โ๏ธ ๐ฃ๐ฎ๐ฟ๐ฎ๐น๐น๐ฒ๐น ๐๐ผ๐ฟ๐๐ฎ๐ฐ๐ต
๐ The regular ๐ณ๐ผ๐ฟ๐ฒ๐ฎ๐ฐ๐ต loop is a sequential construct. It iterates over a collection or an enumerable in a single-threaded manner, processing each element one after the other. It's a good choice when the tasks performed inside the loop are relatively simple and quick to execute, and there's no need to parallelize them.
๐ The ๐ฃ๐ฎ๐ฟ๐ฎ๐น๐น๐ฒ๐น.๐๐ผ๐ฟ๐๐ฎ๐ฐ๐ต construct is part of the System.Threading.Tasks namespace and is designed for parallel execution of tasks across multiple threads. It divides the input collection into smaller partitions and processes them concurrently on separate threads.
โ The performance of ๐ณ๐ผ๐ฟ๐ฒ๐ฎ๐ฐ๐ต and ๐ฃ๐ฎ๐ฟ๐ฎ๐น๐น๐ฒ๐น.๐๐ผ๐ฟ๐๐ฎ๐ฐ๐ต depends on the specific scenario. In general, Parallel.ForEach can be faster than foreach if the collection is large and the work being done is well-suited for parallel execution. However, there are some cases where foreach may be faster than Parallel.ForEach.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
๐ The regular ๐ณ๐ผ๐ฟ๐ฒ๐ฎ๐ฐ๐ต loop is a sequential construct. It iterates over a collection or an enumerable in a single-threaded manner, processing each element one after the other. It's a good choice when the tasks performed inside the loop are relatively simple and quick to execute, and there's no need to parallelize them.
๐ The ๐ฃ๐ฎ๐ฟ๐ฎ๐น๐น๐ฒ๐น.๐๐ผ๐ฟ๐๐ฎ๐ฐ๐ต construct is part of the System.Threading.Tasks namespace and is designed for parallel execution of tasks across multiple threads. It divides the input collection into smaller partitions and processes them concurrently on separate threads.
โ The performance of ๐ณ๐ผ๐ฟ๐ฒ๐ฎ๐ฐ๐ต and ๐ฃ๐ฎ๐ฟ๐ฎ๐น๐น๐ฒ๐น.๐๐ผ๐ฟ๐๐ฎ๐ฐ๐ต depends on the specific scenario. In general, Parallel.ForEach can be faster than foreach if the collection is large and the work being done is well-suited for parallel execution. However, there are some cases where foreach may be faster than Parallel.ForEach.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
๐ก๐# ๐ง๐ถ๐ฝ
โ๏ธ๐จ๐๐ฒ ๐๐ถ๐ฒ๐น๐ฑ ๐ฟ๐ฒ๐๐๐ฟ๐ป ๐๐ผ ๐บ๐ถ๐ป๐ถ๐บ๐ถ๐๐ฒ ๐บ๐ฒ๐บ๐ผ๐ฟ๐ ๐๐๐ฎ๐ด๐ฒ
โ The ๐๐ถ๐ฒ๐น๐ฑ keyword is used in an iterator block to provide a value to the enumerator object or to signal the end of iteration. When used with return, it provides a value, and when used with break, it signals the end of iteration.
โ The ๐๐ถ๐ฒ๐น๐ฑ keyword is often used for custom iteration over a collection. It's a powerful tool for writing more efficient code. It's worth noting that yield can only be used in the body of methods, operators, or accessors, and those have to return either IEnumerable, IEnumerable<T>, IEnumerator, or IEnumerator<T>.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐๐๐ถ๐ป๐ด ๐๐ถ๐ฒ๐น๐ฑ:
โพ๏ธ๐๐ฒ๐ณ๐ฒ๐ฟ๐ฟ๐ฒ๐ฑ ๐ฒ๐ ๐ฒ๐ฐ๐๐๐ถ๐ผ๐ป: The code in an iterator block (where yield return is used) is not executed until the sequence is enumerated. This can lead to performance benefits because it allows elements to be generated on demand rather than all at once.
