Blackboard Computing Adventures ๐Ÿ’ก
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Welcome to BCA โšกโšก our Virtual Learning Space. Mostly Blackboard snapshots, sometimes with explanatory/exploratory and analytical notes. Open teaching efforts by Fut. Prof. JWL at his BC gate on 1st Cwa Road and HQ research dissemination.
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"The Fundamental Book of Sigil Magick" by K.P. Theodore
Found some potential useful material... Nearby
"This book serves as a textbook for those who wish to study the art of Sigil Magick. In its pages you will find information about the different kinds of sigils, their use, activation techniques and how to create custom tailored sigils from scratch. Learn how to captivate emotions, empower the mind, create mental barriers, re-program the brain and alter consciousness by the use of โ€œMental Sigilsโ€. And explore how the use of โ€œPhysical Sigilsโ€ can impact and amplify one's abilities and enrich magickal workings."
Magick World ๐Ÿ”ฎ๐Ÿช„โœจ
The Fundamental Book of Sigil Magick vol. 1 by K.P. Theodore.pdf
Quick Review & Critique of K.P. Theodore's Fundamental Book of Sigil Magick

+ Offers plain English introduction to an algorithm for manifesting sigil pictograms based on words and phrases such as SOIs
- Doesn't cite any sources nor offer background or history of methods presented.
+ An attempt at exhausting expressions of basic ideas in sigilic form
- Doesn't explain nor objectify the information transformation methods required or employed in the Sigil construction process (basically, it is presented as just an art and not a science)
+ Some mention of practical methods of applying custom or found sigil programs such as via visualizing Sigils mentally

REVIEWER: M*A*P Psymaz MAGINA (author, editor of Modern Pure Philosophy and Mathematical Grimoire on Sigil Magick: GRIMOIRE LUMTAUTO: https://bit.ly/grimoirelumtauto)

#reviews #bookreviews #alternativesystems #chaosmagick #theauthorities #contemporary #westernesotericism
Forwarded from UGANDA
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Anyonyola ebikwata ku Kubala Okupya.. #bakagezimunyo balesse enkoseza ya technologia owempewo no kufula ayitidwa TRANSFORMATICS.

Byewetaga:

ร— Empapula
ร— Kalamu
ร— Kalamu Enyikiza
ร— Ekibiriiti
ร— Amazi Ag'okunywa
ร— Wandika Byewetagga
ร— Okukubba Obufanaanyi Nga Weyambisa Okubaala
ร— Mala Welabile, ate Welabilile

๐Ÿ‘†๐Ÿผ๐Ÿ”† System Namba
Blackboard Computing Adventures ๐Ÿ’ก
Today, with TEA v.1.1.4 we have introduced the extension to I: Interact command with now the I*:, I*!:, and matching I*: PROMPT and I*!:vPROMPT commands that work well for both WEB and CLI TEA so as to allow a program to always render a GUI interface as shownโ€ฆ
Today, with TEA v.1.1.7 we have introduced..

Z.:

That will now allow Platform/Environment Introspection.

So, we can do things like

Z.: PLATFORM|q:^WEB

to quit if TEA is running on WEB

And can tell the current time by just running

Z.: TIME
X:{The time is }

โœŒ๏ธ๐Ÿ˜‚๐Ÿคญ๐Ÿฟ๐Ÿฟโœจโœจ๐Ÿƒโ˜•๏ธ
Blackboard Computing Adventures ๐Ÿ’ก
Today, with TEA v.1.1.7 we have introduced.. Z.: That will now allow Platform/Environment Introspection. So, we can do things like Z.: PLATFORM|q:^WEB to quit if TEA is running on WEB And can tell the current time by just running Z.: TIME X:{The timeโ€ฆ
TALKING of GIVING PEOPLE POWER over their HEALTH!
Nuchwezi Research introduces [MDHP v1.2]:
MENTAL HEALTH [self-]DIAGNOSIS PROGRAM

