「The design system encourages fragmentation and isolation of design problems with clear answers, constraints, feedback loops in linear stages. This makes us smart at the micro-level but at the same time, it allows us to be stupid on the macro level.(设计系统鼓励将设计问题碎片化和孤立化,有明确的答案、约束条件、线性阶段的反馈回路。这让我们在微观层面上变得聪明,但同时也让我们在宏观层面上变得愚蠢。)」
很多笔记系统和知识管理系统也是给我同样的感觉。
#设计
The best design system is no system
很多笔记系统和知识管理系统也是给我同样的感觉。
#设计
The best design system is no system
Medium
The best design system is no system
To meet expanding needs, designers turn to design systems to streamline design with the hopes of providing value at lower cost and effort…
Forwarded from Anyway.Now
Arc 浏览器设计总监和 CEO 的一次视频通话
这段通话其实是围绕 Arc 浏览器 Library 功能的迭代设计,看似是短短 30 分钟的一次日常项目沟通,但 CEO Josh 和设计总监 Dustin 针对其中对话补录了自己当时的心理活动,展露了不少「开会技巧」与他们推项目的方式,从两人的做事风格也不难看到 Arc 成为现象级产品的源头~
这段通话其实是围绕 Arc 浏览器 Library 功能的迭代设计,看似是短短 30 分钟的一次日常项目沟通,但 CEO Josh 和设计总监 Dustin 针对其中对话补录了自己当时的心理活动,展露了不少「开会技巧」与他们推项目的方式,从两人的做事风格也不难看到 Arc 成为现象级产品的源头~
流媒体真的不算好生意,国内外的巨头都在亏钱。
#随便看看
Warner Bros. Discovery continues to lose money despite success of ‘The Last of Us’ and ‘Hogwarts Legacy’
#随便看看
Warner Bros. Discovery continues to lose money despite success of ‘The Last of Us’ and ‘Hogwarts Legacy’
TechCrunch
Warner Bros. Discovery continues to lose money despite success of ‘The Last of Us’ and ‘Hogwarts Legacy’
Warner Bros. Discovery (WBD) reported underwhelming Q4 results yesterday, revealing a net loss of another $2.1 billion, including $217 million from its streaming division. This is despite the company touting the success of its new original series “The Last…