Chat Wars Release Notes
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#update

• New item: Scroll of Escape. When used, it teleports to the campfire.
• The Scroll of Escape can be purchased in the Store or looted in quests.
• Region protection duration decreased from 24 hours to 12 hours.
• Increase in STR’s effect on attack and critical power.
• Guild invites, leveling up, and deposit actions can only be performed in the Fortress Location.
• Enclave regions now do not provide the right to loot and claim nearby lands.
• The owner of a region can now initiate hourly skirmishes to cast away intruders.
• Added a few new amulets (steps, accuracy).

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#feature

• Marketplace: the good old exchange from Vanilla CW, with some adaptations. Available for characters level 10 and above on the Forum cell. It works for all items - resources, equipment, and scrolls.

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#feature

• Stock UI divided by categories.
• Stock limit introduced. No effect on movements yet.
• Warehouse feature introduced in 🏛, 🔥, and 🏰 regions.
• Item descriptions added on the web app page for equipment.

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#update

• Added filters by item types on the web app marketplace page: https://api.chatwars.me/webview/trade
• Fixed UI description for amulets.

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#qol

• Failed quests are shown with a different symbol.

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🐳10
#fix

• Some amulet stats have changed.

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Chat Wars Release Notes
#release - Scroll of Definition have been removed from the game, Smithing Stones have been added instead. - Targeted Stones have been removed from the game, Imperfect Stones and Splinters have been added instead. - Jars insertion and upgrading systems were…
#update
- Changed the restrictions of jewelry related scrolls and stones, now using max character level at account instead of current character;
- Changed Extraction Stones behavior. They are can be used on any lower tier, not only current tier;
- Reworked Extraction Stones tier 6 behavior, it can produce few jars instead of only one as for lower tiers;
- Added some UI improvements to work with affixes (suggestions on success ident., extract, updated etc.);
- You can apply jars to bag items too (works only for stock items before);
- Increase champions and ruins drop;
- Extraction Stones were added to possible guild quest rewards;
- Imperfect Chaos and Force stones were added as champions and ruins rewards;
- Added few new bugs and issues, nobody read this notes anyway

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@ChtwrsBot
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#update

• All equipment stats have been changed: upper and lower parts of armor, boots, gloves, helmet, shield.
• Added a concept of expertise for items. Top equipment can be worn from level 20 (📘).
• Added 2 craftable sets of armor - 1 heavy and 1 light.
• Added the ability to craft items. Since there are no classes and skills in the game yet, crafting is available to everyone through an NPC blacksmith. Later, this will be a feature of a special non-combat class (similar to vanilla CW).
• Added drop fragments of craftable equipment in quests. Different types of regions have different types of drops.
• Added information about lost items in personal reports after battles.
• Added information about items found in battles in the general report.
• Added a chance to lose some resources in battle if defeated.

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🐳8
#update

• Moving between points 🕳🛖🏟🏛⛺️ does not use any steps 👣.
• Minor changes in damage formulas; armor can absorb more damage depending on the amount of VIT.
• In the Tavern🛖, you can now also store items in the Warehouse.

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🐳9
Chat Wars Release Notes
#release - Scroll of Definition have been removed from the game, Smithing Stones have been added instead. - Targeted Stones have been removed from the game, Imperfect Stones and Splinters have been added instead. - Jars insertion and upgrading systems were…
#update
- Fix unlimited power reinforce by Smithing Stones (rip bis items slash f). Now max value depends on the count of removed resource types ;
- Expand levels range for Extraction Stone Tier 1 targets;
- Add power reinforce info to the inspection view;
- Unident. jewelry price limit has been lifted.

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@ChtwrsBot
🐳4
#qol

• If a quest fails, the resource point is returned to the general fund of the region.

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🐳9
#fix

• Fixed stats for some top-grade equipment.
• Fixed a bug with the evasion penalty for heavy armor.
• Fixed stat bonuses for wearing a full set.
• Forge stones can now be purchased in bulk.
• Added a hint on the Forum allowing the removal of 50 coins.
• Added a message for when returning from a quest with a cancelled quest chain.
• Fixed a bug with HP overflow when consuming food.

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🐳7
#fix

• Added the ability to make purchases at a fixed price.
• Minor improvements in error message texts.

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🐳5
#fix

• Fixed the teleportation issue where players with 0 HP were transported to the campfire.
• In regions with protection, other castles can no longer perform quests, and battles cannot be initiated at these points.
• Added a new UI for the Scout command when there are many players on a point.

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🐳9
#feature

• WTB orders: Ability to create an order for buying items.
• Purchased items are now transferred to the warehouse.
• Active deals limit increased to 6.

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🐳5
#fix

• Some fixes for WTB orders

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🐳7
#fix

• Fixed HP updating after battles.
• No categorization if the warehouse items list is fewer than 15 lines.

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🐳5
#update

• New coordinates format.
• Skill resetting elixir available in the tavern until public release.
• The influence of STR (Strength) on attack force and critical force has been increased.

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🐳3
#update

• Added 3 new weapons for crafting.
• All shop weapons stats have been changed.
• STR/DEX/VIT lock for top weapon removed.
• Modified some player characteristics calculations (HP, attack force, critical attack force).
• Added new types of resources on the cells.
• Some points on the map have been changed.
• Increased the recovery speed and resource stock on domain cells.
• Changed the drop rate and rewards on some cells.

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🐳9
#feature

• New Region type released: 🗿Ruins.
• In 🗿Ruins, you can fight against powerful creatures known as “bosses.” Recommended group size for a raid: at least 12 fully equipped fighters.
• Currently, two types of bosses are available.
• Many under-the-hood changes in the battle engine.
• A few UI changes for player icons in the guild list.

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🐳9
#update

• Arrows rework: Archers no longer need to equip arrows in the second arm slot. Having enough ammo in the bag is a sufficient condition to shoot.
• The maximum amount of arrows a bag can hold has increased from 40 to 90. In the future, a specific skill will be available to increase the quiver limit.
• Each tier of bows requires a corresponding arrow type. For low-tier bows - wooden arrows; for blue-tier - bone arrows.
• Arrows can now be purchased in packs of 10 in the store or can be traded on the marketplace.
• Arrows in single pieces can now be looted in quests.
• Blacksmiths can craft arrow packs.
• Some improvements and changes in the inspect command.
• Fixed experience penalty when players lose in ruins fights.
• Fixed tavern drink price.
• Added a warning for guild leaders when using the leave command.

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