โพ๏ธ๐ฆ๐ถ๐บ๐ฝ๐น๐ฒ๐ฟ ๐ฐ๐ผ๐ฑ๐ฒ: When creating a collection that needs to be iterated over, yield can simplify your code by abstracting away the need to create and manage your own collection.
โพ๏ธ๐ ๐ฒ๐บ๐ผ๐ฟ๐ ๐๐ณ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐: When iterating over large collections or sequences, yield can be more memory efficient because it does not require the entire collection to be held in memory at once.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ๐จ๐๐ฒ ๐๐ถ๐ฒ๐น๐ฑ ๐ฟ๐ฒ๐๐๐ฟ๐ป ๐๐ผ ๐บ๐ถ๐ป๐ถ๐บ๐ถ๐๐ฒ ๐บ๐ฒ๐บ๐ผ๐ฟ๐ ๐๐๐ฎ๐ด๐ฒ
โ The ๐๐ถ๐ฒ๐น๐ฑ keyword is used in an iterator block to provide a value to the enumerator object or to signal the end of iteration. When used with return, it provides a value, and when used with break, it signals the end of iteration.
โ The ๐๐ถ๐ฒ๐น๐ฑ keyword is often used for custom iteration over a collection. It's a powerful tool for writing more efficient code. It's worth noting that yield can only be used in the body of methods, operators, or accessors, and those have to return either IEnumerable, IEnumerable<T>, IEnumerator, or IEnumerator<T>.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐๐๐ถ๐ป๐ด ๐๐ถ๐ฒ๐น๐ฑ:
โพ๏ธ๐๐ฒ๐ณ๐ฒ๐ฟ๐ฟ๐ฒ๐ฑ ๐ฒ๐ ๐ฒ๐ฐ๐๐๐ถ๐ผ๐ป: The code in an iterator block (where yield return is used) is not executed until the sequence is enumerated. This can lead to performance benefits because it allows elements to be generated on demand rather than all at once.
โพ๏ธ๐ฆ๐ถ๐บ๐ฝ๐น๐ฒ๐ฟ ๐ฐ๐ผ๐ฑ๐ฒ: When creating a collection that needs to be iterated over, yield can simplify your code by abstracting away the need to create and manage your own collection.
โพ๏ธ๐ ๐ฒ๐บ๐ผ๐ฟ๐ ๐๐ณ๐ณ๐ถ๐ฐ๐ถ๐ฒ๐ป๐ฐ๐: When iterating over large collections or sequences, yield can be more memory efficient because it does not require the entire collection to be held in memory at once.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โค1
๐ก๐# ๐ง๐ถ๐ฝ
โ๏ธ๐จ๐๐ฒ ๐ป๐ฎ๐บ๐ฒ๐ผ๐ณ() ๐๐ผ ๐ฐ๐ผ๐ป๐๐ฒ๐ฟ๐ ๐ฎ๐ป ๐ฒ๐ป๐๐บ ๐๐ผ ๐ฎ ๐๐๐ฟ๐ถ๐ป๐ด
โ The ๐ง๐ผ๐ฆ๐๐ฟ๐ถ๐ป๐ด method, inherited from the System.Object class, is used to convert a value into its string representation. It can be overridden in derived classes to provide a meaningful string representation of the object's current state.
โ The ๐ป๐ฎ๐บ๐ฒ๐ผ๐ณ keyword, introduced in C# 6.0, is used to get the name of a variable, type, or member as a string at compile-time. It's useful to avoid magic strings in your code and to keep your code refactor-friendly.
๐ ๐ป๐ฎ๐บ๐ฒ๐ผ๐ณ() is the preferred way to convert an enum to a string. This is because nameof() is evaluated at compile time and will inject a string literal that will never change, while ToString() is evaluated at runtime. This means that nameof() is more efficient and can help to improve the performance of your code.