---[In-BRIEF]:
Many people think they are well and healthy, until when they work through this program. It is a simple, free, but powerful self-diagnosis tool originally meant to help a counselor or doctor quickly isolate a person's core problems and their potential holistic remedies. It can be used to help someone else, but also to help yourself. Theory behind it in paper: https://bit.ly/transpsychology

---[RUN/APPLY IT NOW]:https://bit.ly/mhdprogram

To see how useful it might be, we hereafter give you a sample/hypothetical output of what MDHP produces after working on a client/patient. That output can help arrive at a holistic solution for oneself or someone you care about. So, in your free-time, and without rushing, please go try out this program (especially via WEB), and see for yourself what problems you had never bothered to find solutions for.
Blackboard Computing Adventures ๐Ÿ’ก
TALKING of GIVING PEOPLE POWER over their HEALTH! Nuchwezi Research introduces [MDHP v1.2]: MENTAL HEALTH [self-]DIAGNOSIS PROGRAM ---[In-BRIEF]: Many people think they are well and healthy, until when they work through this program. It is a simple, freeโ€ฆ
SAMPLE OUTPUT [not real, just to help you understand and appreciate MHDP]

MENTAL HEALTH PROFILE for [John Doe] ON [Wednesday, 03 December 2025]:
---------X---------X---------X----------
FAMILY-WANTED:
- A nice family
- About 4 girls and 4 boys
FAMILY-PROBLEMS:
- The wife is abroad
- 5 kids thus far, all of them girls.
FAMILY-SOLUTIONS:
- Wait for wife to return
- If the next kid from same wife is also a girl, maybe try a different route.
---------X---------X---------X----------
FRIENDSHIP-WANTED:
- Loyal friends
- Netizens
FRIENDSHIP-PROBLEMS:
- Friends are too plastic lately.
FRIENDSHIP-SOLUTIONS:
- Get a Pen-friend or a remote friend.
- An old acquaintance from school or work might make a good friend.
---------X---------X---------X----------
EDUCATION-WANTED:
- 3 PhDs
EDUCATION-PROBLEMS:
- The Schools are expensive.
EDUCATION-SOLUTIONS:
- Try online courses.
- Get a PhD that combines all the other 3.
---------X---------X---------X----------
BUSINESS-WANTED:
- A food processing business.
- High Profits at their business.
BUSINESS-PROBLEMS:
- Didn't study commerce at school.
- Several attempted businesses have failed.
BUSINESS-SOLUTIONS:
- Start small, perhaps initially focusing on just one or two ventures.
- If one works out, focus on that.
---------X---------X---------X----------
SPIRIT-WANTED:
- The support of their guardian angel.
- No bad vibes.
SPIRIT-PROBLEMS:
- One day, came across a black cat. Says they started having nightmares.
- Prayers take long to work!
SPIRIT-SOLUTIONS:
- Join a fellowship or spiritual club.
- Learn some basic magick.
- Read and trust scriptures.
---------X---------X---------X----------
SEX-WANTED:
- A threesome.
- Multiple orgasms at least once in a while.
SEX-PROBLEMS:
- The girl usually cums first.
- Doesn't trust her sometimes... thinks she's getting sex elsewhere too.
SEX-SOLUTIONS:
- If she's not your wife, use a condom.
- Try to explore more foreplay, and sex-talk instead of coitus.
---------X---------X---------X----------
PHYSICAL HEALTH-WANTED:
- 6 packs
- Clear and sharp eye-sight.
PHYSICAL HEALTH-PROBLEMS:
- Has to work wearing spects most times.
- Feels fatigue even by lunch-time!
PHYSICAL HEALTH-SOLUTIONS:
- Explore more physical exercise, especially in the early morning.
- Take breaks between long work sessions.
- Take off a day every week, just to slack.
---------X---------X---------X----------
MENTAL HEALTH-WANTED:
- No anxieties
- No insomnia.
MENTAL HEALTH-PROBLEMS:
- Two or three days a week, finds himself waking up mid-sleep for no reason.
- Too uneasy when partner isn't around sometimes.
MENTAL HEALTH-SOLUTIONS:
- Go to bed only when surely exhausted.
- Try picking up a hobby like reading books of fiction.
---------X---------X---------X----------
advisory_paper_Overview_of_Contemporaries_of_Future_Professor_Joseph.pdf
71.1 KB
Overview of Contemporaries of Future Professor Joseph Willrich Lutalo

