changes have been made.
Visuals have been completely reworked.
Check out some of the changes in the new video.
https://www.youtube.com/watch?v=MrhecOgva7E
A lot of overall improvements and changes have been made.
Visuals have been completely reworked.
Check out some of the changes in the new video.
https://www.youtube.com/watch?v=MrhecOgva7E
YouTube
COMPKILLER - MAJOR UPDATE
Available now: https://www.compkiller.net/forums
Video made by @hvhmars
Video made by @hvhmars
Legit:
* Fixed aim assist when scoping with default fov.
Rage:
* Improved ragebot autostop.
* Improved ragebot multipoints.
* Improved scan against crouched players.
* Fixed body aim if inaccurate not respecting compensate spread.
* Fixed some misspredictions in early autostop.
* Early autostop now accounts for more scenarios.
* Added align model to antiaim.
* Added spin modifier to antiaim.
* Ragebot hitchance is now more accurate.
* Ragebot will not shoot noclipping entities.
* Fixed bugs related to suppress breathing animation.
* Fixed custom pitch display rounding.
* Removed pitch resolver due to the AG2 update.
* Improved hideshots.
Visuals:
* Changed outline style of text.
* Added max render distance to dropped items.
* Reworked bullet impacts.
* Separated client/server impact options.
* Bullet impacts duration is now separate.
* Renamed Projectiles to Grenades in the visuals tab.
* Placed inferno and smoke visuals inside Grenades in the visuals tab.
* Removed option to change colors of the grenades background.
* Improved grenade indicator and timer background separation.
* Changed grenade trail rendering in projectile and grenade prediction.
* Reworked fire visuals.
* Reworked smoke visuals.
* Drastically improved performance of smoke and inferno visuals.
* Backtrack rendering is now interpolated.
* Added smooth appear and disappear animation to backtrack chams.
* Changed entities rendering order.
* Reworked scope overlay.
* Fixed scope overlay being misaligned.
* Fixed scope overlay not working while spectating.
* Scope overlay max size is now 500.
* Scope overlay max gap is now 100.
* Added viewmodel changer.
* Moved viewmodel fov from fov changer to viewmodel changer.
* Added first and second zoom options to fov changer.
* Added a smooth transition to fov changer.
* Added bullet sparks.
* Reworked scope blend.
* Increased scope blend max value to 65%.
* Fixed inconsistency with fog color selection.
* Fixed visuals flickering in some situations.
* World modulation color is now static permanently.
* Reworked world particles.
* World particles now have gravity, intensity and glow options.
* Added 3 custom particles: Rain, Snow and Stars.
* Added world particles modulation.
* Reworked spread circle.
* Reworked screen and world hitmarker options.
* Reworked peek assist indicator.
* Reworked manual direction indicator.
* Added rim glow and glass type chams.
* Fixed item chams applying to unwanted entities.
* Fixed player glow not overriding held weapons.
Misc:
* Improved autostrafer.
* Fixed legit autostrafer when using anti aim.
* Jump boost min value is now 15%.
* Moved preserve killfeed to misc.
* Added duration to preserve killfeed.
* Fixed auto accept not working sometimes.
* Auto accept now clicks the button.
* Slow walk now works in air.
* Fixed slow walk working when noclipping.
* Added ragebot miss reasons to event logger.
* Added fast ladder.
* Jump Bug will now correct itself when stamina is low.
* Ducking is now allowed with jump bug.
* Scoreboard items now hide other panels when displaying weapons.
* Added alignment to scoreboard items.
* Auto revolver now blocks secondary fire and reload inputs when unnecessary.
Skins:
* Fixed knife skins not applying in some scenarios.
* Fixed gloves overlapping in thirdperson.
GUI:
* Added missing keybindable items.
* Fixed keybinds spamming when holding a key in toggle mode.
* Added an Interactive Visuals Preview to the Entities Visuals tab.
* Reworked Screen Indicators.
* Reworked Event Logger Logs.
Core:
* Fixed rendering issues in fullscreen windowed mode.
* Cheat now starts up faster.
* Cheat now injects faster.
* Reduced cheat RAM usage.
* Overall optimized cheat.
* Added missing keybinds.
* Damage calculation now respects cvars.
* Fixed some network related crashes.
* Fixed networking issues on some players.
* Fixed some shoot position related issues.
* Fixed some issues related to late data in lag compensation.
* Fixed misaligned hitboxes against jittering players.
* Fixed aim assist when scoping with default fov.
Rage:
* Improved ragebot autostop.
* Improved ragebot multipoints.
* Improved scan against crouched players.
* Fixed body aim if inaccurate not respecting compensate spread.
* Fixed some misspredictions in early autostop.
* Early autostop now accounts for more scenarios.
* Added align model to antiaim.
* Added spin modifier to antiaim.
* Ragebot hitchance is now more accurate.
* Ragebot will not shoot noclipping entities.
* Fixed bugs related to suppress breathing animation.
* Fixed custom pitch display rounding.
* Removed pitch resolver due to the AG2 update.
* Improved hideshots.
Visuals:
* Changed outline style of text.
* Added max render distance to dropped items.
* Reworked bullet impacts.
