This is Not a Monad Tutorial (channel)
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Most of us would be lying if we said the idea of making an emulator hasn’t crossed our mind, but usually when you start digging into everything that is involved it becomes a bit overwhelming and the idea stops sparking joy, so we ditch it as soon as some other shiny thing appears. On the other hand, we have the brave people that take on this task and work on it until completion (or at least until having something decent enough to show) which by itself is an amazing accomplishment.

Most emulators are written in a system programming language (C, C++, Rust, etc), but every now and then we find a hidden gem, not only using a different language, but that evolved into something more. In this case, we found PyBoy a GameBoy emulator written in Python with a new found focus on making the external components available to bots or AI.

We interviewed one of the creators of PyBoy, Mads Ynddal.

https://notamonadtutorial.com/a-wild-pyboy-appears-a-gameboy-emulator-written-in-python-22666762232f
Probabilistic programming is at this point an established field both for research and industry applications, but like everything else (especially in the tech industry), it is undergoing constant evolution. This is where Julia comes in — designed for high performance in the world of data science, it seems to be the perfect fit for probabilistic programming.
To learn more about this world we contacted Chad Scherrer, the creator of Soss, a probabilistic programming library written entirely in Julia. With a very clean syntax resembling math notation, Soss seems to bridge the gap between the more academic side of data science and the more technical/developer one, while also providing speed and first-class models.


https://notamonadtutorial.com/soss-probabilistic-programming-with-julia-6acc5add5549
Hi people! We are organizing an online free software conference from the 27th of July to the 31th of July. Get your free tickets at https://buzzconf2020.eventbrite.com/