๐ก Using nameof() with enums can lead to mismatched enum member names if the enum changes without recompiling referencing projects, as nameof() provides names at compile-time.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ๐จ๐๐ฒ ๐ป๐ฎ๐บ๐ฒ๐ผ๐ณ() ๐๐ผ ๐ฐ๐ผ๐ป๐๐ฒ๐ฟ๐ ๐ฎ๐ป ๐ฒ๐ป๐๐บ ๐๐ผ ๐ฎ ๐๐๐ฟ๐ถ๐ป๐ด
โ The ๐ง๐ผ๐ฆ๐๐ฟ๐ถ๐ป๐ด method, inherited from the System.Object class, is used to convert a value into its string representation. It can be overridden in derived classes to provide a meaningful string representation of the object's current state.
โ The ๐ป๐ฎ๐บ๐ฒ๐ผ๐ณ keyword, introduced in C# 6.0, is used to get the name of a variable, type, or member as a string at compile-time. It's useful to avoid magic strings in your code and to keep your code refactor-friendly.
๐ ๐ป๐ฎ๐บ๐ฒ๐ผ๐ณ() is the preferred way to convert an enum to a string. This is because nameof() is evaluated at compile time and will inject a string literal that will never change, while ToString() is evaluated at runtime. This means that nameof() is more efficient and can help to improve the performance of your code.
๐ก Using nameof() with enums can lead to mismatched enum member names if the enum changes without recompiling referencing projects, as nameof() provides names at compile-time.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โค1
โ๏ธ ๐๐ฒ๐ฐ๐น๐ฎ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป
โ You use declaration and type patterns to check if the run-time type of an expression is compatible with a given type. With a ๐ฑ๐ฒ๐ฐ๐น๐ฎ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป, you can also declare a new local variable. When a declaration pattern matches an expression, that variable is assigned a converted expression result.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐๐๐ถ๐ป๐ด ๐ฑ๐ฒ๐ฐ๐น๐ฎ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป๐:
โพ๏ธ They can make your code more readable and maintainable.
โพ๏ธ They can help you to avoid errors caused by type mismatches.
โพ๏ธ They can be used to write more concise and expressive code.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ You use declaration and type patterns to check if the run-time type of an expression is compatible with a given type. With a ๐ฑ๐ฒ๐ฐ๐น๐ฎ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป, you can also declare a new local variable. When a declaration pattern matches an expression, that variable is assigned a converted expression result.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐๐๐ถ๐ป๐ด ๐ฑ๐ฒ๐ฐ๐น๐ฎ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป๐:
โพ๏ธ They can make your code more readable and maintainable.
โพ๏ธ They can help you to avoid errors caused by type mismatches.
โพ๏ธ They can be used to write more concise and expressive code.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โค1
โ๏ธ ๐จ๐๐ฒ ๐๐๐ฟ๐ถ๐ป๐ด.๐๐พ๐๐ฎ๐น๐ ๐ถ๐ป๐๐๐ฒ๐ฎ๐ฑ ๐ผ๐ณ ๐ง๐ผ๐จ๐ฝ๐ฝ๐ฒ๐ฟ()/๐ง๐ผ๐๐ผ๐๐ฒ๐ฟ() ๐๐ต๐ฒ๐ป ๐ฐ๐ผ๐บ๐ฝ๐ฎ๐ฟ๐ถ๐ป๐ด ๐๐๐ฟ๐ถ๐ป๐ด๐
๐ Using ๐ง๐ผ๐จ๐ฝ๐ฝ๐ฒ๐ฟ() and ๐ง๐ผ๐๐ผ๐๐ฒ๐ฟ() for case conversion in C# can impact performance due to memory allocation, string copying, and potential garbage collection, especially in situations involving large strings or frequent conversions.
๐ ๐ฆ๐๐ฟ๐ถ๐ป๐ด.๐๐พ๐๐ฎ๐น๐ is faster than ToUpper() or ToLower() due to direct character comparison, avoiding memory allocation, and reducing overhead for case-insensitive string comparison.
๐ฅ To perform string comparison , it's better to use the built-in comparison methods like ๐ฆ๐๐ฟ๐ถ๐ป๐ด.๐๐พ๐๐ฎ๐น๐ with appropriate StringComparison options, which handle case-insensitivity and cultural considerations correctly while maintaining better performance and accuracy.