This brief resource is meant to help others determine the answer to the possibly relevant question: But who are the global contemporaries and peers of Joseph Willrich Lutalo's ongoing research in foundational Computer Science and Software Engineering [especially]? The responses are unbiased, based on results gleaned from publicly available information and the results of AI-powered search engines such as Google's AI Mode search.

KEYWORDS: Advisory, Software Language Engineering, Programming Language Research, Transformatics
Blackboard Computing Adventures ๐Ÿ’ก
Today, with TEA v.1.1.4 we have introduced the extension to I: Interact command with now the I*:, I*!:, and matching I*: PROMPT and I*!:vPROMPT commands that work well for both WEB and CLI TEA so as to allow a program to always render a GUI interface as shownโ€ฆ
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_#_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
---| CURRENT STATE |---
usr-pad-left: 8 random-lane: 1 total-lanes: 5

๐Ÿ‘†๐Ÿผ๐Ÿ˜ That's a Better Game than BOOBS 'N' TRAPS, coming to U eventually. Are you ready to PLAY?

๐ŸŽฏ But, have you learnt how to play BnT yet? If not, go learn that first: https://bit.ly/boobsntraps

#advances #teaprogramming โšก๐ŸŽ„IC #hackathons
Forwarded from UGANDA
Where we are going as a Country? Very very promising...

Currently?  Also Working on the  โ›๏ธ TEA TAZ

If U remember or ever heard of the NASA Apollo Mission? The guys who put the first man on the moon? Working on TEA is as gruelling/hard, but also as rewarding as that kind of scientific research. UGANDANs in the future are going to be as proud as America when it won the Space Race.

--- Prof. J. Willrich Lutalo at #NuchweziResearch
Blackboard Computing Adventures ๐Ÿ’ก
@_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_#_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| @_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| ---| CURRENT STATE |--- usr-pad-left: 8 random-lane: 1 total-lanes: 5 ๐Ÿ‘†๐Ÿผ๐Ÿ˜ That's a Better Game thanโ€ฆ
################################
####| LUCKY 101 GAME v.1 |####
################################
This game is a simple, but rewarding
brain-game that rewards & teaches basic
pattern-matching skills and following instructions!
------| HOW TO PLAY? |-------------------
Essentially, player is shown a field
with multiple sequences of adjacent numbers
and their objective should be to identify
the best ODD-EVEN-ODD triplet. Your score
is the sum of the correct triplet you identify.
Thus, the larger, the better. You are penalized
for picking a wrong triplet or invalid moves.


TO TRY/PLAY VISIT: https://bit.ly/lucky101game

Also currently on TEA WEB IDE under "Standard Programs"

#tealanguage #texttransformers #teagames #braingames #entertainment #crossplatformgames
Blackboard Computing Adventures ๐Ÿ’ก
Photo
@2=9=8=3=6=8=6=4=2=7=1=6=4=4=6=
@6=3=6=2=7=1=7=0=2=5=3=8=8=5=2=
@0=8=6=0=3=2=0=1=1=7=0=2=7=1=5=
---| THANKS for PLAYING LUCKY 101! |---
SCORE: 20 | STATUS: GAME OVER AFTER 2 MOVES!

๐Ÿ‘†๐Ÿผ๐Ÿ˜ Just like in above example end-game message, you can share your progress and skills on LUCKY 101 game with your friends to compare notes and enjoy competitive game play!

So, that's it for now. Those that didn't enjoy Boobs 'N' Traps, maybe you'll enjoy this brain-boosting math game that doesn't consume data, and that you can play on PC, Mobile or anywhere!
Blackboard Computing Adventures ๐Ÿ’ก
Photo
For those interested in studying or analysing how far the TEA language has come, the complete source code for the latest standard program example, LUCKY 101 Game might help much...

