Chat Wars Release Notes
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#update

β€’ All equipment stats have been changed: upper and lower parts of armor, boots, gloves, helmet, shield.
β€’ Added a concept of expertise for items. Top equipment can be worn from level 20 (πŸ“˜).
β€’ Added 2 craftable sets of armor - 1 heavy and 1 light.
β€’ Added the ability to craft items. Since there are no classes and skills in the game yet, crafting is available to everyone through an NPC blacksmith. Later, this will be a feature of a special non-combat class (similar to vanilla CW).
β€’ Added drop fragments of craftable equipment in quests. Different types of regions have different types of drops.
β€’ Added information about lost items in personal reports after battles.
β€’ Added information about items found in battles in the general report.
β€’ Added a chance to lose some resources in battle if defeated.

βœ…@ChatWarsExplorersBot
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#update

β€’ Moving between points πŸ•³πŸ›–πŸŸπŸ›β›ΊοΈ does not use any steps πŸ‘£.
β€’ Minor changes in damage formulas; armor can absorb more damage depending on the amount of VIT.
β€’ In the TavernπŸ›–, you can now also store items in the Warehouse.

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Chat Wars Release Notes
#release - Scroll of Definition have been removed from the game, Smithing Stones have been added instead. - Targeted Stones have been removed from the game, Imperfect Stones and Splinters have been added instead. - Jars insertion and upgrading systems were…
#update
- Fix unlimited power reinforce by Smithing Stones (rip bis items slash f). Now max value depends on the count of removed resource types ;
- Expand levels range for Extraction Stone Tier 1 targets;
- Add power reinforce info to the inspection view;
- Unident. jewelry price limit has been lifted.

βœ…@ChatWarsEliteBot
βœ… @ChtwrsBot
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#qol

β€’ If a quest fails, the resource point is returned to the general fund of the region.

βœ…@ChatWarsExplorersBot
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#fix

β€’ Fixed stats for some top-grade equipment.
β€’ Fixed a bug with the evasion penalty for heavy armor.
β€’ Fixed stat bonuses for wearing a full set.
β€’ Forge stones can now be purchased in bulk.
β€’ Added a hint on the Forum allowing the removal of 50 coins.
β€’ Added a message for when returning from a quest with a cancelled quest chain.
β€’ Fixed a bug with HP overflow when consuming food.

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#fix

β€’ Added the ability to make purchases at a fixed price.
β€’ Minor improvements in error message texts.

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#fix

β€’ Fixed the teleportation issue where players with 0 HP were transported to the campfire.
β€’ In regions with protection, other castles can no longer perform quests, and battles cannot be initiated at these points.
β€’ Added a new UI for the Scout command when there are many players on a point.

βœ…@ChatWarsExplorersBot
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#feature

β€’ WTB orders: Ability to create an order for buying items.
β€’ Purchased items are now transferred to the warehouse.
β€’ Active deals limit increased to 6.

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#fix

β€’ Some fixes for WTB orders

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#fix

β€’ Fixed HP updating after battles.
β€’ No categorization if the warehouse items list is fewer than 15 lines.

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🐳5
#update

β€’ New coordinates format.
β€’ Skill resetting elixir available in the tavern until public release.
β€’ The influence of STR (Strength) on attack force and critical force has been increased.

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#update

β€’ Added 3 new weapons for crafting.
β€’ All shop weapons stats have been changed.
β€’ STR/DEX/VIT lock for top weapon removed.
β€’ Modified some player characteristics calculations (HP, attack force, critical attack force).
β€’ Added new types of resources on the cells.
β€’ Some points on the map have been changed.
β€’ Increased the recovery speed and resource stock on domain cells.
β€’ Changed the drop rate and rewards on some cells.

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#feature

β€’ New Region type released: πŸ—ΏRuins.
β€’ In πŸ—ΏRuins, you can fight against powerful creatures known as β€œbosses.” Recommended group size for a raid: at least 12 fully equipped fighters.
β€’ Currently, two types of bosses are available.
β€’ Many under-the-hood changes in the battle engine.
β€’ A few UI changes for player icons in the guild list.

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#update

β€’ Arrows rework: Archers no longer need to equip arrows in the second arm slot. Having enough ammo in the bag is a sufficient condition to shoot.
β€’ The maximum amount of arrows a bag can hold has increased from 40 to 90. In the future, a specific skill will be available to increase the quiver limit.
β€’ Each tier of bows requires a corresponding arrow type. For low-tier bows - wooden arrows; for blue-tier - bone arrows.
β€’ Arrows can now be purchased in packs of 10 in the store or can be traded on the marketplace.
β€’ Arrows in single pieces can now be looted in quests.
β€’ Blacksmiths can craft arrow packs.
β€’ Some improvements and changes in the inspect command.
β€’ Fixed experience penalty when players lose in ruins fights.
β€’ Fixed tavern drink price.
β€’ Added a warning for guild leaders when using the leave command.

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#fix

β€’ Players with higher VIT consume food more quickly and in larger amounts from the campfire’s shared food pool.
β€’ Food value has been slightly buffed.
β€’ Fixed ammo consumption in fights.
β€’ Fixed withdrawal and deposit command restrictions for the moving state.

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🐳8
#update

β€’ Part of the newbie onboarding completed (60%).
β€’ Quest text outcomes restored.
β€’ Many changes made under the hood across the entire project.

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🐳9
#update

β€’ Part of newbie onboarding (90%)

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#update

β€’ Dangerous regions are marked with a β€œβ—οΈβ€ sign.
β€’ Wrapping arrows into packs now works through the /wrap command, not /craft.

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🐳5
#update

β€’ Newbie onboarding completed
β€’ Referral links
β€’ Registration open for the first 100 accounts

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#fix

β€’ Forum button action fix

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🐳5πŸ‘1
#update

β€’ Newbies with a task to fight in the arena will now face NPC fighters after 4 minutes of waiting.
β€’ Fixed danger zone indication.
β€’ Experience penalty for high-level players removed.
β€’ Localization for full stamina notifications.
β€’ Low shop equipment cannot be traded on the marketplace.

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