๐ Using ๐ง๐ผ๐จ๐ฝ๐ฝ๐ฒ๐ฟ() and ๐ง๐ผ๐๐ผ๐๐ฒ๐ฟ() for case conversion in C# can impact performance due to memory allocation, string copying, and potential garbage collection, especially in situations involving large strings or frequent conversions.
๐ ๐ฆ๐๐ฟ๐ถ๐ป๐ด.๐๐พ๐๐ฎ๐น๐ is faster than ToUpper() or ToLower() due to direct character comparison, avoiding memory allocation, and reducing overhead for case-insensitive string comparison.
๐ฅ To perform string comparison , it's better to use the built-in comparison methods like ๐ฆ๐๐ฟ๐ถ๐ป๐ด.๐๐พ๐๐ฎ๐น๐ with appropriate StringComparison options, which handle case-insensitivity and cultural considerations correctly while maintaining better performance and accuracy.
โ๏ธ ๐ฅ๐ฒ๐ฝ๐น๐ฎ๐ฐ๐ฒ ๐ถ๐ณ ๐๐๐ฎ๐๐ฒ๐บ๐ฒ๐ป๐ ๐๐ถ๐๐ต ๐ก๐๐น๐น ๐๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ข๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ
โ The ๐ป๐๐น๐น ๐ฐ๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ, also known as the null propagation operator or the safe navigation operator, is a feature introduced in C# 6.0 that allows you to write cleaner and more concise code when dealing with potentially null reference types.
๐ก The ๐ป๐๐น๐น ๐ฐ๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ is represented by a question mark followed by a period (?.) and is used to access members or invoke methods on an object that may be null. If the object is null, the expression returns null instead of throwing a null reference exception.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ป๐๐น๐น ๐ฐ๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ:
โพ๏ธThe null conditional operator can make your code more concise and readable.
โพ๏ธThe null conditional operator can help to avoid null-reference exceptions.
โพ๏ธThe null conditional operator can be used to chain together multiple member or element accesses, even if some of the members or elements may be null.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ The ๐ป๐๐น๐น ๐ฐ๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ, also known as the null propagation operator or the safe navigation operator, is a feature introduced in C# 6.0 that allows you to write cleaner and more concise code when dealing with potentially null reference types.
๐ก The ๐ป๐๐น๐น ๐ฐ๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ is represented by a question mark followed by a period (?.) and is used to access members or invoke methods on an object that may be null. If the object is null, the expression returns null instead of throwing a null reference exception.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ป๐๐น๐น ๐ฐ๐ผ๐ป๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ:
โพ๏ธThe null conditional operator can make your code more concise and readable.
โพ๏ธThe null conditional operator can help to avoid null-reference exceptions.
โพ๏ธThe null conditional operator can be used to chain together multiple member or element accesses, even if some of the members or elements may be null.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โค1
โ๏ธ ๐# ๐ญ๐ฎ ๐ฃ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ๐
โ ๐# ๐ญ๐ฎ introduces ๐ฝ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ๐, a concise syntax to declare constructors whose parameters are available anywhere in the body of the type.
๐ง๐ต๐ฒ ๐บ๐ผ๐๐ ๐ฐ๐ผ๐บ๐บ๐ผ๐ป ๐๐๐ฒ๐ ๐ณ๐ผ๐ฟ ๐ฎ ๐ฝ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ ๐ฝ๐ฎ๐ฟ๐ฎ๐บ๐ฒ๐๐ฒ๐ฟ ๐ฎ๐ฟ๐ฒ:
โพ๏ธ As an argument to a base() constructor invocation.
โพ๏ธ To initialize a member field or property.
โพ๏ธ Referencing the constructor parameter in an instance member.
๐ฅ You can use the ๐ฝ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ๐ as best suits your design. For classes and structs, primary constructor parameters are parameters to a constructor that must be invoked. You can use them to initialize properties. You can initialize fields. Those properties or fields can be immutable, or mutable. You can use them in methods.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ ๐# ๐ญ๐ฎ introduces ๐ฝ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ๐, a concise syntax to declare constructors whose parameters are available anywhere in the body of the type.
