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Operating System Questions

1. What is Method Overloading?
Answer: Method overloading is a feature in Java (and other object-oriented languages) that allows a class to have more than one method with the same name, but different parameters. The parameters can differ by the number of parameters or their types. Method overloading is a compile-time polymorphism.

Example:


class MathOperations {
// Overloaded method: no parameters
public int add() {
return 0;
}

// Overloaded method: one parameter
public int add(int a) {
return a;
}

// Overloaded method: two parameters
public int add(int a, int b) {
return a + b;
}

// Overloaded method: different parameter types
public double add(double a, double b) {
return a + b;
}
}


2. What is the meaning of Method Overriding?
Answer: Method overriding is a feature in object-oriented programming where a subclass provides a specific implementation of a method that is already defined in its superclass. The method in the subclass must have the same name, return type, and parameters as the method in the superclass. Method overriding is used for runtime polymorphism.

Example:

class Animal {
public void sound() {
System.out.println("Animal makes a sound");
}
}

class Dog extends Animal {
@Override
public void sound() {
System.out.println("Dog barks");
}
}


3. How can data abstraction be accomplished?
Answer: Data abstraction is accomplished in object-oriented programming through the use of abstract classes and interfaces. Abstraction is the concept of hiding the implementation details and showing only the functionality to the user. It helps in reducing complexity and allows the programmer to focus on interactions at a higher level.

Example using Abstract Class:


abstract class Shape {
abstract void draw(); // Abstract method
}

class Circle extends Shape {
void draw() {
System.out.println("Drawing Circle");
}
}

class Square extends Shape {
void draw() {
System.out.println("Drawing Square");
}
}


Example using Interface:


interface Drawable {
void draw(); // Abstract method
}

class Circle implements Drawable {
public void draw() {
System.out.println("Drawing Circle");
}
}

class Square implements Drawable {
public void draw() {
System.out.println("Drawing Square");
}
}


4. What is Thrashing?
Answer: Thrashing occurs in a computer system when there is excessive paging, which leads to a significant slowdown in performance. It happens when the system spends more time swapping pages in and out of memory than executing actual processes. This can be caused by having too many processes competing for too few memory resources, leading to a high rate of page faults.

Example: Consider a situation where multiple programs are running simultaneously, and each program requires more memory than is available. The operating system will continuously swap data to and from the disk, causing a severe drop in system performance.

5. What is Banker's Algorithm?
Answer: The Banker's Algorithm is a resource allocation and deadlock avoidance algorithm developed by Edsger Dijkstra. It is used in operating systems to allocate resources to processes in such a way that the system remains in a safe state, avoiding deadlock. The algorithm checks whether granting a particular request will leave the system in a safe state, where a safe state means that there is at least one sequence of process execution that does not result in a deadlock.

Example: The algorithm considers the maximum possible resources that each process may request and ensures that the total resources allocated do not exceed the available resources at any time.
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6. What is Deadlock?
Answer: A deadlock is a situation in operating systems where two or more processes are unable to proceed because each is waiting for one of the others to release a resource. In other words, it's a standstill condition where a set of processes are blocked because each process is holding a resource and waiting for another resource held by another process.

Example: Consider two processes, P1 and P2, and two resources, R1 and R2. If P1 holds R1 and waits for R2, while P2 holds R2 and waits for R1, both processes will be in a deadlock state.

7. How can we prevent Deadlock?
Answer: Deadlock prevention can be achieved by ensuring that at least one of the necessary conditions for deadlock cannot hold. The four necessary conditions for deadlock are:

Mutual Exclusion: Only one process can use a resource at a time.
Hold and Wait: A process holding a resource is waiting for additional resources held by other processes.
No Preemption: A resource cannot be forcibly removed from a process holding it.
Circular Wait: A set of processes are waiting for each other in a circular chain.
Strategies to prevent deadlock:

Eliminate Mutual Exclusion: Make resources shareable.
Eliminate Hold and Wait: Require processes to request all resources at once.
Eliminate No Preemption: Allow resources to be preempted from processes.
Eliminate Circular Wait: Impose an ordering of resource acquisition.

Example: One way to prevent deadlock is to use a protocol where processes must request resources in a particular order, ensuring that circular wait conditions cannot occur.
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Core Java PDF.pdf
5.8 MB
πŸš€ Amazing Core hashtag#Java PDF for Learning! πŸš€
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[Java Notes] - CoderBaba (Balram Sir).pdf
8.3 MB
πŸš€ Amazing Core Java PDF for Learning! πŸš€
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AjaxControlToolkit.rar
1.1 MB
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LMS_ProjectTraining with SQL.rar
59.2 MB
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Hey everyone! πŸš€

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Common Terminologies in Python
IDLE (Integrated Development and Learning Environment) - An environment that allows you to easily write Python code. IDLE can be used to execute single statements and create, modify, and execute Python scripts.

Python Shell - An interactive environment that allows you to type in Python code and execute it immediately.

System Python - The version of Python that comes with your operating system.

Prompt - Usually represented by the symbol ">>>" and it simply means that Python is waiting for you to give it some instructions.

REPL (Read-Evaluate-Print-Loop) - Refers to the sequence of events in your interactive window in the form of a loop (Python reads the code inputted, evaluates the code, prints the output, and then loops back).

Argument - A value that is passed to a function when called. For example, in print("Hello World"), "Hello World" is the argument that is being passed.

Function - A piece of code that takes some input (arguments), processes that input, and produces an output called a return value. For example, in print("Hello World"), print is the function.

Return Value - The value that a function returns to the calling script or function when it completes its task (in other words, output). For example:

python:

>>> print("Hello World")
Hello World

Where "Hello World" is the return value. A return value can be any of these variable types: handle, integer, object, or string.

Script - A file where you store your Python code in a text file and execute all of the code with a single command.

Script Files - A file containing a group of Python scripts.

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