################################
####| LUCKY 101 GAME v.1 |####
################################
# This game is a simple, but rewarding
# brain-game that rewards & teaches basic
# pattern-matching skills and following instructions!
# ------| HOW TO PLAY? |-------------------
# Essentially, player is shown a field
# with multiple sequences of adjacent numbers
# and their objective should be to identify
# the best ODD-EVEN-ODD triplet. Your score
# is the sum of the correct triplet you identify.
# Thus, the larger, the better. You are penalized
# for picking a wrong triplet or invalid moves.
#########################################
# GAME ARCHITECT: Prof. JWL (Nuchwezi Research)
#########################################

#---| CONSTANTS and VARIABLES |-----
v:vN_OP_SCORE:{0}
v:vN_OP_MOVES:{0}
v:vINCR_1:{1}
v:vN_ROWS:{3}
v:vN_COLS:{30}
v:vSYM_FIELD:{_}
v:vSYM_DIV_COL:{=}
v:vSYM_DIV_ROW:{@}
v:vOP_ADD:{+}
v:vTEST_CMD_GTE:{__ >= ~}
v:vCMD_SUBTRACT:{__ - ~}
v:vCMD_ADD:{__ + ~}
v:vTEST_P1:{__}
v:vTEST_P2:{~}
v:vMSG_OP_STATUS:{Ready to Play}
v:vPENALTY:{5}
v:vPENALTY_WRONG_TRIPLE:{2}


##############################
# CONSTRUCT NEW FIELD
##############################
l:lNEWFIELD

v:vFIELD:{}
l:lSTART

#---| Build a Lane |-----
l:lSTARTROW
v:vNEWLANE:{}
x*:vNEWLANE:vSYM_DIV_ROW| v:vNEWLANE

l:lEXTEND # start extending current row
n: | v:vN_RNG
x*:vNEWLANE:vN_RNG | v:vNEWLANE
x*:vNEWLANE:vSYM_DIV_COL | v:vNEWLANE
y!:vNEWLANE| v:vN_LEN_FIELD
r*:vTEST_CMD_GTE:vTEST_P1:vN_LEN_FIELD | v:vTEST_CMD
r*:vTEST_CMD:vTEST_P2:vN_COLS | v:vTEST_CMD
y:vTEST_CMD | r.: | f:^false$:lEXTEND:lNEXTROW

l:lNEXTROW

y:vFIELD
d*!:vSYM_DIV_ROW | v: | v!: | v:vLEN_ROWS

r*:vTEST_CMD_GTE:vTEST_P1:vLEN_ROWS | v:vTEST_CMD
r*:vTEST_CMD:vTEST_P2:vN_ROWS | v:vTEST_CMD
y:vTEST_CMD | r.: | f:^false$:lSTARTNEXTROW:lFIELDCOMPLETE

#---| Adding More Lanes |-----
l:lSTARTNEXTROW
x*:vFIELD:vNEWLANE | v:vFIELD
#q!:
j:lSTARTROW # loop: to build next row

#---| Building Field Complete |-----
l:lFIELDCOMPLETE
h*!:vFIELD:vSYM_DIV_ROW

#------------------------------
#----| PROGRAM GAME PLAY |----
#------------------------------
#first, fetch the current field...
y:vFIELD

#----| UPDATE field with lane-field |-----
y:vFIELD | h!:{@} | v:vFIELD


###############################
# GAME PLAY MODE
###############################
l:lPLAYMODE

#compute score metric
v:vMSG_OP_SCORE:{SCORE: }
y:vMSG_OP_SCORE | x*!:vN_OP_SCORE | v:vMSG_OP_SCORE

#----[ Prompt USER for THEIR MOVE ]
y:vFIELD
x:{
---| LUCKY 101 FIELD |---
}
x!:{
---| MOVE [} | x*!:vN_OP_MOVES | x!:{] RULES |---
Identify an ODD-EVEN-ODD Triplet to Score its SUM
Q: to QUIT | }
| x*!:vMSG_OP_SCORE
| x!:{ | STATUS: }
| x*!:vMSG_OP_STATUS