๐ง๐ต๐ฒ ๐บ๐ผ๐๐ ๐ฐ๐ผ๐บ๐บ๐ผ๐ป ๐๐๐ฒ๐ ๐ณ๐ผ๐ฟ ๐ฎ ๐ฝ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ ๐ฝ๐ฎ๐ฟ๐ฎ๐บ๐ฒ๐๐ฒ๐ฟ ๐ฎ๐ฟ๐ฒ:
โพ๏ธ As an argument to a base() constructor invocation.
โพ๏ธ To initialize a member field or property.
โพ๏ธ Referencing the constructor parameter in an instance member.
๐ฅ You can use the ๐ฝ๐ฟ๐ถ๐บ๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ๐ as best suits your design. For classes and structs, primary constructor parameters are parameters to a constructor that must be invoked. You can use them to initialize properties. You can initialize fields. Those properties or fields can be immutable, or mutable. You can use them in methods.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ ๐ฃ๐ฟ๐ฒ๐ณ๐ฒ๐ฟ ๐๐ป๐() ๐ผ๐๐ฒ๐ฟ ๐๐ผ๐๐ป๐()
โ The ๐๐ผ๐๐ป๐() method is used to get the total number of elements in a collection that satisfy a given condition. It returns an integer value representing the count of matching elements.
โ The ๐๐ป๐() method is used to quickly determine if a collection contains any elements that satisfy a given condition. It returns a boolean value (true if any element matches the condition, otherwise false).
๐ Using ๐๐ป๐() over ๐๐ผ๐๐ป๐() can be more efficient when you are only interested in determining whether any element matching a condition exists in the collection. This is because Any() stops iterating through the collection as soon as it finds the first matching element, while Count() iterates through the entire collection to count all matching elements. In cases where the collection is large, Any() can potentially provide better performance.
๐ฅ Use ๐๐ป๐() over ๐๐ผ๐๐ป๐() when you only care if there are any elements in a collection, not the exact number of elements. You should also use Any() when the collection is large or lazy-evaluated. And you should use Any() when you want to improve the readability of your code.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ The ๐๐ผ๐๐ป๐() method is used to get the total number of elements in a collection that satisfy a given condition. It returns an integer value representing the count of matching elements.
โ The ๐๐ป๐() method is used to quickly determine if a collection contains any elements that satisfy a given condition. It returns a boolean value (true if any element matches the condition, otherwise false).
๐ Using ๐๐ป๐() over ๐๐ผ๐๐ป๐() can be more efficient when you are only interested in determining whether any element matching a condition exists in the collection. This is because Any() stops iterating through the collection as soon as it finds the first matching element, while Count() iterates through the entire collection to count all matching elements. In cases where the collection is large, Any() can potentially provide better performance.
๐ฅ Use ๐๐ป๐() over ๐๐ผ๐๐ป๐() when you only care if there are any elements in a collection, not the exact number of elements. You should also use Any() when the collection is large or lazy-evaluated. And you should use Any() when you want to improve the readability of your code.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ๐ฅ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐ ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด
โ ๐ฅ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐ ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด is a feature introduced in ๐# ๐ต that enhances the pattern matching capabilities of the language. Pattern matching is a way to compare values against patterns.
โ It is a ๐ณ๐๐ป๐ฐ๐๐ถ๐ผ๐ป๐ฎ๐น programming technique, which means that it focuses on the evaluation of expressions rather than the control flow of your code.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐ฟ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐บ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด:
โพ๏ธ ๐๐ผ๐ป๐ฐ๐ถ๐๐ฒ๐ป๐ฒ๐๐: Relational patterns matching can be used to create more concise and readable code.
โพ๏ธ ๐๐ ๐ฝ๐ฟ๐ฒ๐๐๐ถ๐๐ฒ๐ป๐ฒ๐๐: Relational patterns matching can be used to express more complex conditions.
๐ก ๐ฅ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐ ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด is not always the best solution. Sometimes, it is simpler and more efficient to use the traditional way of checking if an expression matches a certain condition.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ ๐ฅ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐ ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด is a feature introduced in ๐# ๐ต that enhances the pattern matching capabilities of the language. Pattern matching is a way to compare values against patterns.
โ It is a ๐ณ๐๐ป๐ฐ๐๐ถ๐ผ๐ป๐ฎ๐น programming technique, which means that it focuses on the evaluation of expressions rather than the control flow of your code.
