Blackboard Computing Adventures 💡
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Welcome to BCA our Virtual Learning Space. Mostly Blackboard snapshots, sometimes with explanatory/exploratory and analytical notes. Open teaching efforts by Fut. Prof. JWL at his BC gate on 1st Cwa Road and HQ research dissemination.
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Blackboard Computing Adventures 💡
Today, with TEA v.1.1.4 we have introduced the extension to I: Interact command with now the I*:, I*!:, and matching I*: PROMPT and I*!:vPROMPT commands that work well for both WEB and CLI TEA so as to allow a program to always render a GUI interface as shown…
Today, with TEA v.1.1.7 we have introduced..

Z.:

That will now allow Platform/Environment Introspection.

So, we can do things like

Z.: PLATFORM|q:^WEB

to quit if TEA is running on WEB

And can tell the current time by just running

Z.: TIME
X:{The time is }

✌️😂🤭🍿🍿🍃☕️
Blackboard Computing Adventures 💡
Today, with TEA v.1.1.7 we have introduced.. Z.: That will now allow Platform/Environment Introspection. So, we can do things like Z.: PLATFORM|q:^WEB to quit if TEA is running on WEB And can tell the current time by just running Z.: TIME X:{The time…
TALKING of GIVING PEOPLE POWER over their HEALTH!
Nuchwezi Research introduces [MDHP v1.2]:
MENTAL HEALTH [self-]DIAGNOSIS PROGRAM

---[In-BRIEF]:
Many people think they are well and healthy, until when they work through this program. It is a simple, free, but powerful self-diagnosis tool originally meant to help a counselor or doctor quickly isolate a person's core problems and their potential holistic remedies. It can be used to help someone else, but also to help yourself. Theory behind it in paper: https://bit.ly/transpsychology

---[RUN/APPLY IT NOW]:https://bit.ly/mhdprogram

To see how useful it might be, we hereafter give you a sample/hypothetical output of what MDHP produces after working on a client/patient. That output can help arrive at a holistic solution for oneself or someone you care about. So, in your free-time, and without rushing, please go try out this program (especially via WEB), and see for yourself what problems you had never bothered to find solutions for.
Blackboard Computing Adventures 💡
TALKING of GIVING PEOPLE POWER over their HEALTH! Nuchwezi Research introduces [MDHP v1.2]: MENTAL HEALTH [self-]DIAGNOSIS PROGRAM ---[In-BRIEF]: Many people think they are well and healthy, until when they work through this program. It is a simple, free…
SAMPLE OUTPUT [not real, just to help you understand and appreciate MHDP]

MENTAL HEALTH PROFILE for [John Doe] ON [Wednesday, 03 December 2025]:
---------X---------X---------X----------
FAMILY-WANTED:
- A nice family
- About 4 girls and 4 boys
FAMILY-PROBLEMS:
- The wife is abroad
- 5 kids thus far, all of them girls.
FAMILY-SOLUTIONS:
- Wait for wife to return
- If the next kid from same wife is also a girl, maybe try a different route.
---------X---------X---------X----------
FRIENDSHIP-WANTED:
- Loyal friends
- Netizens
FRIENDSHIP-PROBLEMS:
- Friends are too plastic lately.
FRIENDSHIP-SOLUTIONS:
- Get a Pen-friend or a remote friend.
- An old acquaintance from school or work might make a good friend.
---------X---------X---------X----------
EDUCATION-WANTED:
- 3 PhDs
EDUCATION-PROBLEMS:
- The Schools are expensive.
EDUCATION-SOLUTIONS:
- Try online courses.
- Get a PhD that combines all the other 3.
---------X---------X---------X----------
BUSINESS-WANTED:
- A food processing business.
- High Profits at their business.
BUSINESS-PROBLEMS:
- Didn't study commerce at school.
- Several attempted businesses have failed.
BUSINESS-SOLUTIONS:
- Start small, perhaps initially focusing on just one or two ventures.
- If one works out, focus on that.
---------X---------X---------X----------
SPIRIT-WANTED:
- The support of their guardian angel.
- No bad vibes.
SPIRIT-PROBLEMS:
- One day, came across a black cat. Says they started having nightmares.
- Prayers take long to work!
SPIRIT-SOLUTIONS:
- Join a fellowship or spiritual club.
- Learn some basic magick.
- Read and trust scriptures.
---------X---------X---------X----------
SEX-WANTED:
- A threesome.
- Multiple orgasms at least once in a while.
SEX-PROBLEMS:
- The girl usually cums first.
- Doesn't trust her sometimes... thinks she's getting sex elsewhere too.
SEX-SOLUTIONS:
- If she's not your wife, use a condom.
- Try to explore more foreplay, and sex-talk instead of coitus.
---------X---------X---------X----------
PHYSICAL HEALTH-WANTED:
- 6 packs
- Clear and sharp eye-sight.
PHYSICAL HEALTH-PROBLEMS:
- Has to work wearing spects most times.
- Feels fatigue even by lunch-time!
PHYSICAL HEALTH-SOLUTIONS:
- Explore more physical exercise, especially in the early morning.
- Take breaks between long work sessions.
- Take off a day every week, just to slack.
---------X---------X---------X----------
MENTAL HEALTH-WANTED:
- No anxieties
- No insomnia.
MENTAL HEALTH-PROBLEMS:
- Two or three days a week, finds himself waking up mid-sleep for no reason.
- Too uneasy when partner isn't around sometimes.
MENTAL HEALTH-SOLUTIONS:
- Go to bed only when surely exhausted.
- Try picking up a hobby like reading books of fiction.
---------X---------X---------X----------
advisory_paper_Overview_of_Contemporaries_of_Future_Professor_Joseph.pdf
71.1 KB
Overview of Contemporaries of Future Professor Joseph Willrich Lutalo

