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Varesa animations against an enemy.
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Varesa Particle Generation Note
When entering Fiery Passion, Varesa basically gains a free use of her skill that does not consume a charge (the cooldowns of you normal charges keep ticking down during that). This special, free E use does not generate particles.
When entering Fiery Passion, Varesa basically gains a free use of her skill that does not consume a charge (the cooldowns of you normal charges keep ticking down during that). This special, free E use does not generate particles.
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Varesa Special Q Energy
To cast her special Q, Varesa needs 30 energy.
To cast her special Q, Varesa needs 30 energy.
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Forwarded from MeroMero
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Varesa/Furina/Xianyun/Iansan
Note that this is purely a rotation showcase. Don't pay attention to the builds, damage numbers etc.
Note that this is purely a rotation showcase. Don't pay attention to the builds, damage numbers etc.
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Varesa/Mavuika/Chevreuse/Iansan
Note that this is purely a rotation showcase. Don't pay attention to the builds, damage numbers etc.
Note that this is purely a rotation showcase. Don't pay attention to the builds, damage numbers etc.
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Iansan Nightsoul Consumption/Generation
Base:
* Consumption: 6.0/s
* Jump cost: 6
* Dash cost: 8
Thunderbolt Rush:
* Initial cost: 12 (entering Thunderbolt Rush will cost both this + base dash, so a total of 20)
* Consumption during Thunderbolt Rush: 8.4/s
* Consumption during Thunderbolt Rush on water: 9.0/s (this is in addition to the normal consumption of 8.4/s)
* Jump during Thunderbolt Rush: 12
* Dash during Thunderbolt Rush: 8
Distance-based recover: 0.67/unit
Base:
* Consumption: 6.0/s
* Jump cost: 6
* Dash cost: 8
Thunderbolt Rush:
* Initial cost: 12 (entering Thunderbolt Rush will cost both this + base dash, so a total of 20)
* Consumption during Thunderbolt Rush: 8.4/s
* Consumption during Thunderbolt Rush on water: 9.0/s (this is in addition to the normal consumption of 8.4/s)
* Jump during Thunderbolt Rush: 12
* Dash during Thunderbolt Rush: 8
Distance-based recover: 0.67/unit
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Varesa/Nahida/Xianyun/Iansan
Once again, ignore the damage.
(As you will probably notice, this rotation is a bit too fast. Varesa's last skill is not quite ready in time in the second rotation.)
Once again, ignore the damage.
(As you will probably notice, this rotation is a bit too fast. Varesa's last skill is not quite ready in time in the second rotation.)
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Clorinde/Iansan/Mavuika/Chevreuse
(Fixed version - thanks random chatter for noticing I was missing Iansan's A1. Got so used to playing her with constellations that I forgot I had to do an N1 there.)
Everyone still c0 as before.
(Fixed version - thanks random chatter for noticing I was missing Iansan's A1. Got so used to playing her with constellations that I forgot I had to do an N1 there.)
Everyone still c0 as before.
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People have been asking whether there is a visual indicator for Iansan's buff. Yes, there is.
When you have the full buff (>= 42 NS), the icon shows Iansan's face. When you are below that, it shows only the Saurian skull.
When you have the full buff (>= 42 NS), the icon shows Iansan's face. When you are below that, it shows only the Saurian skull.
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Deleted the previous post because author deleted his post on Reddit.
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Uncle Balls Leaks
Clorinde/Iansan/Mavuika/Chevreuse (Fixed version - thanks random chatter for noticing I was missing Iansan's A1. Got so used to playing her with constellations that I forgot I had to do an N1 there.) Everyone still c0 as before.
Some people have been asking about this rotation, specifically about why we do Iansan's Q first instead of her E.
The reason for that is simple: Iansan exits her Nightsoul state and loses all of her Nightsoul points if she leaves the field without having cast her Q. So, if we did Iansan E > Chevreuse hE Q > Iansan Q, we would only have 15 Nightsoul points for her buff.