#then display field and prompt
i*: | v:vPLAYCMD

#----| In-Case We Should Finish? |-----
f:^[qQ]$:lFINISH

###############################
#PROCESS USER INPUT/COMMAND...
#-----------------------------
y:vPLAYCMD

f:{^\d\d\d$}:lPROCESS_TRIPLE:lUNKNOWN_CMD
l:lPROCESS_TRIPLE

y:vPLAYCMD | v:vTRIPLE | v:vTRIPLE_NUMBERS
#check if it exists in field..
y:vTRIPLE | h: | g*!:vSYM_DIV_COL | v:vTRIPLE
y:vFIELD | f*:vTRIPLE:lTRIPLE_FOUND:lTRIPLE_MISSING
l:lTRIPLE_FOUND

#y:vFIELD | d*!:vTRIPLE
#q!:

#is it odd-even-odd?
y:vTRIPLE_NUMBERS | f:[13579][02468][13579]:lPROCESS_TRIPLE_FOUND:lPENALIZE_TRIPLE_FOUND
l:lPROCESS_TRIPLE_FOUND

y:vTRIPLE_NUMBERS| h: | g*!:vOP_ADD | v:vTRIPLE_SUM
r.: | v:vTRIPLE_SUM
v:vMSG_OP_STATUS:{Scored +}| x*!:vTRIPLE_SUM:vMSG_OP_STATUS | x!:{ (CONGS on }| x*!:vTRIPLE_NUMBERS | x!:{!)} | v:vMSG_OP_STATUS

r*:vCMD_ADD:vTEST_P1:vN_OP_SCORE | v:vSCORE_CMD
r*:vSCORE_CMD:vTEST_P2:vTRIPLE_SUM | v:vSCORE_CMD
y:vSCORE_CMD| r.: | v:vN_OP_SCORE

#---| UPDATE MOVE COUNTS |----
r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES | v:vMOVE_CMD
r*:vMOVE_CMD:vTEST_P2:vINCR_1 | v:vMOVE_CMD
y:vMOVE_CMD| r.: | v:vN_OP_MOVES

###########| WON! can reset field for next move... |#####
j:lNEWFIELD
Blackboard Computing Adventures ๐Ÿ’ก
Photo
#----| In case WRONG Input was PROVIDED |-----
l:lPENALIZE_TRIPLE_FOUND
l:lTRIPLE_MISSING
v:vMSG_OP_STATUS:{Penalized -2 (INVALID triple } | x*!:vTRIPLE_NUMBERS:vMSG_OP_STATUS | x!:{)} | v:vMSG_OP_STATUS

r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE | v:vPENALIZE_CMD
r*:vPENALIZE_CMD:vTEST_P2:vPENALTY_WRONG_TRIPLE | v:vPENALIZE_CMD
y:vPENALIZE_CMD| r.: | v:vN_OP_SCORE
j:lSCORING_COMPLETE

l:lUNKNOWN_CMD # we couldn't process the command..
v:vMSG_OP_STATUS:{Penalized -5 (WRONG move)}

r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE | v:vPENALIZE_CMD
r*:vPENALIZE_CMD:vTEST_P2:vPENALTY | v:vPENALIZE_CMD
y:vPENALIZE_CMD| r.: | v:vN_OP_SCORE

l:lSCORING_COMPLETE


#---| UPDATE MOVE COUNTS |----
r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES | v:vMOVE_CMD
r*:vMOVE_CMD:vTEST_P2:vINCR_1 | v:vMOVE_CMD
y:vMOVE_CMD| r.: | v:vN_OP_MOVES

j:lPLAYMODE #loop game mode...


