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Man, nobody told me Gemini Advanced on 2.5 Pro was this good. First drafts always look great, no need for revision. Its answers are just straight to the point, no introductory bootlicking like "oh yours is a very good question". It gulps down whatever context file and doesn't need any iteration or prompt fragmentation.

I love it. Definitely not going back to chat gippity after this.
Yesterday Microsoft killed the paid AI code editor market (in a good way):

"We will open source the code in the GitHub Copilot Chat extension under the MIT license"

https://code.visualstudio.com/blogs/2025/05/19/openSourceAIEditor
Okay, this is a bit Cicero pro domo sua, but hear me out, okay? ;)

Read my latest article: In Defense of LLMs
We welcome a new admin in the channel! 🎉💯
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Huge GitHub milestone. Repo #1B was created today and it's named “shit”.
I may be late to the game but this research paper, “Simulating Time in Square-Root Space” by Ryan Williams seems very interesting.

Abstract:


We show that for all functions t(n)n, every multitape Turing machine running in time t can be simulated in space only O(tlogt) . This is a substantial improvement over Hopcroft, Paul, and Valiant's simulation of time t in O(tlogt) space from 50 years ago [FOCS 1975, JACM 1977]. Among other results, our simulation implies that bounded fan-in circuits of size s can be evaluated on any input in only spoly(logs) space, and that there are explicit problems solvable in O(n) space which require n2− time on a multitape Turing machine for all 0, thereby making a little progress on the P versus PSPACE problem.

Our simulation reduces the problem of simulating time-bounded multitape Turing machines to a series of implicitly-defined Tree Evaluation instances with nice parameters, leveraging the remarkable space-efficient algorithm for Tree Evaluation recently found by Cook and Mertz [STOC 2024].
V-JEPA 2 is the new iteration of the V-JEPA architecture, which according to Yann LeCun will replace Transformer-based LLMs for the so-called “World” models - models that understand the real world rather than mere words.
GOOGLE THAT’S NOT WHAT I MEANT
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Whoa.

AMD Research has unveiled a cutting-edge method for generating procedural, fully customizable tree geometry - running entirely on GPU using work graphs and mesh nodes. Over 150 parameters control everything from structure to seasonal changes, pruning, wind response, animation, and real-time edits.

Performance:
• 3.13ms per frame (RX 7900 XTX)
• Geometry size reduced from 34.8GB to 51KB per frame
• Continuous LOD like UE5’s Nanite, targeting stable 120 FPS
• Work graph uses up to 1.5GB scratch buffer (varies by GPU)

Presentation (HPG 2025): YouTube ~7:14
Full paper: EG Digital Library

Chapeau to AMD Research and u/Bloodwyn1756 (Bastian Kuth)!
First IPC, then CIPC, then StiffGIPC, and now OGC: the University of Utah and NVIDIA have finally created a model for guaranteeing “penetration-free simulation of codimensional objects with minimal computational overhead”. Basically this means we can now accurately and efficiently simulate complex, real-world interactions with things like clothing and fabric.

Video paper here: https://youtu.be/xxyniqSLJik
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