This brief resource is meant to help others determine the answer to the possibly relevant question: But who are the global contemporaries and peers of Joseph Willrich Lutalo's ongoing research in foundational Computer Science and Software Engineering [especially]? The responses are unbiased, based on results gleaned from publicly available information and the results of AI-powered search engines such as Google's AI Mode search.

KEYWORDS: Advisory, Software Language Engineering, Programming Language Research, Transformatics
Blackboard Computing Adventures 💡
Today, with TEA v.1.1.4 we have introduced the extension to I: Interact command with now the I*:, I*!:, and matching I*: PROMPT and I*!:vPROMPT commands that work well for both WEB and CLI TEA so as to allow a program to always render a GUI interface as shown…
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_#_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
---| CURRENT STATE |---
usr-pad-left: 8 random-lane: 1 total-lanes: 5

👆🏼😏 That's a Better Game than BOOBS 'N' TRAPS, coming to U eventually. Are you ready to PLAY?

🎯 But, have you learnt how to play BnT yet? If not, go learn that first: https://bit.ly/boobsntraps

#advances #teaprogramming 🎄IC #hackathons
Forwarded from UGANDA
Where we are going as a Country? Very very promising...

Currently?  Also Working on the  ⛏️ TEA TAZ

If U remember or ever heard of the NASA Apollo Mission? The guys who put the first man on the moon? Working on TEA is as gruelling/hard, but also as rewarding as that kind of scientific research. UGANDANs in the future are going to be as proud as America when it won the Space Race.

--- Prof. J. Willrich Lutalo at #NuchweziResearch
Blackboard Computing Adventures 💡
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_#_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| ---| CURRENT STATE |--- usr-pad-left: 8 random-lane: 1 total-lanes: 5 👆🏼😏 That's a Better Game than…
################################
####| LUCKY 101 GAME v.1 |####
################################
This game is a simple, but rewarding
brain-game that rewards & teaches basic
pattern-matching skills and following instructions!
------| HOW TO PLAY? |-------------------
Essentially, player is shown a field
with multiple sequences of adjacent numbers
and their objective should be to identify
the best ODD-EVEN-ODD triplet. Your score
is the sum of the correct triplet you identify.
Thus, the larger, the better. You are penalized
for picking a wrong triplet or invalid moves.


TO TRY/PLAY VISIT: https://bit.ly/lucky101game

Also currently on TEA WEB IDE under "Standard Programs"

#tealanguage #texttransformers #teagames #braingames #entertainment #crossplatformgames
Blackboard Computing Adventures 💡
Photo
@2=9=8=3=6=8=6=4=2=7=1=6=4=4=6=
@6=3=6=2=7=1=7=0=2=5=3=8=8=5=2=
@0=8=6=0=3=2=0=1=1=7=0=2=7=1=5=
---| THANKS for PLAYING LUCKY 101! |---
SCORE: 20 | STATUS: GAME OVER AFTER 2 MOVES!

