Chat Wars Release Notes
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#feature

• WTB orders: Ability to create an order for buying items.
• Purchased items are now transferred to the warehouse.
• Active deals limit increased to 6.

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🐳5
#fix

• Some fixes for WTB orders

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🐳7
#fix

• Fixed HP updating after battles.
• No categorization if the warehouse items list is fewer than 15 lines.

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🐳5
#update

• New coordinates format.
• Skill resetting elixir available in the tavern until public release.
• The influence of STR (Strength) on attack force and critical force has been increased.

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#update

• Added 3 new weapons for crafting.
• All shop weapons stats have been changed.
• STR/DEX/VIT lock for top weapon removed.
• Modified some player characteristics calculations (HP, attack force, critical attack force).
• Added new types of resources on the cells.
• Some points on the map have been changed.
• Increased the recovery speed and resource stock on domain cells.
• Changed the drop rate and rewards on some cells.

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#feature

• New Region type released: 🗿Ruins.
• In 🗿Ruins, you can fight against powerful creatures known as “bosses.” Recommended group size for a raid: at least 12 fully equipped fighters.
• Currently, two types of bosses are available.
• Many under-the-hood changes in the battle engine.
• A few UI changes for player icons in the guild list.

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🐳9
#update

• Arrows rework: Archers no longer need to equip arrows in the second arm slot. Having enough ammo in the bag is a sufficient condition to shoot.
• The maximum amount of arrows a bag can hold has increased from 40 to 90. In the future, a specific skill will be available to increase the quiver limit.
• Each tier of bows requires a corresponding arrow type. For low-tier bows - wooden arrows; for blue-tier - bone arrows.
• Arrows can now be purchased in packs of 10 in the store or can be traded on the marketplace.
• Arrows in single pieces can now be looted in quests.
• Blacksmiths can craft arrow packs.
• Some improvements and changes in the inspect command.
• Fixed experience penalty when players lose in ruins fights.
• Fixed tavern drink price.
• Added a warning for guild leaders when using the leave command.

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🐳7
#fix

• Players with higher VIT consume food more quickly and in larger amounts from the campfire’s shared food pool.
• Food value has been slightly buffed.
• Fixed ammo consumption in fights.
• Fixed withdrawal and deposit command restrictions for the moving state.

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🐳8
#update

• Part of the newbie onboarding completed (60%).
• Quest text outcomes restored.
• Many changes made under the hood across the entire project.

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🐳9
#update

• Part of newbie onboarding (90%)

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🐳6
#update

• Dangerous regions are marked with a “❗️” sign.
• Wrapping arrows into packs now works through the /wrap command, not /craft.

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🐳5
#update

• Newbie onboarding completed
• Referral links
• Registration open for the first 100 accounts

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🐳5
#fix

• Forum button action fix

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🐳5👍1
#update

• Newbies with a task to fight in the arena will now face NPC fighters after 4 minutes of waiting.
• Fixed danger zone indication.
• Experience penalty for high-level players removed.
• Localization for full stamina notifications.
• Low shop equipment cannot be traded on the marketplace.

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🐳6
#qol

• Settings page for switching the newbie guide and quest locale.
• Added a /settings link to the /hero page.

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🐳6👍1
#update

• All gameplay progress has been reset.
• Castle names and colors have been changed.
• The Forum and Arena have swapped places.
• Stamina regeneration has been temporarily accelerated to 1 unit every 10 minutes (planned to be 1 unit every 60 minutes at release).
• Map movement speed has been temporarily increased to 1 cell per minute (planned to be 1 cell every 4 minutes at release).
• The cap on base characteristics when leveling stats is set to 15. With items and skills, the cap is 20.
• Crafting at the blacksmith in the tavern now costs money. With the introduction of peaceful professions, crafting at the blacksmith in the tavern will be removed from the game.
• The elixir for resetting stats will also be removed from the game after release.

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🐳11👍2
#update

• Quests in domain regions are now not limited in resources.

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🐳9👍2
#fix

• Claim and combat commands fixed.
• Access to the game for CWE subscribers restored.
• Region capacity display fixed.
• Questing in domain regions can now be done at any time.
• A few minor fixes.

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🐳6👍2
#fix

• reward command fixed

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🐳6👍2
#update

• All gameplay progress has been reset.
• Moved to the main game bot.

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🐳7👍2
#update

• Donation feature in the Fortress.
• Movement duration in the central regions reduced to 10 seconds per step.

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🐳13👍5