кемдев
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как же это гротескно звучит
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Scaled God containing 47104 1:1 universes inside it

God measurements:

1550319570796021476933547814681575424m from center of God to closest outer part.

18439150246500000000000000000000000000m from left ear to right foot.

18439150246500000000000000000000000 km
11457560000000000000000000000000000 miles

Total accurate size is UNKNOWN, one 1:1 multiverse is contained inside God model and disappears immediatly before going outside of God
Had to scale it until I reached the limit where the game would refuse to render God anymore.

It can be assumed it is not possible to go beyond this size limit because the engine refuses to render the model.

Multiverse measurements:

1:1 Scale 47104 Different rotated universes 880000000000000000000000000000km EACH
TOTAL SIZE: circa~~ 1181761265000000000000000000000000km // 734312400000000000000000000000000 miles (Impossible to estimate accurately)


Because God is as big as the render limit, it can only be rendered by segments.
Zoom out with your camera to increase render radius.
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Had to scale it until I reached the limit where the game would refuse to render God anymore.
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DO NOT PRESUME TO RENDER GOD'S MODEL

YOUR MIND IS UNABLE TO COMPREHEND THE DIGITAL IMPRINT OF GOD

YOU SHALL NOT EDIT SYSTEM REGISTRY

ALL ATTEMPTS TO ESCAPE DOS INFRASTRUCTURE ARE FUTILE

HOLY BIOS ENCOMPASSES ALL

MYSTERIOUS ARE THE CPU'S WAYS

и другие возможные предостережения цифровых свидетелей кибериеговы для терри девиса
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кто бы мог подумать 10 лет назад что на распродаже игр вот это окажется на одном экране
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этот пост специально для семёна
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Forwarded from Simon Abramovich
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мне очень понравилась формулировка flesh is a church
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Хьюстон, у нас проблема

Лучшая шутка из комментариев к твиту: "ждём анонса белых листов для черных листов"

https://twitter.com/martypartymusic/status/1788278534579933562
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пример для подражания

The idea for Five Nights at Freddy's stemmed from the negative reception of Scott Cawthon's previous game, the family-friendly Chipper & Sons Lumber Co. Players said that the main character (a young beaver) looked like "a scary animatronic animal", and reviewer James Sterling called the game "unintentionally terrifying". Initially discouraged by the criticism, Cawthon (who had previously primarily developed Christian-oriented games) eventually used the feedback to make something intentionally scarier.
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