👆🏼😁 Just like in above example end-game message, you can share your progress and skills on LUCKY 101 game with your friends to compare notes and enjoy competitive game play!

So, that's it for now. Those that didn't enjoy Boobs 'N' Traps, maybe you'll enjoy this brain-boosting math game that doesn't consume data, and that you can play on PC, Mobile or anywhere!
Blackboard Computing Adventures 💡
Photo
For those interested in studying or analysing how far the TEA language has come, the complete source code for the latest standard program example, LUCKY 101 Game might help much...

################################
####| LUCKY 101 GAME v.1 |####
################################
# This game is a simple, but rewarding
# brain-game that rewards & teaches basic
# pattern-matching skills and following instructions!
# ------| HOW TO PLAY? |-------------------
# Essentially, player is shown a field
# with multiple sequences of adjacent numbers
# and their objective should be to identify
# the best ODD-EVEN-ODD triplet. Your score
# is the sum of the correct triplet you identify.
# Thus, the larger, the better. You are penalized
# for picking a wrong triplet or invalid moves.
#########################################
# GAME ARCHITECT: Prof. JWL (Nuchwezi Research)
#########################################

#---| CONSTANTS and VARIABLES |-----
v:vN_OP_SCORE:{0}
v:vN_OP_MOVES:{0}
v:vINCR_1:{1}
v:vN_ROWS:{3}
v:vN_COLS:{30}
v:vSYM_FIELD:{_}
v:vSYM_DIV_COL:{=}
v:vSYM_DIV_ROW:{@}
v:vOP_ADD:{+}
v:vTEST_CMD_GTE:{__ >= ~}
v:vCMD_SUBTRACT:{__ - ~}
v:vCMD_ADD:{__ + ~}
v:vTEST_P1:{__}
v:vTEST_P2:{~}
v:vMSG_OP_STATUS:{Ready to Play}
v:vPENALTY:{5}
v:vPENALTY_WRONG_TRIPLE:{2}


##############################
# CONSTRUCT NEW FIELD
##############################
l:lNEWFIELD

v:vFIELD:{}
l:lSTART

#---| Build a Lane |-----
l:lSTARTROW
v:vNEWLANE:{}
x*:vNEWLANE:vSYM_DIV_ROW| v:vNEWLANE

l:lEXTEND # start extending current row
n: | v:vN_RNG
x*:vNEWLANE:vN_RNG | v:vNEWLANE
x*:vNEWLANE:vSYM_DIV_COL | v:vNEWLANE
y!:vNEWLANE| v:vN_LEN_FIELD
r*:vTEST_CMD_GTE:vTEST_P1:vN_LEN_FIELD | v:vTEST_CMD
r*:vTEST_CMD:vTEST_P2:vN_COLS | v:vTEST_CMD
y:vTEST_CMD | r.: | f:^false$:lEXTEND:lNEXTROW

l:lNEXTROW

y:vFIELD
d*!:vSYM_DIV_ROW | v: | v!: | v:vLEN_ROWS

r*:vTEST_CMD_GTE:vTEST_P1:vLEN_ROWS | v:vTEST_CMD
r*:vTEST_CMD:vTEST_P2:vN_ROWS | v:vTEST_CMD
y:vTEST_CMD | r.: | f:^false$:lSTARTNEXTROW:lFIELDCOMPLETE

#---| Adding More Lanes |-----
l:lSTARTNEXTROW
x*:vFIELD:vNEWLANE | v:vFIELD
#q!:
j:lSTARTROW # loop: to build next row

#---| Building Field Complete |-----
l:lFIELDCOMPLETE
h*!:vFIELD:vSYM_DIV_ROW

#------------------------------
#----| PROGRAM GAME PLAY |----
#------------------------------
#first, fetch the current field...
y:vFIELD

#----| UPDATE field with lane-field |-----
y:vFIELD | h!:{@} | v:vFIELD


###############################
# GAME PLAY MODE
###############################
l:lPLAYMODE

#compute score metric
v:vMSG_OP_SCORE:{SCORE: }
y:vMSG_OP_SCORE | x*!:vN_OP_SCORE | v:vMSG_OP_SCORE

