GL-DEV
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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
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use this to run app on xcode like run game in xcode to trace it live debug
if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy

how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy
https://github.com/saudgl/IPAPatch-saudgl
PB 4 GL = Global

GName Fun : 0x104ab914c
GName Data : 0x10a3ed0e0
GWorld Fun : 0x102a3a7f8
GWorld Data : 0x10aa91290
GUObject : 0x10a87ac70
LineOfsight : 0x1060e7b8c
ActorDecr: 0x10624b5ac
By @saudgl
@Bubg_dev
πŸ”₯1
PB 4

Yaw : 0x888
Roll: 0x890
Pitch: 0x880
@saudgl
❀4😘3
ActorDecr Addresses For Pβ€”G V4:


// GL:
ActorDecr: 0x10624B5AC

// KR:
ActorDecr: 0x1063F5AA4

// TW:
ActorDecr: 0x10619858C

// VN:
ActorDecr: 0x1063CC58C

//by @OOOQG
❀1πŸ‘1🫑1
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Channel name was changed to Β«GL-DEVΒ»
Channel photo updated
Forwarded from GL-DEV2
ARMP_PBM_(v4.1.0)_IOS.zip
4.7 MB
SDK

Shared : @Pubg_dev GL-Dev

by: @D_V_4
Forwarded from GL-DEV2
PB 4.1

0x10A4A4A70 VNG GUObject
0x104A847E0 VNG GName

0x10A7A7370 KR GUObject
0x104cdd26c KR GName

0x10A5DF0F0 GL GUObject
0x104b4449c GL GName

GL-DEV
by @abrhmanm
Forwarded from GL-DEV2
PB 4.1.0
// GL
GWorld Fun:  0x102A4A8F8
GWorld Data: 0x10AA91690

// KR
GWorld Fun:  0x102BE48DC
GWorld Data: 0x10AC75D90

// TW:
GWorld Fun:  0x1029878D8
GWorld Data: 0x10A947410

// VN
GWorld Fun:  0x102BBB8D7
GWorld Data: 0x10AC4CC90

// KR:
GName Fun:  0x104C630A0
GName Data: 0x10A5CE5E8

// TW:
GName Fun:  0x104C3A12C
GName Data: 0x10A5A84E8

// VN:
GName Fun:  0x104A0682C
GName Data: 0x10A7C2F58

@Pubg_dev

By @englishdick
❀1
Forwarded from GL-DEV2
Note: for PB 4 , if you direct hook process event for rendering
Will crash caz they detected hook.

For pass temporary for test , run it on lobby . But will get ban later

and same if you hook memcpy . even hook it now useless . Caz they use their own memcpy fun
Forwarded from GL-DEV2
PB 4.1 GL

GName Fun 0x104b4449c
GName Data 0x10a3adf90
GWorld Fun 0x102a28b7c
GWorld data 0x10a7f6540
GUObject 0x10a5df0f0
LineOfsignt 0x1060481cc
ActorArray Decry 0x1061ac278
Proces event 0x104ce6c38
GL-DEV
by @saudgl
Forwarded from GL-DEV2
PB 4.1

HUD Fun 0x103455d98
Engine Data 0x10a7f5340
CanvasMap Data 0x10a42f218
by @saudgl GL-Dev
Forwarded from GL-DEV2
PB 4.1
 
Yaw: 0x888
Roll: 0x890
Pitch: 0x880
by @saudgl GL-Dev
Forwarded from GL-DEV2
PB 4.1

GL
gobject 0x10A5DF0F0
gname_func 0x104B4449C
gname_data 0x10A3ADF90
gworld_func 0x102A28B7C
gworld_data 0x10A7F6540


VNG
gobject 0x10A4A4A70
gname_func 0x104A847E0
gname_data 0x10A273940
gworld_func 0x10296A060
gworld_data 0x10A6BBEC0

TW
gobject 0x10A7863F0
gname_func 0x104CB6438
gname_data 0x10A554FD0
gworld_func 0x102B9BEE0
gworld_data 0x10A99D840


KR
gobject 0x10A7A7370
gname_func 0x104CDD26C
gname_data 0x10A575F30
gworld_func 0x102BC2D14
gworld_data 0x10A9BE7C0
@pubg_dev

by @Dlbren92
Forwarded from GL-DEV2
ShadowTrcDump41.mm
4.2 MB
PB 4.1 , Objective-c Dump of ShadowTrackerExtra
Forwarded from GL-DEV2
decryptStringsPB41.txt
525.9 KB
PB4.1 file name name (anogs) : here i decrypt string from game to read , and shows who call for it and the second caller for it .
Forwarded from GL-DEV2
BG!MI 4.1

GNmae Fun: 0x1044bd208
GNmae Data: 0x1099016e0

GWorld Fun: 0x1023a9ff8
GWorld Data: 0x109d42940

GUObject: 0x109b2b4f0
LineOfsignt : 0x1059C1124
ActorArray Decry: 0x105B25158
By @saudgl , @pubg_dev
Forwarded from GL-DEV2
GL 4.1

kUWorld = "0x102a28b7c";
kGNames = "0x104b4449c";
hookHUD = "0x1088c0248";
kGetHUD = "103455d98";
kDrawText = "0x106528a50";
kDrawLine = "0x1061449c8";
kDrawRectFilled = "0x106144938";
kDrawCircleFilled = "0x106528ebc";
kEngine = "0x10a7f5340";
kBonePos = "0x10319c128";
kProjectWorldLocationToScreen = "0x1060ee128";
by @saudgl GL-DEV