Uncle Balls Leaks
6.3K subscribers
215 photos
168 videos
23 files
58 links
The hottest leaks in the wild
Download Telegram
hi
๐Ÿคจ18โค4
Iansan Particle Generation

4 particles on E hit.
โค14๐Ÿ”ฅ5๐Ÿคก2
Media is too big
VIEW IN TELEGRAM
Varesa animations against an enemy.
๐Ÿคฎ56๐Ÿ”ฅ50๐Ÿ‘3๐Ÿ‘Ž3๐Ÿ‘€2โค1๐Ÿคก1
Varesa Particle Generation Note

When entering Fiery Passion, Varesa basically gains a free use of her skill that does not consume a charge (the cooldowns of you normal charges keep ticking down during that). This special, free E use does not generate particles.
๐Ÿ‘19๐Ÿคฎ5
Varesa Special Q Energy

To cast her special Q, Varesa needs 30 energy.
๐Ÿ‘15๐Ÿคฎ6
Forwarded from MeroMero
This media is not supported in your browser
VIEW IN TELEGRAM
๐Ÿคฎ28๐Ÿ‘10๐Ÿฅฐ4๐Ÿ˜2๐Ÿ˜1
Media is too big
VIEW IN TELEGRAM
Varesa/Furina/Xianyun/Iansan

Note that this is purely a rotation showcase. Don't pay attention to the builds, damage numbers etc.
๐Ÿ”ฅ24๐Ÿคฎ13โค2
Media is too big
VIEW IN TELEGRAM
Varesa/Mavuika/Chevreuse/Iansan

Note that this is purely a rotation showcase. Don't pay attention to the builds, damage numbers etc.
โค34๐Ÿคฎ14๐Ÿ”ฅ1๐Ÿ˜1
Iansan Nightsoul Consumption/Generation

Base:
* Consumption: 6.0/s
* Jump cost: 6
* Dash cost: 8

Thunderbolt Rush:
* Initial cost: 12 (entering Thunderbolt Rush will cost both this + base dash, so a total of 20)
* Consumption during Thunderbolt Rush: 8.4/s
* Consumption during Thunderbolt Rush on water: 9.0/s (this is in addition to the normal consumption of 8.4/s)
* Jump during Thunderbolt Rush: 12
* Dash during Thunderbolt Rush: 8

Distance-based recover: 0.67/unit
๐Ÿ”ฅ27๐Ÿ‘6๐Ÿ‘2๐Ÿคฎ2๐Ÿค”1
Media is too big
VIEW IN TELEGRAM
Varesa/Nahida/Xianyun/Iansan

Once again, ignore the damage.

(As you will probably notice, this rotation is a bit too fast. Varesa's last skill is not quite ready in time in the second rotation.)
๐Ÿ‘26๐Ÿคฎ8๐Ÿ”ฅ5โค3๐Ÿ˜ด3
Media is too big
VIEW IN TELEGRAM
Clorinde/Iansan/Mavuika/Chevreuse

(Fixed version - thanks random chatter for noticing I was missing Iansan's A1. Got so used to playing her with constellations that I forgot I had to do an N1 there.)

Everyone still c0 as before.
โค16๐Ÿ”ฅ3๐Ÿคฎ2
Forwarded from MeroMero
Mavuika
Citlali
Lanyan
Mizuki
Iansan
Varesa
???
Ifa
๐Ÿค”21๐Ÿ™‰3๐Ÿคฏ2๐Ÿคฎ2๐Ÿ‘1
People have been asking whether there is a visual indicator for Iansan's buff. Yes, there is.

When you have the full buff (>= 42 NS), the icon shows Iansan's face. When you are below that, it shows only the Saurian skull.
๐Ÿฅฐ60๐Ÿ˜ญ4๐Ÿคฎ3๐Ÿ˜2
Deleted the previous post because author deleted his post on Reddit.
๐Ÿคฃ24๐Ÿ—ฟ9๐Ÿ‘5
Uncle Balls Leaks
Clorinde/Iansan/Mavuika/Chevreuse (Fixed version - thanks random chatter for noticing I was missing Iansan's A1. Got so used to playing her with constellations that I forgot I had to do an N1 there.) Everyone still c0 as before.
Some people have been asking about this rotation, specifically about why we do Iansan's Q first instead of her E.

The reason for that is simple: Iansan exits her Nightsoul state and loses all of her Nightsoul points if she leaves the field without having cast her Q. So, if we did Iansan E > Chevreuse hE Q > Iansan Q, we would only have 15 Nightsoul points for her buff.

This behavior is not currently described in her kit, so who knows if it will remain like that or not.
๐Ÿ‘27๐Ÿค”4๐Ÿ’…4๐Ÿ˜2๐Ÿคฎ1
Some Notes on Iansan's Nightsoul Recovery

* Her distance measurement is extremely sensitive. Basically, whenever your character's model does any animation, that counts. Literally your character standing still registers as movement, since it is still doing animations. While the distance from that alone is tiny and therefore does not recover a relevant amount of Nightsoul points, it still means that you get the 1/s bonus from her A1, even if your character is literally just standing there.

* Switching characters also registers as movement. The distance this registers as seems to vary a lot though, and also depends on what animation you were in before the switch. If you switch out while Iansan is still finishing her attack animation, that allows you to "carry over" some distance to the next character and therefore count (since obviously Iansan's own movement does not count). The amount of this is generally very low and therefore probably not really relevant though (I got between 0.05 and 0.6 Nightsoul points from it, depending on what character I was switching into, animation state and god knows what else - obviously measuring with the switched-to character standing completely still).

* This should be clear from the text of A1, but just to clarify: The Nightsoul-consumption based bonus of 4 you can get at most every 2.8s also counts for Iansan herself if she is the active character. Since she will be on-field consuming Nightsoul points right after you activate her stuff before you switch to your next character, that means you always get that 4 bonus at least once.

* Burst animations also count as movement. For how much depends on how much the actual character model moves during the animation, of course.
10๐Ÿคฏ25๐Ÿ‘12๐Ÿคฎ3๐Ÿฅฐ1
Media is too big
VIEW IN TELEGRAM
Varesa/Furina/Xianyun/Iansan

Another rotation with Furina, Xianyun and Iansan. Here, we use Xianyun's jump boost to quickly add two plunges to Varesa, which allows us to include a third Varesa Q into every rotation. Iansan's buff lasts almost for the entire thing, running out right at the end for the final Q.

Varesa, Furina and Xianyun are c0, Iansan is c6.
๐Ÿซก31๐Ÿคฎ14๐Ÿ”ฅ7โค2๐Ÿ‘1
This media is not supported in your browser
VIEW IN TELEGRAM
โคโ€๐Ÿ”ฅ40๐Ÿ’‹4โค3๐Ÿฅฐ2๐Ÿ˜2๐Ÿคฎ1
Forwarded from GI Kitchen
Media is too big
VIEW IN TELEGRAM
Varesa | Iansan | Chevreuse | Mavuika

Varesa N1 > Chev Q hE > Iansan EQ > Mavuika EQ > Varesa 2[ECAP ECAPQ]

[GI Kitchen]
โค17๐Ÿคฎ13๐Ÿค”5๐Ÿ”ฅ2๐Ÿ‘1
Forwarded from GI Kitchen
Media is too big
VIEW IN TELEGRAM
Varesa AOE

[GI Kitchen]
๐Ÿคฎ28โค22