#----[ Prompt USER for THEIR MOVE ]
y:vFIELD
x:{
---| LUCKY 101 FIELD |---
}
x!:{
---| MOVE [} | x*!:vN_OP_MOVES | x!:{] RULES |---
Identify an ODD-EVEN-ODD Triplet to Score its SUM
Q: to QUIT | }
| x*!:vMSG_OP_SCORE
| x!:{ | STATUS: }
| x*!:vMSG_OP_STATUS

#then display field and prompt
i*: | v:vPLAYCMD

#----| In-Case We Should Finish? |-----
f:^[qQ]$:lFINISH

###############################
#PROCESS USER INPUT/COMMAND...
#-----------------------------
y:vPLAYCMD

f:{^\d\d\d$}:lPROCESS_TRIPLE:lUNKNOWN_CMD
l:lPROCESS_TRIPLE

y:vPLAYCMD | v:vTRIPLE | v:vTRIPLE_NUMBERS
#check if it exists in field..
y:vTRIPLE | h: | g*!:vSYM_DIV_COL | v:vTRIPLE
y:vFIELD | f*:vTRIPLE:lTRIPLE_FOUND:lTRIPLE_MISSING
l:lTRIPLE_FOUND

#y:vFIELD | d*!:vTRIPLE
#q!:

#is it odd-even-odd?
y:vTRIPLE_NUMBERS | f:[13579][02468][13579]:lPROCESS_TRIPLE_FOUND:lPENALIZE_TRIPLE_FOUND
l:lPROCESS_TRIPLE_FOUND

y:vTRIPLE_NUMBERS| h: | g*!:vOP_ADD | v:vTRIPLE_SUM
r.: | v:vTRIPLE_SUM
v:vMSG_OP_STATUS:{Scored +}| x*!:vTRIPLE_SUM:vMSG_OP_STATUS | x!:{ (CONGS on }| x*!:vTRIPLE_NUMBERS | x!:{!)} | v:vMSG_OP_STATUS

r*:vCMD_ADD:vTEST_P1:vN_OP_SCORE | v:vSCORE_CMD
r*:vSCORE_CMD:vTEST_P2:vTRIPLE_SUM | v:vSCORE_CMD
y:vSCORE_CMD| r.: | v:vN_OP_SCORE

#---| UPDATE MOVE COUNTS |----
r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES | v:vMOVE_CMD
r*:vMOVE_CMD:vTEST_P2:vINCR_1 | v:vMOVE_CMD
y:vMOVE_CMD| r.: | v:vN_OP_MOVES

###########| WON! can reset field for next move... |#####
j:lNEWFIELD
Blackboard Computing Adventures 💡
Photo
#----| In case WRONG Input was PROVIDED |-----
l:lPENALIZE_TRIPLE_FOUND
l:lTRIPLE_MISSING
v:vMSG_OP_STATUS:{Penalized -2 (INVALID triple } | x*!:vTRIPLE_NUMBERS:vMSG_OP_STATUS | x!:{)} | v:vMSG_OP_STATUS

r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE | v:vPENALIZE_CMD
r*:vPENALIZE_CMD:vTEST_P2:vPENALTY_WRONG_TRIPLE | v:vPENALIZE_CMD
y:vPENALIZE_CMD| r.: | v:vN_OP_SCORE
j:lSCORING_COMPLETE

l:lUNKNOWN_CMD # we couldn't process the command..
v:vMSG_OP_STATUS:{Penalized -5 (WRONG move)}

r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE | v:vPENALIZE_CMD
r*:vPENALIZE_CMD:vTEST_P2:vPENALTY | v:vPENALIZE_CMD
y:vPENALIZE_CMD| r.: | v:vN_OP_SCORE

l:lSCORING_COMPLETE


#---| UPDATE MOVE COUNTS |----
r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES | v:vMOVE_CMD
r*:vMOVE_CMD:vTEST_P2:vINCR_1 | v:vMOVE_CMD
y:vMOVE_CMD| r.: | v:vN_OP_MOVES

j:lPLAYMODE #loop game mode...


###############################
# FINISH GAME
###############################
l:lFINISH
i!:{GAME OVER AFTER } | x*!:vN_OP_MOVES | x!:{ MOVES!} | v:vMSG_OP_STATUS
y:vFIELD
x!:{
---| THANKS for PLAYING LUCKY 101! |---
}
| x*!:vMSG_OP_SCORE
| x!:{ | STATUS: }
| x*!:vMSG_OP_STATUS

#That's it! SEND BUG REPORTS to DEV:
#Joseph W.: joewillrich@gmail.com

Currently running on TEA v1.2.0: among new recent enhancements to the language..