* Separated client/server impact options.
* Bullet impacts duration is now separate.
* Renamed Projectiles to Grenades in the visuals tab.
* Placed inferno and smoke visuals inside Grenades in the visuals tab.
* Removed option to change colors of the grenades background.
* Improved grenade indicator and timer background separation.
* Changed grenade trail rendering in projectile and grenade prediction.
* Reworked fire visuals.
* Reworked smoke visuals.
* Drastically improved performance of smoke and inferno visuals.
* Backtrack rendering is now interpolated.
* Added smooth appear and disappear animation to backtrack chams.
* Changed entities rendering order.
* Reworked scope overlay.
* Fixed scope overlay being misaligned.
* Fixed scope overlay not working while spectating.
* Scope overlay max size is now 500.
* Scope overlay max gap is now 100.
* Added viewmodel changer.
* Moved viewmodel fov from fov changer to viewmodel changer.
* Added first and second zoom options to fov changer.
* Added a smooth transition to fov changer.
* Added bullet sparks.
* Reworked scope blend.
* Increased scope blend max value to 65%.
* Fixed inconsistency with fog color selection.
* Fixed visuals flickering in some situations.
* World modulation color is now static permanently.
* Reworked world particles.
* World particles now have gravity, intensity and glow options.
* Added 3 custom particles: Rain, Snow and Stars.
* Added world particles modulation.
* Reworked spread circle.
* Reworked screen and world hitmarker options.
* Reworked peek assist indicator.
* Reworked manual direction indicator.
* Added rim glow and glass type chams.
* Fixed item chams applying to unwanted entities.
* Fixed player glow not overriding held weapons.
Misc:
* Improved autostrafer.
* Fixed legit autostrafer when using anti aim.
* Jump boost min value is now 15%.
* Moved preserve killfeed to misc.
* Added duration to preserve killfeed.
* Fixed auto accept not working sometimes.
* Auto accept now clicks the button.
* Slow walk now works in air.
* Fixed slow walk working when noclipping.
* Added ragebot miss reasons to event logger.
* Added fast ladder.
* Jump Bug will now correct itself when stamina is low.
* Ducking is now allowed with jump bug.
* Scoreboard items now hide other panels when displaying weapons.
* Added alignment to scoreboard items.
* Auto revolver now blocks secondary fire and reload inputs when unnecessary.
Skins:
* Fixed knife skins not applying in some scenarios.
* Fixed gloves overlapping in thirdperson.
GUI:
* Added missing keybindable items.
* Fixed keybinds spamming when holding a key in toggle mode.
* Added an Interactive Visuals Preview to the Entities Visuals tab.
* Reworked Screen Indicators.
* Reworked Event Logger Logs.
Core:
* Fixed rendering issues in fullscreen windowed mode.
* Cheat now starts up faster.
* Cheat now injects faster.
* Reduced cheat RAM usage.
* Overall optimized cheat.
* Added missing keybinds.
* Damage calculation now respects cvars.
* Fixed some network related crashes.
* Fixed networking issues on some players.
* Fixed some shoot position related issues.
* Fixed some issues related to late data in lag compensation.
* Fixed misaligned hitboxes against jittering players.
Visuals:
* Fixed zooming in aspect ratio.
* Added horizontal and vertical mode to aspect ratio.
Core:
* Stability improvements.
* Fixed some bugs related to protobufs.
* Added VAC Live bypass to unsafe mode.
* Fixed zooming in aspect ratio.
* Added horizontal and vertical mode to aspect ratio.
Core:
* Stability improvements.
* Fixed some bugs related to protobufs.
* Added VAC Live bypass to unsafe mode.
VAC Live has been updated. Please avoid raging in matchmaking. We are working on finding a way around it again. Stay tuned.
1
Rage:
* Added minimum hitchance to force shoot.
* Improved compensated spread.
* Fixed duck peek assist when compensating spread.
* Moved spin aa to appropriate section.
Visuals:
* Added glow overlay to chams.
* Added cubes kill effect.
* Generalized occluded chams to all entities and model types.
* Fixed dropped items ammo count.
* Penetration crosshair is now bigger.
Misc:
* Added quick switch.
* Added straight throw.
* Improved jumpbug consistency and performance.
* Improved autostrafer speed in some scenarios.
* Fixed autostrafer minimum speed not working when moving backwards.
Skins:
* Fixed skins sometimes not getting applied in the first round.
Core:
* Updated VAC Live bypass to work in nonprime matches.
* Added minimum hitchance to force shoot.
* Improved compensated spread.
* Fixed duck peek assist when compensating spread.
* Moved spin aa to appropriate section.
Visuals:
* Added glow overlay to chams.
* Added cubes kill effect.
* Generalized occluded chams to all entities and model types.
* Fixed dropped items ammo count.
* Penetration crosshair is now bigger.
Misc:
* Added quick switch.
* Added straight throw.
* Improved jumpbug consistency and performance.
* Improved autostrafer speed in some scenarios.
* Fixed autostrafer minimum speed not working when moving backwards.
Skins:
* Fixed skins sometimes not getting applied in the first round.
Core:
* Updated VAC Live bypass to work in nonprime matches.