###############################
# FINISH GAME
###############################
l:lFINISH
i!:{GAME OVER AFTER } | x*!:vN_OP_MOVES | x!:{ MOVES!} | v:vMSG_OP_STATUS
y:vFIELD
x!:{
---| THANKS for PLAYING LUCKY 101! |---
}
| x*!:vMSG_OP_SCORE
| x!:{ | STATUS: }
| x*!:vMSG_OP_STATUS

#That's it! SEND BUG REPORTS to DEV:
#Joseph W.: joewillrich@gmail.com

Currently running on TEA v1.2.0: among new recent enhancements to the language..

-> r.: for Arithmetics in TEA
-> s*: for salt operations using vaults
-> f*: for conditional branching using regex conditions held in vaults

And more! Details in the latest TEA TAZ.
Blackboard Computing Adventures ๐Ÿ’ก
#----| In case WRONG Input was PROVIDED |----- l:lPENALIZE_TRIPLE_FOUND l:lTRIPLE_MISSING v:vMSG_OP_STATUS:{Penalized -2 (INVALID triple } | x*!:vTRIPLE_NUMBERS:vMSG_OP_STATUS | x!:{)} | v:vMSG_OP_STATUS r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE | v:vPENALIZE_CMDโ€ฆ
################################
####| LUCKY 101 GAME v.1 |####
################################
This game is a simple, but rewarding
brain-game that rewards & teaches basic
pattern-matching skills and following instructions!
------| HOW TO PLAY? |-------------------
Essentially, player is shown a field
with multiple sequences of adjacent numbers
and their objective should be to identify
the best ODD-EVEN-ODD triplet. Your score
is the sum of the correct triplet you identify.
Thus, the larger, the better. You are penalized
for picking a wrong triplet or invalid moves.

TO TRY/PLAY VISIT: https://bit.ly/lucky101game

Also currently on TEA WEB IDE under "Standard Programs":