-> r.: for Arithmetics in TEA
-> s*: for salt operations using vaults
-> f*: for conditional branching using regex conditions held in vaults

And more! Details in the latest TEA TAZ.
Blackboard Computing Adventures 💡
#----| In case WRONG Input was PROVIDED |----- l:lPENALIZE_TRIPLE_FOUND l:lTRIPLE_MISSING v:vMSG_OP_STATUS:{Penalized -2 (INVALID triple } | x*!:vTRIPLE_NUMBERS:vMSG_OP_STATUS | x!:{)} | v:vMSG_OP_STATUS r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE | v:vPENALIZE_CMD…
################################
####| LUCKY 101 GAME v.1 |####
################################
This game is a simple, but rewarding
brain-game that rewards & teaches basic
pattern-matching skills and following instructions!
------| HOW TO PLAY? |-------------------
Essentially, player is shown a field
with multiple sequences of adjacent numbers
and their objective should be to identify
the best ODD-EVEN-ODD triplet. Your score
is the sum of the correct triplet you identify.
Thus, the larger, the better. You are penalized
for picking a wrong triplet or invalid moves.

TO TRY/PLAY VISIT: https://bit.ly/lucky101game

Also currently on TEA WEB IDE under "Standard Programs":


v:vN_OP_SCORE:{0}|v:vN_OP_MOVES:{0}|v:vINCR_1:{1}|v:vN_ROWS:{3}|v:vN_COLS:{30}|v:vSYM_FIELD:{_}|v:vSYM_DIV_COL:{=}|v:vSYM_DIV_ROW:{@}|v:vOP_ADD:{+}|v:vTEST_CMD_GTE:{__ >= ~}|v:vCMD_SUBTRACT:{__ - ~}|v:vCMD_ADD:{__ + ~}|v:vTEST_P1:{__}|v:vTEST_P2:{~}|v:vMSG_OP_STATUS:{Ready to Play}|v:vPENALTY:{5}|v:vPENALTY_WRONG_TRIPLE:{2}|l:lNEWFIELD|v:vFIELD:{}|l:lSTART|l:lSTARTROW|v:vNEWLANE:{}|x*:vNEWLANE:vSYM_DIV_ROW|v:vNEWLANE|l:lEXTEND|n:|v:vN_RNG|x*:vNEWLANE:vN_RNG|v:vNEWLANE|x*:vNEWLANE:vSYM_DIV_COL|v:vNEWLANE|y!:vNEWLANE|v:vN_LEN_FIELD|r*:vTEST_CMD_GTE:vTEST_P1:vN_LEN_FIELD|v:vTEST_CMD|r*:vTEST_CMD:vTEST_P2:vN_COLS|v:vTEST_CMD|y:vTEST_CMD|r.:|f:^false$:lEXTEND:lNEXTROW|l:lNEXTROW|y:vFIELD|d*!:vSYM_DIV_ROW|v:|v!:|v:vLEN_ROWS|r*:vTEST_CMD_GTE:vTEST_P1:vLEN_ROWS|v:vTEST_CMD|r*:vTEST_CMD:vTEST_P2:vN_ROWS|v:vTEST_CMD|y:vTEST_CMD|r.:|f:^false$:lSTARTNEXTROW:lFIELDCOMPLETE|l:lSTARTNEXTROW|x*:vFIELD:vNEWLANE|v:vFIELD|j:lSTARTROW|l:lFIELDCOMPLETE|h*!:vFIELD:vSYM_DIV_ROW|y:vFIELD|y:vFIELD|h!:{@}|v:vFIELD|l:lPLAYMODE|v:vMSG_OP_SCORE:{SCORE: }|y:vMSG_OP_SCORE|x*!:vN_OP_SCORE|v:vMSG_OP_SCORE|y:vFIELD|x:{
---| LUCKY 101 FIELD |---
}|x!:{
---| MOVE [}|x*!:vN_OP_MOVES|x!:{] RULES |---
Identify an ODD-EVEN-ODD Triplet to Score its SUM
