Chat Wars Release Notes
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#feature

• Introducing the map as a web app prototype.
• The well exchange feature is fixed.

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#gameplay

• Battles are now held every 4 hours.

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#gameplay

• The size of the map has been reduced to -7 … +7.

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#feature #fix
- Add configurable loot filter at /ltf;
- Add info about possible item modifier values;
- Add seasonal versions of mobs and mana ladders;
- Fix "per enchant" cap for modifiers (cap increased).

@ChatWarsEliteBot
@ChtwrsBot
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#feature

• Web map shows available resources on ally and neutral cells;
• Click and copy to get a link to an optimal route.

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#gameplay

• Stamina is split into two separate parts: one for doing quests 🔋, another for moving around the world 👣.

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#fix
- Add some Force Stone and Chaos Stone UI.
- Fixed an issue when Force Stone can decrease jewelry modifier value continuously at re-use.
- Fixed a behavior where specific circumstances could cause Force Stone to don't change jewelry modifier value at all.

@ChatWarsEliteBot
@ChtwrsBot
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#feature

• PVP logs are now available as a web page. Check the /report command.

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#feature

• Invites feature. Use /invite to bring your friends to the game.

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#feature

🎯Training grounds - a new attribute of the region. In this region, only players from level 1 to 4 can go on adventures, and resources on these cells regenerate 10 times faster. Which cells become training fields is determined randomly and changes periodically.

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#fix

• Fixed the absence of NPC guards in some cases.
• Fixed the display of time remaining until the nearest battle in the Combat menu.

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#fix

• Some fixes to battle reports and rewards logic

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#fix

• Registration by invites to the strongest castle is now closed.
• The inviter receives a message when a new player registers using their link.
• Checks for failed quests. Two consecutive failures cannot happen now.
• Scouting now shows steps, not the stamina of nearby players.
• Cosmetic changes on the web map (showing resources on cells with ⚔️🛡, player pin shown in the corner, and minor layout changes).

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#feature

• The world map has been expanded to 4.
• Ability to vote for the type of new neutral cell in the 🏰Fortress.

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#update

• The arena is open for 1 on 1 battles.
• Caravans have appeared, allowing movement between campfires and the arena for a fee.
• Fixed a bug that allowed starting an adventure multiple times in a row.

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#update

Major Patch Notes for Battles and Regions

Region Ownership Battles: Battles for changing region ownership will now occur 3 times a day.

Hourly Region Battles: Battles on cells can now be fought every hour by activating /claim. Losers will be sent back to the campfire, and winners will gather resources from the cell.

Gold and XP Loss in Battles: Only half of the gold in hand will be lost in battles. Additionally, there is a 5% XP penalty and a small chance to lose some equipment.

• Resource Regeneration Speed: The base speed of resource regeneration on a cell has been increased. Previously, it was +1 every 60 minutes; now, it is +1 every 45 minutes.

• Region Resource Regeneration: The speed of resource regeneration in a region depends on the percentage of controlled territories. If more than 25% is controlled, regeneration slows down; if less than 25%, it speeds up.

• Expert Challenges Regions: Two cells for high-level players have been added, where resource regeneration is twice as fast.

• Level Restrictions: Level restrictions have been introduced for both novice and high-level cells.

• Quest Restrictions: Low-level players cannot complete quests on regular and high-level cells. High-level players can complete quests on regular cells but will receive an XP and loot penalty.

• Dynamic Level Calculation: The levels considered as novice and high-level are calculated dynamically and can be found in the region description.

• Web Map UI: Special cells for novices and high-level players are marked on the web map with a sign in the bottom right corner.

• Novice Spawn Location: Novices will now spawn in training lands instead of at the campfire.

• Resource and Step Recovery Time: The time remaining for resource regeneration on a cell and for step recovery can be checked with the /numbers command.

• Minimum HP for Quests: The minimum HP required for quests has been changed to 50.

• Domain regions: The four neighboring regions with a campfire are permanent points of the castle and cannot be captured.

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32 files changed, 731 insertions(+), 112 deletions(-)
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#qol

Command to cook the same dish again.

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#fix

Fixed a bug where the claim was not resetting in Skirmish battles.
Fixed a bug where a player from the castle owning the region could not activate the claim for a Skirmish battle.
Removed NPC guards from Skirmish battles.
Removed the penalty on loot for high-level players questing in regular regions.

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#feature

Sharing food at the campfire speeds up HP regeneration for allies.

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#feature

A link to the battle log has been added for sharing with friends.

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#qol

A notification has been added for players on a cell that has entered a state of ⚔️
Simple map with resources and basic world information: https://api.chatwars.me/webview/map

@ChatWarsExplorersBot
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