v:vN_OP_SCORE:{0}|v:vN_OP_MOVES:{0}|v:vINCR_1:{1}|v:vN_ROWS:{3}|v:vN_COLS:{30}|v:vSYM_FIELD:{_}|v:vSYM_DIV_COL:{=}|v:vSYM_DIV_ROW:{@}|v:vOP_ADD:{+}|v:vTEST_CMD_GTE:{__ >= ~}|v:vCMD_SUBTRACT:{__ - ~}|v:vCMD_ADD:{__ + ~}|v:vTEST_P1:{__}|v:vTEST_P2:{~}|v:vMSG_OP_STATUS:{Ready to Play}|v:vPENALTY:{5}|v:vPENALTY_WRONG_TRIPLE:{2}|l:lNEWFIELD|v:vFIELD:{}|l:lSTART|l:lSTARTROW|v:vNEWLANE:{}|x*:vNEWLANE:vSYM_DIV_ROW|v:vNEWLANE|l:lEXTEND|n:|v:vN_RNG|x*:vNEWLANE:vN_RNG|v:vNEWLANE|x*:vNEWLANE:vSYM_DIV_COL|v:vNEWLANE|y!:vNEWLANE|v:vN_LEN_FIELD|r*:vTEST_CMD_GTE:vTEST_P1:vN_LEN_FIELD|v:vTEST_CMD|r*:vTEST_CMD:vTEST_P2:vN_COLS|v:vTEST_CMD|y:vTEST_CMD|r.:|f:^false$:lEXTEND:lNEXTROW|l:lNEXTROW|y:vFIELD|d*!:vSYM_DIV_ROW|v:|v!:|v:vLEN_ROWS|r*:vTEST_CMD_GTE:vTEST_P1:vLEN_ROWS|v:vTEST_CMD|r*:vTEST_CMD:vTEST_P2:vN_ROWS|v:vTEST_CMD|y:vTEST_CMD|r.:|f:^false$:lSTARTNEXTROW:lFIELDCOMPLETE|l:lSTARTNEXTROW|x*:vFIELD:vNEWLANE|v:vFIELD|j:lSTARTROW|l:lFIELDCOMPLETE|h*!:vFIELD:vSYM_DIV_ROW|y:vFIELD|y:vFIELD|h!:{@}|v:vFIELD|l:lPLAYMODE|v:vMSG_OP_SCORE:{SCORE: }|y:vMSG_OP_SCORE|x*!:vN_OP_SCORE|v:vMSG_OP_SCORE|y:vFIELD|x:{
---| LUCKY 101 FIELD |---
}|x!:{
---| MOVE [}|x*!:vN_OP_MOVES|x!:{] RULES |---
Identify an ODD-EVEN-ODD Triplet to Score its SUM
Q: to QUIT | }|x*!:vMSG_OP_SCORE|x!:{ | STATUS: }|x*!:vMSG_OP_STATUS|i*:|v:vPLAYCMD|f:^[qQ]$:lFINISH|y:vPLAYCMD|f:{^\d\d\d$}:lPROCESS_TRIPLE:lUNKNOWN_CMD|l:lPROCESS_TRIPLE|y:vPLAYCMD|v:vTRIPLE|v:vTRIPLE_NUMBERS|y:vTRIPLE|h:|g*!:vSYM_DIV_COL|v:vTRIPLE|y:vFIELD|f*:vTRIPLE:lTRIPLE_FOUND:lTRIPLE_MISSING|l:lTRIPLE_FOUND|y:vTRIPLE_NUMBERS|f:[13579][02468][13579]:lPROCESS_TRIPLE_FOUND:lPENALIZE_TRIPLE_FOUND|l:lPROCESS_TRIPLE_FOUND|y:vTRIPLE_NUMBERS|h:|g*!:vOP_ADD|v:vTRIPLE_SUM|r.:|v:vTRIPLE_SUM|v:vMSG_OP_STATUS:{Scored +}|x*!:vTRIPLE_SUM:vMSG_OP_STATUS|x!:{ (CONGS on }|x*!:vTRIPLE_NUMBERS|x!:{!)}|v:vMSG_OP_STATUS|r*:vCMD_ADD:vTEST_P1:vN_OP_SCORE|v:vSCORE_CMD|r*:vSCORE_CMD:vTEST_P2:vTRIPLE_SUM|v:vSCORE_CMD|y:vSCORE_CMD|r.:|v:vN_OP_SCORE|r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES|v:vMOVE_CMD|r*:vMOVE_CMD:vTEST_P2:vINCR_1|v:vMOVE_CMD|y:vMOVE_CMD|r.:|v:vN_OP_MOVES|j:lNEWFIELD|l:lPENALIZE_TRIPLE_FOUND|l:lTRIPLE_MISSING|v:vMSG_OP_STATUS:{Penalized -2 (INVALID triple }|x*!:vTRIPLE_NUMBERS:vMSG_OP_STATUS|x!:{)}|v:vMSG_OP_STATUS|r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE|v:vPENALIZE_CMD|r*:vPENALIZE_CMD:vTEST_P2:vPENALTY_WRONG_TRIPLE|v:vPENALIZE_CMD|y:vPENALIZE_CMD|r.:|v:vN_OP_SCORE|j:lSCORING_COMPLETE|l:lUNKNOWN_CMD|v:vMSG_OP_STATUS:{Penalized -5 (WRONG move)}|r*:vCMD_SUBTRACT:vTEST_P1:vN_OP_SCORE|v:vPENALIZE_CMD|r*:vPENALIZE_CMD:vTEST_P2:vPENALTY|v:vPENALIZE_CMD|y:vPENALIZE_CMD|r.:|v:vN_OP_SCORE|l:lSCORING_COMPLETE|r*:vCMD_ADD:vTEST_P1:vN_OP_MOVES|v:vMOVE_CMD|r*:vMOVE_CMD:vTEST_P2:vINCR_1|v:vMOVE_CMD|y:vMOVE_CMD|r.:|v:vN_OP_MOVES|j:lPLAYMODE|l:lFINISH|i!:{GAME OVER AFTER }|x*!:vN_OP_MOVES|x!:{ MOVES!}|v:vMSG_OP_STATUS|y:vFIELD|x!:{
---| THANKS for PLAYING LUCKY 101! |---
}|x*!:vMSG_OP_SCORE|x!:{ | STATUS: }|x*!:vMSG_OP_STATUS


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