use this to run app on xcode like run game in xcode to trace it live debug
if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy
how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy
https://github.com/saudgl/IPAPatch-saudgl
if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy
how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy
https://github.com/saudgl/IPAPatch-saudgl
GitHub
GitHub - saudgl/IPAPatch-saudgl: Patch iOS Apps, The Easy Way, Without Jailbreak.
Patch iOS Apps, The Easy Way, Without Jailbreak. Contribute to saudgl/IPAPatch-saudgl development by creating an account on GitHub.
PB 4 GL = Global
GName Fun : 0x104ab914c
GName Data : 0x10a3ed0e0
GWorld Fun : 0x102a3a7f8
GWorld Data : 0x10aa91290
GUObject : 0x10a87ac70
LineOfsight : 0x1060e7b8c
ActorDecr: 0x10624b5ac
By @saudgl
@Bubg_dev
π₯1
ActorDecr Addresses For PβG V4:
// GL:
ActorDecr: 0x10624B5AC
// KR:
ActorDecr: 0x1063F5AA4
// TW:
ActorDecr: 0x10619858C
// VN:
ActorDecr: 0x1063CC58C
//by @OOOQG
β€1π1π«‘1
Forwarded from GL-DEV2
PB 4.1
0x10A4A4A70 VNG GUObject
0x104A847E0 VNG GName
0x10A7A7370 KR GUObject
0x104cdd26c KR GName
0x10A5DF0F0 GL GUObject
0x104b4449c GL GName
GL-DEV
by @abrhmanm
Forwarded from GL-DEV2
SDK ( internal & external)
https://github.com/saudgl/-Pubg-4.1-IOS-SDK-GL/
https://github.com/saudgl/-Pubg-4.1-IOS-SDK-GL/
GitHub
GitHub - saudgl/-Pubg-4.1-IOS-SDK-GL
Contribute to saudgl/-Pubg-4.1-IOS-SDK-GL development by creating an account on GitHub.
Forwarded from GL-DEV2
PB 4.1.0
// GL
GWorld Fun: 0x102A4A8F8
GWorld Data: 0x10AA91690
// KR
GWorld Fun: 0x102BE48DC
GWorld Data: 0x10AC75D90
// TW:
GWorld Fun: 0x1029878D8
GWorld Data: 0x10A947410
// VN
GWorld Fun: 0x102BBB8D7
GWorld Data: 0x10AC4CC90
// KR:
GName Fun: 0x104C630A0
GName Data: 0x10A5CE5E8
// TW:
GName Fun: 0x104C3A12C
GName Data: 0x10A5A84E8
// VN:
GName Fun: 0x104A0682C
GName Data: 0x10A7C2F58
@Pubg_dev
By @englishdick
β€1
Forwarded from GL-DEV2
Note: for PB 4 , if you direct hook process event for rendering
Will crash caz they detected hook.
For pass temporary for test , run it on lobby . But will get ban later
and same if you hook memcpy . even hook it now useless . Caz they use their own memcpy fun
Will crash caz they detected hook.
For pass temporary for test , run it on lobby . But will get ban later
and same if you hook memcpy . even hook it now useless . Caz they use their own memcpy fun
Forwarded from GL-DEV2
PB 4.1 GL
GName Fun 0x104b4449c
GName Data 0x10a3adf90
GWorld Fun 0x102a28b7c
GWorld data 0x10a7f6540
GUObject 0x10a5df0f0
LineOfsignt 0x1060481cc
ActorArray Decry 0x1061ac278
Proces event 0x104ce6c38
GL-DEV
by @saudgl
Forwarded from GL-DEV2
PB 4.1
HUD Fun 0x103455d98
Engine Data 0x10a7f5340
CanvasMap Data 0x10a42f218
by @saudgl GL-Dev
Forwarded from GL-DEV2
PB 4.1
Yaw: 0x888
Roll: 0x890
Pitch: 0x880
by @saudgl GL-Dev
Forwarded from GL-DEV2
PB 4.1
GL
gobject 0x10A5DF0F0
gname_func 0x104B4449C
gname_data 0x10A3ADF90
gworld_func 0x102A28B7C
gworld_data 0x10A7F6540
VNG
gobject 0x10A4A4A70
gname_func 0x104A847E0
gname_data 0x10A273940
gworld_func 0x10296A060
gworld_data 0x10A6BBEC0
TW
gobject 0x10A7863F0
gname_func 0x104CB6438
gname_data 0x10A554FD0
gworld_func 0x102B9BEE0
gworld_data 0x10A99D840
KR
gobject 0x10A7A7370
gname_func 0x104CDD26C
gname_data 0x10A575F30
gworld_func 0x102BC2D14
gworld_data 0x10A9BE7C0
@pubg_dev
by @Dlbren92
Forwarded from GL-DEV2
decryptStringsPB41.txt
525.9 KB
PB4.1 file name name (anogs) : here i decrypt string from game to read , and shows who call for it and the second caller for it .
Forwarded from GL-DEV2
BG!MI 4.1
GNmae Fun: 0x1044bd208
GNmae Data: 0x1099016e0
GWorld Fun: 0x1023a9ff8
GWorld Data: 0x109d42940
GUObject: 0x109b2b4f0
LineOfsignt : 0x1059C1124
ActorArray Decry: 0x105B25158
By @saudgl , @pubg_dev
Forwarded from GL-DEV2
GL 4.1
kUWorld = "0x102a28b7c";
kGNames = "0x104b4449c";
hookHUD = "0x1088c0248";
kGetHUD = "103455d98";
kDrawText = "0x106528a50";
kDrawLine = "0x1061449c8";
kDrawRectFilled = "0x106144938";
kDrawCircleFilled = "0x106528ebc";
kEngine = "0x10a7f5340";
kBonePos = "0x10319c128";
kProjectWorldLocationToScreen = "0x1060ee128";
by @saudgl GL-DEV