This behavior is not currently described in her kit, so who knows if it will remain like that or not.
The reason for that is simple: Iansan exits her Nightsoul state and loses all of her Nightsoul points if she leaves the field without having cast her Q. So, if we did Iansan E > Chevreuse hE Q > Iansan Q, we would only have 15 Nightsoul points for her buff.
This behavior is not currently described in her kit, so who knows if it will remain like that or not.
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Some Notes on Iansan's Nightsoul Recovery
* Her distance measurement is extremely sensitive. Basically, whenever your character's model does any animation, that counts. Literally your character standing still registers as movement, since it is still doing animations. While the distance from that alone is tiny and therefore does not recover a relevant amount of Nightsoul points, it still means that you get the 1/s bonus from her A1, even if your character is literally just standing there.
* Switching characters also registers as movement. The distance this registers as seems to vary a lot though, and also depends on what animation you were in before the switch. If you switch out while Iansan is still finishing her attack animation, that allows you to "carry over" some distance to the next character and therefore count (since obviously Iansan's own movement does not count). The amount of this is generally very low and therefore probably not really relevant though (I got between 0.05 and 0.6 Nightsoul points from it, depending on what character I was switching into, animation state and god knows what else - obviously measuring with the switched-to character standing completely still).
* This should be clear from the text of A1, but just to clarify: The Nightsoul-consumption based bonus of 4 you can get at most every 2.8s also counts for Iansan herself if she is the active character. Since she will be on-field consuming Nightsoul points right after you activate her stuff before you switch to your next character, that means you always get that 4 bonus at least once.
* Burst animations also count as movement. For how much depends on how much the actual character model moves during the animation, of course.
* Her distance measurement is extremely sensitive. Basically, whenever your character's model does any animation, that counts. Literally your character standing still registers as movement, since it is still doing animations. While the distance from that alone is tiny and therefore does not recover a relevant amount of Nightsoul points, it still means that you get the 1/s bonus from her A1, even if your character is literally just standing there.
* Switching characters also registers as movement. The distance this registers as seems to vary a lot though, and also depends on what animation you were in before the switch. If you switch out while Iansan is still finishing her attack animation, that allows you to "carry over" some distance to the next character and therefore count (since obviously Iansan's own movement does not count). The amount of this is generally very low and therefore probably not really relevant though (I got between 0.05 and 0.6 Nightsoul points from it, depending on what character I was switching into, animation state and god knows what else - obviously measuring with the switched-to character standing completely still).
* This should be clear from the text of A1, but just to clarify: The Nightsoul-consumption based bonus of 4 you can get at most every 2.8s also counts for Iansan herself if she is the active character. Since she will be on-field consuming Nightsoul points right after you activate her stuff before you switch to your next character, that means you always get that 4 bonus at least once.
* Burst animations also count as movement. For how much depends on how much the actual character model moves during the animation, of course.
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Varesa/Furina/Xianyun/Iansan
Another rotation with Furina, Xianyun and Iansan. Here, we use Xianyun's jump boost to quickly add two plunges to Varesa, which allows us to include a third Varesa Q into every rotation. Iansan's buff lasts almost for the entire thing, running out right at the end for the final Q.
Varesa, Furina and Xianyun are c0, Iansan is c6.
Another rotation with Furina, Xianyun and Iansan. Here, we use Xianyun's jump boost to quickly add two plunges to Varesa, which allows us to include a third Varesa Q into every rotation. Iansan's buff lasts almost for the entire thing, running out right at the end for the final Q.
Varesa, Furina and Xianyun are c0, Iansan is c6.
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Forwarded from GI Kitchen
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Varesa | Iansan | Chevreuse | Mavuika
Varesa N1 > Chev Q hE > Iansan EQ > Mavuika EQ > Varesa 2[ECAP ECAPQ]
[GI Kitchen]
Varesa N1 > Chev Q hE > Iansan EQ > Mavuika EQ > Varesa 2[ECAP ECAPQ]
[GI Kitchen]
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