Q: to QUIT | }|x*!:vMSG_OP_SCORE|x!:{ | STATUS: }|x*!:vMSG_OP_STATUS|i*:|v:vPLAYCMD|f:^[qQ]$:lFINISH|y:vPLAYCMD|f:{^\d\d\d$}:lPROCESS_TRIPLE:lUNKNOWN_CMD|l:lPROCESS_TRIPLE|y:vPLAYCMD|v:vTRIPLE|v:vTRIPLE_NUMBERS|y:vTRIPLE|h:|g*!:vSYM_DIV_COL|v:vTRIPLE|y:vFIELD|f*:vTRIPLE:lTRIPLE_FOUND:lTRIPLE_MISSING|l:lTRIPLE_FOUND|y:vTRIPLE_NUMBERS|f:[13579][02468][13579]:lPROCESS_TRIPLE_FOUND:lPENALIZE_TRIPLE_FOUND|l:lPROCESS_TRIPLE_FOUND|y:vTRIPLE_NUMBERS|h:|g*!:vOP_ADD|v:vTRIPLE_SUM|r.:|v:vTRIPLE_SUM|v:vMSG_OP_STATUS:{Scored +}|x*!:vTRIPLE_SUM:vMSG_OP_STATUS|x!:{ (CONGS on }|x*!:vTRIPLE_NUMBERS|x!:{!)}|v:vMSG_OP_STATUS|r*:vCMD_ADD:vTEST_P1:vN_OP_SCORE|v:vSCORE_CMD|r*:vSCORE_CMD:vTEST_P2:vTRIPLE_SUM|v:vSCORE_CMD|y:vSCORE_CMD|r.:|v:vN_OP_SCORE|r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES|v:vMOVE_CMD|r*:vMOVE_CMD:vTEST_P2:vINCR_1|v:vMOVE_CMD|y:vMOVE_CMD|r.:|v:vN_OP_MOVES|j:lNEWFIELD|l:lPENALIZE_TRIPLE_FOUND|l:lTRIPLE_MISSING|v:vMSG_OP_STATUS:{Penalized -2 (INVALID triple }|x*!:vTRIPLE_NUMBERS:vMSG_OP_STATUS|x!:{)}|v:vMSG_OP_STATUS|r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE|v:vPENALIZE_CMD|r*:vPENALIZE_CMD:vTEST_P2:vPENALTY_WRONG_TRIPLE|v:vPENALIZE_CMD|y:vPENALIZE_CMD|r.:|v:vN_OP_SCORE|j:lSCORING_COMPLETE|l:lUNKNOWN_CMD|v:vMSG_OP_STATUS:{Penalized -5 (WRONG move)}|r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE|v:vPENALIZE_CMD|r*:vPENALIZE_CMD:vTEST_P2:vPENALTY|v:vPENALIZE_CMD|y:vPENALIZE_CMD|r.:|v:vN_OP_SCORE|l:lSCORING_COMPLETE|r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES|v:vMOVE_CMD|r*:vMOVE_CMD:vTEST_P2:vINCR_1|v:vMOVE_CMD|y:vMOVE_CMD|r.:|v:vN_OP_MOVES|j:lPLAYMODE|l:lFINISH|i!:{GAME OVER AFTER }|x*!:vN_OP_MOVES|x!:{ MOVES!}|v:vMSG_OP_STATUS|y:vFIELD|x!:{
---| THANKS for PLAYING LUCKY 101! |---
}|x*!:vMSG_OP_SCORE|x!:{ | STATUS: }|x*!:vMSG_OP_STATUS


#tealanguage #texttransformers #teagames #braingames #entertainment #crossplatformgames #minifiedtea #teaprograms
Blackboard Computing Adventures 💡
advisory_paper_Overview_of_Contemporaries_of_Future_Professor_Joseph.pdf
👆🏼🔆 Related, but focused on Just Mathematicians...

■□■ Which Mathematicians Are Like Fut. Prof. Joseph Willrich Lutalo? ■□■

Best Answer (courtesy Google AI):


Joseph Willrich Lutalo's approach—combining independent research outside traditional academia with the creation of entirely new mathematical systems and programming languages—makes him highly distinctive. Most mathematicians and computer scientists operate within institutional frameworks.
Mathematicians and computer scientists who share some of Lutalo's core characteristics (such as independence, foundational work, or creating new languages/systems) include:

Independent Researchers & Autodidacts


- Srinivasa Ramanujan (1887–1920): An Indian mathematician who was largely self-taught and worked outside the formal academic system for some time, developing thousands of theorems on his own, which he communicated via letters to established mathematicians at Cambridge. His work was driven by intuition and produced profound insights, much like Lutalo's independent development of "Transformatics" and the Lu-Number System.