๐ฅ ๐๐ฑ๐๐ฎ๐ป๐๐ฎ๐ด๐ฒ๐ ๐ผ๐ณ ๐ฟ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐บ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด:
โพ๏ธ ๐๐ผ๐ป๐ฐ๐ถ๐๐ฒ๐ป๐ฒ๐๐: Relational patterns matching can be used to create more concise and readable code.
โพ๏ธ ๐๐ ๐ฝ๐ฟ๐ฒ๐๐๐ถ๐๐ฒ๐ป๐ฒ๐๐: Relational patterns matching can be used to express more complex conditions.
๐ก ๐ฅ๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ ๐ ๐ฎ๐๐ฐ๐ต๐ถ๐ป๐ด is not always the best solution. Sometimes, it is simpler and more efficient to use the traditional way of checking if an expression matches a certain condition.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ ๐๐ผ๐ป'๐ ๐๐๐ฒ ๐ ๐๐น๐๐ถ๐ฝ๐น๐ฒ ๐ข๐ฟ๐ฑ๐ฒ๐ฟ๐๐ ๐ฐ๐ฎ๐น๐น๐
โ ๏ธ The ๐ข๐ฟ๐ฑ๐ฒ๐ฟ๐๐ operator is used to sort a sequence of elements based on a specified key. When multiple OrderBy calls are chained together, each subsequent call completely reorders the list, discarding the results of the previous call. This means that only the last OrderBy call will have any effect on the final ordering of the sequence.
๐ Using multiple ๐ข๐ฟ๐ฑ๐ฒ๐ฟ๐๐ calls can also lead to performance problems. This is because each OrderBy call performs a full sort of the list, which can be expensive. If you are chaining multiple OrderBy calls together, you are essentially performing multiple full sorts, which can significantly slow down your code.
โ The ๐ง๐ต๐ฒ๐ป๐๐ method is used after the initial OrderBy to apply additional sorting conditions. This ensures that the data is sorted first by the first field (Name in this example), and then by the second field (Price in this example).
๐ The ๐ง๐ต๐ฒ๐ป๐๐ method in C# can be used to chain multiple sorting criteria together, without the performance overhead of calling OrderBy multiple times.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ ๏ธ The ๐ข๐ฟ๐ฑ๐ฒ๐ฟ๐๐ operator is used to sort a sequence of elements based on a specified key. When multiple OrderBy calls are chained together, each subsequent call completely reorders the list, discarding the results of the previous call. This means that only the last OrderBy call will have any effect on the final ordering of the sequence.
๐ Using multiple ๐ข๐ฟ๐ฑ๐ฒ๐ฟ๐๐ calls can also lead to performance problems. This is because each OrderBy call performs a full sort of the list, which can be expensive. If you are chaining multiple OrderBy calls together, you are essentially performing multiple full sorts, which can significantly slow down your code.
โ The ๐ง๐ต๐ฒ๐ป๐๐ method is used after the initial OrderBy to apply additional sorting conditions. This ensures that the data is sorted first by the first field (Name in this example), and then by the second field (Price in this example).
๐ The ๐ง๐ต๐ฒ๐ป๐๐ method in C# can be used to chain multiple sorting criteria together, without the performance overhead of calling OrderBy multiple times.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐ ๐๐ต๐ผ๐๐น๐ฑ ๐ป๐ผ๐ ๐ฏ๐ฒ ๐ฐ๐ผ๐ป๐ฐ๐ฎ๐๐ฒ๐ป๐ฎ๐๐ฒ๐ฑ ๐๐๐ถ๐ป๐ด '+' ๐ถ๐ป ๐ฎ ๐น๐ผ๐ผ๐ฝ
๐ Strings are immutable, which means that once a string object is created, it cannot be modified. When you concatenate strings using the '+' ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ in a loop, a new string object is created at each iteration, and the previous objects are discarded. This can lead to performance issues, especially when dealing with large strings or a large number of iterations.
