GL-DEV
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16 photos
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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
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//GL 3.9
if([bundleIdentifier isEqualToString:@"com.ten…in"]) { ///UP GL 3.9.0 make sure from bundle name
kUWorld = "0x10681620C";
kGNames = "0x1049A3510";
hookHUD = "0x1087B1958";
kGetHUD = "0x10339B304";
kDrawText = "0x1064A9628";
kDrawLine = "0x1060C8988";
kDrawRectFilled = "0x1060C88F8";
kDrawCircleFilled = "0x1064A9A94";
kEngine = "0x10A8B9EE";
kLineOfSight_1 = "0x1049A3C04";
kLineOfSight_2 = "0x10A8A2250";
kLineOfSight_3 = "0x105F1793C";
kLineOfSight_4 = "0x105F17A4C";
kLineOfSight_5 = "0x105F226CC";
kBonePos = "0x1030FE934";
kProjectWorldLocationToScreen= "0x1060732B0";
//GUObjectArray 0x10A6A4CC8
}

By a group member
Sahred from @bupg_dev
❀3
ActorDecr Addresses For Pβ€”G V3.9:


// GL:
ActorDecr: 0x10613042C
// KR:
ActorDecr: 0x1062DA8F4
// VN:
ActorDecr: 0x10607D3FC
// TW:
ActorDecr: 0x1062B13FC

//by @OOOQG
//shared from @Bubg_dev
🀣11❀7🫑3πŸ†’2
ARMP_BGMI_(v3.9.0)_IOS.zip
4.4 MB
BGΩ MI 3.9 IOS

by @D_V_4
shared from @bubg_dev
❀4❀‍πŸ”₯1
For jailbreak users if you install Frida, Game will crash , even with the Hide jb tools will be detected
flags Frida detected .

to solve it try hook like :

static int (*orig_connect)(int, const struct sockaddr*, socklen_t);

// our replacement
static int my_connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen) {
if (addr->sa_family == AF_INET && addrlen >= sizeof(struct sockaddr_in)) {
const struct sockaddr_in *in4 = (const void*)addr;
uint16_t port = ntohs(in4->sin_port);
if (in4->sin_addr.s_addr == inet_addr("127.0.0.1")
&& (port == 27042 || port == 27043)) {
// pretend there's no server
errno = ECONNREFUSED;
return -1;
}
}
// otherwise, do the real connect
return orig_connect(sockfd, addr, addrlen);
} // then use any hook it using method like dobby or substrate, etc ..

OR:
Create an anchor file, e.g. /etc/pf.anchors/fridablock with:
"block in quick on lo0 proto tcp from any to any port { 27042, 27043 }"
then Edit /etc/pf.conf and add at the end:
anchor "fridablock"
load anchor "fridablock" from "/etc/pf.anchors/fridablock"
then Reload pf:
pfctl -f /etc/pf.conf
pfctl -e

OR:
use Kernbypass
❀2
dumps_all_Frameworks_bubg39_GL.zip
1 MB
πŸ’€ Here the all classes dump for ALL Frameworks . enjoy πŸ₯°, if you ask is all Frameworks important ? yes its!! but not all.

Include: ShadowTr.. and Anogs
❀1
HideGL1.dylib
166.5 KB
I dev this tweak based on users requests

"HideGL1" is a tweak designed to conceal jailbreak detection and resolve intentional crashes caused by Games if they detect you using like Frida GamePlayer , GameMaster, GameMasterPlus , GameGemiOS , iGameGuardian .
It complements other jailbreak-hiding tweaks such as Shadow and iHide by covering detection vectors they may miss. Using "HideGL1" alongside these tools can provide comprehensive jailbreak concealment for games. by @saudgl @Bubg_dev
❀5
use this to run app on xcode like run game in xcode to trace it live debug
if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy

how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy
https://github.com/saudgl/IPAPatch-saudgl
PB 4 GL = Global

GName Fun : 0x104ab914c
GName Data : 0x10a3ed0e0
GWorld Fun : 0x102a3a7f8
GWorld Data : 0x10aa91290
GUObject : 0x10a87ac70
LineOfsight : 0x1060e7b8c
ActorDecr: 0x10624b5ac
By @saudgl
@Bubg_dev
πŸ”₯1
PB 4

Yaw : 0x888
Roll: 0x890
Pitch: 0x880
@saudgl
❀4😘3
ActorDecr Addresses For Pβ€”G V4:


// GL:
ActorDecr: 0x10624B5AC

// KR:
ActorDecr: 0x1063F5AA4

// TW:
ActorDecr: 0x10619858C

// VN:
ActorDecr: 0x1063CC58C

//by @OOOQG
❀1πŸ‘1🫑1
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❀8❀‍πŸ”₯2πŸ‘Œ2🫑1
Channel name was changed to Β«GL-DEVΒ»
Channel photo updated
Forwarded from GL-DEV2
ARMP_PBM_(v4.1.0)_IOS.zip
4.7 MB
SDK

Shared : @Pubg_dev GL-Dev

by: @D_V_4
Forwarded from GL-DEV2
PB 4.1

0x10A4A4A70 VNG GUObject
0x104A847E0 VNG GName

0x10A7A7370 KR GUObject
0x104cdd26c KR GName

0x10A5DF0F0 GL GUObject
0x104b4449c GL GName

GL-DEV
by @abrhmanm
Forwarded from GL-DEV2
PB 4.1.0
// GL
GWorld Fun:  0x102A4A8F8
GWorld Data: 0x10AA91690

// KR
GWorld Fun:  0x102BE48DC
GWorld Data: 0x10AC75D90

// TW:
GWorld Fun:  0x1029878D8
GWorld Data: 0x10A947410

// VN
GWorld Fun:  0x102BBB8D7
GWorld Data: 0x10AC4CC90

// KR:
GName Fun:  0x104C630A0
GName Data: 0x10A5CE5E8

// TW:
GName Fun:  0x104C3A12C
GName Data: 0x10A5A84E8

// VN:
GName Fun:  0x104A0682C
GName Data: 0x10A7C2F58

@Pubg_dev

By @englishdick
❀1
Forwarded from GL-DEV2
Note: for PB 4 , if you direct hook process event for rendering
Will crash caz they detected hook.

For pass temporary for test , run it on lobby . But will get ban later

and same if you hook memcpy . even hook it now useless . Caz they use their own memcpy fun
Forwarded from GL-DEV2
PB 4.1 GL

GName Fun 0x104b4449c
GName Data 0x10a3adf90
GWorld Fun 0x102a28b7c
GWorld data 0x10a7f6540
GUObject 0x10a5df0f0
LineOfsignt 0x1060481cc
ActorArray Decry 0x1061ac278
Proces event 0x104ce6c38
GL-DEV
by @saudgl