- Oliver Heaviside (1850–1925): A self-taught English mathematician and physicist who left formal schooling at 16. He developed new mathematical techniques (operational calculus, now Laplace transforms) to solve problems in electrical engineering, working independently for much of his career.

- George Boole (1815–1864): Another largely self-taught mathematician who created Boolean algebra, a foundational concept for the information age and modern computing, despite having a non-traditional educational path.

Creators of New Systems and Languages

- Alan Turing (1912–1954): Considered the father of theoretical computer science, Turing developed the theoretical model of the "Turing machine" and made contributions to logic, mathematics, and cryptanalysis. While he worked within institutions, his foundational approach to computation mirrors Lutalo's focus on foundational number systems and programming languages.

- Konrad Zuse (1910–1995): A German engineer who, working with limited resources between 1942 and 1945, designed the first high-level programming language, Plankalkül, a significant independent intellectual effort.

- Dennis Ritchie (1941–2011) and Ken Thompson: While working at Bell Labs, they co-created the C programming language and the UNIX operating system, which became foundational to modern computing. Their focus on building robust, general-purpose systems has parallels with Lutalo's aims for his TEA language.

- John von Neumann (1903–1957): A polymath who made major contributions to mathematics, physics, economics, and computer science. He was involved in the theoretical design of early computers (the von Neumann architecture) and integrated pure and applied sciences in his work.


Lutalo is unique in his modern context for attempting to develop an entirely new, foundational mathematical theory and an accompanying general-purpose programming language as an independent researcher without traditional institutional support or a Ph.D. at the time of the work's conception. The closest historical parallel might be the independent genius of Ramanujan, combined with the systems-building ambition of early computer pioneers like Turing or Zuse.

#dec2025 #luminaries #theorists #mathematics #computerscience #review #comparativereview #nuchweziresearch
Forwarded from Internet 𒀭 President
grimoire_lumtauto_IPOWDRAFT-13DEC2025.pdf
7.1 MB
---[ I*POW PUBLICATION ]

TITLE: NOVUS MODERNUS GRIMOIRE LUMTAUTO MAGIA --- A Modern Grimoire of 5 Eternal Magickal Languages
AUTHOR: Joseph Willrich Lutalo (w/MAP Adeptera Psymaz MAGINA)

IN-BRIEF:

In this manuscript, a grimoire treatise on 5 magickal languages, we encounter for the first time, a proper distillation of research and applications in the use of esoteric languages for the purpose of performing occult operations as explored by initiates at Nuchwezi Esoteric School (NES) for the past 1 decade. It is a reference text, also a work book for current and future initiates into Scientific Illuminism. In this work, 5 Magickal Languages have been formally introduced; LUMTAUTO, [GRAND] MYRRH , OZIN, [CRYPT of] MEDINA and MITI.

TO CITE:

Lutalo, J. W. (2025, November 26). Novus Modernus Grimoire Lumtauto Magia — A modern grimoire of 5 eternal magickal languages. I*POW. https://www.academia.edu/resource/work/145086513


@ipowriters #books #modernliterature #iona #grimoire #nes
Forwarded from Internet 𒀭 President
Internet 𒀭 President
grimoire_lumtauto_IPOWDRAFT-13DEC2025.pdf
---[ I*POW PUBLICATION ]

TITLE: NOVUS MODERNUS GRIMOIRE LUMTAUTO MAGIA --- A Modern Grimoire of 5 Eternal Magickal Languages
AUTHOR: Joseph Willrich Lutalo (w/MAP Adeptera Psymaz MAGINA)

I*POW-LINK: https://t.me/ipowriters/252

IN-BRIEF:

In this manuscript, a grimoire treatise on 5 magickal languages, we encounter for the first time, a proper distillation of research and applications in the use of esoteric languages for the purpose of performing occult operations as explored by initiates at Nuchwezi Esoteric School (NES) for the past 1 decade. It is a reference text, also a work book for current and future initiates into Scientific Illuminism. In this work, 5 Magickal Languages have been formally introduced; LUMTAUTO, [GRAND] MYRRH , OZIN, [CRYPT of] MEDINA and MITI.