๐ A more efficient approach to string concatenation in C# is to use the ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐๐๐ถ๐น๐ฑ๐ฒ๐ฟ ๐ฐ๐น๐ฎ๐๐, which is designed for efficiently building strings in a loop. StringBuilder allows you to append strings without creating new objects each time, which leads to better performance.
๐ก ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐๐๐ถ๐น๐ฑ๐ฒ๐ฟ is more useful when dealing with large strings or a large number of iterations and when we have an unknown amount of strings.
๐ฅ By using ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐๐๐ถ๐น๐ฑ๐ฒ๐ฟ, you can significantly reduce memory allocations and improve the performance of your code when you need to concatenate strings in a loop. It is a best practice to use StringBuilder when working with dynamic string building operations.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
๐ Strings are immutable, which means that once a string object is created, it cannot be modified. When you concatenate strings using the '+' ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ in a loop, a new string object is created at each iteration, and the previous objects are discarded. This can lead to performance issues, especially when dealing with large strings or a large number of iterations.
๐ A more efficient approach to string concatenation in C# is to use the ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐๐๐ถ๐น๐ฑ๐ฒ๐ฟ ๐ฐ๐น๐ฎ๐๐, which is designed for efficiently building strings in a loop. StringBuilder allows you to append strings without creating new objects each time, which leads to better performance.
๐ก ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐๐๐ถ๐น๐ฑ๐ฒ๐ฟ is more useful when dealing with large strings or a large number of iterations and when we have an unknown amount of strings.
๐ฅ By using ๐ฆ๐๐ฟ๐ถ๐ป๐ด๐๐๐ถ๐น๐ฑ๐ฒ๐ฟ, you can significantly reduce memory allocations and improve the performance of your code when you need to concatenate strings in a loop. It is a best practice to use StringBuilder when working with dynamic string building operations.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ๏ธ ๐ก๐๐น๐น ๐ฐ๐ต๐ฒ๐ฐ๐ธ๐ ๐๐ต๐ผ๐๐น๐ฑ ๐ป๐ผ๐ ๐ฏ๐ฒ ๐๐๐ฒ๐ฑ ๐๐ถ๐๐ต ๐ถ๐
โ In C#, the ๐ถ๐ ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ is used to determine whether an object is compatible with a specific type. It evaluates to true if the object can be cast to the specified type without causing an exception, and false otherwise. It also returns false for null objects.
โ The ๐ถ๐ ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ can be useful in the following scenarios:
โพ๏ธ To check the run-time type of an expression.
โพ๏ธ To check for null.
โพ๏ธ To check for non-null using a negation pattern.
โพ๏ธ Match elements of a list or array using list patterns.
๐ก ๐ก๐๐น๐น ๐ฐ๐ต๐ฒ๐ฐ๐ธ๐ ๐๐ต๐ผ๐๐น๐ฑ ๐ป๐ผ๐ ๐ฏ๐ฒ ๐๐๐ฒ๐ฑ ๐๐ถ๐๐ต ๐ถ๐
Thereโs no need to null test in conjunction with an is test. null is not an instance of anything, so a null check is redundant.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐
โ In C#, the ๐ถ๐ ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ is used to determine whether an object is compatible with a specific type. It evaluates to true if the object can be cast to the specified type without causing an exception, and false otherwise. It also returns false for null objects.
โ The ๐ถ๐ ๐ผ๐ฝ๐ฒ๐ฟ๐ฎ๐๐ผ๐ฟ can be useful in the following scenarios:
โพ๏ธ To check the run-time type of an expression.
โพ๏ธ To check for null.
โพ๏ธ To check for non-null using a negation pattern.
โพ๏ธ Match elements of a list or array using list patterns.
๐ก ๐ก๐๐น๐น ๐ฐ๐ต๐ฒ๐ฐ๐ธ๐ ๐๐ต๐ผ๐๐น๐ฑ ๐ป๐ผ๐ ๐ฏ๐ฒ ๐๐๐ฒ๐ฑ ๐๐ถ๐๐ต ๐ถ๐
Thereโs no need to null test in conjunction with an is test. null is not an instance of anything, so a null check is redundant.
๐ง๐ต๐ฎ๐ป๐ธ ๐๐ผ๐ ๐ณ๐ผ๐ฟ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