Chat Wars Release Notes
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#gameplay

β€’ Stamina is split into two separate parts: one for doing quests πŸ”‹, another for moving around the world πŸ‘£.

βœ…@ChatWarsExplorersBot
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#fix
- Add some Force Stone and Chaos Stone UI.
- Fixed an issue when Force Stone can decrease jewelry modifier value continuously at re-use.
- Fixed a behavior where specific circumstances could cause Force Stone to don't change jewelry modifier value at all.

βœ… @ChatWarsEliteBot
βœ… @ChtwrsBot
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#feature

β€’ PVP logs are now available as a web page. Check the /report command.

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#feature

β€’ Invites feature. Use /invite to bring your friends to the game.

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#feature

β€’ 🎯Training grounds - a new attribute of the region. In this region, only players from level 1 to 4 can go on adventures, and resources on these cells regenerate 10 times faster. Which cells become training fields is determined randomly and changes periodically.

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#fix

β€’ Fixed the absence of NPC guards in some cases.
β€’ Fixed the display of time remaining until the nearest battle in the Combat menu.

βœ…@ChatWarsExplorersBot
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#fix

β€’ Some fixes to battle reports and rewards logic

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#fix

β€’ Registration by invites to the strongest castle is now closed.
β€’ The inviter receives a message when a new player registers using their link.
β€’ Checks for failed quests. Two consecutive failures cannot happen now.
β€’ Scouting now shows steps, not the stamina of nearby players.
β€’ Cosmetic changes on the web map (showing resources on cells with βš”οΈπŸ›‘, player pin shown in the corner, and minor layout changes).

βœ…@ChatWarsExplorersBot
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#feature

β€’ The world map has been expanded to 4.
β€’ Ability to vote for the type of new neutral cell in the 🏰Fortress.

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#update

β€’ The arena is open for 1 on 1 battles.
β€’ Caravans have appeared, allowing movement between campfires and the arena for a fee.
β€’ Fixed a bug that allowed starting an adventure multiple times in a row.

βœ…@ChatWarsExplorersBot
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#update

Major Patch Notes for Battles and Regions

β€’ Region Ownership Battles: Battles for changing region ownership will now occur 3 times a day.

β€’ Hourly Region Battles: Battles on cells can now be fought every hour by activating /claim. Losers will be sent back to the campfire, and winners will gather resources from the cell.

β€’ Gold and XP Loss in Battles: Only half of the gold in hand will be lost in battles. Additionally, there is a 5% XP penalty and a small chance to lose some equipment.

β€’ Resource Regeneration Speed: The base speed of resource regeneration on a cell has been increased. Previously, it was +1 every 60 minutes; now, it is +1 every 45 minutes.

β€’ Region Resource Regeneration: The speed of resource regeneration in a region depends on the percentage of controlled territories. If more than 25% is controlled, regeneration slows down; if less than 25%, it speeds up.

β€’ Expert Challenges Regions: Two cells for high-level players have been added, where resource regeneration is twice as fast.

β€’ Level Restrictions: Level restrictions have been introduced for both novice and high-level cells.

β€’ Quest Restrictions: Low-level players cannot complete quests on regular and high-level cells. High-level players can complete quests on regular cells but will receive an XP and loot penalty.

β€’ Dynamic Level Calculation: The levels considered as novice and high-level are calculated dynamically and can be found in the region description.

β€’ Web Map UI: Special cells for novices and high-level players are marked on the web map with a sign in the bottom right corner.

β€’ Novice Spawn Location: Novices will now spawn in training lands instead of at the campfire.

β€’ Resource and Step Recovery Time: The time remaining for resource regeneration on a cell and for step recovery can be checked with the /numbers command.

β€’ Minimum HP for Quests: The minimum HP required for quests has been changed to 50.

β€’ Domain regions: The four neighboring regions with a campfire are permanent points of the castle and cannot be captured.

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32 files changed, 731 insertions(+), 112 deletions(-)
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#qol

β€’ Command to cook the same dish again.

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#fix

β€’ Fixed a bug where the claim was not resetting in Skirmish battles.
β€’ Fixed a bug where a player from the castle owning the region could not activate the claim for a Skirmish battle.
β€’ Removed NPC guards from Skirmish battles.
β€’ Removed the penalty on loot for high-level players questing in regular regions.

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#feature

β€’ Sharing food at the campfire speeds up HP regeneration for allies.

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#feature

β€’ A link to the battle log has been added for sharing with friends.

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#qol

β€’ A notification has been added for players on a cell that has entered a state of βš”οΈ
β€’ Simple map with resources and basic world information: https://api.chatwars.me/webview/map

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#update

β€’ Added Accuracy and Evasion stats for characters, depending on weapon type and DEX.
β€’ Shields no longer affect attack speed but reduce evasion stats.
β€’ Sledgehammer shop price reduced from 590 to 390.
β€’ Added new top-grade weapons and equipment to the ⛺️shop.
β€’ Player rank βš”οΈ now takes into account HP and armor score.
β€’ Mithril Armor set renamed to Reinforced Mail set

β€’ Weapon base critical rate changed:
- Two-handed sword: 80 β†’ 90
- One-handed blunt: 50 β†’ 30
- Short bow: 120 β†’ 100
- Long bow: 120 β†’ 170

β€’ Weapon base critical force changed:
- Short bow: 200 β†’ 190
- Long bow: 200 β†’ 250
- One-handed blunt: 180 β†’ 170
- Two-handed blunt: 180 β†’ 170

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#reset

β€’ STR DEX VIT have been reset to initial values.

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#feature

β€’ Added the ability to create guilds.
β€’ Guilds have a basic set of functions including a member list, inviting, and kicking members.
β€’ The leader has the ability to call guild members who are in standby mode to their cell.

βœ…@ChatWarsExplorersBot
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#update

β€’ Added a new tactic for combat - to target opponents with the lowest evasion rate.
β€’ Basic accuracy points for weapons are now displayed in the /i menu.

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#release
- Scroll of Definition have been removed from the game, Smithing Stones have been added instead.
- Targeted Stones have been removed from the game, Imperfect Stones and Splinters have been added instead.
- Jars insertion and upgrading systems were totally reworked.

The main goal of this and several upcoming changes is to make jars and stones more accessible.

βœ… @ChatWarsEliteBot
βœ… @ChtwrsBot
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