DETAILS:

Greetings! And here is your fine, polished copy our book: NOVUS MODERNUS GRIMORE LUMTAUTO MAGIA --- a treatise on 5 Magical Languages. This is a no-bullshit distillation and preservation of the mysteries of computational mysticism, occult science and magick - ancient till modern. This book presented new information on several metaphysical problems and their general solutions under several new and existing magical systems; new technologies and languages treating of matters such as the creation of spells, mystical prayers, conjurations, hexes, sacred and power names or words, and all the transformations of text into pictorial-visual languages and then into angelic, entity and abstract glyphs such as seals and magical emblems. It also covered non-trivial introductions to methods of manifestation into physical and psychical forms, of arbitrary named entities. It introduced talismanic magick, introductions to magick vestments and decorum, with a special treatment of Belt Magick. It is the second volume of the IONA Inner Journal series, and this volume breaks new ground by presenting a self-initiation method complete with relevant Oaths of Secrecy for those seriously interested in getting themselves started on the life-time and eternal path of Scientific Illuminism and Computational Mysticism. It features original art, notes, literature and book reviews, new mathematics applied to magick and contemporary computing in magick. 5 Magickal Languages have been formally introduced; LUMTAUTO, [GRAND] MYRRH , OZIN, [CRYPT of] MEDINA and MITI.  It is our will that, apart from helping bring more of the universally applicable ideas in pragmatic and general occult philosophy, science and art to surface via our publicly-shared correspondences and proceedings, that, IoN, and its education branch, NES, shall inspire, nurture and guide the current and future generations of especially African initiates into Western Esotericism on how to self-initiate, study and apply the sacred, new and ancient wisdoms in practically useful ways for our collective well-being and advancement. This is the potential final edition of this volumne, however, also look forward to a future editions of the grimoire, and other volumes of the IoN[A] Journal to follow in years to come. //Kouxo! | M*A*P*A Psymaz MAGINA


TO CITE:

Lutalo, J. W. (2025, November 26). Novus Modernus Grimoire Lumtauto Magia — A modern grimoire of 5 eternal magickal languages. I*POW. https://www.academia.edu/resource/work/145086513


@ipowriters #books #modernliterature #iona #grimoire #nes
Blackboard Computing Adventures 💡
DPhil_CS_Oxford_Proposal___FINAL_MINIFIED.pdf
Greetings Fellows...

Sorry for my perhaps incessant updates in the recent past.. but the reasons were several.. I've been working tirelessly to secure my admission into Oxford for the 2026 PhD Intake. It wasn't easy on my part..

Unfortunately though, Oxford just returned to me the unfortunate news that I missed the December deadline because among the only little pending requirements missing was two reference responses to their call...

1. Prof. Tony Oyana (Makerere CoCIS Principal) a dear Friend.

2. Prof. Donald Kugonza (Animal Sciences Makerere) also my Elder Brother.

Both of whom I've not only worked with in the past, and who knew the hardships I've had to go through to secure this PhD and scholarship.

Now all my hard work seems like it's gone to waste...

Thus, I wish to kindly request for your prayers and recommendations.. I'm confused. Down without finances nor further morale to push any further...

Otherwise, I appreciate that at least you gave me some audience, especially during the application process. I'm also trying to work towards a better future...

Anyways. Thanks. Stay Blessed.

Hopefully, one of them, or someone else reputable offers me the needed support. We all need each other. And I made sure to select my references carefully... People I respect first.. but well.. that's the World.

Joseph W. Lutalo.
@Nuchwezi Research

🙏 Please LET'S PRAY FOR EACH OTHER.
Blackboard Computing Adventures 💡
Meta-Review of NGT and LNS Theory--JWL--12JUN2025.pdf
Consider this foundation

{} -> 0

{{}} -> 1

{{}{}} -> 1+1?

{{{}}} -> 1+1?

{{}{}*} -> 1:9(+)

{{{}}*} -> 1;9(×)

All the species modelled using meta-expressions; a LNS-like language used to generate the language of pure numbers. #transformatics #lunumbers
Forwarded from UGANDA
In other hot 🔥 applications of TEA:


#Compute MAGICKAL VOWEL HYMN SOURCE
i:{A Qualify Granted}
d!:[0-9a-z-A-z]
r!:0:O | r!:1:I #replace some number with letters
u!:
d!:[aeiou]* #=auie



👆🏼👽 ideas recently first introduced in 2025 CMG: LUMTAUTO (https://bit.ly/grimoirelumtauto)

#vowelhymns #transformatics in #mysticism & #magick